AMD's Radeon Next Generation
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Real-Time Finite Element Method (FEM) and Tressfx
REAL-TIME FEM AND TRESSFX 4 ERIC LARSEN KARL HILLESLAND 1 FEBRUARY 2016 | CONFIDENTIAL FINITE ELEMENT METHOD (FEM) SIMULATION Simulates soft to nearly-rigid objects, with fracture Models object as mesh of tetrahedral elements Each element has material parameters: ‒ Young’s Modulus: How stiff the material is ‒ Poisson’s ratio: Effect of deformation on volume ‒ Yield strength: Deformation limit before permanent shape change ‒ Fracture strength: Stress limit before the material breaks 2 FEBRUARY 2016 | CONFIDENTIAL MOTIVATIONS FOR THIS METHOD Parameters give a lot of design control Can model many real-world materials ‒Rubber, metal, glass, wood, animal tissue Commonly used now for film effects ‒High-quality destruction Successful real-time use in Star Wars: The Force Unleashed 1 & 2 ‒DMM middleware [Parker and O’Brien] 3 FEBRUARY 2016 | CONFIDENTIAL OUR PROJECT New implementation of real-time FEM for games Planned CPU library release ‒Heavy use of multithreading ‒Open-source with GPUOpen license Some highlights ‒Practical method for continuous collision detection (CCD) ‒Mix of CCD and intersection contact constraints ‒Efficient integrals for intersection constraint 4 FEBRUARY 2016 | CONFIDENTIAL STATUS Proof-of-concept prototype First pass at optimization Offering an early look for feedback Several generic components 5 FEBRUARY 2016 | CONFIDENTIAL CCD Find time of impact between moving objects ‒Impulses can prevent intersections [Otaduy et al.] ‒Catches collisions with fast-moving objects Our approach ‒Conservative-advancement based ‒Geometric -
AMD Powerpoint- White Template
RDNA Architecture Forward-looking statement This presentation contains forward-looking statements concerning Advanced Micro Devices, Inc. (AMD) including, but not limited to, the features, functionality, performance, availability, timing, pricing, expectations and expected benefits of AMD’s current and future products, which are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are commonly identified by words such as "would," "may," "expects," "believes," "plans," "intends," "projects" and other terms with similar meaning. Investors are cautioned that the forward-looking statements in this presentation are based on current beliefs, assumptions and expectations, speak only as of the date of this presentation and involve risks and uncertainties that could cause actual results to differ materially from current expectations. Such statements are subject to certain known and unknown risks and uncertainties, many of which are difficult to predict and generally beyond AMD's control, that could cause actual results and other future events to differ materially from those expressed in, or implied or projected by, the forward-looking information and statements. Investors are urged to review in detail the risks and uncertainties in AMD's Securities and Exchange Commission filings, including but not limited to AMD's Quarterly Report on Form 10-Q for the quarter ended March 30, 2019 2 Highlights of the RDNA Workgroup Processor (WGP) ▪ Designed for lower latency and higher -
Small Form Factor 3D Graphics for Your Pc
VisionTek Part# 900701 PRODUCTIVITY SERIES: SMALL FORM FACTOR 3D GRAPHICS FOR YOUR PC The VisionTek Radeon R7 240SFF graphics card offers a perfect balance of performance, features, and affordability for the gamer seeking a complete solution. It offers support for the DIRECTX® 11.2 graphics standard and 4K Ultra HD for stunning 3D visual effects, realistic lighting, and lifelike imagery. Its Short Form Factor design enables it to fit into the latest Low Profile desktops and workstations, yet the R7 240SFF can be converted to a standard ATX design with the included tall bracket. With 2GB of DDR3 memory and award-winning Graphics Core Next (GCN) architecture, and DVI-D/HDMI outputs, the VisionTek Radeon R7 240SFF is big on features and light on your wallet. RADEON R7 240 SPECS • Graphics Engine: RADEON R7 240 • Video Memory: 2GB DDR3 • Memory Interface: 128bit • DirectX® Support: 11.2 • Bus Standard: PCI Express 3.0 • Core Speed: 780MHz • Memory Speed: 800MHz x2 • VGA Output: VGA* • DVI Output: SL DVI-D • HDMI Output: HDMI (Video/Audio) • UEFI Ready: Support SYSTEM REQUIREMENTS • PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard. • 400W (or greater) power supply GCN Architecture: A new design for AMD’s unified graphics processing and compute cores that allows recommended. 500 Watt for AMD them to achieve higher utilization for improved performance and efficiency. CrossFire™ technology in dual mode. • Minimum 1GB of system memory. 4K Ultra HD Support: Experience what you’ve been missing even at 1080P! With support for 3840 x • Installation software requires CD-ROM 2160 output via the HDMI port, textures and other detail normally compressed for lower resolutions drive. -
ATI Radeon™ HD 4870 Computation Highlights
AMD Entering the Golden Age of Heterogeneous Computing Michael Mantor Senior GPU Compute Architect / Fellow AMD Graphics Product Group [email protected] 1 The 4 Pillars of massively parallel compute offload •Performance M’Moore’s Law Î 2x < 18 Month s Frequency\Power\Complexity Wall •Power Parallel Î Opportunity for growth •Price • Programming Models GPU is the first successful massively parallel COMMODITY architecture with a programming model that managgped to tame 1000’s of parallel threads in hardware to perform useful work efficiently 2 Quick recap of where we are – Perf, Power, Price ATI Radeon™ HD 4850 4x Performance/w and Performance/mm² in a year ATI Radeon™ X1800 XT ATI Radeon™ HD 3850 ATI Radeon™ HD 2900 XT ATI Radeon™ X1900 XTX ATI Radeon™ X1950 PRO 3 Source of GigaFLOPS per watt: maximum theoretical performance divided by maximum board power. Source of GigaFLOPS per $: maximum theoretical performance divided by price as reported on www.buy.com as of 9/24/08 ATI Radeon™HD 4850 Designed to Perform in Single Slot SP Compute Power 1.0 T-FLOPS DP Compute Power 200 G-FLOPS Core Clock Speed 625 Mhz Stream Processors 800 Memory Type GDDR3 Memory Capacity 512 MB Max Board Power 110W Memory Bandwidth 64 GB/Sec 4 ATI Radeon™HD 4870 First Graphics with GDDR5 SP Compute Power 1.2 T-FLOPS DP Compute Power 240 G-FLOPS Core Clock Speed 750 Mhz Stream Processors 800 Memory Type GDDR5 3.6Gbps Memory Capacity 512 MB Max Board Power 160 W Memory Bandwidth 115.2 GB/Sec 5 ATI Radeon™HD 4870 X2 Incredible Balance of Performance,,, Power, Price -
AMD Firepro™Professional Graphics for CAD & Engineering and Media
AMD FirePro™Professional Graphics for CAD & Engineering and Media & Entertainment Performance at every price point. AMD FirePro professional graphics offer breakthrough capabilities that can help maximize productivity and help lower cost and complexity — giving you the edge you need in your business. Outstanding graphics performance, compute power and ultrahigh-resolution multidisplay capabilities allows broadcast, design and engineering professionals to work at a whole new level of detail, speed, responsiveness and creativity. AMD FireProTM W9100 AMD FireProTM W8100 With 16GB GDDR5 memory and the ability to support up to six 4K The new AMD FirePro W8100 workstation graphics card is based on displays via six Mini DisplayPort outputs,1 the AMD FirePro W9100 the AMD Graphics Core Next (GCN) GPU architecture and packs up graphics card is the ideal single-GPU solution for the next generation to 4.2 TFLOPS of compute power to accelerate your projects beyond of ultrahigh-resolution visualization environments. just graphics. AMD FireProTM W7100 AMD FireProTM W5100 The new AMD FirePro W7100 graphics card delivers 8GB The new AMD FirePro™ W5100 graphics card delivers optimized of memory, application performance and special features application and multidisplay performance for midrange users. that media and entertainment and design and engineering With 4GB of ultra-fast GDDR5 memory, users can tackle moderately professionals need to take their projects to the next level. complex models, assemblies, data sets or advanced visual effects with ease. AMD FireProTM W4100 AMD FireProTM W2100 In a class of its own, the AMD FirePro Professional graphics starts with AMD W4100 graphics card is the best choice FirePro W2100 graphics, delivering for entry-level users who need a boost in optimized and certified professional graphics performance to better address application performance that similarly- their evolving workflows. -
AMD Accelerated Parallel Processing Opencl Programming Guide
AMD Accelerated Parallel Processing OpenCL Programming Guide November 2013 rev2.7 © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur. -
An Evolution of Mobile Graphics
AN EVOLUTION OF MOBILE GRAPHICS Michael C. Shebanow Vice President, Advanced Processor Lab Samsung Electronics July 20, 20131 DISCLAIMER • The views herein are my own • They do not represent Samsung’s vision nor product plans 2 • The Mobile Market • Review of GPU Tech • GPU Efficiency • User Experience • Tech Challenges • Summary 3 The Rise of the Mobile GPU & Connectivity A NEW WORLD COMING? 4 DISCRETE GPU MARKET Flattening 5 MOBILE GPU MARKET Smart • In 2012, an estimated 800+ Phones million mobile GPUs shipped “Phablets” • ~123M tablets • ~712M smart phones Tablets • Will easily exceed 1B in the coming years • Trend: • Discrete GPU relatively flat • Mobile is growing rapidly 6 WW INTERNET TRAFFIC • Source: Cisco VNI Mobile INET IP Traffic growth Traffic • Internet traffic growth Year (TB/sec) rate (TB/sec) rate is staggering 2005 0.9 0.00 2006 1.5 65% 0.00 • 2012 total traffic is 2007 2.5 61% 0.01 13.7 GB per person 2008 3.8 54% 0.01 per month 2009 5.6 45% 0.04 2010 7.8 40% 0.10 • 2012 smart phone 2011 10.6 36% 0.23 traffic at 2012 12.4 17% 0.34 0.342 GB per person per month • 2017 smart phone traffic expected at 2.7 GB per person per month 7 WHERE ARE WE HEADED?… • Enormous quantity of GPUs • Large amount of interconnectivity • Better I/O 8 GPU Pipelines A BRIEF REVIEW OF GPU TECH 9 MOBILE GPU PIPELINE ARCHITECTURES Tile-based immediate mode rendering IA VS CCV RS PS ROP (TBIMR) Tile-based deferred IA VS CCV scene rendering (TBDR) RS PS ROP IA = input assembler VS = vertex shader CCV = cull, clip, viewport transform RS = rasterization, -
Penguin Computing Upgrades Corona with Latest AMD Radeon Instinct GPU Technology for Enhanced ML and AI Capabilities
Penguin Computing Upgrades Corona with latest AMD Radeon Instinct GPU Technology for Enhanced ML and AI Capabilities November 18, 2019 Fremont, CA., November 18, 2019 -Penguin Computing, a leader in high-performance computing (HPC), artificial intelligence (AI), and enterprise data center solutions and services, today announced that Corona, an HPC cluster first delivered to Lawrence Livermore National Lab (LLNL) in late 2018, has been upgraded with the newest AMD Radeon Instinct™ MI60 accelerators, based on Vega which, per AMD, is the World’s 1st 7nm GPU architecture that brings PCIe® 4.0 support. This upgrade is the latest example of Penguin Computing and LLNL’s ongoing collaboration aimed at providing additional capabilities to the LLNL user community. As previously released, the cluster consists of 170 two-socket nodes with 24-core AMD EPYCTM 7401 processors and a PCIe 1.6 Terabyte (TB) nonvolatile (solid-state) memory device. Each Corona compute node is GPU-ready with half of those nodes today utilizing four AMD Radeon Instinct MI25 accelerators per node, delivering 4.2 petaFLOPS of FP32 peak performance. With the MI60 upgrade, the cluster increases its potential PFLOPS peak performance to 9.45 petaFLOPS of FP32 peak performance. This brings significantly greater performance and AI capabilities to the research communities. “The Penguin Computing DOE team continues our collaborative venture with our vendor partners AMD and Mellanox to ensure the Livermore Corona GPU enhancements expand the capabilities to continue their mission outreach within various machine learning communities,” said Ken Gudenrath, Director of Federal Systems at Penguin Computing. Corona is being made available to industry through LLNL’s High Performance Computing Innovation Center (HPCIC). -
NVIDIA Quadro P4000
NVIDIA Quadro P4000 GP104 1792 112 64 8192 MB GDDR5 256 bit GRAPHICS PROCESSOR CORES TMUS ROPS MEMORY SIZE MEMORY TYPE BUS WIDTH The Quadro P4000 is a professional graphics card by NVIDIA, launched in February 2017. Built on the 16 nm process, and based on the GP104 graphics processor, the card supports DirectX 12.0. The GP104 graphics processor is a large chip with a die area of 314 mm² and 7,200 million transistors. Unlike the fully unlocked GeForce GTX 1080, which uses the same GPU but has all 2560 shaders enabled, NVIDIA has disabled some shading units on the Quadro P4000 to reach the product's target shader count. It features 1792 shading units, 112 texture mapping units and 64 ROPs. NVIDIA has placed 8,192 MB GDDR5 memory on the card, which are connected using a 256‐bit memory interface. The GPU is operating at a frequency of 1227 MHz, which can be boosted up to 1480 MHz, memory is running at 1502 MHz. We recommend the NVIDIA Quadro P4000 for gaming with highest details at resolutions up to, and including, 5760x1080. Being a single‐slot card, the NVIDIA Quadro P4000 draws power from 1x 6‐pin power connectors, with power draw rated at 105 W maximum. Display outputs include: 4x DisplayPort. Quadro P4000 is connected to the rest of the system using a PCIe 3.0 x16 interface. The card measures 241 mm in length, and features a single‐slot cooling solution. Graphics Processor Graphics Card GPU Name: GP104 Released: Feb 6th, 2017 Architecture: Pascal Production Active Status: Process Size: 16 nm Bus Interface: PCIe 3.0 x16 Transistors: 7,200 -
PSG Consumer Monitor Features Datasheet
Datasheet HP 27xq Display 144Hz Gaming Display with AMD FreeSync™ A fast, vibrant display with gaming essentials This display has all the essentials for faster action. Enjoy smooth, stutter-free visuals that respond as fast as you do thanks to a 144Hz refresh rate1 and AMD® FreeSync™2 technology, while the Quad HD3 screen delivers all your entertainment with captivating definition and ultra-sharp details. The speed you need ● Ensure even the most action-packed moments are smooth, crisp, and free of motion blur with a 144Hz refresh rate and 1ms response time.1 Incredibly smooth ● Experience the difference of fluid, stutter-free gameplay on this ultra-sharp QHD3 (2560 x 1440) display with AMD® FreeSync™2 technology. Get comfortable ● Enjoy 100mm of smooth, precise height adjustment so your display is always in the most comfortable position. 1 All performance specifications represent the typical specifications provided by HP's component manufacturers; actual performance may vary either higher or lower. 2 FreeSync™ is only available when it is connected on DisplayPort or HDMI port. FreeSync is an AMD® technology enabled on FHD or QHD displays and is designed to eliminate stuttering and/or tearing in games and videos by locking a display’s refresh rate to the frame rate of the graphics card. Monitor, AMD® Radeon™ Graphics and/or AMD® A-Series APU compliant with DisplayPort™ Adaptive-Sync required. AMD® Catalyst™ 15.2 Beta (or newer) required. Adaptive refresh rates vary by display. 3 Quad high-definition (QHD) content is required to view QHD images. 4 FreeSync™ is only available when it is connected on DisplayPort or HDMI. -
Comparison of Technologies for General-Purpose Computing on Graphics Processing Units
Master of Science Thesis in Information Coding Department of Electrical Engineering, Linköping University, 2016 Comparison of Technologies for General-Purpose Computing on Graphics Processing Units Torbjörn Sörman Master of Science Thesis in Information Coding Comparison of Technologies for General-Purpose Computing on Graphics Processing Units Torbjörn Sörman LiTH-ISY-EX–16/4923–SE Supervisor: Robert Forchheimer isy, Linköpings universitet Åsa Detterfelt MindRoad AB Examiner: Ingemar Ragnemalm isy, Linköpings universitet Organisatorisk avdelning Department of Electrical Engineering Linköping University SE-581 83 Linköping, Sweden Copyright © 2016 Torbjörn Sörman Abstract The computational capacity of graphics cards for general-purpose computing have progressed fast over the last decade. A major reason is computational heavy computer games, where standard of performance and high quality graphics con- stantly rise. Another reason is better suitable technologies for programming the graphics cards. Combined, the product is high raw performance devices and means to access that performance. This thesis investigates some of the current technologies for general-purpose computing on graphics processing units. Tech- nologies are primarily compared by means of benchmarking performance and secondarily by factors concerning programming and implementation. The choice of technology can have a large impact on performance. The benchmark applica- tion found the difference in execution time of the fastest technology, CUDA, com- pared to the slowest, OpenCL, to be twice a factor of two. The benchmark applica- tion also found out that the older technologies, OpenGL and DirectX, are compet- itive with CUDA and OpenCL in terms of resulting raw performance. iii Acknowledgments I would like to thank Åsa Detterfelt for the opportunity to make this thesis work at MindRoad AB. -
Opengl ES, XNA, Directx for WP8) Plan
Mobilne akceleratory grafiki Kamil Trzciński, 2013 O mnie Kamil Trzciński http://ayufan.eu / [email protected] ● Od 14 lat zajmuję się programowaniem (C/C++, Java, C#, Python, PHP, itd.) ● Od 10 lat zajmuję się programowaniem grafiki (OpenGL, DirectX 9/10/11, Ray-Tracing) ● Od 6 lat zajmuję się branżą mobilną (SymbianOS, Android, iOS) ● Od 2 lat zajmuję się mobilną grafiką (OpenGL ES, XNA, DirectX for WP8) Plan ● Bardzo krótko o historii ● Mobilne układy graficzne ● API ● Programowalne jednostki cieniowania ● Optymalizacja ● Silniki graficzne oraz silniki gier Wstęp Grafika komputerowa to dziedzina informatyki zajmująca się wykorzystaniem technik komputerowych do celów wizualizacji artystycznej oraz wizualizacji rzeczywistości. Bardzo często grafika komputerowa jest kojarzona z urządzeniem wspomagającym jej generowanie - kartą graficzną, odpowiedzialna za renderowanie grafiki oraz jej konwersję na sygnał zrozumiały dla wyświetlacza 1. Historia Historia Historia kart graficznych sięga wczesnych lat 80-tych ubiegłego wieku. Pierwsze karty graficzne potrafiły jedynie wyświetlać znaki alfabetu łacińskiego ze zdefiniowanego w pamięci generatora znaków, tzw. trybu tekstowego. W późniejszym okresie pojawiły się układy, wykonujące tzw. operacje BitBLT, pozwalające na nałożenie na siebie 2 różnych bitmap w postaci rastrowej. Historia Historia #2 ● Wraz z nadejściem systemu operacyjnego Microsoft Windows 3.0 wzrosło zapotrzebowanie na przetwarzanie grafiki rastrowej dużej rozdzielczości. ● Powstaje interfejs GDI odpowiedzialny za programowanie operacji związanych z grafiką. ● Krótko po tym powstały pierwsze akceleratory 2D wyprodukowane przez firmę S3. Wydarzenie to zapoczątkowało erę graficznych akceleratorów grafiki. Historia #3 ● 1996 – wprowadzenie chipsetu Voodoo Graphics przez firmę 3dfx, dodatkowej karty rozszerzeń pełniącej funkcję akceleratora grafiki 3D. ● Powstają biblioteki umożliwiające tworzenie trójwymiarowych wizualizacji: Direct3D oraz OpenGL. Historia #3 Historia #4 ● 1999/2000 – DirectX 7.0 dodaje obsługę: T&L (ang.