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2020-08-05 Last Update: 2021-08-06 Shared Research Inc
Coverage initiated on: 2020-08-05 ResearCh Coverage Report By Shared ResearCh InC. Last update: 2021-08-06 3656 KLaB Shared ResearCh InC. has produCed this report By request from the Company disCussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared ResearCh InC. make every effort to provide an aCCurate, oBjeCtive, and neutral analysis. In order to highlight any Biases, we Clearly attriBute our data and findings. We will always present opinions from Company management as suCh. Our views are ours where stated. We do not try to ConvinCe or influenCe, only inform. We appreCiate your suggestions and feedBaCk. Write to us at [email protected] or find us on BloomBerg. INDEX ExeCutive summary . .3. Key finanCial data . .5. ReCent updates . .6. Trends and outlook . 8. Business . .1.8. Business overview . .1.8. Earnings model . .2.9. Strengths and weaknesses . 3. .4. Group Companies . .3.5. Market and value Chain . .3.5. HistoriCal performanCe . .4.3. InCome statement . .5.4. BalanCe sheet . .5.5. Cash flow statement . .5.7. Other information . 5. .8. News and topiCs . 6. .2. Company profile . .6.4. KLaB/ 3656 ResearCh Coverage Report By Shared ResearCh InC. | pdf.summary.Company_weBsite 2 ExeCutive summary Business overview Business desCription: KLaB InC. plans, develops, and operates moBile games*1. The majority of the Company’s revenue and profits Comes from the Game Business, whiCh aCCounted for 98.9% of total revenue and 97.7% of gross profit in FY12/20. With FY12/20 revenue of JPY34.0Bn, KLaB is a medium-sized speCialist Company Compared with industry leader Mixi, whiCh logged a segment revenue of JPY100.6Bn in its Digital Entertainment Business in FY03/21. -
Banadive™ AX Interactive Virtual Character Performance System Integrating Game AI and Xr
BANDAI NAMCO Research Inc. NEWS RELEASE № 02-01 June 26, 2020 PRESS RELEASE: BanaDIVE™ AX Interactive Virtual Character Performance System Integrating game AI and xR. The first in the world. ~ First public DJ play performed at “ASOBINOTES” ONLINE FES, a free no spectator online event. ~ BANDAI NAMCO Research Inc. 2-37-25 Eidai, Koto-ku, Tokyo, Japan President NAKATANI Hajime In pursuit of our vision of “Creating New Values in Entertainment”, BANDAI NAMCO Research Inc. (hereinafter referred to as “BNR”) has successfully developed the “BanaDIVE™ AX”, an interactive virtual performance system created by integrating game AI (Artificial Intelligence)*1 and xR technology*2. In this system, using pre-analyzed music, the game AI that incorporates DJ performance (seamlessly joining music, controlling the tempo of music, arousing the audience etc.) is linked with the motions of 3D characters and ambience generated in a live music entertainment venue. We also incorporated interactive entertainment elements such as song selection by real-time voting, music linked visual production and AR audio visual direction. As a result, DJ and audiences can, whether at the venue or in remote locations, experience immersive live performances together, In addition to producing live events organized by Bandai Namco Group and conducting experimental collaborations with characters and music creators, BNR will continue to conduct research and development of future entertainment, including collaboration with deep learning-based AI and mechanism to arouse audiences around the world. 1 / 2 BANDAI NAMCO Research Inc. NEWS RELEASE *1 Game AI is a technology based on logicalized behavior of characters and used in many games, such as the monster behavior AI in the video game Pac-Man and COM player behavior control of fighting game "Tekken". -
[Translation] October 9, 2019 to Whom It May Concern: Company Name: SOTSU CO., LTD. Representative: Hideyuki Nanba, Representati
[Translation] October 9, 2019 To whom it may concern: Company Name: SOTSU CO., LTD. Representative: Hideyuki Nanba, Representative Director and President (Code No.:3711, JASDAQ) Inquiries: Yoshinori Nemoto, Director and General Manager of Administration Department Telephone: 03-6386-0311 Announcement concerning Implementation of the Tender Offer of Our Shares by BANDAI NAMCO Holdings Inc. and Recommendation for Tender Offer SOTSU CO., LTD. (the “Company”) hereby announces that at a board of directors meeting held as of the date hereof, it has resolved to express an opinion supporting the tender offer (the “Tender Offer”) by BANDAI NAMCO Holdings Inc. (the “Tender Offeror”) for the Company’s common stock (the “Company’s Common Stock”) and to recommend all the shareholders of the Company to tender their shares in the Tender Offer. The decision of the board of directors has been made on the premises that the Tender Offeror intends to make the Company a wholly-owned subsidiary of the Tender Offeror through the Tender Offer and subsequent transactions and that the Company’s Common Stock will be delisted. 1. Overview of the Tender Offeror (i) Name BANDAI NAMCO Holdings Inc. (ii) Address 37-8 Shiba 5 Cho-me, Minato-ku, Tokyo (iii) Name and title of Mitsuaki Taguchi, Representative Director and President representative Planning and execution of the BANDAI NAMCO Group’s medium- to long-term management plan; supporting its affiliated (iv) Businesses companies regarding their execution of business strategies and management of business activities (v) Amount of capital JPY 10,000,000,000 1 (vi) Date of incorporation September 29, 2005 The Master Trust Bank of Japan, Ltd. -
Masked Rider: the First
Presented by Japan Information & Culture Center, Embassy of Japan and The DC Anime Club Masked Rider: The First © 2005 ISHIMORI PRO•TOEI COMPANY, LTD All Rights Reserved. DVD package and design by Tokyo Shock 2007 Thursday April 24 6:30 PM The evil terrorist organization SHOCKER is kidnapping unwilling citizens and turning them into cyborg inhumanoids used to carry out SHOCKER’s nefarious schemes. The only man who can stand in their way is one of SHOCKER’s own inhumanoid agents who cannot forget his humanity- KAMEN RIDER! Kamen Rider: The First is a 2005 film based on the popular comic book and TV series Kamen Rider of the 1970’s. The show and comic still enjoy a large fanbase and legendary status in Japan. With his trademark bug-eyed helmet and black motorcycle, Kamen Rider, rides around Japan acrobatically battling with a colorful cast of villains from the SHOCKER organization. Kamen Rider helped to establish the famous genre of Japanese television and movies known as Tokusatsu. Tokusatsu shows are known for their use of special effects, gigantic monsters, imaginative costumes, and high-flying, fast-paced martial arts fight scenes. Other icons of tokusatsu lore include Ultraman, Godzilla and The Mighty Morphing Power Rangers. Don’t miss this chance to see one of the legends of the genre on the big screen! In Japanese with English Subtitles 90 minutes This event is free and open to the public. Reservations are required. RSVP to [email protected] Seating is limited and granted on a first come, first served basis Japan Information and Culture Center, Embassy of Japan・3 Lafayette Center・1155 21Pst P St NW・ Washington DC 20036・202-238-6949・www.us.emb-japan.go.jp/jicc . -
Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerging Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN). -
Filmography of Case Study Films (In Chronological Order of Release)
FILMOGRAPHY OF CASE STUDY FILMS (IN CHRONOLOGICAL ORDER OF RELEASE) Kairo / Pulse 118 mins, col. Released: 2001 (Japan) Director: Kiyoshi Kurosawa Screenplay: Kiyoshi Kurosawa Cinematography: Junichiro Hayashi Editing: Junichi Kikuchi Sound: Makio Ika Original Music: Takefumi Haketa Producers: Ken Inoue, Seiji Okuda, Shun Shimizu, Atsuyuki Shimoda, Yasuyoshi Tokuma, and Hiroshi Yamamoto Main Cast: Haruhiko Kato, Kumiko Aso, Koyuki, Kurume Arisaka, Kenji Mizuhashi, and Masatoshi Matsuyo Production Companies: Daiei Eiga, Hakuhodo, Imagica, and Nippon Television Network Corporation (NTV) Doruzu / Dolls 114 mins, col. Released: 2002 (Japan) Director: Takeshi Kitano Screenplay: Takeshi Kitano Cinematography: Katsumi Yanagijima © The Author(s) 2016 217 A. Dorman, Paradoxical Japaneseness, DOI 10.1057/978-1-137-55160-3 218 FILMOGRAPHY OF CASE STUDY FILMS… Editing: Takeshi Kitano Sound: Senji Horiuchi Original Music: Joe Hisaishi Producers: Masayuki Mori and Takio Yoshida Main Cast: Hidetoshi Nishijima, Miho Kanno, Tatsuya Mihashi, Chieko Matsubara, Tsutomu Takeshige, and Kyoko Fukuda Production Companies: Bandai Visual Company, Offi ce Kitano, Tokyo FM Broadcasting Company, and TV Tokyo Sukiyaki uesutan jango / Sukiyaki Western Django 121 mins, col. Released: 2007 (Japan) Director: Takashi Miike Screenplay: Takashi Miike and Masa Nakamura Cinematography: Toyomichi Kurita Editing: Yasushi Shimamura Sound: Jun Nakamura Original Music: Koji Endo Producers: Nobuyuki Tohya, Masao Owaki, and Toshiaki Nakazawa Main Cast: Hideaki Ito, Yusuke Iseya, Koichi Sato, Kaori Momoi, Teruyuki Kagawa, Yoshino Kimura, Masanobu Ando, Shun Oguri, and Quentin Tarantino Production Companies: A-Team, Dentsu, Geneon Entertainment, Nagoya Broadcasting Network (NBN), Sedic International, Shogakukan, Sony Pictures Entertainment (Japan), Sukiyaki Western Django Film Partners, Toei Company, Tokyu Recreation, and TV Asahi Okuribito / Departures 130 mins, col. -
RIAJ Yearbook 2018 1 Overview of Production of Recordings and Digital Music Sales in 2017
Statistics RIAJ YEARBOOK Trends 2018 The Recording Industry in Japan 2018 Contents Overview of Production of Recordings and Digital Music Sales in 2017 .................. 1 Statistics by Format (Unit Basis — Value Basis) .............................................................. 4 1. Total Recorded Music — Production on Unit Basis ............................................... 4 2. Total Audio Recordings — Production on Unit Basis ............................................ 4 3. Total CDs — Production on Unit Basis .................................................................... 4 4. Total Recorded Music — Production on Value Basis ............................................. 5 5. Total Audio Recordings — Production on Value Basis .......................................... 5 6. Total CDs — Production on Value Basis ................................................................. 5 7. CD Singles — Production on Unit Basis .................................................................. 6 8. 5" CD Albums — Production on Unit Basis ............................................................ 6 9. Music Videos — Production on Unit Basis ............................................................. 6 10. CD Singles — Production on Value Basis................................................................ 7 11. 5" CD Albums — Production on Value Basis.......................................................... 7 12. Music Videos — Production on Value Basis ........................................................... 7 13. Digital -
Keywords Studios 2019 Annual Report
Keywords Studios plc Studios Keywords Annual Report Annual Report and Accounts 2019 and Accounts 2019 Building our platform for growth Keywords Studios plc Overview Strategic report Annual Report and Accounts 2019 Pages 1–6 Pages 8–44 Highlights 1 Q&A with Andrew Day 8 At a glance 2 Chief Executive’s review 10 Investment summary 4 Market outlook 16 Chairman’s statement 6 Business model 18 Our strategy 22 Service line review 24 Our people, our culture 28 KPIs 34 Financial and operating review 36 Responsible Business report 40 Board engagement with our stakeholders 43 Principal risks and uncertainties 45 2019 Highlights Our vision is to be the world’s leading technical and creative services platform for the video games industry and beyond. At Keywords Studios (Keywords), we are using our passion for games, technology and media to create a global services platform. In 2019, we delivered strong growth as we invested in a strengthened and more diversified services platform. Alternative performance measures* The Group reports certain Alternative performance measures (APMs) to present the financial performance of the business which are not GAAP measures as defined by International Financial Reporting Standards (IFRS). Management believes these measures provide valuable additional information for the users of the financial information to understand the underlying trading performance of the business. In particular, adjusted profit measures are used to provide the users of the accounts a clear understanding of the underlying profitability of the business over time. For full definitions and explanations of these measures and a reconciliation to the most directly referenceable IFRS line item, please see pages 135 to 143. -
“PRESENCE” of JAPAN in KOREA's POPULAR MUSIC CULTURE by Eun-Young Ju
TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE by Eun-Young Jung M.A. in Ethnomusicology, Arizona State University, 2001 Submitted to the Graduate Faculty of School of Arts and Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2007 UNIVERSITY OF PITTSBURGH SCHOOL OF ARTS AND SCIENCES This dissertation was presented by Eun-Young Jung It was defended on April 30, 2007 and approved by Richard Smethurst, Professor, Department of History Mathew Rosenblum, Professor, Department of Music Andrew Weintraub, Associate Professor, Department of Music Dissertation Advisor: Bell Yung, Professor, Department of Music ii Copyright © by Eun-Young Jung 2007 iii TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE Eun-Young Jung, PhD University of Pittsburgh, 2007 Korea’s nationalistic antagonism towards Japan and “things Japanese” has mostly been a response to the colonial annexation by Japan (1910-1945). Despite their close economic relationship since 1965, their conflicting historic and political relationships and deep-seated prejudice against each other have continued. The Korean government’s official ban on the direct import of Japanese cultural products existed until 1997, but various kinds of Japanese cultural products, including popular music, found their way into Korea through various legal and illegal routes and influenced contemporary Korean popular culture. Since 1998, under Korea’s Open- Door Policy, legally available Japanese popular cultural products became widely consumed, especially among young Koreans fascinated by Japan’s quintessentially postmodern popular culture, despite lingering resentments towards Japan. -
Bandai June New Product
Bandai June New Product ZZ II "Gundam Build Fighters", Bandai HGBF 1/144 Launching alongside the release of a new Gundam Build Fighters Try episode, the popular Z II is now available! Capable of transforming into its Wave Rider form, the model kit also comes with powerful large-scale weaponry. Set includes a large beam rifle, transformation replacement parts, and interchangeable hand. Runner x12. Foil Sticker x1. Instruction manual x1. Approximately 5.5" Tall Package Size: Approximately 12.2"x7.8"x3.1" MSRP: $27.99 Gyancelot "Gundam Build Fighters", Bandai HGBF 1/144 From the Gyan family, comes a new model kit featuring Gyancelot! With expert detailing on the shield and weapons, the color scheme and textures accurately reproduces the look from the anime! The large lance appears in the shape of the crest of the Principality of Zeon, and its blades can be opened or closed through the use of replacement parts. Set includes large lance, beam saber, shield, and interchangeable hands. Runner x11. Foil sticker x1. Instruction manual x1. Approx. 5" Tall Package Size: Approx. 11.7"x7.4"x3.0" MSRP: $19.99 Gya Eastern Weapons "Gundam Build Fighters", Bandai HGBC 1/144 This is a kit focusing on parts for hand-held weapons from the Build Custom series! The parts can be used to customize existing models from various 1/144 series. The large rifle from the HG 1/144 ZZ II can be combined with a newly molded clay bazooka and optional parts for the lance from the Gyancelot can be customized as well. -
Fiscal Year 2015 Results Briefing(4.1MB)
HAPPINET CORPORATION Stock Listing :Tokyo Stock Exchange Code Number :7552 Fiscal Year 2015 Results Briefing May 20, 2016 Table目次 of Contents FY2015 Results Summary 2 FY2015 Financial Results 9 FY2016 Group- Group-WideWide Main Policy 19 FY2016 Measures for the Distribution Business 21 FY2016 Measures for the Contents Business 26 FY2016 Fu ll-YPjtiYear Projection 31 Information related to Share Price 34 FY2015 Results Summary TtTetsuo IhikIshikawa President and Representative Director 2 FY2015目次 Results Summary (¥ million) FY2014 FY2015 YOY Net sales 217,232 187,274 --13.813.8% Operating income 5,056 3,450 --31.831.8% Ordinary income 5,124 3,497 -31.8% Profit attributable to owners of parent 4,049 2,359 -41.7% 3 FY2015目次 Results Summary Toy Business Net sales Segment income (millions of yen) ■ FY2015 Results Summary 93,270 Compared to the previous fiscal year, net sales hovered at a low level due to a lack of major hit products during the 76,874 yearyear--endend sales season, which is the greatest sales 76,821 opportunity. 4,279 Segment income also lagged, due mainly to posting of an valuation loss from overstocked products. 2, 710 2,848 FY2013 FY2014 FY2015 Segment income 2712.71 billion yen 4274.27 billion yen 2842.84 billion yen Clearance amounts 1.0 billion yen 1.6 billion yen 1.8 billion yen Inventory amounts 2.4 billion yen 2.3 billion yen 2.2 billion yen Inventory turnover rate 31.0 38.7 33.6 FY2013 FY2014 FY2015 4 FY2015目次 Results Summary Visual and Music Business Net sales Segment income (millions of yen) ■ FY2015 Results Summary In an environment where the package market remains sluggish as a whole due to effects of the distribution of software via the Internet, net sales of the Group in this 42,955 43,372 business segment also remained weak. -
DARK SOULS™: REMASTERED BANDAI NAMCO Entertainment
TITLE: DARK SOULS™: REMASTERED PUBLISHER: BANDAI NAMCO Entertainment America Inc. DEVELOPER: FromSoftware RELEASE DATE: May 25, 2018 PLATFORM: Nintendo Switch GENRE: Action RPG PLAYERS: 1 Player (SP), 1-6 players (MP) GAME DESCRIPTION: Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC. This marks the franchise’s debut on a Nintendo platform, and for the first time ever can be played on-the-go with Nintendo Switch. KEY FEATURES: Deep and Dark Universe Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore. Each End is a New Beginning Each playthrough surprises you with new challenges and unexpected facets of the game. Don’t bet on completing the game only once. Gameplay Richness and Possibilities Hundreds of unique combinations of weaponry, armor, magic and crafting options to create your own playstyle and gaming experience. Sense of Learning, Mastering and Accomplishment From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes. The Way of the Multiplayer (up to 6 players with dedicated servers) Whatever your motivations are to play online – collaboration or confrontation, support or betrayal – you’ll find your true home among the nine covenants. Which allegiance will you choose? Dark Souls™: Remastered & ©BANDAI NAMCO Entertainment Inc.