Blender 3D: Noob to Pro/Printable Version
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Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro/Printable Version From Wikibooks, the open-content textbooks collection < Blender 3D: Noob to Pro Contents 1 Beginner Tutorials 2 Note on Editing 3 Quick Installation Guide 4 Weblinks 5 Tutorial Syntax 6 Keyboard 7 3-button Mouse 8 Apple 1-button Mouse substitutions 9 Path menu 10 Become Familiar with the Blender Interface 11 Learn the Blender Windowing System 12 The 3D Viewport 13 Resizing the Windows 14 User Preferences 15 Joining and Splitting Windows 16 Window Headers 17 Changing/Selecting Window Types 18 The Buttons Window 19 The 3D Viewport Window 20 Rotating the view 20.1 For laptop users: the num lock 21 Panning the View 22 Zooming the View 23 Pro Tip 24 Placing the 3D cursor 25 Adding and Deleting Objects 26 Other Windows 27 Learn to Model 28 Beginners Tips 29 Starting with a box 30 Subdivision Surfaces 30.1 But I want a box! 31 Quickie Model 32 Quickie Render 33 Mesh Modeling 34 Modeling a Simple Person 35 Creating a New Project 36 Learning about Selection 36.1 1. Box Selecting 36.2 2. Circle Selecting 36.3 3. Lasso Selecting 36.4 4. One By One Selecting 36.5 5. Face Selecting 37 Learning Extrusion 38 Placing Geometry 39 Summary: Keys & Commands 39.1 Detailing Your Simple Person I 39.2 Subsurfaces 39.3 Smooth Surfaces 39.4 Detailing Your Simple Person II 39.5 Selection modes 39.6 Scaling with axis constraint 39.7 Modeling the arms 39.8 Modeling the legs 39.9 Modeling the head 39.10 Creating a Simple Hat 1 Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro 39.11 Adding an object 39.12 Deleting a selection 39.13 Creating the hat profile 39.14 Spinning the hat 39.15 Final touches 39.16 Putting Hat on Person 39.16.1 Rotation 39.16.2 Location 39.16.3 Size 39.16.4 Putting it on 39.17 Mountains Out Of Molehills 39.18 Creating a simple plane 39.19 First mountain 39.20 Peaks vs. hills 39.21 Shaping the world 39.22 Smoothing things out 39.22.1 Naturalness 39.23 Turning a Cube into a Puppy 40 Creating Models With Photo Assistance 40.1 Setting UP 40.2 Making A Pyramid 41 Taking the Best Reference Photos 41.1 Step One: Get the pictures of the model 41.2 Step Two: Get the Picture into Blender 41.3 Modeling a Gingerbread Man 41.4 Modelling 41.5 Camera Positioning and Rendering 41.6 Die Another Way (dice modelling) 41.7 Step 1 41.8 Step 2 41.9 Step 3 41.10 Step 4 41.11 Step 5 41.12 Step 6 41.13 Step 7 41.14 Step 8 41.15 Step 9 41.16 Step 10 41.17 Step 11 41.18 Step 12 41.19 Step 13 41.20 Step 14 41.21 Step 15 41.22 Step 16 41.23 Step 17 41.24 Step 18 41.25 Extra 41.26 Edit Mode HotKeys Review 42 Edit Mode HotKeys 42.1 Object Mode HotKeys Review 43 Object Mode HotKeys 43.1 Curve and Path Modeling 43.2 2D Image (logo) to a 3D Model 43.3 Using Bezier Curve to Model a 3D logo from a 2D logo 43.4 Set up 43.5 Introducing the Bezier Curve 43.6 Rough Tracing 43.7 Polishing the Tracing 43.8 Adding a Third Dimension 43.9 Continue tutorial using bezier curves 43.10 Adding the circle 43.11 Johnos Addition (the tutorial on the next page does this too) 43.12 Adding The Circle 43.13 Simple Vehicle 43.14 Design 43.15 Idea 43.16 General Characteristics 43.17 Parts list 43.18 Wheels 2 Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro 43.19 Modeling a picture 43.20 Modeling a picture 43.21 Using Bones 44 Bones 44.1 A model 44.2 Laying down bones 44.3 Materials and Textures 44.4 Quickie Material 45 Your First Material 45.1 Naming Names 45.2 Setting the Color 45.3 Quickie Texture 46 Intro 47 Adding a texture 48 Adding a cloud texture 49 Adding a stucci texture 50 Adding an image texture 51 Further Reading 51.1 Procedural Textures 51.2 Creating Basic Seawater 51.3 Texturing Basic Seawater 51.4 Mountains Out Of Molehills 2 51.5 Basic Carpet Texture 51.6 Image Textures 51.7 Free Image Texture Editors 51.8 The Rusty Ball 51.9 UV Mapping 51.10 Quickie UV Map 51.11 UV Map Basics 51.12 Intro 51.13 The Basics of UV Mapping 51.13.1 Add an icosphere 51.13.2 Mark a seam 51.13.3 Unwrap the mesh 51.13.4 Make a template image 51.13.5 Apply an image 51.13.6 Admire your new creation 51.13.7 Some notes 51.14 Source 51.15 Every Material Known to Man 52 Inorganic 52.1 Natural 52.2 Metals and Minerals 52.3 Other 52.4 Abstract 53 Organic 53.1 Plants 53.2 Human 53.3 Modeling Keyboard Shortcuts 53.4 Window HotKeys 53.5 Universal HotKeys 53.6 Object Mode HotKeys 53.7 Edit Mode - General 53.8 EditMode - Mesh 53.9 EditMode - Curve 53.10 EditMode - Metaball 53.11 EditMode - Surface 53.12 VertexPaint Hotkeys 53.13 EditMode - Font 53.14 UV Editor Hotkeys 53.15 EdgeSelect Hotkeys 53.16 FaceSelect Hotkeys 53.17 Render Window Hotkeys (to be written) 53.18 Beginning Modeling Final Project 53.19 Beginning Lighting 53.20 Adding Lamps 53.21 Explaining the Different Lights: 53.22 Creating a basic scene with basic lighting 53.22.1 Creating the scene 3 Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro 53.22.2 Adding the lights 53.22.3 Outdoor lighting 53.23 Shadows 53.24 Render Settings 53.25 Output Format Options 53.26 OSA 53.27 Looking All Around - Panorama Settings 53.28 Panoramic Renderings 53.28.1 Building the Example Scene 53.28.2 Panoramic Rendering 53.29 Other Important Render Options 53.30 Basic Animation 53.31 Particle Systems 53.32 Making Fire 53.33 Using Blender's Particle System to Create Simple Smoke and Fire 53.34 What You Need to Know before You Start 53.35 Setting Up the Workspace 53.36 Making a Smoke Plume 53.37 Furry 53.38 Let your hair hang down 53.39 Creating Fur in Blender 2.40 53.40 Game Engine Basics 53.41 Object Collision Basics For The Blender Game Engine 53.42 Your First Test 53.43 Build a skybox 53.44 Gather your graphics 53.45 Create a dome for the sky 53.46 Create a dome for the ground 53.47 Render the environment map 53.48 Match Moving 53.49 High Dynamic Range imaging (HDRi) 53.50 Creating a Light Probe 53.51 Blender FAQ 53.52 Advanced Tutorials 53.53 Introduction: 53.54 Window Layout: 53.55 Setting your Neutral Pose 53.56 Setting up your additional Pose Lines 53.57 Set your Poses 53.58 Name your Poses 53.59 Time to Animate (b) 53.60 Adjust your Slow in & Out 53.61 Python Scripting 53.62 Introduction 54 Introduction 54.1 Export scripts 54.2 Introduction 54.3 Finding out about things in a scene 54.4 Creating a script 54.5 Exporting a Mesh 54.6 Import scripts 54.7 Introduction 54.8 Importing a Mesh 54.9 Procedural object creation 54.10 Scripts for modifying meshes 54.11 Creating a GUI for your script 54.12 Advanced Animation 54.13 Index 54.14 Introduction 54.15 Guided tour: 54.16 Armature Object 54.17 Armature Object in Object Mode 54.18 The Armature Object 54.19 The Edit Panel When in Object Mode 54.20 Armature Object in Edit Mode 54.21 Now the basics about bones 54.22 The edit panel 54.23 Naming convention 54.24 Mirror Editing 4 Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro 54.25 Armature Object in Pose mode 54.26 So What Can You Do? 54.27 Mesh Object 54.28 Connection between Armature and Mesh 54.29 The Armature Modifier 54.30 The Old Way 54.31 Tip: Bake envelope to vertex groups 54.32 Envelope 54.33 What is Envelope 54.34 Edit Envelope 54.35 Envelope Options 54.36 Vertex Groups & Weight Paint 54.37 What Are Vertex Groups? 54.38 Weight Paint 54.39 Vertex Groups and Armatures 54.40 Using Weight Painting with Armatures 54.41 Shape Key 54.42 Constraints 54.43 The Constraint 54.44 The Constraint Panel 54.45 The Constraint Index 54.46 Copy Location 54.47 Copy Location 54.48 The Constraint Panel 54.49 Where To Use It 54.50 Copy Rotation 54.51 Copy Rotation 54.52 The Constraint Panel 54.53 Where To Use It 54.54 Track-To 54.55 Track-To 54.56 The Constraint Panel 54.57 Where To Use It 54.58 Floor 54.59 Locked Track 54.60 Follow Path 54.61 Follow path 54.62 The Constraint Panel 54.63 Where To Use It 54.64 Stretch-To 54.65 Stretch-To 54.66 The Constraint Panel 54.67 Where To Use It 54.68 IK Solver 54.69 The IK solver 54.70 The Constraint Panel 54.71 Where To Use It 54.72 Degree Of Freedom 54.73 Action 54.74 Timeline Window 54.75 IPO Window 54.76 Data Type 54.77 Channel 54.78 Curve Edition 54.79 Driven IPO 54.80 Action Window 54.81 Introduction To Action Data Block 54.82 Key Edition 54.83 NLA Window 55 (about this placeholder) 56 The NLA Window 56.1 Forum Notes 56.2 Walkthrough 56.3 Introduction To NLA Editor 56.4 Key Editor In the NLA 56.5 Strip Edition 56.6 Strips Properties (NKEY) 56.7 The Stride feature 56.8 Working example: Bird 5 Blender 3D : Noob to Pro.