Blender 3D: Noob to Pro/Printable Version
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Key Aspects in 3D File Format Conversions
Key Aspects in 3D File Format Conversions Kenton McHenry and Peter Bajcsy Image Spatial Data Analysis Group, NCSA Presented by: Peter Bajcsy National Center for Supercomputing Applications University of Illinois at Urbana-Champaign Outline • Introduction • What do we know about 3D file formats? • Basic Archival Questions • Is there an optimal format to convert to? • Can we quantify 3D noise introduced during conversions? • NCSA Polyglot to Support Archival Processes • Automation of File Format Conversions • Quality of File Format Conversions • Scalability with Volume • Conclusions • Live demonstration Introduction Introduction to 3D File Format Reality *.k3d *.pdf (*.prc, *.u3d) *.ma, *.mb, *.mp *.w3d *.lwo *.c4d *.dwg *.blend *.iam *.max, *.3ds Introduction: Our Survey about 3D Content • Q: How Many 3D File Formats Exist? • A: We have found more than 140 3D file formats. Many are proprietary file formats. Many are extremely complex (1,200 and more pages of specifications). • Q: How Many Software Packages Support 3D File Format Import, Export and Display? • A: We have documented about 16 software packages. There are many more. Most of them are proprietary/closed source code. Many contain incomplete support of file specifications. Examples of Formats and Stored Content Format Geometry Appearance Scene Animation Faceted Parametric CSG B-Rep Color Material Texture Bump Lights Views Trans. Groups 3ds √ √ √ √ √ √ √ √ √ igs √ √ √ √ √ √ √ lwo √ √ √ √ √ √ obj √ √ √ √ √ √ √ ply √ √ √ √ √ stp √ √ √ √ √ √ wrl √ √ √ √ √ √ √ √ √ √ √ u3d √ √ √ √ √ -
How to Use the 3D Printer STEP 1: Design Your 3D Part on a CAD
How to use the 3D Printer STEP 1: Design your 3D part on a CAD software What is it CAD Software? CAD (computer-aided design) software allows you to create 3D objects to print. Where can I get CAD Software? SolidWorks is a professional CAD software available free for SDSU students. Download SolidWorks at: http://engineering.sdsu.edu/support/ If you are a beginner, you can create 3D models using simple free software online. Among the most popular are: Google Sketchup, Wings 3D, Blender, and Sculptris. Optional step only if you are printing more than one part at a time? If you are printing more than one part you need to designate where you want the part printed on the printable platform. 1. Download and install the Makerbot Makerware Software found at http://www.makerbot.com/makerware/ 2. Open the MakerWare 3. Click “Add” to upload each of your parts. Upload the original file format (e.g. SolidWorks file format), not an .stl file 4. Move your parts until they are located in the desired spot. 5. Click “Make” to save your parts as an .stl file 6. Skip to STEP 3 STEP 2: Save your part as an stl. file using your CAD software. What is an .stl file? An .stl file is a language that 3D printers can read. If you try to print a SolidWorks or Google Sketchup file the 3D printer will not recognize it. STEP 3: Insert your .stl file on the 3D printer SD Card. The SD Card is plugged in near the control panel of the 3D Printer. -
Additive Manufacturing Technologies
ADDITIVE MANUFACTURING TECHNOLOGIES NOVEMBER 15, 2014 Contents What is 3D Printing/Additive Manufacturing? ....................................................................................... 2 Technologies used for 3D Printing .......................................................................................................... 2 Powder Bed Fusion Technology .................................................................................................. 2 1. Selective Laser Sintering (SLS) ................................................................................................. 2 2. Selective Laser Melting (SLM) ................................................................................................. 4 3. Direct Metal Laser Sintering (DMLS) ....................................................................................... 6 4. Electron Beam Melting (EBM) ................................................................................................. 7 5. Selective Heat Sintering (SHS) ................................................................................................. 9 Light Polymerization Technology .............................................................................................. 11 1. Stereolithography (SLA) ........................................................................................................ 11 2. Digital Light Processing (DLP) ................................................................................................ 13 Fused Deposition Modelling -
3D Distributed Rendering and Optimization Using Free Software
Free Software: Research and Development 3D Distributed Rendering and Optimization using Free Software Carlos González-Morcillo, Gerhard Weiss, David Vallejo-Fernández, and Luis Jiménez-Linares, and Javier Albusac-Jiménez The media industry is demanding high fidelity images for 3D synthesis projects. One of the main phases is Rendering, the process in which a 2D image can be obtained from the abstract definition of a 3D scene. Despite developing new techniques and algorithms, this process is computationally intensive and requires a lot of time to be done, especially when the source scene is complex or when photo-realistic images are required. This paper describes Yafrid (standing for Yeah! A Free Render grID) and MAgArRO (Multi Agent AppRoach to Rendering Optimization) architectures, which have been developed at the University of Castilla-La Mancha for distributed rendering optimization. González, Weiss, Vallejo, Jiménez and Albusac, 2007. This article is distributed under the “Attribution- Share Alike 2.5 Generic” Creative Commons license, available at <http://creativecommons.org/licenses/ by-sa/2.5/ >. It was awarded as the best article of the 1st. FLOSS International Conference (FLOSSIC 2007). Keywords: Artificial Intelligence, Intelligent Agents, Authors Optimization, Rendering. Carlos Gonzalez-Morcillo is an assistant professor and 1 Introduction a Ph.D. student in the ORETO research group at the Uni- versity of Castilla-La Mancha. His recent research topics Physically based Rendering is the process of generating are multi-agent systems, distributed rendering, and fuzzy a 2D image from the abstract description of a 3D scene. The logic. He received both B.Sc. and M.Sc. degrees in Com- process of constructing a 2D image requires several phases puter Science from the University of Castilla-La Mancha in including modelling, setting materials and textures, plac- 2002 and 2004 respectively. -
Implementierung Eines Interaktiven Charakters Im Rahmen Einer Multi-Touch-Anwendung
Implementierung eines interaktiven Charakters im Rahmen einer Multi-Touch-Anwendung Fachbereiche IEM und MND der Fachhochschule Gießen-Friedberg Bachelorarbeit vorgelegt von Hans Christian Arlt geb. in Frankfurt am Main Alexander Ehrlich geb. in Ciili (Kasachstan) durchgefuhrt¨ bei NewMedia Yuppies GmbH Kreativagentur fur¨ Neue Kommunikation Referent der Arbeit: Prof. Dr.-Ing. Cornelius Malerczyk Korreferentin der Arbeit: Dipl.-Math. (FH) Sabine Langkamm Firmeninterner Betreuer: Dipl.-Inform. (FH) Peter Eschler Fachbereiche Informationstechnik-Elektrotechnik-Mechatronik IEM und Mathematik, Naturwissenschaften und Datenverarbeitung MND Friedberg, 2010 F¨ur unsere Eltern, Johanna und Hartmut Arlt sowie Natalja und Alexander Ehrlich. Danksagung Verschiedene Personen haben zum Gelingen dieser Arbeit beigetragen, bei denen wir uns an dieser Stelle ganz herzlich fur¨ die Unterstutzung¨ bedanken wollen. Unser besonderer Dank gilt unseren Eltern, die uns w¨ahrend des Studiums sowie w¨ahrend der Zeit, in der wir diese Arbeit verfasst haben, unterstutzt¨ haben. Wir bedanken uns bei den beiden Gesch¨aftsfuhrern¨ der NewMedia Yuppies, Peter Eschler und Sebastian Demmerle, dass wir diese Arbeit bei den NewMedia Yuppies schreiben durften. Besonders wollen wir uns bei Peter Eschler bedanken, der uns von Beginn dieser Arbeit an als Betreuer durchgehend zur Seite stand. Neben der Hilfe bei Programmierproblemen danken wir ihm auch fur¨ seine Geduld beim Korrekturlesen dieser Arbeit. Ein Dank geht auch an den Mitarbeiter Wolfram Kresse, fur¨ die Unterstutzung¨ bei der Programmierung sowie an den Praktikanten Bruno Heller, der uns in der konzeptio- nellen Phase mit kreativen Ideen unterstutzt¨ hat. Julia Grim, Melanie Schwenk, Johanna und Hartmut Arlt danken wir ganz herzlich fur¨ die Zeit, die sie sich genommen haben, um diese Arbeit Korrektur zu lesen. -
Makerbot in the Classroom
COMPILED BY MAKERBOT EDUCATION Copyright © 2015 by MakerBot® www.makerbot.com All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. The information in this document concerning non-MakerBot products or services was obtained from the suppliers of those products or services or from their published announcements. Specific questions on the capabilities of non-MakerBot products and services should be addressed to the suppliers of those products and services. ISBN: 978-1-4951-6175-9 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 Compiled by MakerBot Education MakerBot Publishing • Brooklyn, NY TABLE OF CONTENTS 06 INTRODUCTION TO 3D PRINTING IN THE CLASSROOM 08 LESSON 1: INTRODUCTION TO 3D PRINTING 11 MakerBot Stories: Education 12 MakerBot Stories: Medical 13 MakerBot Stories: Business 14 MakerBot Stories: Post-Processing 15 MakerBot Stories: Design 16 LESSON 2: USING A 3D PRINTER 24 LESSON 3: PREPARING FILES FOR PRINTING 35 THREE WAYS TO MAKE 36 WAYS TO DOWNLOAD 40 WAYS TO SCAN 46 WAYS TO DESIGN 51 PROJECTS AND DESIGN SOFTWARE 52 PROJECT: PRIMITIVE MODELING WITH TINKERCAD 53 Make Your Own Country 55 Explore: Modeling with Tinkercad 59 Investigate: Geography and Climates 60 Create: -
Integrating Open Source Distributed Rendering Solutions in Public and Closed Networking Envi- Ronments
Integrating open source distributed rendering solutions in public and closed networking envi- ronments Seppälä, Heikki & Suomalainen, Niko 2010 Leppävaara Laurea University of Applied Sciences Laurea Leppävaara Integrating open source distributed rendering solutions in public and closed networking environments Heikki Seppälä Niko Suomalainen Information Technology Programme Thesis 02/2010 Laurea-ammattikorkeakoulu Tiivistelmä Laurea Leppävaara Tietojenkäsittelyn koulutusohjelma Yritysten tietoverkot Heikki Seppälä & Niko Suomalainen Avoimen lähdekoodin jaetun renderöinnin ratkaisut julkisiin ja suljettuihin ympäristöihin Vuosi 2010 Sivumäärä 64 Moderni tutkimustiede on yhä enemmän riippuvainen tietokoneista ja niiden tuottamasta laskentatehosta. Tutkimusprojektit kasvavat jatkuvasti, mikä aiheuttaa tarpeen suuremmalle tietokoneteholle ja lisää kustannuksia. Ratkaisuksi tähän ongelmaan tiedemiehet ovat kehittäneet hajautetun laskennan järjestelmiä, joiden tarkoituksena on tarjota vaihtoehto kalliille supertietokoneille. Näiden järjestelmien toiminta perustuu yhteisön lahjoittamaan tietokonetehoon. Open Rendering Environment on Laurea-ammattikorkeakoulun aloittama projekti, jonka tärkein tuotos on yhteisöllinen renderöintipalvelu Renderfarm.fi. Palvelu hyödyntää hajautettua laskentaa nopeuttamaan 3D-animaatioiden renderöintiä. Tämä tarjoaa uusia mahdollisuuksia mallintajille ja animaatioelokuvien tekijöille joilta tavallisesti kuluu paljon aikaa ja tietokoneresursseja töidensä valmiiksi saattamiseksi. Renderfarm.fi-palvelu perustuu BOINC-pohjaiseen -
3.1.4 Pov-Ray
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TVORBA 3D SCÉNY S VYUŽITÍM OPEN-SOURCE NÁSTROJŮ BAKALÁŘSKÁ PRÁCE BACHELOR´S THESIS AUTOR PRÁCE PETR VAŠÁK AUTHOR BRNO 2008 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TVORBA 3D SCÉNY S VYUŽITÍM OPEN-SOURCE NÁSTROJŮ 3D SCENE COMPOSITION WITH OPEN-SOURCE TOOLS BAKALÁŘSKÁ PRÁCE BACHELOR´S THESIS AUTOR PRÁCE PETR VAŠÁK AUTHOR VEDOUCÍ PRÁCE ING. VÁCLAV ŠIMEK SUPERVISOR BRNO 2008 Abstrakt Práce se zabývá vytvořením komplexní 3D scény pomocí open-source nástrojů. Je zde popsán postup vytváření 3D modelů, úprav scény a následný převod do renderovacího programu PovRay, kde je za pomoci úpravy kódu a přidáním vlastností vytvořen výsledný obraz. Cílem je vyrenderovaná scéna metodou Ray-tracing. Klíčová slova 3D scéna, render, ray tracing, Rhino3d, Pov-ray Abstract The work deals with the creation of complex 3D scenes using open-source tools. It describes how to create 3D models, adjustments to the scene and subsequent transfer to renderer program PovRay, where with the help of regulation code and adding features created by the resulting image. The aim is to render scene with Ray-tracing method. Keywords 3D scene, render, ray tracing, Rhino3d, Pov-ray Citace Vašák Petr: Tvorba 3D scény s využitím open-source nástrojů. Brno, 2008, bakalářská práce, FIT VUT v Brně. Tvorba 3D scény s využitím open-source nástrojů Prohlášení Prohlašuji, že jsem tuto bakalářskou práci vypracoval samostatně pod vedením Ing. -
Open Source Film a Model for Our Future?
Medientechnik First Bachelor Thesis Open Source Film A model for our future? Completed with the aim of graduating with a Bachelor of Science in Engineering From the St. Pölten University of Applied Sciences Media Technology degree course Under the supervision of FH-Prof. Mag. Markus Wintersberger Completed by Dora Takacs mt081098 St. Pölten, on June 30, 2010 Medientechnik Declaration • the attached research paper is my own, original work undertaken in partial fulfillment of my degree. • I have made no use of sources, materials or assistance other than those which have been openly and fully acknowledged in the text. If any part of another person’s work has been quoted, this either appears in inverted commas or (if beyond a few lines) is indented. • Any direct quotation or source of ideas has been identified in the text by author, date, and page number(s) immediately after such an item, and full details are provided in a reference list at the end of the text. • I understand that any breach of the fair practice regulations may result in a mark of zero for this research paper and that it could also involve other repercussions. • I understand also that too great a reliance on the work of others may lead to a low mark. Day Undersign Takacs, Dora, mt081098 2 Medientechnik Abstract Open source films, which are movies produced and published using open source methods, became increasingly widespread over the past few years. The purpose of my bachelor thesis is to explore the young history of open source filmmaking, its functionality and the simple distribution of such movies. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
An Overview of 3D Data Content, File Formats and Viewers
Technical Report: isda08-002 Image Spatial Data Analysis Group National Center for Supercomputing Applications 1205 W Clark, Urbana, IL 61801 An Overview of 3D Data Content, File Formats and Viewers Kenton McHenry and Peter Bajcsy National Center for Supercomputing Applications University of Illinois at Urbana-Champaign, Urbana, IL {mchenry,pbajcsy}@ncsa.uiuc.edu October 31, 2008 Abstract This report presents an overview of 3D data content, 3D file formats and 3D viewers. It attempts to enumerate the past and current file formats used for storing 3D data and several software packages for viewing 3D data. The report also provides more specific details on a subset of file formats, as well as several pointers to existing 3D data sets. This overview serves as a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D data files. 1 Introduction 3D data represents information in several applications, such as medicine, structural engineering, the automobile industry, and architecture, the military, cultural heritage, and so on [6]. There is a gamut of problems related to 3D data acquisition, representation, storage, retrieval, comparison and rendering due to the lack of standard definitions of 3D data content, data structures in memory and file formats on disk, as well as rendering implementations. We performed an overview of 3D data content, file formats and viewers in order to build a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D files.