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Publisher Preview 1 Expanded Paths - PREVIEW The world is filled with all types of people, and the world of your game is filled with all types of characters. Alchemists research all manner of substances, investigators use any knowledge at their disposal, and sorcerers carry the blood of all sorts of creatures. This book expands the pathways available to your PC (colloquially known as “subclasses”) in Pathfinder Second Edition. Regardless of your character build or play style, Expanded Paths provides options to advance your characters along their unique journeys! Table of Contents ALCHEMIST RESEARCH 3 BARBARIAN INSTINCTS 3 BARD MUSES 3 CHAMPION CAUSES 4 CLERIC DOCTRINES 4 DRUID ORDERS 5 INVESTIGATOR 5 ORACLE MYSTERIES 6 RANGER HUNTER’S EDGES 7 ROGUE RACKETS 7 SORCERER BLOODLINES 8 SWASHBUCKLER STYLES 8 WITCH PATRON THEMES 8 WIZARD ARCANE THESES 8 MORE FROM LION’S BRAIN! 9 2 repertoire like a sorcerer. You can cast spells from Alchemist Research this tradition while Raging and you use Charisma Blood Manipulator as your spellcasting ability. You may choose Cha- You have studied the physical properties of sor- risma as your key ability score. Choose two com- cerer blood samples and can synthesize their ef- mon cantrips from this tradition (or other cantrips fects in your own body. to which you have access) to add to your spell Research Field (1st Level): Choose 2 common repertoire. For you, having this instinct counts as cantrips (or other cantrips to which you gain ac- Sorcerer Dedication for the purposes of feat pre- cess) as your known cantrips. During your daily requisites, although you can take another dedica- preparations, you can spend 1 batch of infused re- tion feat before taking additional sorcerer arche- agents to gain the use of one of these cantrips for type feats. the day as an arcane cantrip. You can cast this Specialization Ability: When you successfully cantrip at will, heightened to half your level Strike a creature and then damage them with a rounded up. Use your class DC proficiency as the spell in the same round, increase the damage proficiency for your spell attack rolls and spell DCs, dice dealt by your spell (to all its targets) by 1 step. and Intelligence as your spellcasting ability. If you have greater weapon specialization, in- Instead of Perpetual Infusions, Perpetual Po- crease your proficiency with your bloodline’s spell- tency, and Perpetual Perfection, add 2 more com- casting tradition to expert (or master if you were mon cantrips (or cantrips to which you have ac- already expert). cess) to your list of known cantrips at 7th, 11th and Raging Resistance: You resist damage from spells 17th levels. of your bloodline’s tradition. Field Discovery (5th Level): During your daily New Barbarian Feats preparations, you can choose to spend a second batch of infused reagents to gain the use of a sec- ond cantrip you know. BASIC BLOODLINE MAGIC FEAT 1 Greater Field Discovery (15th Level): You can use BARBARIAN INSTINCT Quick Alchemy to spend 1 batch of reagents to Prerequisites bloodrager instinct gain the use of an additional cantrip you know. Your bloodline grows in power. You gain a focus You can cast this cantrip at will for 1 minute. pool with 1 Focus Point, and you gain the initial New Alchemist Feats bloodline spell for your bloodline. TREAT BLOOD FEAT 10 ADVANCED BLOODLINE MAGIC FEAT 8 ALCHEMIST BARBARIAN Prerequisites blood manipulator or a sorcerer can- Prerequisites Basic Bloodline Magic trip Increase your focus pool by 1 Focus Point. You During your daily preparations, you can spend 1 gain the advanced bloodline spell for your blood- batch of infused reagents to grant an ally the use line. of one of your known cantrips for the day as an innate arcane cantrip. Bard Muses Legend Barbarian Instincts Some stories grow with the telling, swelling to leg- Bloodrager Instinct endary status. The story that you and your allies Your rage boils over from a bloodline that normally share is one such growing legend, fueled super- gives rise to sorcerers. naturally by your muse. You might return from a Anathema: Disrespecting magical prowess is foray into an abandoned temple to find that the anathema to you. You can still counteract or oth- public is already speaking of your bravery and erwise remove magical effects, but you must re- cunning. If your muse is a creature, it might be a spect magic even if its effects harm you. world-trotting storyteller, such as a kitsune, a marid, Bloodrage (Instinct Ability): Choose a sorcerer or a trumpet archon, or perhaps the departed bloodline. You become trained in this bloodline’s spirit of an individual who garnered legendary no- spellcasting tradition and you gain a spell toriety through their own adventures. If it’s a deity, 3 it might have the ambition, dreams, or glyph do- Code of Law main. As a bard with a legend muse, much of your • Uphold your word and deliver fair judgments. entertainment is centered around yourself and • Respect authority structures and officials. En- your allies. You might regale taverns with your ex- force their rule when appropriate. ploits, compose a ballad about each of your allies, • Provide leadership to the lost, confused, or or dramatically reenact your most harrowing en- troubled. Offer to negotiate between parties counters. You gain the Recount Greatness feat seeking reconciliation or justice. and add share lore to your spell repertoire. New Bard Feats FAIR FIGHT CHAMPION RECOUNT GREATNESS FEAT 1 Trigger An enemy attempts to attack one of your BARD EMOTION LINGUISTIC MENTAL allies who has a penalty to AC, and both are Prerequisites legend muse within 15 feet. Target a creature that one of your allies damaged You insist on a fair fight. The triggering enemy or gave a condition to since the end of your last chooses one of the following: turn • Your ally doesn’t take the penalty to AC You give a dramatic account of your ally’s cun- against the triggering attack. If they’re suffer- ning and heroism. Attempt a Performance check ing multiple penalties, this effect applies to against the target’s Will DC. If the target’s damage the greatest penalty. or condition came from a critical hit or a critically • The enemy takes an identical penalty to AC failed save, you gain a +2 circumstance bonus. until the end of their next turn. Critical Success The target takes 1d4 mental dam- New Devotion Spell age and a -1 circumstance penalty on attack rolls and skill checks against your allies until the STEADYING TOUCH FOCUS 1 end of your next turn. Success The target takes 1d4 mental damage. UNCOMMON ABJURATION CHAMPION Increase the mental damage by 1d4 at 5th level, Cast somatic 11th level, and 17th level. Range touch; Targets 1 willing creature Your hand becomes a stabilizing force. Choose a KIND OF A BIG DEAL FEAT 6 type of energy damage or alignment damage. The target gains resistance to the chosen type of BARD damage equal to the spell’s level. If the target is Prerequisites legend muse dying, they lose the dying condition and remain For two weeks after you successfully resolve a Se- unconscious at 0 Hit Points. vere encounter (or for one month after you suc- cessfully resolve an Extreme encounter), you gain a +2 circumstance bonus on Performance checks. Cleric Doctrines For the same duration after that, you gain a +1 cir- Theologian cumstance bonus. You express your devotion through intense study, defending the orthodoxy of your faith Champion Causes First Doctrine (1st): You use Intelligence as your A morally neutral champion may select one of the key ability and spellcasting ability instead of Wis- following causes. Your cause must match your dom. You are trained in Theology Lore, a special alignment exactly. Your cause determines your Lore skill that can be used only to Recall champion’s reaction, grants you a devotion spell, Knowledge, but on any topic. If you have legend- and defines part of your champion’s code. ary proficiency in Religion, you gain expert profi- ciency in Theology Lore, but you can’t increase Wordbringer (Lawful Neutral) your proficiency rank in Theology Lore by any The truth must and shall triumph, and you advance other means. Each day, you can prepare one its victory one word at a time. You gain the Fair common cantrip from any spellcasting tradition as Fight champion’s reaction and the steadying a divine cantrip. hand devotion spell. You follow these tenets. 4 Second Doctrine (3rd): Your proficiency rank for New Druid Feats Fortitude saves increases to expert. Third Doctrine (7th): Your proficiency ranks for di- vine spell attack rolls and spell DCs increase to ex- SMOLDERING SPELL FEAT 1 pert. DRUID METAMAGIC Fourth Doctrine (11th): You gain expert profi- Prerequisites wildfire order ciency with your deity’s favored weapon. Each A target who takes fire damage from your primal day, you can prepare one common spell from any spells takes 1 persistent fire damage per spell level. spellcasting tradition as a divine spell. The spell’s While suffering this persistent damage, all crea- level must be less than the highest level spell you tures are concealed to the target. can prepare. Fifth Doctrine (15th): Your proficiency ranks for di- vine spell attack rolls and spell DCs increase to BURNING WOUNDS FEAT 8 master. DRUID Final Doctrine (19th): Your proficiency ranks for di- Prerequisites Smoldering Spell vine spell attack rolls and spell DCs increase to leg- Your flames are particularly potent. Increase the endary. DC to recover from your persistent fire damage by New Cleric Feats 2. After the persistent damage from your Smolder- ing Spell ends, the target still treats all creatures as concealed until the end of their next turn.
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