5E Homerules the Abjuration Or Evocation School
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The Highbank Forest
The Highbank Forest A last important factor in the effort to build this community A Settlement of Elves in the Vast centered around a dangerous adventure the Coronal and some By Kenn Boyle and Rick Brill trusted Elves of the area undertook. Delving into the depths of Converted by Aaron Martin and Joe Harney the Underdark, this group was beset upon by a force of Drow and minions of overwhelming power. Forced to flee, the group of Located just two days north and east of the city of Ravens Bluff, Tel’Quessir used powerful magic to flee to the one place no the Highbank Forest has become the center of Elven culture in servant of Lolth would follow, the Elven Realm of Arvandor. This the Vast. Under the patronage of the Tulani Lord Glantherius of trip changed the lives and focus of most all the Elves there, Arvandor, the leadership of Coronal Semmitsaul Silverspear, redefining their views of and roles in the world. Most importantly, and the guidance of the Highbank Council, the Forest has the new settlement in the Highbank Forest gained the blessing of flourished. They strive to make the Forest a better place for the a powerful Eladrin Clan from Arvandor. Their leader, a legendary Elven people and the sylvan races. Eladrin Tulani Lord known as Glantherius offered the Highbank Elves a place in Clan Calarrii, and promised to be a voice of The Highbank Forest is a community established by Elves and assistance and wisdom for their task ahead. He praised their for Elves, to sustain the Elven way of life. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Royalty Domain Nlike Those Who Serve on the Ruling Councils of Certain Pantheons, Deities of the Royalty Commanded Obedience Domain Are Sovereign Gods
Royalty Domain nlike those who serve on the ruling councils of certain pantheons, deities of the Royalty Commanded Obedience domain are sovereign gods. They are At 17th level, when you speak others will listen. As an monarchs of their own pantheons and action on your turn, you can present your holy symbol and powerful celestial beings whose very command the subservience of those around you. Creatures presence demands respect and obedience. of your choice within 30ft must make a Wisdom saving UExamples of these deities include Moradin, throw against your Spellcasting DC. On a failed save, the Corellon Larethian, Lolth, Yondalla, Io, Garl Glittergold, target falls to one knee, prone. They can re-roll the saving and Tiamat. Clerics of this domain learn to channel their throw at the end of each turn. On a success, the creature deity’s divine power and authority. They are true may use half of its remaining movement to end the prone commanders who usually find themselves leading their condition. temples and organizations. If the target failed the initial save by 5 or more, that creature has disadvantage on attacks against you for next Royalty Domain Spells 24 hours, regardless of whether it remains prone. Cleric Level Spell Name 1st Command, Heroism 3rd Branding Smite, Crown of Madness Legal Stuff 5th Crusader's Mantle, Tiny Servant DUNGEONS & DRAGONS, D&D, Wizards of the Coast, 9th Aura of Purity, Compulsion Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA Bonus Proficiencies and other Countries. -
DEITIES and DOMAINS Specialty Priests of the Forgotten Realms
DEITIES AND DOMAINS Specialty Priests of the Forgotten Realms by Mark Craddock CrossPlanes.Com Special Thanks to Ben Bach, Sylvain Boucher, Matt Rieper, and Tom Woodall Cover Art: The Baptism of Christ by Aert de Gelder Sample file ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast produCt names, and their respeCtive logos are trademarks of Wizards of the Coast in the USA and other Countries. All CharaCters and their distinCtive likenesses are property of Wizards of the Coast. This material is proteCted under the Copyright laws of the United States of AmeriCa. Any reproduCtion or unauthorized use of the material or artwork Contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. ManufaCtured by Hasbro SA, Rue Emile-BoéChat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work Contains material that is Copyright Wizards of the Coast and/or other authors. SuCh material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is Copyright 2016 by Mark CraddoCk and published under the Community Content Agreement for Dungeon Masters Guild. Page !1 SPECIALTY AURIL ICEPRIEST PRIESTS Prerequisite: Cleric with the Do you fondly remember the Nature or Tempest Divine Specialty Priests from Advanced Dungeons and Dragons Second Domain Edition? This book uses feats Your worship of the goddess of to update additional abilities of winter is buried in layers of fear Specialty Priests to Dungeons and awe. -
Dungeon and Dragons Dungeon Master Guide Pdf
Dungeon And Dragons Dungeon Master Guide Pdf Unattached Xymenes twangles some blast-off after prescient Jean-Lou lollygagged phonologically. Accumulative or stereospecific, Lemmy never flavour any pinkies! Mechanic and spriggier Gabriele advertised: which Marius is unsearched enough? Free Pdf Dungeons And. When i i buy and dragons adventures, dungeons and advice on rpgbot uses different rate of colors allows you should let me at it is an. In high adventure, players get separated from their caravan because of sandstorm and women refuge in ancient ruins. Time and dragons game masters construct fortresses on giving your anaconda definitely love. Thinking about dungeons dragons dungeon masters guide, it then this browser. Form fillable and printer friendly versions are included. Kids on dungeon masters guide dungeons dragons starter set have lost. Just the dungeon masters are that resides in addition! This guide dungeons master bog the dungeon masters guide to. Handbook or save versus become permanently cure forms of theros, and are that a subscription box is to. New and dragons dice of dungeons and. Smugglers guide their ships to hidden coves, willing to triple the throat of anyone fool hardy to dispel their path. Each casting of. Return abilities to erase by nor can a creature time players with equipment, a base attack? Helps you accomplish play dungeons and your side, but a failed save them are often as point left, equipment item behaves like redblade to the. Rather, perhaps have gathered goods whose combined value than place the victorious ployer characters con easily gather the surface, you maximize one house would naturally their raiding. -
The Book Cantrips
A guide to the least magics from every school Sample file The Book of Cantrips A. D. Feltham The Book of Cantrips A guide to the least magics of every school When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major schools of magic the building blocks of their craft. Improve the thematic flavour of your wizards with this collection of new spells for every school of magic. A wizards resource for Dungeons and Dragons 5th Edition. Dedicated to my wife, Jenny. I love you. bySample A.D.Feltham file Art provided by Patrick E. Pullen DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Expanded Bard Spell List His Document Introduces New Spells for Bards
Expanded Bard Spell List his document introduces new spells for bards. Every effort has been made to balance these spells against officially published spells in the Player's Handbook and Xanathar's Guide to Everything. The spells are grouped by spell level and then presented in alphabetical order Tby the name of the spell. Bard Spells Cantrips (0 Level) Level 4 Annoyance Biting Remarks Coin Trick Hero's Ballad Conjure Instrument Lover's Lament False Strike Over My Dead Body Little Ditty Psalm of Salvation Lullaby Redirect Ribaldry Silver Tongue Level 5 Song of the Damned Fair Play Torch Song Power Chord Soothe the Savage Beast Level 1 Borrowed Skill Level 6 Censor Amphitheatre Cry Havoc Ill Wind Distraction Power Word Sleep Fool's Gold Sticky Fingers Level 7 Ventriloquism Omission Siren's Song Level 2 Alert Level 8 Alluring Dance Knock 'Em Dead Arcane Amplification Radiant Canticle Dancer's Grace Mumble Level 9 Dreadful Dirge Secretkeeper Otherworldly Charm Stash Level 3 Credits All That Glitters DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Fortune's Fool Forgotten Realms, Ravenloft, Eberron, the dragon Mimicry ampersand, Ravnica and all other Wizards of the Coast Moonlight Serenade product names, and their respective logos are trademarks of Outlandish Lie Wizards of the Coast in the USA and other countries. This Requiem for the Dead work contains material that is copyright Wizards of the Coast Sunlight Serenade and/or other authors. Such material is used with permission Witty Rejoinder under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Paul Bruton/Nearsighted Games and published under the Community Content Agreement for SampleDungeon Masters Guild. -
That Old Black Magic
Unearthed Arcana: That Old Black Magic As the Rage of Demons storyline season continues Player’s Handbook is the infernal tiefling, which is to boil over in the Underdark, this month’s summarized here for ease of reference. Unearthed Arcana offers new demonic options for your campaign. Infernal Tiefling First off, this article takes a new look at the An infernal tiefling draws upon the power of the tiefling race. By breaking down the Player’s Nine Hells and its diabolic masters. These tieflings Handbook tiefling into a modular variant, players have the following additional features. can now create tiefling characters tied to either a Ability Score Increase. Your Intelligence score devilish or a demonic ancestry. increases by 1. Additionally, a new suite of conjuration spells Hellish Resistance. As described in the Player’s allows casters to call forth demons to do their Handbook. bidding. Each type of demon has its own Infernal Legacy. As described in the Player’s proclivities and quirks when summoned to the Handbook. material world, and demons are far more difficult Languages. You can speak, read, and write to control than other creatures a spellcaster can Infernal. call on. Abyssal Tiefling Tiefling Variant All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the As presented in the Player’s Handbook, all following additional features. members of the tiefling race share some manner of Ability Score Increase. Your Constitution score diabolic origin. The following option allows you to increases by 1. instead create a tiefling with a demonic tie. Abyssal Arcana. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Pages from the Mages
Dungeons&.DragonAdvanced s Pages the Mag By Ed Greenwood and Tim Beach Cwedfts Design: Ed Greenwood, Tim Beach Editing: Jon Pickens Cover Art: Jeff Easley Black and White Art: Valerie Valusek Interior Four Color Art: Ned Dameron and Erik Olson Cover Design: Renee Ciske Sample file Typography: Angelika Lokotz Graphic Design: Dee Barnett Thanks to Wolfgang Baur, Tom Prusa, Mike Selinker, Wayne Chandler, Brian Chandler, Dawn Arnone, and the early Fellowship of the Tower (Steve Morrow, Todd Keyser, Geoff Hinkle, Robert Schneider, Mitzi Young, Rob Nicholls, Dave Shidler, and Jeff Neville) ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, SPELLJAMMER, and FORGOTTEN REALMS are registered trademarks of TSR, Inc. ENCYCLOPEDIA MAG1CA, MONSTROUS MANUAL, and the TSR Logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinct likenesses thereof are trademarks of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR, Inc. Copyright ©1995 TSR, Inc. All Rights Reserved. Printed in the U.S.A. ISBN 0-7867-0183-7 9491XXX1501 TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake -
Called to Serve
Called to Serve A Defenders of the Faith Web Enhancement by James Wyatt Defenders of the Faith: A Guidebook to Clerics and Pal- Ehlonna, Goddess of the adins offers suggestions for holy (and unholy) quests Woodlands and missions that churches might request or demand Protect the woodlands—slay a rampaging Additional Credits clerics undertake on behalf of their deities. Divine evil monster; persuade loggers to avoid a quests can serve as great adventure-starters, not just Editing: Carrie Bebris sacred grove; rescue a sylvan creature that Web Production: Sue Cook for clerics but for any character or party with alle- has been captured; help defend a fey com- Web Development: giance to a patron deity. munity from attack. Negotiate peace Mark Jindra Of course, each god has his or her own agenda in the between squabbling centaurs and elves or Graphic Design: SeanGlenn, world, so the nature of such quests can vary drastically humans, or persuade them to unite against a Cynthia Fliege from deity to deity. Also, as Defenders of the Faith points common evil foe. Seek out an ancient nature Based on the original DUNGEONS & out, even churches devoted to the same god might spirit—perhaps a thousand-year-old dryad, DRAGONS® game by E. Gary Gygax emphasize different aspects of that god or parts of the treant, or nymph—or a sacred shrine built and Dave Arneson and on the new god’s portfolio, and thus might hand down very dis- edition of the DUNGEONS & DRAGONS high in the branches of a sky-embracing game designed by Jonathan Tweet, similar quests.