5E Homerules the Abjuration Or Evocation School

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5E Homerules the Abjuration Or Evocation School 1 This allows the Fighter to select one cantrip from 5e Homerules the abjuration or evocation school. At level 2 the Eldritch Knight may select a cantrip from any Race Changes: school. These become the 2 cantrips that the Eldritch Knight knows at level 3. Elf: Drow are not allowed for beginning players, but do exist in great numbers in the world. Rogue- Arcane Trickster: A rogue may select to take the Arcane Trickster Archetype at level 1. Human: May use the Variant Human Trait on This allows the Rogue to select one cantrip from page 31 PHB (starts with 2 Ability Score the Illusion or Enchantment school. At level 2 Improvements of +1, 1 additional Skill, and one the Arcane Trickster learns one cantrip from any Feat). school. At level 3 the Arcane Trickster learns the Mage Hand cantrip. Dragonborn: Half-Dragons are not allowed for beginning players and are incredibly rare. Religions Half-Orc: During Ability Score Improvement, a Half-Orc may buy up to 22 in Strength and There are numerous different Pantheons and not Constitution, but has a maximum of 19 in all of them believe in the deities of other Charisma and Intelligence. A Half-Orc may use religions. Here is a brief overview of the Strength as the Intimidation Ability Score different religions and how they act in the known (instead of Charisma) for targets who are not as world. strong as the Half-Orc. Finally, instead of being a Half-Orc, a player may instead choose to Classical Pantheon: simply be a full-blooded Orc. While the Classical Pantheon is mainly based upon the religions in the Greyhawk setting, they Tiefling: Half-Demons are not allowed for hold a truly pagan belief system that has no beginning players are are typically evil and problem accepting and believing in other deities incredibly rare. from all other religions. They believe both that gods may be killed, and that mortals could Class Changes themselves become gods. They believe that new gods may come into being and they tend to freely Paladin: Paladin do not follow any particular accept stories and legends that come from new god or church, though they may be found in churches and cultures. The majority of Classical service of a church or noble. Devotion Paladin believers revere and worship numerous different must be Lawful Good, and follow Honesty, Truth, gods depending on the situation, though some do Honor, and Righteousness. Ancient Paladins hold one god higher than others. (Green Knights or Horned Knights) are similar, but they do not care much for the laws and cities They often refer to gods from other pantheons as of men. Ancient Paladin are more concerned "foreign" or "new" or "distant". However, these with the natural order of things, and are typically are not terms that the typical Classical believer Neutral Good. Vengeance Paladin, Dark Knights uses as a slur. and Avengers, are more concerned with retribution, judgement of evil, and punishing A Classical believer may hold one deity closest, those who do harm. Vengeance Paladin are but will typically have no problem praying to any therefore more frequently Chaotic or Neutral other deity in order to gain favor. For instance, a Good. follower of Pelor may still pray to Fharlanghn during travels, or curse Incabulos when a loved Fighter- Eldritch Knight: A fighter may select one becomes sick. A Classical believer may to take the Eldritch Knight Archetype at level 1. often pray to gods from other Pantheons as well, 2 burning incense to the dwarven god Spree while Church of the Lizard King: this is a on a dwarven fishing boat. cannibalistic cult that reveres eating the weak. While most followers are Lizardfolk themselves, Classical believers do tend to argue about who is some cannibals who can prove their ability to the "best" or "most powerful" or "better" or "most survive are allowed to join as long as they keep worthy". While they may use the slur "fake", it is their breeding to a minimum level. Some normally used as an insult and is not presented as kobolds and troglodytes who feel looked down a factual belief to the Classical Church member. upon by other races also find brotherhood within the Church, though they normally become All races freely join Classical Churches, though servants to the lizardfolk who protect them. some churches specialize in a certain race and may look down upon outsiders. Most church Church of Cron the Moonbane: this is a buildings are centers for just one particular deity, lycanthropic cult that reveres Cron the Werewolf and are run by priests and clerics of that deity, god. They also worship Nature and the Moon. though some churches exist that celebrate Many followers are themselves suffers of the numerous gods, small subset of gods, or even all were-disease. of the Classical gods. Church of Redden the Eyebiter: this is a Classical Pantheon Cults vampire and blood cult who typically follow and Church of Sisters: This is an elemental worship actual unliving vampires they make worshiping church that believes gods are made of contact with. Redden was a vampire-lord who Fire, Water, Air and Earth, and prefer to worship became a deity. However, most vampires the embodiment of those elements. They refer to themselves do not care much for Redden, but still these elements as female deities: Eth of Air, Erit utilize the Church to gain followers and servants. of Earth, Fin of Fire, and Ewa of Water. Men who Most clerics of Redden have an actual Vampire follow this religion typically revere all of the lord they make normal contact with. Sister gods equally, while women normally revere one particular Sister. Almost all female Church of Lloth: this is a large cult followed priestesses have an elemental specialty, while mainly by Drow and feared by those under its almost no priests do. The church is also feminist influence. While some other races find and often found at the center of women's issues. themselves within the Church, it is often because they have already been subjected to a life under Women of the Church in large numbers may see control of the Drow or heavily influence by Drow each other as enemies, but in smaller groups will culture. This church is the most supportive of see each other as close allies. For instance, a slavery and laws that make the slave-trade large city may have a Church of Fin (fire) who profitable, practical, and legal. Drow tend to fights and plots against the Church of Erit (earth). view Halflings as a slave race. However, in smaller cities a Church is probably dedicated to all of the Sisters, and if there is one Cult of Yandalla: while there are "normal" specialty Church it will have no problem giving followers of Yandalla in the Classical Church, aid to a member of any other Sister, regardless of there are many other rural folk who believe elemental veneration. Yandalla was the Mother of the entire universe. The Cult of Yandalla do not believe that other Church of the Rat: this is a death/nature cult gods are good. They instead believe that that reveres pestilence, plague, poison and Yandalla is the Creator and that all other gods disease. They dream of giving disease to the only bring war, suffering, and unrest. Both more deities and causing a massive evolution of the Classical followers as well as Cultic followers world by destroying the weak. The cult is revere goodness, family, farming, and the typically made up of survivors of mass diseases Halfling way of life. While the Classical Church who lost their loved ones. of Yandalla is made up almost entirely of Halfling worshipers, the Cultic Church is made 3 up of many different races among smaller them or summoning them on the battlefield. farming towns. Followers of both sects also fight Cultists believe that chaos will be the final state against slavery, low-wages, and poverty, while of the world, and that everything in existence the Cultic group also tends to see wealth and breaks down and eventually falls apart. The capitalism as problematic. Church of Chuga tends to be employed and revered for numerous different reasons: they Dwarven Pantheon frequently look forward to adventure and battle, Dwarven churches developed separately and in they seek out knowledge about rare creatures and secluded cultures that didn't care much for the monsters, and they are thought to throw some of stories told by others. Their religion ends up the best parties in the world. The majority of being much more structured than the Classical priests and clerics of Chuga are non-dwarven. churches. Most believers in the Dwarven The church finds both good and evil among it, churches simply believe that deities from other though most outsiders consider the Cult of Chuga religions are "fake", "mortal", or "servants" (of to be more evil than good. their own gods). Other gods, if they do have power that manifests, can be killed. Cult of the Unknown: The Dwarven Church freely admits that it does not know everything, Though dwarves do make up the majority of and revere a very agnostic deity that has no face, believers in the Dwarven Church, it has picked no name, and no history. Many of those who up many followers from other races. In fact, the follow this Cult as opposed to the Dwarven first evangelists were human and half-elf traders. Pantheon believe that all other gods are fake, and While most dwarves did not care to spread their that mankind simply does not actually know religion (and still rarely do), many of the anything about the divine.
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