Wizard (1) Acolyte Half-Orc Chaotic Evil 1
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Wizard (1) Acolyte CLASS & LEVEL BACKGROUND PLAYER NAME Half-Orc Chaotic Evil 1 CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS INSPIRATION STRENGTH 9 30 ARMOR -1 17 CLASS +2 PROFICIENCY BONUS INITIATIVE SPEED +3 PERSONALITY TRAITS Hit Point Maximum 9 +3 Strength DEXTERITY -1 Dexterity +3 Constitution 8 CURRENT HIT POINTS IDEALS +4 Intelligence -1 +1 Wisdom -1 Charisma CONSTITUTION SAVING THROWS 16 TEMPORARY HIT POINTS BONDS 1d6 Acrobatics (Dex) Total SUCCESSES Animal Handling (Wis) FAILURES +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS INTELLIGENCE Athletics (Str) -1 Deception (Cha) NAME ATK BONUS DAMAGE/TYPE 15 +2 History (Int) Darkvision: 60 ft. +1 Insight (Wis) +2 (additional features & traits on last page) Intimidation (Cha) WISDOM Investigation (Int) -1 Medicine (Wis) +2 Nature (Int) Perception (Wis) Performance (Cha) Persuasion (Cha) CHARISMA Religion (Int) Sleight of Hand (Dex) -1 Stealth (Dex) Survival (Wis) SKILLS ATTACKS & SPELLCASTING 9 PASSIVE WISDOM (PERCEPTION) Clothes, common (1); Pouch (1); CP Incense (5); Vestements (1); Spellbook (1) Weapon Proficiencies: Crossbow, light; SP Dagger; Dart; Quarterstaff; Sling Language Proficiencies: Common; Orc; EP Sylvan; Undercommon GP 15 PP OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. AGE HEIGHT WEIGHT CHARACTER NAME EYES SKIN HAIR NAME SYMBOL CHARACTER APPEARANCE ALLIES & ORGANIZATIONS TREASURE CHARACTER BACKSTORY TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Wizard Intelligence 12 +4 SPELLCASTING SPELL SAVE DC SPELL ATTACK SPELLCASTING ABILITY BONUS CLASS 0 CANTRIPS 3 6 Booming Blade Green-Flame Blade Mage Hand SPELL LEVEL SLOTS TOTAL SLOTS EXPENDED 1 2 7 A EP RE R D P SPELL NAME Charm Person Feather Fall 4 Grease T.'s Hideous Laughter Thunderwave Unseen Servant SPELLS KNOWN 8 2 5 9 TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. FEATURES & TRAITS -----------Other Traits------------ Arcane Recovery. When you finish a short rest, regain spell slots totalling no more than 1, and each must be 5th level or lower. (use once/day). Relentless Endurance. Drop to 1 hp instead of being reduced to 0. Savage Attacks. On critical hit, add additional damage dice roll. Shelter the Faithful. You and your companions can expect free healing at an establishment of your faith. Page 1 Evocation cantrip Level-1 enchantment Level-1 transmutation Booming Blade Charm Person Feather Fall 1 act. 5 ft V,M 1 rnd 1 act. 30 ft V,S 1 hr 1 react. 60 ft V,M 1 min You attempt to charm a humanoid you can see Choose up to five falling creatures within within range. It must make a Wisdom saving range. A falling creature's rate of descent throw, and does so with advantage if you or slows to 60 feet per round until the spell ends. your companions are fighting it. If it fails the If the creature lands before the spell ends, it saving throw, it is charmed by you until the takes no falling damage and can land on its spell ends or until you or your companions do feet, and the spell ends for that creature. anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Level-1 conjuration Evocation cantrip Conjuration cantrip Grease Green-Flame Blade Mage Hand 1 act. 60 ft V,S,M 1 min 1 act. Self V,M Inst 1 act. 30 ft V,S 1 min Slick grease covers the ground in a 10-foot A spectral, floating hand appears at a point square centered on a point within range and you choose within range. The hand lasts for turns it into difficult terrain for the duration. the duration or until you dismiss it as an When the grease appears, each creature action. The hand vanishes if it is ever more standing in its area must succeed on a than 30 feet away from you or if you cast this Dexterity saving throw or fall prone. A spell again. You can use your action to control creature that enters the area or ends its turn the hand. You can use the hand to manipulate there must also succeed on a Dexterity saving an object, open an unlocked door or container, throw or fall prone. stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds. Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Level-1 enchantment Level-1 evocation Level-1 conjuration T.'s Hideous Laughter Thunderwave Unseen Servant 1 act. 30 ft V,S,M Conc, 1 min 1 act. Self V,S Inst 1 act. 60 ft V,S,M 1 hr A creature of your choice that you can see A wave of thunderous force sweeps out from This spell creates an invisible, mindless, within range perceives everything as you. Each creature in a 15-foot cube shapeless force that performs simple tasks at hilariously funny and falls into fits of laughter originating from you must make a your command until the spell ends. The if this spell affects it. The target must succeed Constitution saving throw. On a failed save, a servant springs into existence in an on a Wisdom saving throw or fall prone, creature takes 2d8 thunder damage and is unoccupied space on the ground within range. becoming incapacitated and unable to stand pushed 10 feet away from you. On a successful It has AC 10, 1 hit point, and a Strength of 2, up for the duration. A creature with an save, the creature takes half as much damage and it can't attack. If it drops to 0 hit points, Intelligence score of 4 or less isn't affected. At and isn't pushed. In addition, unsecured the spell ends. Once on each of your turns as a the end of each of its turns, and each time it objects that are completely within the area of bonus action, you can mentally command the takes damage, the target can make another effect are automatically pushed 10 feet away servant to move up to 15 feet and interact with Wisdom saving throw. The target has from you by the spell's effect, and the spell an object. The servant can perform simple advantage on the saving throw if it's triggered emits a thunderous boom audible out to 300 tasks that a human servant could do, such as by damage. On a success, the spell ends. feet. At Higher Levels. When you cast this fetching things, cleaning, mending, folding spell using a spell slot of 2nd level or higher, clothes, lighting fires, serving food, and the damage increases by 1d8 for each slot level pouring wine. Once you give the command, above 1st. the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Wizard DC 12 Mod +4 Page 1 (reverse).