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WHERE THE SUNFLOWERS GREW

By G. M. Everest

CREDITS

Designer: G. M. Everest (twitter: @GMEverest) Story Design: G. M. Everest Editing: Joe Yaffie, G. M. Everest Cover: Made with Canva Maps: Made with Dungeondraft Background: Nimgyu Spot Art: Black and white art by Nimgyu, sunflower art made in Canva by G. M. Everest Playtester: Joe Yaffie

Monster Stats: ‘Toll Troll’ adapted from Troll stats from Basic Rules, pg. 156 ‘Young Kobold’ adapted from Kobold stats from Basic Rules, pg. 142 ‘Small Poisoned Awakened Tree’ adapted from Awakened Tree stats from Basic Rules, pg. 117 ‘Assassin Vine (Edited)’ adapted from Assassin Vine from Tomb of Annihilation

Thanks to: Ashley Warren, Jack Kiser and all the incredible instructors of RPG Writer Workshop: Write Your First Adventure Summer 2020. It has been the most invaluable and amazing experience! I cannot thank you all enough. Vicky Hawley, your GMing, writing and creative genius has been inspiring me for the past few years and it's an honour to get to call you a friend as well as an inspiration. Thank you for all of your encouragement, support and help and for giving me the confidence to write and publish my own RPG; the first of many?? Everyone check out Vicky’s World RPG on Twitch! Joe Yaffie, thank you for keeping me sane and helping to edit and this adventure. You are my rock!

DUNGEONS & DRAGONS, D&D, , Forgotten Realms, , Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by G. M. Everest (unless otherwise credited above) and published under the Community Content Agreement for Dungeon Masters Guild.

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INTRODUCTION nature and the environment, wanting to help fix it, particularly at the 11th hour where saving the SYNOPSIS Goddess of Nature is of the upmost importance. The water supply of South-Town in The Vale of ADVENTURE HOOK the Evergreen has mysteriously been contaminated with oil and toxic, unnatural Players are citizens of South-Town, heading to liquids that the citizens have never seen before. North-Town to investigate what is happening to The Evergreen Forest has become infected; their water supply, which has become polluted animals are getting sick and dying, plants are and dirty with strange oil and putrid, acidic mutating, trees are spitting and oozing acid and liquids they have never seen before. As the oil. North-Town has recently started inventing group make the walk along the river, that runs and manufacturing huge machines and from North-Town and forks off into The contraptions that sputter foul-smelling fumes Evergreen Forest and South-Town, it is hard not across the land. Are all three linked? to notice the trail of strange streaks of odd- coloured oil and neon-green sludge in the river Where the Sunflowers Grew is a 5th Level 2- water and causing damage to the river banks hour adventure for 3-6 players using D&D 5E and grass, coming from North-Town. When they rules, inspired by the films and art of Studio reach North-Town the group discovers that not Ghibli. It is set in setting-neutral The Vale of The only does it look like Mayor Wendel Leagallow Evergreen, with North-Town, East-Town, South- has indeed been dumping the chemical waste Town and West-Town bordering the Vale’s from his new inventions straight into the river, namesake The Evergreen Forest. and extracting foul-smelling and poisonous fumes out of his newly built factory into the air, RUNNNG THIS ADVENTURE but he denies it and challenges the group to find proof by making a 100gp-each bet that they It is recommended to read through this can’t find evidence. document first as there are 3 different possible paths to take in The Evergreen Forest in Chapter As the group head into The Evergreen Forest, to 2, with different encounters and treasures/finds, bring back proof of his damage and secure their and a secondary adventure hook introduced in gold, their time there is soon spent saving Chapter 2 which becomes the main goal: to save animals, escaping mutant plants and toxic oil the Goddess of Nature. and jelly, and seeing and experiencing the extent I’ve also written this adventure to challenge the of his damage first-hand. Halfway into the forest, stereotypes and connotations of evil races in after rescuing Mossy, a druid hermit Orc, from a D&D, following the recent discussions on social mutant vine in her tree house, the group learns media and actions of Wizards of the Coast to that there is so much pollution and damage that address content that ‘does not reflect who we are The Evergreen Forest is not-so-evergreen today’. Reading in advance will help you plan anymore and no longer able to heal itself. It also your interpretations. Some suggestions have looks as if something has happened to the been made by myself, but the ultimate goal is to Goddess of Nature and is in need of help. show these ‘evil’ races in more nuanced ways, so feel free to create your own. The group now have a second, more urgent call

to action and must act fast, before the whole Themes of pollution, destroying the environment Vale is destroyed; save the Goddess of Nature, and nature and the carelessness of mankind run save The Evergreen Forest, save The Vale of the through this adventure and it would be Evergreen. important for the players to be on the side of Sample file

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TABLE OF CONTENTS PAGE CREDITS/LEGALESE ...... 1

INTRODUCTION ...... 2

TABLE OF CONTENTS ...... 3

CHAPTER 1: NORTH-TOWN ...... 4

CHAPTER 2: THE NOT-SO EVERGREEN FOREST ...... 6

FOREST MAP ...... 9

CHAPTER 3: THE SUNFLOWER FIELD ...... 10

APPENDIX A: CREATURES & NPCs ...... 12

APPENDIX B: MAGICAL ITEMS ...... 15

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