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INSTRUCTION MANUAL If you 've never played 's interac­ TABLE OF CONTENTS SECTION I: It is into the center of this momentous tive fiction before, you should read this ABOUT SHOGUN conflict that you, John Blackthome, have entire instruction manual. If you ' re an Section I: been thrown, and soon you di scover that experienced Infocom player, just read Preface to the Story About Shogun the perils of the sea are almost trifling Section I: About Shogun. In Shogun, you play the role of resourceful compared to the danger and intrigue among Preface to the Story 3 English seaman John Blackthome, Pilot­ the samurai lords of Japan. Hints 3 Major of the Dutch trader-warship Eras­ Life in Japan can be a hazardous affair. If mus, which is on a secret mission of trade Function Keys you choose the wrong friends or confidants, 4 and plunder to the Spanish-dominated you may find your head detached from Special Commands 4 Pacific Ocean. your body. But strict adherence to the rules The year is 1600, and the powerful Sample Transcript 6 of etiquette, some judicious questions, and Catholic empire of Spain and Portugal is careful listening will enhance your pleas­ About the Authors 8 locked in a death struggle with the upstart ure, prestige, and prospects for survival. Protestant nations of England and Holland. Shogun is one of a new family of The Catholic nations have spread their Section II: Infocom stories which utilize vivid graph­ political and religious influence across the ics to enhance the story. So now, along About lnfocom' s Interactive Fiction world, reaching as far as China and the with the quality interactive fi ction that An Overview: almost mythical land of Japan, extracting you 've come to expect from Infocom, you great wealth in spices and precious metals. What Is Interactive Fiction? 9 can also expect beautiful artwork as well. Their extensive knowledge of the Asian You ' 11 find that the art in Shogun is tied Starting and Stopping 9 seaways is highly secret information very closely to the story and gives you a •"Booting up" coveted by English and Dutch traders. But "fine-focus" on the mood or locale as you •Saving and restoring while the European powers battle each play the role of John Blackthome. •Quitting and restarting other, a longer and even more vicious Communicating with struggle is raging among the feudal lords of Hints Infocom's Interactive Fiction 10 Japan. Shogun contains on-screen hints! If you •B as ic sentences After hundreds of years of anarchy, ever get stuck, just type HINT and follow •Complex sentences Japan was unified by the great warrior the instructions on your screen. The hints •Talking to characters in the story Nakamura, who became Taiko, or military generally progress from a gentle nudge to a ruler. But the Taiko has died, leaving as Tips for Novices 11 complete answer. heir.a seven-year-old boy, and a five-man Don't let the presence or absence of hints Eleven useful pointers about Council of Regents to rule in his name. The interacti ve fiction on a particular subject affect your thinking. dominant figures on the Council are Lord In fact, fake hints have been added to Common Complaints 12 Toranaga and Lord Ishido. Each is a prevent thi s. . We're Never Satisfied 13 daimyo: powerful warrior-rulers who We strongly recommend that you look at follow the ancient samurai traditions. Each only one hint at a time. A void the tempta­ If You Have Technical harbors the ambition to be Shogun: Problems tion to use the hints too often; this inevita­ 13 supreme ruler under the divine but nearly bly spoils, or at least lessens, the fun of Copyright and Warranty powerless Emperor. solving a puzzle. Information 14 Toranaga and Ishido are each backed by If you don 't have the will power to stop lesser daimyos and hordes of samurai. They Quick Reference Guide 15 looking at the hints, you can type HINTS jockey for position, nearly evenly matched, OFF. This will deactivate the on-screen This briefly describes the most looking for any way of bolstering their important things to know about hints (unless you RESTART or RE STORE chances. Perhaps the Jesuits will swing to an earlier point). interactive fiction. their support behind one candidate, or hostages will neutralize a powerful sup­ porter. The balance is delicate, and the appearance of the Erasmus creates excite­ ment and new possibilities.

2 Instruction Manual Instruction Manual 3 Function Keys Special Commands *HINT - If you have difficulty while SCRIPT - Tells your printer to begin As described elsewhere in this manual, Below are explanations for a number of playing the story, and you can't figure out making a transcript of the story. A tran­ many commands have abbreviations: you useful one-word commands. In many cases, what to do, just type HINT. Then follow the script may aid your memory, but is not can type N instead of NORTH, for instance, these will not count as a move. Type the directions at the top of your screen to read necessary, and will work only on certain or I instead of INVENTORY. command after the prompt (>) and press the the hint of your choice. computers. Read your Reference Card for details. With function keys, you can use a single RETURN (or ENTER) key. Most of these INVENTORY - Shogun will list what keystroke as an abbreviation for whatever commands appear in all Infocom games, Blackthome is carrying and wearing. You SCORE - This command will show your you choose. You can use a function key to but those that are starred(*) are new. can abbreviate INVENTORY to I. current score and a ranking which is based abbreviate a long word that you don't like AGAIN - This will repeat your previous on that score. to type (like TORANAGA), or to abbreviate LOOK - This will give you a full descrip­ input. For instance, typing TURN THE a commonly used command (like RE­ tion of your location. You can abbreviate SUPERBRIEF - Tells Shogun to give you WHEEL TO PORT then typing AGAIN STORE), or even to abbreviate a whole LOOK to L. the sparsest level of description. See BRIEF would be like turning the wheel to port sentence (like LOAD THE PISTOL). Check above. twice in a row. You can abbreviate AGAIN *NOTIFY - Normally in Shogun, the game the reference card that came in your game to G. will not notify you when your score *UNDO - You can use this command to package to find out how to use the function changes. You can tum on this notification "back up" one move. Suppose, for ex­ keys on your computer. BRIEF - This command tells Shogun to feature by using the NOTIFY command. ample, that you found a package but didn't You start the story with the function keys fully describe a location only the first time Typing NOTIFY a second time turns the know what was in it. You might type already set to commonly used commands. you enter it. On subsequent visits, Shogun feature back off. OPEN THE PACKAGE and be told "The To see what the function keys are set to, or will tell you only the name of the location package explodes as you open it, destroy­ to change the settings of the function keys, and any objects present. Shogun will begin OOPS - If you mistype a word, such that ing all your possessions." You could then Shogun doesn't understand it, you can type DEFINE at the prompt(>) and press in BRIEF mode, and remain in BRIEF mode type UNDO, and you would "back up" one the RETURN (or ENTER) key. Then use unless you use the VERBOSE or correct yourself at the next prompt by move. Your possessions would be intact, typing OOPS and the correct word. For your up- and down-arrow keys or mouse to SUPERBRIEF commands. SUPERBRIEF and you could try giving the package to an highlight the setting(s) you want to change. tells Shogun to display only the name of a example, if you typed ATIACK THE NINAJ enemy, or leaving it alone, or something The vertical bar (I) or exclamation point(!) place you have entered, even if you have WITH THE SWORD and were told "[I don't know the word 'ninaj']" you could type else. Note that the UNDO command works is used as an abbreviation for the RETURN never been there before. In this mode, only on certain computers with enough OOPS NINJA rather than retyping the (or ENTER) key; so changing LOOK to Shogun will not even mention which memory. LOOKI means you want the RETURN (or objects are present. Of course, you can entire sentence. You can abbreviate OOPS ENTER) key automatically pressed when always get a full description of your to 0. UNSCRIPT - This tells your printer to stop making a transcript. you use that function key. Note: Only one location and the items there by typing QUIT - This lets you stop. If you want to RETURN (or ENTER) can be included in LOOK. SUPERBRIEF mode is meant for save your position before quitting, follow VERBOSE - This command tells Shogun to each function key definition. Anything after players who are already familiar with the the instructions in the "Starting and give you the wordiest level of description. the first RETURN (or ENTER) will be dis­ geography. The VERBOSE command tells Stopping" section on page 9. You can See BRIEF above. carded. Shogun that you want a complete descrip­ abbreviate QUIT to Q. You can restore all the original settings tion of each location, and the objects in it, VERSION - Shogun responds by showing of the function keys by highlighting the every time you enter it, even if you've been *REFRESH - This command clears your you the release number and the serial RESET DEFAULTS command and pressing there before. screen and redraws the display. number of your copy of the story. Please include this information if you ever report a the RETURN (or ENTER) key. You can RESTART - This stops the story and starts *COLOR - If you are playing Shogun on a "bug" in the story. save any changes you make for future use computer with a color monitor, you can it over from the beginning. by highlighting the SAVE DEFINITIONS type COLOR to change the colors of the WAIT - This causes time in the story to command and pressing the RETURN (or RESTORE - This restores a previously text and background on your screen. This pass. Since nothing happens until you type ENTER) key; you may retrieve your previ­ saved position. See "Starting and Stop­ command works only on computers which ping" on page 9 for more details. a sentence and press RETURN (or ENTER), ously saved definitions by highlighting the support a color display. you could leave your computer, take a nap, RESTORE DEFINITIONS command and eat dinner, then return to the story to find SA VE - This puts a "snapshot" of your pressing the RETURN (or ENTER) key. *DEFINE - This command allows you to that nothing has changed. You can use To leave the DEFINE screen, highlight change the settings of the function keys. current position on your save disk. You can return to a saved position in the future WAIT to make time pass in the story the EXIT command and press the RETURN See the "Function Keys" section on this without doing anything. For example, if (or ENTER) key. page. using the RESTORE command. See "Starting and Stopping" on page 9 for more you saw two soldiers arguing, you might DIAGNOSE - Shogun will give you a report details. WAIT to see what they will do; if you were ofBlackthome's (i.e. , your) physical aboard a ship, you might WAIT to see condition. where it goes. You can abbreviate WAIT toZ.

4 Instruction Manual Instruction Manual 5 Sample Transcript >WAIT >STRAIGHTEN THE WHEEL >INVENTORY This transcript is not from Shogun, but will Time passes ... You straighten the wheel holding the Dek You are carrying official letters of introduc­ give you a good feeling fo r how lnfocom 's The ship moves deeper into the channel Twintig to the center of the channel. The tion from the Dutch government, a sword, interactive fi ction works. It contains some propelled by the stiff winds. lookout yells, "Anchorage dead ahead, and a box containing a present to the simple puzzles and their solutions. The Captain." people of Gora from Prince William of player's commands appear in capital letters >WAIT Orange. You step forward to address the after each prompt (> ). Time passes ... >LOOK AT THE CHANNEL leader. Immediately the four armed men The ship moves deeper into the channel The channel surrounds you , about twice as jump forward, drawing their swords. You >LOOK propelled by the stiff winds. The sh ip seems wide as your sh ip. The channel opens up quickly step back. ' You are at the helm of the tradeship Dek to be moving away from the center towards into Gora bay about two hundred yards Twintig, about to make port in Gora. the left side of the channel. You hear the ahead. >BOW TO THE LEADER lookout yell excitedly, "Approaching red The leader takes a much more relaxed >LOOK AT THE SEA buoy dead ahead!" Startled, you look to the >WAIT stance. His guards relax but eye you warily. The sea is as calm as the day is beautiful. left for the buoy but it's too late because Time passes ... The sails are full and the brisk wind moves you've just left the channel and run You enter the harbor under full sail , a tribute >GIVE THE LETIERS TO THE LEADER the sh ip along at a quick and steady pace. aground. Luckily, you 're on a sand bar, and to English seamanship. The anchorage is You hand the letters of introduction to the Directly to port lies the barrier reef which not the rocks. just a hundred yards away now. leader. He looks at them but doesn't makes Gora an ideal harbor, sheltered from comprehend their meaning. the relentless battering of the sea and safe >UNDO >CREW, LOWER THE SAILS from easy enemy attack. [UNDO done.] The crewmen, who had been taking in the >GIVE THE BOX TO THE LEADER first sight of Gora, snap to and scurry up the The leader takes the box and opens it. >LOOK AT THE REEF >TURN WHEEL TO STARBOARD riggings and smartly lower the sails and the Inside is a globe with Europe and Japan The reef is to port, marked by a line of You quickly turn the helm to starboard just Dek Twintig coasts majestically to the outlined in precious stones. The leader runs churning surf and broken two hundred avoiding the red buoy. The Dek Twintig anchorage. You notice a small boat being his hand over the European portion of the yards ahead by the mouth of the winding responds, veering back towards the center launched from the shore and heading your globe letting it come to rest on the pur­ channel that leads to the anchorage in Gora of the channel. way. posely unadorned country of Spain. You Harbor. The Dek Twintig is running before feel uncomfortable with his choice of resting the wind parallel to the reef. >LOOK AT THE CHANNEL >TELL THE FIRST MATE TO LOWER place. The channel surrounds you on both sides, THE ANCHOR >LOOK AT THE CHANNEL about twice as wide as your ship. The ship Seersucker orders three men forward to >WAIT The channel is ahead and to port, marked seems to be veering off to the right side of lower the anchor. Presently, you hear a Time passes ... by red and green buoys; red buoys mark the channel. You remember your recent splash and the first part of your voyage is The leader closes the box and speaks to the channel's left side and green buoys close call as you hear the lookout yell , complete. The small boat is getting closer. one of the guards. The guard goes to the mark the right side. "Green buoy sighted, Captain!" side of the ship and yells down to the men >LOOK AT THE BOAT remaining in .the small boat. Another man , >WAIT >STRAIGHTEN WHEEL The small boat, now coming up beside the obviously of Spanish descent, climbs the Time passes ... You quickly straighten the wheel and the Dek Twintig , is manned by a crew of twelve. ladder and boards the ship. Eyeing you From atop the mainsail in the crow's nest ship immediately centers herself in the They are dressed in strange but beautifully suspiciously, he approaches and introduces you hear the lookout yell , "Coming up on channel. wrought clothing. Some of the men look like himself. "I am Dario Glaz. Th is man ," he the channel now." warriors. points to the leader, "is Admiral Sukata, >LOOK AT THE CHANNEL commander of the port of Gora. He wishes >TURN THE WHEEL TO PORT The channel surrounds you on both sides, >SEERSUCKER, LOWER THE LADDER to know who you are?" You turn the wheel to port and the Dek about twice as wide as your ship. The With the help of Hornung and Shalle, Twintig slips into the channel. lookout yells, "Channel turning starboard, Seersucker lowers the ladder over the side. >I AM CAPTAIN WICKS Captain." Upon hearing your name, Glaz becomes >LOOK AT THE CHANNEL >WAIT livid with rage, turns to Admiral Sukata and The channel surrounds you on both sides, >TURN THE WHEEL STARBOARD Time passes ... anxiously says something to Sukata. about twice as wide as your ship, with red You turn the wheel to starboard, expertly Four heavily armed men board the ship and Instantly, Sukata yells something to his men and green buoys marking its boundaries. fo llowing the center of the channel. position themselves around the top of the and then to Glaz. The guards on deck come Beyond the buoys lie shallow water, rocks, ladder. After a few moments a fifth man to a fighting posture while those remaining and disaster. The channel bends to climbs the ladder. His manner and dress set in the small boat begin to scurry up the starboard about three hundred yards ahead. him apart from the others; he is obviously ladder. their superior.

6 Instructi on Manual Instruction Manual 7 Glaz faces you and says, "Captain Jere­ About the Authors SECTION II: You should now have a feel for interacting miah Wicks, I hereby place you under Dave Lebling was born in Washington, ABOUT INFOCOM'S with the story. You decide what to do next. arrest in the name of Admiral Sukata for the D.C. , in a hospital that was tom down soon INTERACTIVE FICTION crime of piracy." As he speaks the guards thereafter. He grew up in suburban Mary­ Saving and restoring: It will probably take move towards you. land. He attended the Massachusetts An Overview: you several days to complete Shogun. Institute of Technology and worked at What is interactive fiction? Using the SAVE feature, you can continue >I AM NOT A PIRATE MIT's Laboratory for Computer Science, Interactive fiction is a story in which you the story at a later time without having to The guards continue their advance. Your where he developed an interest in computer are the main character. Each interactive start over from the beginning, just as you crew is not sure what to do. entertainments. He co-authored the original story, such as Shogun, presents you with a can place a bookmark in a book you are mainframe Zork. He co-authored Zork I, I series of locations, items, characters, and reading. Even if you aren 't about to stop >I AM CAPTAIN ALEXANDER WICKS Zork II, Zork III, and Enchanter, and wrote events. You can affect the direction of the playing, it's useful to SAVE before (or You hurriedly explain to Glaz that Jeremiah Starcross, Suspect, Spellbreaker, and The I story by moving from place to place, using after) trying something dangerous or tricky. Wicks is your half-brother, a scourge to your Lurking Horror on his own. He is married the objects you find, and interacting with That way, even if you get lost or "killed" in family and an enemy of England and all and lives in a suburb of Boston. Hi s long­ the other characters. the story, you can return to your saved nations. Glaz looks at you, now unsure of range ambition is to have a library with An important element ofinteractive position. his charge. He turns and speaks once more room enough for all his books to be taken fiction is puzzle-solving. Think of a locked To save your place, type SAVE at the to Sukata. Sukata listens intently then out of storage. His short-range ambition is door or a storm at sea not as a permanent prompt (>), and then press RETURN (or orders his men to stop. to keep squirrels out of his birdseed. obstacle, but merely as a puzzle to be ENTER) . Then follow the instructions for tackled. (Find the key that unlocks the saving and restoring on your Reference James Clavell is the author of numerous door, or figure out how to navigate through Card. Some computers require a blank international best-sellers and has won the storm.) SAVE disk, initialized and formatted. worldwide acclaim for his work. Among In Shogun, time passes only in response Using a disk with data on it (other than his books are Shogun, Tai-Pan, , to your input. Nothing happens until you Shogun saves) may result in the loss of that and . Mr. Clavell type a sentence and press the RETURN (or data, depending on your computer. You can says, "I like to think of myself as a citizen ENTER) key, so you can plan your turns as save your position as often as you like by of the world, and we go wherever neces­ slowly and carefully as you want. using additional blank disks. sary, my wife and I, live wherever neces­ Shogun measures your progress by Any time you want to return to a saved sary, to pursue my craft: storyteller." giving you a score. You' ll get points for position, just type RESTORE at the prompt solving puzzles and for reaching new (>),and hit RETURN (or ENTER). Then locations. A perfect score is your goal; follow the instructions on your Reference making sure you have fun getting there is Card. You can then continue the story from ours. your save. Starting and Stopping Quitting and restarting: If you want to start Starting the story: To load Shogun, follow over from the beginning, type REST ART the instructions on the Reference Card in and press the RETURN (or ENTER) key. your package. (This is usually faster than re-booting.) On your screen, you will see a descrip­ Shogun will ask you to confirm this tion of the opening location of the story, command. Bridge of the Erasmus, followed by the If you want to stop entirely, type QUIT prompt (> ), indicating that Shogun is and press RETURN (or ENTER). Once ~ waiting for your first input. again, Shogun will ask to make sure this is II. Here are a few inputs for you to try at the really what you want to do. {'. . first several prompts. After typing each Remember: when you REST ART or .I input, don't forget to hit the RETURN (or QUIT, you must SA VE if you want to return ENTER) key. to your current position in the story.

>INVENTORY >TAKE THE WHEEL >SIT IN THE CHAIR >TURN THE WHEEL TO STARBOARD

8 Instruction Manual Instruction Manual 9 Communicating with lnfocom's You can use multiple objects with certain When you meet other people in Shogun, Tips for Novices Interactive Fiction verbs if you separate them by the word you can talk to them by typing their name, I. Draw a map. It should include each In Shogun, you type your commands in AND or by a comma. Some examples: then a comma, then whatever you want to location, the connections to adjoining plain English each time you see the prompt say to them. · locations, and any interesting objects there. >TAKE THE PISTOL AND THE BAG (>). Most of the sentences that Shogun will Remember, there are I 0 possible directions >DROP THE SWORD, THE COMPASS, >PRIEST, HELLO understand are imperative sentences. See (NORTH, SOUTH, EAST, WEST, NORTH­ AND THE TOWEL >YABU , TELL ME ABOUT THE PLAN the examples below. EAST, NORTHWEST, SOUTHEAST, >MA RIKO, GIVE ME THE DAGGER When you have finished typing your SOUTHWEST, UP, and DOWN) plus IN and You can include several sentences on one input, press the RETURN (or ~NTER ) key. OUT, PORT, STARBOARD, FORE and Shogun will then respond, tellmg you line if you separate them by the word . Sometimes Shogun "knows" you mean to AFT. whether your request is possible at this THEN or by a period. Each sentence will answer a question posed by another charac­ point in the story, and what happened as a be handled in order, as though you had ter. ln these situations you can omit the 2. EXAMINE all objects you come across in result. typed them individually at separate name and comma. For example if Mariko the story. Shogun recognizes your words by their prompts. For example, you could type all of asked, "What's your favorite color?" you first nine letters, and all subsequent letters the following at once, before pressmg the could answer: 3. TAKE as many things as you can carry. >YE LLOW are ignored. For example, Shogun would RETURN (or ENTER) key: Most objects that you find are important for not be able to distinguish between DEMON­ solving the puzzles that you 'II run into. >TAKE THE ROPE. GO UP THEN TURN STRAtion, DEMONSTRAtive, and DEMON­ You can also ask questions of characters by THE WHEEL TO PORT STRAtor. using the form ASK [someone] ABOUT 4. SAVE your place often, so that if you To move around, just type the direction [something]. For example: mess up or get "killed," you won't have to you want to go. Directions can be If Shogun doesn't understand one of the start over from the beginning. See page 9 >ASK OCH IBA ABOUT THE SAMURAI abbreviated: NORTH to N, SOUTH to S, sentences on your input line, or if an for instructions. >ASK OMI ABOUT ISHIDO EAST to E, WEST to W, NORTHEAST to unusual event occurs, it will ignore the rest >ASK YABU ABOUT THE PLAN NE NORTHWEST to NW, SOUTH EAST to of your input line. S. Read the story carefully! There are often SE: SOUTHWEST to SW, UP to U, and clues in the descriptions of locations and. DOWN to D. IN and OUT andPORT, The words IT and ALL can be very useful. Keep in mind, however, that most peop.le objects. STARBOARD, FORE and AFT will also For example: don't care for idle chatter; you should listen work in certain places. to others and answer their questions. Often 6. Try everything you can think of. Even >EXAMINE THE APPLE. TAKE IT. EAT IT understands many different kinds your actions will speak louder than your strange or dangerous actions are fun and Shogun >CLOSE THE HEAVY METAL DOOR. of sentences. Here are examples, using words. may provide clues; you can always save LOCK IT objects and characters that don't necessar­ your position first. Here's a si lly example: >TAKE THE KIMONO. PUT IT ON ily appear in Shogun: Shogun tries to guess your intention >TAKE ALL when you give incomplete information. >GIVE THE BROKEN COMPASS TO >WALK TO THE NORTH >GIVE ALL BUT THE PISTOL TO THE When it makes a guess, it will tell you. For TORANAGA >WEST PRIEST example: Toranaga scornfully refuses your offer. He >NE continues to look in the bushes for his >DOWN The word ALL refers to every visible object >U NLOCK THE DOOR dagger. >TAKE THE APPLE except those inside something else. If there [with the key] >OPEN PANEL were an apple on the cabinet and an orange The door is now unlocked. Thus, you discover that maybe giving >READ THE RUTTER inside the cabinet, TAKE ALL would take something else to Toranaga (perhaps your >LOOK AT THE COMPASS the apple but not the orange. If your command is ambiguous, Shogun dagger?) might be better. >TURN WHEEL TO PORT will ask you to clarify. You can answer >LIFT THE SWORD There are various kinds of questions that these questions simply by supplying the 7. There are many possible routes to the >TEAR THE CLOTH Shogun understands. Examples include: missing information at the very next end of Shogun. If you get stuck on one >STEER TOWARDS BAY WHO IS[someone], WHERE IS [something prompt. For example: puzzle, move on to another. Some puzzles >GIVE THE CHOPSTICKS TO THE or someone], and WHAT IS [something]. have more than one solution; other puzzles >G IVE THE PROCLAMATION WOMAN For example: don't need to be solved at all. Sometimes >CLIMB INTO THE PIT Who do you want to give the proclamation you will have to solve one puzzle in order >WHO IS TORANAGA? to? to obtain the item(s) or information you >WHAT IS A SAMURAI? You may use lower-case letters and need to solve another puzzle. >WHERE IS OSAKA? >T HE QUEEN words like A and THE if you wish. Shogun The queen smiles as she accepts your gift. doesn't care one way or the other.

10 Instruction Manual Instruction Manual 11 8. Play Shogun with a friend! Different Common Complaints [I can't understand that many nouns with We're Never Satisfied _ __....,..]Shogun recognized your verb, people may find different puzzles easy and Shogun will complain if your input Here at Infocom, we're constantly trying to can often complement each other. confuses it completely. Shogun would then but it can't understand so many noun "push back the envelope" and explore the ignore any further sentences on your input "phrases" with it. For example, Shogun possibilities of this fledgling medium. Your 9. If you really have difficulty, you can line. (Certain events, such as an attack, will may recognize SKIP but not SKIP THIS input is important. If you liked or disliked type HINT. The screen will then show you a also cause Shogun to ignore any additional PART. the story, or some section of it, or if you list of questions to which you can get sentences on your input line, since the found a bug, or if you think a certain puzzle answers. (Simply follow the instructions at event may have changed your situation [You can't see any right here!] was too hard or too easy, or if you have the top of your screen to see the hint of drastically.) Here are some of Shogun' s The object that you referred to is not some other suggestion, drop us a note! We your choice.) You don't need to use the complaints: visible. It may be somewhere else, or it love every excuse to stop working, and a hints to enjoy the story, but it will make may be present but in a closed container. letter from you is just such an excuse! solving the puzzles easier. (I don't know the word .) That Write to: word is not in the story's vocabulary. It [You can't use more than one object at a Infocom, Inc. 10. Read the sample transcript on page 6 to may help to use a synonym or rephrasing time with .) You can use multiple 125 CambridgePark Drive get a feel for how interactive fiction works. the command; more likely, you 're just objects (that is, nouns or noun phrases Cambridge, MA 02140 barking up the wrong tree. Shogun recog­ separated by AND or a comma) or the word Attn: Toranaga 11. You can word a command in many nizes over 1200 words, all that you need to ALL only with certain verbs, such as TAKE, different ways. For example, if you wanted use and most that you 're likely to use. DROP, and PUT. For example, EXAMINE If You Have Technical Problems to stop the ship, you could type in any of However, Shogun uses many words in its will not work with multiple objects; you You can call the Infocom Technical the following: descriptions that it will not recognize in couldn't say EXAMINE ALL or EXAMINE Support Team to report "bugs" and your inputs. So, you might read, "The TH EBOWLANDTHESWORp. technical problems, but not for hints to >DROP THE ANCHOR IN THE WATER moon casts violet shadows across the solve puzzles, at (617) 576-3190. If yoi.ir >THROW THE ANCHOR IN THE WATER crater," but discover that Shogun doesn't [There isn't anything to !] You disk develops a problem within ninety (90) >PUT ANCHOR IN WATER know the words MOON or SHADOW or used the word ALL, but there aren't any days after purchase, we will replace it at no CRATER in your input. When this happens, appropriate objects visible. charge. Otherwise, there is a replacement If you type a sentence that Shogun doesn't you can assume that you don't need to refer fee of $5 (U.S . funds). If you call to report understand, try rephrasing it or using to those things to complete the story; they [Sorry, but I don't understand. Please a bug, please provide your release number, say that another way, or try something synonyms. If Shogun still doesn't under­ are there only to create a more vivid image which you can find by typing VERSION. else.] The syntax (sentence structure) you stand, you 're probably trying something of your location. Please return your registration card to used is not among the hundreds of syntaxes that isn't important for completing the register yourself as the proud owner of an that Shogun recognizes. For example, SIT story. [I think there's a verb missing in that Infocom graphic interactive fiction story UNDER THE TREE and SKIP AROUND sentence!] Unless you are answering a and receive a free subscription to our news TH E MAYPOLE are syntaxes that Shogun question, each sentence must have a verb magazine, Escape. (or one of the special commands). Among wouldn't recognize. There's a limited the most important verbs that Shogun amount of space in the program, so understands are TAKE, DROP, PUT, GIVE, syntaxes that are less common or not useful LOOK, READ, EXAMINE, OPEN, CLOSE, aren 't included. Try rephrasing the sen­ ENTER, EXIT, EAT and WEAR. There are tence. many more. Remember: you can use a variety of prepositions with your verbs. [I beg your pardon?] You pressed the (For example, LOOK can become LOOK RETURN (or ENTER) key without typing AT, LOOK INSIDE, LOOK BEHIND, LOOK anything. UNDER, LOOK THROUGH, and so on.)

12 Instruction Manual Instruction Manual 13 Copyright and Warranty Copyright Quick Reference Guide 3. After typing your input, you must press The enclosed software product is copyrighted and all rights Information are reserved by lnfocom, Inc. It is published exclusively by 1. To start the story ("boot up"), see the the RETURN (or ENTER) key before Li mited Warranty lnfocom, In c. The di stri bution and sal e of th is product are separate Reference Card in your Shogun Shogun will respond. This sofl ware product and the attached instructi onal materials intended fo r the use of the ori gi nal purchaser onl y and fo r use package. are sold "AS IS," without warranty as to their perfo rmance. only on the computer system specified. Lawful users of this 4. Your screen display incl udes a status line program are hereby licensed only to read the program fro m its The entire ri sk as to the quality and perfo rmance of th e 2. When you see the prompt (>) on your computer software program is assumed by the user. medium in to memory of a computer solely fo r the purpose of which tell s you the secti on of the story you However, to th e ori ginal purchaser of a disk prepared by executing the program. Copyin g (except fo r one backup copy screen, Shogun is waiting for your input. are in , your score, and the number of moves lnfocom and carryi ng th e lnfocom label on the disk jacket, on those systems whic h provide fo r it - see Reference Card), There are fo ur bas ic kinds of sentences or you have made. lnfocom, Inc. warrants the medium on which the program is duplicating. sell ing, or otherwise distributi ng this product is a commands that Shogun understands: recorded to be free from defects in materi als and fa ulty work­ violati on of the law. manshi p under normal use and serv ice fo r a period of ninety This manual and all other documentation contained herein 5. You can pick up and carry many of the (90) days from the date of purchase. If during this peri od a are copyri ghted and all rights reserved by ln focom, Inc. These A. Directions: To move from place to items you'll fi nd in the story. For example, defect on the medium should occur, the medium may be documents may not, in whole or in part, be copied, photocop­ place, just type the direction you want to if you type TAKE THE SAMURAI SWORD, returned to Jn focom, Inc. or to an authori zed lnfocom, Inc. ied, reproduced, translated, or reduced to any electroni c go: NORTH, SOUTH, EAST, WEST, you will then be carryi ng it. Type INVEN­ medium or machine-readable form without prior consent, in dealer, and Infocom, Inc. will replace the medium wi thout NORTHEAST, NORTHWEST, SOUTH­ TORY charge to you. Your sole and exclusive remedy in the event of writing, from lnfocom, In c. to see what items you have. a defect is expressly limited to replacement of the medium as Wi ll ful violati ons of th e Copyri ght Law of the United EAST, SOUTHWEST, UP, DOWN, IN , or provided above. This warranty gives you specifi c legal ri ghts States can result in civil damages of up to $50,000 in addition OUT. FORE, AFT, PORT, and STAR­ ?· When you want to stop, save your place and you may also have other ri ghts whi ch vary from state to to actu al damages, plus criminal penalties of up to one year BOARD work on a ship. m the story, or start over, read "Starting and state. im pri sonment and/or $ I 0,000 fi ne. Stopping" on page 9. THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES, EXPRESS, IMPLIED, OR The Lurking Horror, Spell breaker and Escape are B. Actions: Just type what you want to do. STATUTORY, INCLUDING, BUT NOT LIM ITED TO, trademarks of lnfocom, Inc. Zork, Enchamer, Suspect, and Some examples: READ THE BOOK or 7. If you have trouble, refer to the specific ANY IMPLIED WARRANTIES OF MERCHANTABILITY Starcross are registered trademarks of lnfocom, Inc. OPEN THE DOOR or LOOK THROUGH section of the manual for more detailed AND FITNESS FOR A PARTICULAR PURPOSE AND OF Shogun is a trademark of James Clavell . Original literary TH E WINDOW or GIVE THE BALL TO THE instructions. ANY OTHER WARRANTY OBLIGATION ON THE PA RT work © 1975 by James Clavell. Li censed by Noble House OF INFOCOM, IN C. SOME STATES DO NOT ALLOW Trading Limited, London. CAT. More complex sentences are de­ LI MITATIONS ON HOW LONG AN IMPLIED WAR­ scribed in "Communicating with Infocom 's RANTY LASTS, SO THE ABOVE LIMITATION MAY © 1988 lnfocom, Inc. Interacti ve Ficti on" on page 10. NOT APPLY TO YOU. IN NO EVENT SHALL INFOCOM, Printed in U.S.A. INC. OR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATI ON AND PRODUCTION OF THIS C. Commands to other characters: Talk to COMPUTER SOFTWARE PROGRAM BE LI ABLE FOR characters in the story by typing their INDIRECT, SPECIAL. OR CONSEQUENTIAL DAMAGES, name, then a comma, then what you want SUCH AS, BUT NOT LIMITED TO, LOSS OF ANTICI­ to say to them. For example: FRED, HI or PATED PROFITS OR BENEFITS RESULTING FROM THE USE OF THIS PROGRAM, OR ARISING OUT OF ANY OLD MAN, GIVE ME THE TROMBONE. BREACH OF THIS WARRANTY. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IN­ D. Special commands: These give you CIDENT AL OR CONSEQUENTIAL DAMAGES, SO THE informati on, such as INVENTORY, or affect ABOVE LIM ITATION MAY NOT APPLY TO YOU. the state of the program, such as VER­ N.B. After the warranty peri od, a defective lnfocom disk may BOSE. A list of these appears in the be returned to lnfocom, Inc. with a check or money order for "Special Commands" section on page 4. $5.00 U.S. funds fo r replacement.

14 Instruction Manual Instruction Manual 15 INFOCOM Proof of Purchase Shogun

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