Developing Web Applications with COLLADA and X3D
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What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. -
Introduction Ch01 7/24/2000 12:00 PM Page 1
ch01 7/24/2000 12:00 PM Page 100 1 PartPart Introduction ch01 7/24/2000 12:00 PM Page 1 Chapter 1 Why Bother?, 2 Chapter 2 Overview of Web3D,30 Chapter 3 Entering the Third Dimension, 62 ch01 7/24/2000 12:00 PM Page 2 WHY BOTHER? Topics in This Chapter • Why 3D was unable to reach the mass of Web users before today • Unveiling key Web3D technologies (VRML, X3D, Java 3D, and MPEG-4/BIFS) and the Web3D Consortium • An overview of yesterday’s roadblocks: bandwidth, platform, and authoring-tool limitations • Exploring how Web3D facilitates product and data visualization, eCommerce and business applications, entertainment, Web page enhancement, and news and advertisement enhancement • A tour of the Web3D future by way of VRML sites available today ch01 7/24/2000 12:00 PM Page 3 1 ChapterChapter D is difficult. Extremely difficult. Thinking and working in three di- mensions is natural for human beings; we do it every moment of every 3day. Our brains are wired for three dimensions because our world is made up of three dimensions: height, width, and depth. But “3D”—the field of computer science that deals expressly with creating, manipulating, and navigating computer content in three dimensions—is difficult. Extremely dif- ficult. It should come as no surprise, then, that Web3D—the distribution and navigation of 3D content over the World Wide Web—is also difficult. In fact, it’s more technologically challenging than traditional 3D, owing to the high bandwidth required to smoothly deliver realistic 3D content through the In- ternet. -
Web3d-X3D-SIGGRAPH 2018 Xr Futures.Pdf
All browsers All platforms Geospatial Simulation Medical Humanoid Animation Design VR Technologies 3D Printing Augmented Reality &Scanning X3D: Your backbone for new dimensions of 3D • • … • • • • • • Implementations on multiple platforms: desktop, mobile, Web • • www.web3d.org/what-x3d X-ite Key Factors of durable X3D • Long Term Stability • Visualization • Performance • Integration • Data Management • Real-time Interactivity • Security • Ease of Use X3D Capabilities High Poly, Oculus Drilling Rig Progressive Loading Support Animation, interaction, Happy Buddha Classroom shadows, details Web3D… VR++ … Online Evolution ... SIGGRAPH 2018 BOF Nicholas Polys Johannes Behr MitchWilliams Anita Havele 2017-2018 News ● X_ITE library updated ● Deployed in X3D examples archive ● X3DOM support for Gltf and WebVR ● New Castle3D X3D Game Engine release ● H-ANIM 2.0 under ISO-IEC ballot ● 3D Print Exchange (NIH, Navy) upgrades to Drupal 8 ● New Scanning initiatives and vendor support 3D on the Web Engines access access worlds by url ● Stand-alone Plug-ins in Web browsers ● Native WebGL in mobile browsers ○ X3DOM ○ X_ITE ○ GearVR ● Gltf 2.0 support (PBR) All HMD platforms! ● WebVR ● X3DOM ● GearVR VR on the Web Engines access worlds by url ● All HMD platforms! ● WebVR ● X3DOM ● GearVR WebVR With X3DOM Javascript library ● Photospheres ● Videospheres ● Volumes ● Heritage ● 3D city models ● ... X3DOM Johannes Behr, Timo Sturm Fraunhofer IGD GearVR Mitch Williams, Samsung Spec Relationships Process for New Capabilities HTML5 Open Web Arch • Harmonization of ID linkages and event models, HTML DOM and X3D • Composition with Cascading Style Sheets (CSS) • Compatibility + usage of Scalable Vector Graphics (SVG) • Accessibility, annotations, internationalization (I18N), etc. • X3D as presentation layer compatible with Semantic Web • Linkage of hybrid model data (MOST) Some aspects are standardization, others simply aligning best practices. -
Agisoft Photoscan User Manual Standard Edition, Version 1.3 Agisoft Photoscan User Manual: Standard Edition, Version 1.3
Agisoft PhotoScan User Manual Standard Edition, Version 1.3 Agisoft PhotoScan User Manual: Standard Edition, Version 1.3 Publication date 2017 Copyright © 2017 Agisoft LLC Table of Contents Overview ......................................................................................................................... iv How it works ............................................................................................................ iv About the manual ...................................................................................................... iv 1. Installation and Activation ................................................................................................ 1 System requirements ................................................................................................... 1 GPU acceleration ........................................................................................................ 1 Installation procedure .................................................................................................. 2 Restrictions of the Demo mode ..................................................................................... 2 Activation procedure ................................................................................................... 3 2. Capturing photos ............................................................................................................ 4 Equipment ................................................................................................................ -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, -
BIM & IFC-To-X3D
BIM & IFC-to-X3D Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards BIM . BIM (Building Information Modeling) . A digital representation of physical and functional characteristics of a facility. A shared knowledge resource for information about a facility forming a reliable basis for decisions during its life-cycle; defined as existing from earliest conception to demolition. http://www.directindustry.com/ http://www.aecbytes.com/buildingthefuture/2007/BIM_Awards_Part1.html Coordination between the different disciplinary models. (© M.A. Mortenson Company) 4D scheduling using the BIM model (top image) and the details of site utilization and civil work (lower image) used for coordination and communication with local review agencies and utility companies. (© M.A. Mortenson Company) http://www.quartzsys.com/ Design http://www.quartzsys.com/?c=1/6/27 OpenBIM . A universal approach to the collaborative design, realization and operation of buildings based on open standards and workflows. An initiative of buildingSMART and several leading software vendors using the open buildingSMART Data Model. http://buildingsmart.com/openbim OpenBIM & IFC . IFC (ISO/PAS 16739) . The Industry Foundation Classes (IFC) : an open, neutral and standard ized specification for Building Information Models, BIM. The main buildingSMART data model standard buildingSMART Web3D Consortium International IFC Web3D (ISO/PAS 16739) Web3D Korea Chapter buildingSMART KOREA - Inhan Kim, What is BIM?, Aug. 2008, http://www.cadgraphics.co.kr/cngtv/data/20080813_1.pdf BIM CAD Systems . Autodesk Revit Architecture . Bently Achitecture . Nemetschek Allplan . GRAPHISOFT ArchiCad . Gehry Technologies (GT) Digital Project . CATIA V5 as a core modeling engine . Vectorworks Architect Simple IFC-to-X3D Conversion . -
Emerging Web3d Web Standards and Technologies Aaron E
Emerging Web3D Web Standards and Technologies Aaron E. Walsh Mantis Development Corps | Boston College Boston, MA USA 02115 | Chestnut Hill, MA 02467 voice: +1-617-536-3279 | +1-617-552-3900 e-mail: [email protected] | [email protected] World Wide Web: http://mantiscorp.com/people/aew Web3D Web: urn:web3Dweb:people:walsh:aaron:e JPEG, and PNG) and even vector graphics (e.g., Abstract SVG and VML). More sophisticated data formats and The Web3D Web is an emerging distributed digital proprietary media types are rarely supported media platform designed specifically for three- directly by the browser, however, and typically dimensional (3D) content and other forms of rich, require a corresponding “player” that comes in the interactive media. Built using traditional Internet form of a plug-in, Active X control, applet, or and World Wide Web technologies, the Web3D helper application that can decode such content and Web enables innovative 3D applications such as allow the end user to interact with it directly within interactive movies; stereoscopic cinema; immersive the Web browser window. Because Web browsers multiplayer games; distributed virtual reality; can be easily extended in this way an astonishing synthetic environments; three-dimensional multi- array of new digital media types have been user chat; telepresence and telesurgery; simulators; introduced over the years that would not be viable if immersive distance learning; and other forms of browser vendors were required to support such high-impact content. The Web3D Web supports content natively. proprietary and open digital media data types and Although the vast majority of visual media formats to allow rich media applications to be available today on the traditional Web is two- constructed from a wide range of technologies, dimensional, having only the dimensions of height including Flash, Shockwave, Virtual Reality and width, 3D content that has the added dimension Modeling Language (VRML), Extensible 3D of depth is becoming increasingly popular. -
The Use of VRML to Integrate Design and Solid Freeform Fabrication
The Use ofVRML to Integrate Design and Solid Freeform Fabrication Yanshuo Wang Jian Dong * Harris L. Marcus Solid Freeform Fabrication Laboratory University ofConnecticut Storrs, CT 06269 ABSTRACT The Virtual Reality Modeling Language (VRML) was created to put interconnected 3D worlds onto every desktop. The 3D VRML format has the potential for 3D fax and Tele Manufacture. An architecture and methodology ofusing VRML format to integrate a 3D model and Solid Freeform Fabrication system are described in this paper. The prototype software discussed in this paper demonstrates the use of VRML for Solid Freeform Fabrication process planning. The path used from design to part will be described. 1. INTRODUCTION The STL or Stereolithography format, established by 3D System, is an ASCn or binary file used in Solid Freeform Fabrication (SFF). It is a list of the triangular surfaces that approximate a computer generated solid model. This file format has become the de facto standard for rapid prototyping industries. But STL format has the limitation of visualization, communication and sharing information among different places. In the recent years, Tele Manufacture has become a new area in the design and manufacture research. Researchers try to create an automated rapid prototyping capability on the Internet (Bailey, 1995). In order to improve the communication and information exchange through Internet, a new data format is needed for SFF. Bauer and Joppe (1996) suggested to use Virtual Reality Modeling Language (VRML) data format as standard for rapid prototyping. VRML was created to put interconnected 3D worlds onto every desktop and it has become the standard language for 3D World Wide Web. -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
3D Visualization in Digital Library of Mathematical Function
Web-Based 3D Visualization in a Digital Library of Mathematical Functions Qiming Wang, Bonita Saunders National Institute of Standards and Technology [email protected], [email protected] Abstract High level, or special, mathematical functions such as the Bessel functions, gamma and beta functions, hypergeometric functions The National Institute of Standards and Technology (NIST) is and others are important for solving many problems in the developing a digital library of mathematical functions to replace mathematical and physical sciences. The graphs of many of these the widely used National Bureau of Standards Handbook of functions exhibit zeros, poles, branch cuts and other singularities Mathematical Functions [Abramowitz and Stegun 1964]. The that can be better understood if the function surface can be NIST Digital Library of Mathematical Functions (DLMF) will manipulated to show these features more clearly. A digital provide a wide range of information about high level functions for library offers a unique opportunity to create cutting-edge 3D scientific, technical and educational users in the mathematical and visualizations that not only help scientists and other technical physical sciences. Clear, concise 3D visualizations that allow users, but also make the library more accessible to educators, users to examine poles, zeros, branch cuts and other key features students and others interested in an introduction to the field of of complicated functions will be an integral part of the DLMF. special functions. Specially designed controls will enable users to move a cutting plane through the function surface, select the surface color After investigating web-based 3D graphics file formats, we mapping, choose the axis style, or transform the surface plot into a selected the Virtual Reality Modeling Language (VRML) to density plot. -
Augmented Reality Applications in the Engineering Environment
Augmented Reality Applications in the Engineering Environment Karle Olalde Azkorreta1 and Héctor Olmedo Rodríguez2 1 University of Basque Country, UPV/EHU; C/Nieves Cano 12. 01006 Vitoria-Gasteiz, Spain [email protected] 2 Universidad de Valladolid; Campus Miguel Delives s/n. 47014 Valladolid, Spain [email protected] Abstract. In the area of engineering, we can move much in the way clients generally can interact with models or designs for new products, so we are developing various alternatives for visualization, such as Virtual and Augmented realities based on accurate models with no need of using specific software. In order to have a better and global knowledge of the possibilities we show in this paper the situation and capabilities of these technologies. From models developed with commercial programs and tools for industrial design, we propose a workflow to give everybody a chance to interact with these models. The sectors where these technologies are applied and the services offered are grouped in Industrial production systems and Learning of related disciplines. At the end conclusions will be given with every reference used. With everything, ideas for improving these technologies and the correspondent applications could be suggested to the reader. Keywords: Collaboration technology and informal learning, Augmented and virtual Reality, engineering, models. 1 Introduction In this paper we try to analyze the different options we have to represent an object in augmented reality, from 3D design programs and engineering, such as Catia, Solid Edge, Solid Works, Autocad, etc., with the objective of product design or do it more accessible to all potential customers. Augmented Reality (AR) [1, 2] is a technology in which the vision for the user in the real world is enhanced or augmented with additional information generated from a computer model. -
ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units.