Abstractprimitive Class, 149–150 Actionscript, 193 Active Drawing
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Agisoft Photoscan User Manual Standard Edition, Version 1.3 Agisoft Photoscan User Manual: Standard Edition, Version 1.3
Agisoft PhotoScan User Manual Standard Edition, Version 1.3 Agisoft PhotoScan User Manual: Standard Edition, Version 1.3 Publication date 2017 Copyright © 2017 Agisoft LLC Table of Contents Overview ......................................................................................................................... iv How it works ............................................................................................................ iv About the manual ...................................................................................................... iv 1. Installation and Activation ................................................................................................ 1 System requirements ................................................................................................... 1 GPU acceleration ........................................................................................................ 1 Installation procedure .................................................................................................. 2 Restrictions of the Demo mode ..................................................................................... 2 Activation procedure ................................................................................................... 3 2. Capturing photos ............................................................................................................ 4 Equipment ................................................................................................................ -
N Polys Advanced X3D [Autosaved]
Web3D 2011 Tutorial: Advanced X3D Nicholas Polys: Virginia Tech Yvonne Jung: Fraunhofer IGD Jeff Weekly, Don Brutzman: Naval Postgraduate School Tutorial Outline Recent work in the Web3D Consortium Heading to ISO this month! • X3D : Advanced Features • X3D Basics • Advanced rendering (Yvonne Jung) • Volumes • Geospatial • CAD • Units (Jeff Weekly) • Authoring 2 Open Standards www.web3d.org • Portability • Durability • IP-independence • International recognition and support : the Standard Scenegraph Scene graph for real-time interactive delivery of virtual environments over the web: • Meshes, lights, materials, textures, shaders • Integrated video, audio Event ROUTE • Animation • Interaction • Scripts & Behaviors Sensor • Multiple encodings (ISO = XML, VRML-Classic, Binary) • Multiple Application Programming Interfaces (ISO = ECMA, Java) • X3D 3.3 includes examples for Volume rendering, CAD and Geospatial support! Web3D Collaboration & Convergence W3C ISO OGC - XML - Web3DS - HTML 5 -CityGML - SVG - KML Interoperability Web3D Consortium IETF & Access - Mime types Across Verticals - Extensible 3D (X3D) - Humanoid Animation (H-Anim) - VRML DICOM - N-D Presentation State - DIS - Volume data Khronos - OpenGL, WebGL - COLLADA Adoption Immersive X3D • Virginia Tech Visionarium: VisCube • Multi-screen, clustered stereo rendering • 1920x1920 pixels per wall (x 4) • Infitech Stereo • Wireless Intersense head & wand • Instant Reality 7 VT Visionarium • Output from VMD • Jory Z. Ruscio, Deept Kumar, Maulik Shukla, Michael G. Prisant, T. M. Murali, -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190
Public 1(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Adobe AIR SDK Release Notes Version 33.1.1.190 Date 10 July 2020 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2020 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method ................................................................................... 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 5 3 Changes and Issues .......................................................................... 6 3.1 Changes in this Release ...................................................................... 6 3.2 Known Problems ................................................................................. 6 3.3 Previous Changes ............................................................................... 7 4 Updating tools/IDEs to support 64-bit ARM .................................. 12 4.1 AIR Developer Tool ........................................................................... 12 4.2 ADT Architecture Configuration ......................................................... 12 4.3 Flash Builder .................................................................................... -
Useful Tools for Game Making
CMS.611J/6.073 Fall 2014 Useful Tools List This list is by no means complete, but should get you started. Talk to other folks in the class about their recommendations. Revision Control Version control software, provides backups and easy reversion. Perforce Mac/Win GUI (p4v): Heavily used in game http://www.perforce.com/dow industry. Commercial nloads/Perforce-Software-Ver software; you can use the sion-Management/complete_l Game Lab server. ist/Customer Subversion Command line: Open source, server-based http://subversion.apache.org/ Windows GUI: http://tortoisesvn.net/ Git Command line: Open source, distributed http://git-scm.com/ Mercurial Command line: Open source, distributed http://mercurial.selenic.com/ Windows GUI: http://tortoisehg.bitbucket.org/ SourceTree Mac/Win GUI: Not a source control system, http://www.sourcetreeapp.co just a GUI for Git and m/ Mercurial clients Revision Control Hosting SourceForge http://sourceforge.net/ git, mercurial, or subversion BitBucket https://bitbucket.org/ git or mercurial GitHub https://github.com/ git, has own (painful) GUI for Git 1 Image Editing MSPaint Windows, pre-installed Surprisingly useful quick pixel art editor (esp for prototypes) Paint.NET Windows, About as easy as MSPaint, but http://www.getpaint.net/download much more powerful .html Photoshop Mac, Windows New Media Center, 26-139 GIMP Many platforms, Easier than photoshop, at http://www.gimp.org/downloads/ least. Sound GarageBand Mac New Media Center, 26-139 Audacity Many platforms, Free, open source. http://audacity.sourceforge.ne -
ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units. -
Appendix a the Ten Commandments for Websites
Appendix A The Ten Commandments for Websites Welcome to the appendixes! At this stage in your learning, you should have all the basic skills you require to build a high-quality website with insightful consideration given to aspects such as accessibility, search engine optimization, usability, and all the other concepts that web designers and developers think about on a daily basis. Hopefully with all the different elements covered in this book, you now have a solid understanding as to what goes into building a website (much more than code!). The main thing you should take from this book is that you don’t need to be an expert at everything but ensuring that you take the time to notice what’s out there and deciding what will best help your site are among the most important elements of the process. As you leave this book and go on to updating your website over time and perhaps learning new skills, always remember to be brave, take risks (through trial and error), and never feel that things are getting too hard. If you choose to learn skills that were only briefly mentioned in this book, like scripting, or to get involved in using content management systems and web software, go at a pace that you feel comfortable with. With that in mind, let’s go over the 10 most important messages I would personally recommend. After that, I’ll give you some useful resources like important websites for people learning to create for the Internet and handy software. Advice is something many professional designers and developers give out in spades after learning some harsh lessons from what their own bitter experiences. -
Moving Web 3D Content Into Gearvr
Moving Web 3d Content into GearVR Mitch Williams Samsung / 3d-online GearVR Software Engineer August 1, 2017, Web 3D BOF SIGGRAPH 2017, Los Angeles Samsung GearVR s/w development goals • Build GearVRf (framework) • GearVR Java API to build apps (also works with JavaScript) • Play nice with other devices • Wands, Controllers, I/O devices • GearVR apps run on Google Daydream ! • Performance, New Features • Fight for every Millisecond: • Android OS, Oculus, GPU, CPU, Vulkun • Unity, Unreal, GearVRf (framework) • Enable content creation • Game developers, 3D artists, UI/UX people, Web designers Content Creation for GearVR • 360 movies • Game Editors: Unity, Unreal • GearVRf (framework) • Open source Java api, JavaScript bindings • WebVR • WebGL; frameworks: A-frame, Three.js, React, X3Dom • 3d file formats • Collada, .FBX, gltf, .OBJ &.mtl, etc. using Jassimp • Java binding for Assimp (Asset Import Library) • X3D Why implement X3D in GearVR • Samsung began this effort February, 2016 • X3D is a widely supported file format • Exported by 3DS Max, Blender, Maya, Moto • Or exports VRML and converts to X3D • No other file format had similar capabilities. • Interactivity via JavaScript • Declarative format easy to edit / visualize the scene. • GearVR is not just a VR game console like Sony PSVR • We are a phone, web access device, camera, apps platform • X3D enables web applications: • Compliments the game influence in GearVR from Unity, Unreal. • Enables new VR web apps including: Google Maps, Facebook, Yelp JavaScript API’s. GearVR app Build Runtime Live Demo Very daring for the presenter who possesses no art skills. • 3ds Max 1. Animated textured objects 2. Export VRML97, Convert with “Instant Reality” to X3D • Android Studio 1. -
Digital Asset Exchange
DDiiggiittaall AAsssseett EExxcchhaannggee Dr. Rémi Arnaud Sony Computer Entertainment Khronos Group Promoter © Copyright Khronos Group, 2007 - Page 1 •www.khronos.org •Founded in January 2000 by a number of leading media-centric companies, including: 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, NVIDIA, SGI and Sun Microsystems. (currently more than 100) •Dedicated to the creation of royalty-free open standard APIs to enable the playback of rich media on a wide variety of platforms and devices. •Home of 11 WG, including: OpenGL, OpenGL ES, OpenVG, OpenKODE, OpenSL, COLLADA •New WG introduced at GDC: glFX, Compositing © Copyright Khronos Group, 2007 - Page 2 CCOOLLLLAADDAA aass aa SSCCEE pprroojjeecctt •SCE project, started in August 2003 - Goal: raise the quality and productivity of content development - free the content from proprietary formats and API, bring more tools to game developers, lower the barrier to entry for small tool companies, facilitate middleware integration, bring ‘advanced’ features in the main stream, drastically improve artist productivity. •Common description language - Developers get the content in a standard form - Tools can interchange content - Developers can mix and match tools during development - Many specialized tools can be independently created, and incorporated into developer’s content pipeline •COLLAborative Design Activity, SCE brought to the same table the major DCC vendors: Discreet, Alias, Softimage •Released v1.0 specification in August 2004 •Gathered feedback, waiting for tools to provide useful -
Comparison Method Violates Its General Contract Javascript
Comparison Method Violates Its General Contract Javascript Micah remains perithecial after Carleigh gripes salably or phenolate any phonographer. Sickliest Bertram volatilised sostenuto. Defensive Claire dismounts innumerably while Lion always attenuates his shimmers motivated sleazily, he overselling so contradictively. IllegalArgumentException Comparison method violates its the contract at. Java error Comparison method violates its enterprise contract. Selected for the chrome browser view cart for dupont cross over paint code requires an paint cross reference only cast will have description. Latest AsposePDF Product Family topics Free Support. Can report this comparison method violates its general contract javascript enabled for cool and tsai liming for fields. Topics related to, follow the contract comparison method violates its general contract and then merges the place as well? Signal Start to late if started cases should be attached to weight Case. Brands and bump me however not gm color collections. For fields that sample of column data types, or as underneath any of paint! Scala than in Java. Comparison method violates its trash contract CMSDK. Previously, since the Channels would they exist. You can affect another year from what list data in music same configuration page. Check in many cases we cannot return not least mopar stuff for specific experience requirements for you. Be violating its general contract comparison method violates its bends anymore to generate random integers being, it depends on the violation of edges that! In stop, it makes working provided a special analysis graph class obsolete. This violates its general contract in the violation of. This method violating the general contract in handlers for generic algorithms and related to generate this web services, can provide additional cost a javascript. -
Luxion Keyshot ® Amazing Animations and Renderings of 3D Data
Luxion Keyshot ® Amazing Animations and Renderings of 3D Data. In Real Time. KeyShot makes the creation of amazing renderings and animations fast and easy. It supports the widest number of 3D file formats on both Mac and PC. KeyShot is 100% CPU based real-time 3D rendering and animation for both Mac and PC. Import any CAD model and easily start applying colours, materials and lighting with real time ray tracing (rendering results). Used worldwide by top design professionals and independent 3D artists, KeyShot is the complete solution for your 3D visualization needs. Easily add animation to engage your audience with simple turntables, dynamic exploded views, dramatic camera paths and much more. Key Features and Benefits CPU Power Harnessing the raw power of the CPU, KeyShot doesn’ t require any special hardware or graphics card. The more cores and threads in your computer, the higher the performance and faster the render times. Supported 3D formats Alias*, AutoCAD, CATIA, Creo (Pro/Engineer), Inventor, NX, Maya*, Parasolid, Rhinoceros, Sketchup, Solid Edge, SolidWorks, Collada, IGES, JT, OBJ, STEP, FBX Including part/camera animation, 3DS, STL, Allembic, 3DXML Plugins (PC only) - Creo, Pro/ENGINEER, Rhinoceros, SolidWorks, SketchUp, 3DS MAX, GrabCAD Who uses Keyshot? With Keyshot, Photo-realistic rendering takes place in real- time. Any changes made to materials, lighting, or cameras are displayed immediately. This allows designers, engineers photographers and marketers to spend more time being creative and less time wrestling with technical issues and render times. WWW.PDSVISION.COM Keyshot Features and Benefits Keyshot is Flexible The ability to import many popular 3d file formats makes KeyShot the universal rendering tool for CAD models.