Comparison Method Violates Its General Contract Javascript
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Marketing Cloud Published: August 12, 2021
Marketing Cloud Published: August 12, 2021 The following are notices required by licensors related to distributed components (mobile applications, desktop applications, or other offline components) applicable to the services branded as ExactTarget or Salesforce Marketing Cloud, but excluding those services currently branded as “Radian6,” “Buddy Media,” “Social.com,” “Social Studio,”“iGoDigital,” “Predictive Intelligence,” “Predictive Email,” “Predictive Web,” “Web & Mobile Analytics,” “Web Personalization,” or successor branding, (the “ET Services”), which are provided by salesforce.com, inc. or its affiliate ExactTarget, Inc. (“salesforce.com”): @formatjs/intl-pluralrules Copyright (c) 2019 FormatJS Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -
Hamcrest.Pdf
Avenida de Castilla,1 - Edificio Best Point - Oficina 21B 28830 San Fernando de Henares (Madrid) tel./fax: +34 91 675 33 06 [email protected] - www.autentia.com ¿Qué ofrece Autentia Real Business Solutions S.L? Somos su empresa de Soporte a Desarrollo Informático. Ese apoyo que siempre quiso tener... 1. Desarrollo de componentes y proyectos a medida 2. Auditoría de código y recomendaciones de mejora 3. Arranque de proyectos basados en nuevas tecnologías 1. Definición de frameworks corporativos. 2. Transferencia de conocimiento de nuevas arquitecturas. 3. Soporte al arranque de proyectos. 4. Auditoría preventiva periódica de calidad. 5. Revisión previa a la certificación de proyectos. 6. Extensión de capacidad de equipos de calidad. 7. Identificación de problemas en producción. 3a RFP Concurso Verificación Gran Empresa previa Consultora 1 Producción Tecnología Consultora 2 Certificación Desarrollo o Pruebas Consultora 3 Sistemas 3b Piloto Equipo propio desarrollo autentia 4. Cursos de formación (impartidos por desarrolladores en activo) JPA-Hibernate, MyBatis Spring MVC, JSF-PrimeFaces /RichFaces, Control de autenticación y Motor de búsqueda empresarial (Solr) HTML5, CSS3, JavaScript-jQuery acceso (Spring Security) UDDI ETL (Talend) Web Services Rest Services Dirección de Proyectos Informáticos. Gestor portales (Liferay) Social SSO Metodologías ágiles Gestor de contenidos (Alfresco) SSO (Cas) Patrones de diseño Aplicaciones híbridas TDD Tareas programadas (Quartz) BPM (jBPM o Bonita) Gestor documental (Alfresco) Generación de informes (JasperReport) Inversión de control (Spring) ESB (Open ESB) Compartimos nuestro conociemiento en: Para más información visítenos en: www.adictosaltrabajo.com www.autentia.com E-mail: Contraseña: Deseo registrarme Entrar He olvidado mis datos de acceso Inicio Quiénes somos Tutoriales Formación Comparador de salarios Nuestro libro Charlas Más Estás en: Inicio Tutoriales Como hacer nuestros test más legibles con Hamcrest DESARROLLADO POR: Catálogo de servicios Francisco J. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190
Public 1(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Adobe AIR SDK Release Notes Version 33.1.1.190 Date 10 July 2020 Document ID HCS19-000287 Owner Andrew Frost Copyright © 2020 HARMAN Connected Services Document Id: HCS19-000287 All rights reserved. Public 2(21) ADOBE AIR SDK RELEASE NOTES Version 33.1.1.190 Table of contents 1 Purpose of the Release ..................................................................... 3 2 Release Information .......................................................................... 4 2.1 Delivery Method ................................................................................... 4 2.2 The Content of the Release ................................................................. 4 2.3 AIR for Flex users ................................................................................ 5 3 Changes and Issues .......................................................................... 6 3.1 Changes in this Release ...................................................................... 6 3.2 Known Problems ................................................................................. 6 3.3 Previous Changes ............................................................................... 7 4 Updating tools/IDEs to support 64-bit ARM .................................. 12 4.1 AIR Developer Tool ........................................................................... 12 4.2 ADT Architecture Configuration ......................................................... 12 4.3 Flash Builder .................................................................................... -
Useful Tools for Game Making
CMS.611J/6.073 Fall 2014 Useful Tools List This list is by no means complete, but should get you started. Talk to other folks in the class about their recommendations. Revision Control Version control software, provides backups and easy reversion. Perforce Mac/Win GUI (p4v): Heavily used in game http://www.perforce.com/dow industry. Commercial nloads/Perforce-Software-Ver software; you can use the sion-Management/complete_l Game Lab server. ist/Customer Subversion Command line: Open source, server-based http://subversion.apache.org/ Windows GUI: http://tortoisesvn.net/ Git Command line: Open source, distributed http://git-scm.com/ Mercurial Command line: Open source, distributed http://mercurial.selenic.com/ Windows GUI: http://tortoisehg.bitbucket.org/ SourceTree Mac/Win GUI: Not a source control system, http://www.sourcetreeapp.co just a GUI for Git and m/ Mercurial clients Revision Control Hosting SourceForge http://sourceforge.net/ git, mercurial, or subversion BitBucket https://bitbucket.org/ git or mercurial GitHub https://github.com/ git, has own (painful) GUI for Git 1 Image Editing MSPaint Windows, pre-installed Surprisingly useful quick pixel art editor (esp for prototypes) Paint.NET Windows, About as easy as MSPaint, but http://www.getpaint.net/download much more powerful .html Photoshop Mac, Windows New Media Center, 26-139 GIMP Many platforms, Easier than photoshop, at http://www.gimp.org/downloads/ least. Sound GarageBand Mac New Media Center, 26-139 Audacity Many platforms, Free, open source. http://audacity.sourceforge.ne -
Appendix a the Ten Commandments for Websites
Appendix A The Ten Commandments for Websites Welcome to the appendixes! At this stage in your learning, you should have all the basic skills you require to build a high-quality website with insightful consideration given to aspects such as accessibility, search engine optimization, usability, and all the other concepts that web designers and developers think about on a daily basis. Hopefully with all the different elements covered in this book, you now have a solid understanding as to what goes into building a website (much more than code!). The main thing you should take from this book is that you don’t need to be an expert at everything but ensuring that you take the time to notice what’s out there and deciding what will best help your site are among the most important elements of the process. As you leave this book and go on to updating your website over time and perhaps learning new skills, always remember to be brave, take risks (through trial and error), and never feel that things are getting too hard. If you choose to learn skills that were only briefly mentioned in this book, like scripting, or to get involved in using content management systems and web software, go at a pace that you feel comfortable with. With that in mind, let’s go over the 10 most important messages I would personally recommend. After that, I’ll give you some useful resources like important websites for people learning to create for the Internet and handy software. Advice is something many professional designers and developers give out in spades after learning some harsh lessons from what their own bitter experiences. -
Silk Test 20.5
Silk Test 20.5 Silk4J User Guide Micro Focus The Lawn 22-30 Old Bath Road Newbury, Berkshire RG14 1QN UK http://www.microfocus.com © Copyright 1992-2019 Micro Focus or one of its affiliates. MICRO FOCUS, the Micro Focus logo and Silk Test are trademarks or registered trademarks of Micro Focus or one of its affiliates. All other marks are the property of their respective owners. 2019-10-23 ii Contents Welcome to Silk4J 20.5 ....................................................................................10 Licensing Information ......................................................................................11 Silk4J ................................................................................................................ 12 Do I Need Administrator Privileges to Run Silk4J? ........................................................... 12 Best Practices for Using Silk4J ........................................................................................ 12 Automation Under Special Conditions (Missing Peripherals) ............................................13 Silk Test Product Suite ...................................................................................................... 14 What's New in Silk4J ........................................................................................16 Save Time and Costs with Service Virtualization for Mobile Devices ............................... 16 Enhance Security with Java-based Encryption ................................................................. 16 Usability Enhancements -
Citrus Framework Offers a Wide Range of Test Actions to Take Control of the Process Flow During a Test (E.G
Citrus Authors: The Citrus Community Version 3.0.0, 2021-07-23 citrus 1. Preface . 2 2. Introduction. 3 2.1. Overview. 3 2.2. Usage scenarios . 3 3. Setup . 5 3.1. Using Maven. 5 3.2. Using Gradle. 8 4. Runtimes . 10 4.1. TestNG . 10 4.2. JUnit5 . 14 4.3. JUnit4 . 17 4.4. Cucumber . 19 4.5. Main CLI runtime . 30 5. Running tests in Java. 32 5.1. Test action runner . 32 5.2. Gherkin test action runner. 33 5.3. Test meta information. 33 5.4. Finally block. 34 5.5. Test behaviors . 36 5.6. Run custom code. 38 5.7. Resource injection . 39 6. Test variables . 44 6.1. Global variables . 44 6.2. Extract variables. 46 6.3. Path expressions . 48 6.4. Escape variables . 51 7. Message validation. 52 7.1. Validation registry . 52 7.2. Validation modules. 53 7.3. Json validation. 54 7.4. XML validation . 68 7.5. Schema validation . 98 7.6. Plain text validation. 103 7.7. Binary validation . 109 7.8. Hamcrest validation . 112 7.9. Custom validation . 113 8. Test actions . 117 8.1. Send . 117 8.2. Receive . 125 8.3. SQL. 137 8.4. Sleep . 146 8.5. Java . 146 8.6. Receive timeout. 148 8.7. Echo . 150 8.8. Stop time. 150 8.9. Create variables . 152 8.10. Trace variables . 154 8.11. Transform . .. -
Open Source Licenses Applicable to Hitachi's Products Earlier Versions
Open Source Licenses Applicable to Hitachi’s Products EARLIER VERSIONS Several products are listed below together with certain open source licenses applicable to the particular product. The open source software licenses are included at the end of this document. If the open source package has been modified, an asterisk (*) appears next to the name of the package. Note that the source code for packages licensed under the GNU General Public License or similar type of license that requires the licensor to make the source code publicly available (“GPL Software”) may be available for download as indicated below. If the source code for GPL Software is not included in the software or available for download, please send requests for source code for GPL Software to the contact person listed for the applicable product. The materials below are provided “AS IS,” without warranty of any kind, including, but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement. Access to this material grants you no right or license, express or implied, statutorily or otherwise, under any patent, trade secret, copyright, or any other intellectual property right of Hitachi Vantara Corporation (“Hitachi”). Hitachi reserves the right to change any material in this document, and any information and products on which this material is based, at any time, without notice. Hitachi shall have no responsibility or liability to any person or entity with respect to any damages, losses, or costs arising from the materials -
3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well. -
Adobe Flash Professional for Ios Game Development a Feasible and Viable Alternative to Xcode?
IT 14 028 Examensarbete 15 hp Juni 2014 Adobe Flash Professional for iOS Game Development A Feasible and Viable Alternative to Xcode? Leila Svantro Institutionen för informationsteknologi Department of Information Technology Abstract Adobe Flash Professional for iOS Game Development - a Feasible and Viable Alternative to Xcode? Leila Svantro Teknisk- naturvetenskaplig fakultet UTH-enheten The smartphone operating system iOS is the second highest ranked after Android. The apps in App Store and Google Play combined consist of 70-80 % games, which Besöksadress: are the primary entertainment applications. Many developers are learning game Ångströmlaboratoriet Lägerhyddsvägen 1 development or refreshing their skills to profit on this trend. The problem statements Hus 4, Plan 0 are: is it viable and feasible to use Adobe Flash Professional (AFP) for the iOS game development compared to Xcode and could AFP be used exclusively for iOS game Postadress: development? Information on both IDEs has been analyzed. Furthermore, Box 536 751 21 Uppsala implementations and code comparisons have been made. The results and analysis shows differences regarding expenses while possibilities for developing the same kind Telefon: of games essentially are equivalent. The conclusions are that AFP is a viable IDE for 018 – 471 30 03 iOS game development in the aspect of possibilities. It is not feasible on a long-term Telefax: basis when considering the expenses however it could be feasible on a short-term 018 – 471 30 00 basis depending on the developer’s requirements of extension and Mac OS for App Store publishing. AFP is not able to be used exclusively for the iOS game development Hemsida: if publishing to the App Store is a requirement however it is if publishing is restricted http://www.teknat.uu.se/student to single devices. -
Hamcrest Vs Assertj: an Empirical Assessment of Tester Productivity
Hamcrest vs AssertJ: an Empirical Assessment of Tester Productivity Maurizio Leotta, Maura Cerioli, Dario Olianas, Filippo Ricca Abstract: Context. Extensive unit testing is worth its costs in terms of the higher quality of the final product and reduced development expenses, though it may consume more than fifty percent of the overall project budget. Thus, even a tiny percentage of saving can significantly decrease the costs. Since recently competing assertion libraries emerged, we need empirical evidence to gauge them in terms of developer productivity, allowing SQA Managers and Testers to select the best. Objective. The aim of this work is comparing two assertion frameworks having a different approach (matchers vs. fluent assertions) w.r.t. tester productivity. Method. We conducted a controlled experiment involving 41 Bachelor students. AssertJ is compared with Hamcrest, in a test development scenario with the Java language. We analysed the number of correct assertions developed in a tight time frame and used this measure as a proxy for tester productivity. Results. The results show that adopting AssertJ improves the overall tester’s productivity significantly during the development of assertions. Conclusions. Testers and SQA managers selecting assertion frameworks for their organizations should consider as first choice AssertJ, since our study shows that it increases the productivity of testers during development more than Hamcrest. Digital Object Identifier (DOI): https://doi.org/10.1007/978-3-030-29238-6_12 Copyright: © 2019 Springer Nature Switzerland The final authenticated version is available online at: https://doi.org/10.1007/978-3-030-29238-6_12 Hamcrest vs AssertJ: an Empirical Assessment of Tester Productivity [0000 0001 5267 0602] [0000 0002 8781 8782] Maurizio Leotta − − − , Maura Cerioli − − − , Dario [0000 0002 3928 5408] Olianas, Filippo Ricca − − − Dipartimento di Informatica, Bioingegneria, Robotica e Ingegneria dei Sistemi (DIBRIS) Università di Genova, Italy {name.surname}@unige.it Abstract.