Kroma Dragonics 9 DRAGONIC SORCERER

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Kroma Dragonics 9 DRAGONIC SORCERER CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Rich Longmore Cal Moore Writing Copyediting Interior Art Cal Moore & Rob Heinsoo Cal Moore Rich Longmore 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2015 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, in any form without written permission. 13th Age Monthly is published by Pelgrane place names, new deities, etc.), dialogue, banter and comments from Cal and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. 13th Age is a trademark of Fire Opal Media, Inc. ©2015 Pelgrane Press Ltd. previously been designated as Open Game Content are not included in this declaration.) All rights reserved. www.pelgranepress.com OPEN GAME LICENSE Version 1.0a 7. Use of Product Identity: You agree not to Use any Product Identity, including as The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 an indication as to compatibility, except as expressly licensed in another, independent Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. Agreement with the owner of each element of that Product Identity. You agree not to 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners indicate compatibility or co-adaptability with any Trademark or Registered Trademark who have contributed Open Game Content; (b)”Derivative Material” means in conjunction with a work containing Open Game Content except as expressly licensed copyrighted material including derivative works and translations (including into other in another, independent Agreement with the owner of such Trademark or Registered computer languages), potation, modification, correction, addition, extension, upgrade, Trademark. The use of any Product Identity in Open Game Content does not constitute improvement, compilation, abridgment or other form in which an existing work may a challenge to the ownership of that Product Identity. The owner of any Product Identity be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, used in Open Game Content shall retain all rights, title and interest in and to that lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Product Identity. Content” means the game mechanic and includes the methods, procedures, processes 8. Identification: If you distribute Open Game Content You must clearly indicate and routines to the extent such content does not embody the Product Identity and is which portions of the work that you are distributing are Open Game Content. an enhancement over the prior art and any additional content clearly identified as 9. Updating the License: Wizards or its designated Agents may publish updated Open Game Content by the Contributor, and means any work covered by this License, versions of this License. You may use any authorized version of this License to copy, including translations and derivative works under copyright law, but specifically excludes modify and distribute any Open Game Content originally distributed under any version Product Identity. (e) “Product Identity” means product and product line names, logos and of this License. identifying marks including trade dress; artifacts; creatures characters; stories, storylines, 10 Copy of this License: You MUST include a copy of this License with every copy of plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, the Open Game Content You Distribute. depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 11. Use of Contributor Credits: You may not market or advertise the Open Game and other visual or audio representations; names and descriptions of characters, spells, Content using the name of any Contributor unless You have written permission from the enchantments, personalities, teams, personas, likenesses and special abilities; places, Contributor to do so. locations, environments, creatures, equipment, magical or supernatural abilities or 12 Inability to Comply: If it is impossible for You to comply with any of the terms of effects, logos, symbols, or graphic designs; and any other trademark or registered this License with respect to some or all of the Open Game Content due to statute, judicial trademark clearly identified as Product identity by the owner of the Product Identity, order, or governmental regulation then You may not Use any Open Game Material so and which specifically excludes the Open Game Content; (f) “Trademark” means the affected. logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself 13 Termination: This License will terminate automatically if You fail to comply with all or its products or the associated products contributed to the Open Game License by the terms herein and fail to cure such breach within 30 days of becoming aware of the breach. Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, All sublicenses shall survive the termination of this License. modify, translate and otherwise create Derivative Material of Open Game Content. (h) 14 Reformation: If any provision of this License is held to be unenforceable, such “You” or “Your” means the licensee in terms of this agreement. provision shall be reformed only to the extent necessary to make it enforceable. 2. The License: This License applies to any Open Game Content that contains a notice 15 COPYRIGHT NOTICE indicating that the Open Game Content may only be Used under and in terms of this Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. License. You must affix such a notice to any Open Game Content that you Use. No terms System Reference Document. Copyright 2000, Wizards of the Coast, Inc; may be added to or subtracted from this License except as described by the License itself. Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary No other terms or conditions may be applied to any Open Game Content distributed Gygax and Dave Arneson. using this License. 13th Age. Copyright 2013, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan 3.Offer and Acceptance: By Using the Open Game Content You indicate Your Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. acceptance of the terms of this License. 13th Age Bestiary. Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd; 4. Grant and Consideration: In consideration for agreeing to use this License, the Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with Moore, Steve Townshend, Rob Watkins, Rob Wieland. the exact terms of this License to Use, the Open Game Content. 13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, 5.Representation of Authority to Contribute: If You are contributing original material Jonathan Tweet, Robin D. Laws, based on material by Jonathan Tweet, Monte Cook, as Open Game Content, You represent that Your Contributions are Your original creation and Skip Williams. and/or You have sufficient rights to grant the rights conveyed by this License. Kroma Dragonics. Copyright 2015, Pelgrane Press Ltd.; Authors: Cal Moore, Rob 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion Heinsoo. of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Content You are copying, modifying or distributing, and You must add the title, the Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, original Open Game Content you Distribute. Mac Golden. kroma dragonics KROMA DRAGONICS We introduced dragonics as an optional player character race Divided Dragonics? so that people could decide whether they wanted humanoid dragonfolk as a standard player character option in their campaigns. Each color of chromatic dragon is very much its own creature. A couple years later, it looks like most 13th Age campaigns As a rule, blue dragons aren’t friends with red dragons, green are happy using dragonics in some fashion. They make sense in a dragons don’t pal around with whites, and so on. Most of the world shaped by conflicts between the Three and the Great Gold issues are hierarchical—it’s very rare for chromatic dragons to be Wyrm. And after all, ‘humanoid-dragon-person’ isn’t likely to able to put aside power struggles unless someone much stronger be the wildest character concept in campaigns with flamboyant is making them cooperate. One Unique Things! Obviously the very top of the chromatic dragon hierarchy In this article, we’re presenting a few story options for knows how to cooperate! The Three don’t always get along, but dragonics who are related to the chromatic dragons. Instead of they’re united in a bond that makes them an eternal threat to just one option, we’re suggesting multiple approaches that can be the supposedly more lawful metallic dragons who’ve aligned tuned to diverse campaigns.
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