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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Gaming Cover Front
Gaming A Technology Forecast Implications for Community & Technical Colleges in the State of Texas Authored by: Jim Brodie Brazell Program Manager for Research Programs for Emerging Technologies Nicholas Kim IC² Institute Program Director Honoria Starbuck, PhD. Eliza Evans, Ph.D. Michael Bettersworth, M.A. Digital Games: A Technology Forecast Authored by: Jim Brodie Brazell Nicholas Kim Honoria Starbuck, PhD. Program Manager for Research, IC² Institute Eliza Evans, Ph.D. Contributors: Melinda Jackson Aaron Thibault Laurel Donoho Research Assistants: Jordan Rex Matthew Weise Programs for Emerging Technologies, Program Director Michael Bettersworth, M.A. DIGITAL GAME FORECAST >> February 2004 i 3801 Campus Drive Waco, Texas 76705 Main: 254.867.3995 Fax: 254.867.3393 www.tstc.edu © February 2004. All rights reserved. The TSTC logo and the TSTC logo star are trademarks of Texas State Technical College. © Copyright IC2 Institute, February 2004. All rights reserved. The IC2 Institute logo is a trademark of The IC2 Institute at The Uinversity of Texas at Austin. This research was funded by the Carl D. Perkins Vocational and Technical Act of 1998 as administered by the Texas Higher Education Coordinating Board. ii DIGITAL GAME FORECAST >> February 2004 Table of Contents List of Tables ............................................................................................................................................. v List of Figures .......................................................................................................................................... -
Video Game Programming ITP 380 (4 Units) Fall 2017
Video Game Programming ITP 380 (4 Units) Fall 2017 Objective This course provides students with an in-depth introduction to technologies and techniques used in the game industry today. At semester’s end, students will have: 1. Gained an understanding of core game systems (incl. rendering, input, sound, and collision/physics) 2. Developed a strong understanding of essential mathematics for games 3. Written multiple functional games in C++ individually 4. Learned critical thinking skills required to continue further study in the field Concepts 3D math for games. C++. 3D graphics. Collision detection. Introduction to A.I. Implementing gameplay. Getting a job in the game industry. Prerequisites CSCI 104 or ITP 365x Instructor Sanjay Madhav Contact Students in the course should post their questions on Piazza. Email: [email protected] (Only for non-course questions or prospective students). Office Hours Tuesday, Wednesday, and Thursday 12-1:30PM in OHE 530H Time/Location Tuesday and Thursday, 5 – 6:50PM in OHE 540 Course Structure Each week, we have a lecture on Tuesday and a lab assignment assigned in class on Thursday. The first part of each lab assignment is due at the end of class on Thursdays, and the final submission is due the following Wednesday. There are two midterm exams and a final exam. All exams are cumulative. Textbook Game Programming Algorithms and Techniques. Sanjay Madhav. ISBN-10: 0321940156. (Amazon link) Grading The course is graded with the following weights: Lab Assignments (12 x 5%) 60% Midterm Exam I 12.5% Midterm Exam II 12.5% Final Exam 15% TOTAL POSSIBLE 100% Software Students will be able to setup their own PC and/or Mac computers for use in the class. -
Weekends Became Something Other People Did”: Understanding and Intervening in The
“Weekends became something other people did”: Understanding and intervening in the habitus of video game crunch Dr. Amanda C. Cote, [email protected] (Corresponding Author) Mr. Brandon Harris, [email protected] University of Oregon School of Journalism and Communication This is an Accepted Manuscript of an article published by Sage in Convergence: The International Journal of Research into New Media Technologies on March 26, 2020, available online: https://journals.sagepub.com/doi/full/10.1177/1354856520913865. Abstract “Crunch”— a period of unpaid overtime meant to speed up lagging projects— is a common labor practice in the video game industry and persists despite many costs to developers. To understand why, we conducted a critical discourse analysis of Game Developer magazine (2000- 2010) to explore how industry members perceive and discuss gamework 1) in a publication for developers, by developers and 2) during the first decade in which serious conversations about labor emerge in the games industry. Our analysis found that many gameworkers treat crunch as “inevitable” due to three specific themes: games as an unmanageable creative industry, an anti- corporate ethos, and a stereotypical developer identity based on passion and perfectionism. These constructions— combined with the industry’s project-based nature and cultures of passion and secrecy— build crunch into the habitus of gamework, helping reproduce exploitative labor practices. However, habitus can and does change over time, providing interested employees, companies, and labor organizers a means to intercede in existing work practices. We suggest a multi-pronged intervention that could build a healthier, more sustainable habitus of gamework. Keywords Video games, media industries, labor practices, habitus, critical discourse analysis, press analysis, game studies, crunch 1 Introduction “All-nighters and seven-day weeks are a fool’s game. -
Casual Gaming
Casual gaming KW Cheng [email protected] VU Amsterdam January 28, 2011 Abstract Common elements in the design of casual games include [TRE10]: Casual games have started to get a large player - Rules and goals must be clear. base in the last decade. In this paper we are - Players need to be able to quickly reach profi- going to have a basic look at the technology in- ciency. volved in creating casual games, common game - Casual gameplay adapts to a players life and mechanics, and the influence of social media on schedule. casual games. - Game concepts borrow familiar content and themes from life. 1 Introduction 1.2 History In this paper we are going to look at how ca- sual games are being created. This will include The start of casual gaming began in 1990 when useful tools, and commonly used programming Microsoft started bundling Windows Solitaire with languages. The main part of this paper will look Windows. Many people were still getting used at some game mechanics which are at the core to the idea of using a mouse to navigate through of casual games. We will pick out some popular a graphical user interface. Microsoft used Win- games and look at which mechanics are crucial to dows Solitaire to train people to use the mouse a successful gameplay. We will also look at the and to soothe people intimidated by the operat- influence of how social media introduced more ing system. [LEV08] The reason why Windows people to casual games. Solitaire is successful is because it is accessible, you do not have to install anything, because it 1.1 What are casual games comes with your operating system. -
Visualizing B Cell Development: Creating an Immunology Video Game
VISUALIZING B CELL DEVELOPMENT: CREATING AN IMMUNOLOGY VIDEO GAME By Emily Lunhui Ling A thesis submitted to Johns Hopkins University in conformity with the requirements for the degree of Master of Arts Baltimore, Maryland March, 2016 © 2016 Emily L. Ling All Rights Reserved ABSTRACT e foundational immunology concepts of lymphocyte development are important for beginning science students to comprehend. Video games oer the potential for a novel approach to teaching this complex subject matter by more eectively engaging students in this material. However, currently available educational video games intended to teach immunology have distinct limitations such as a lack of explicit demonstrations of the stages of lymphocyte development and clonal selection. is project identies the content focus and gameplay mechanics of currently available immunology video games. Using this as a basis, a novel approach for developing an immunology video game was outlined with the primary goal of improving integration of educational content. A proof of concept was developed for the B lymphocyte development portion of the game content and a partial prototype was developed in Unity 5 3D. e important contribution of this thesis was the development of a new approach to designing a more eective educational video game specically for immunology. Outcomes of this research will serve to inform future biomedical communicators on how to develop content for active learning games in immunology and provide a guide for designing full length educational video games featuring novel gameplay mechanics such as those identied through this project. Emily L. Ling ii CHAIRPERSONS OF THE SUPERVISORY COMMITTEE esis Preceptor Mark J. Soloski, Ph.D., Professor of Medicine Departments of Medicine, Pathology, Molecular Biology and Genetics, and Molecular Microbiology and Immunology Director, Immunology Training Program e Johns Hopkins University School of Medicine Departmental Advisor David A. -
Deployment Guide for Sharepoint Foundation 2010
Deployment guide for SharePoint Foundation 2010 Microsoft Corporation Published: May 2010 Author: Microsoft Office System and Servers Team ([email protected]) Abstract This book provides deployment instructions for Microsoft SharePoint Foundation 2010. The audiences for this book include application specialists, line-of-business application specialists, and IT administrators who are ready to deploy SharePoint Foundation 2010 and want installation steps. The content in this book is a copy of selected content in the SharePoint Foundation 2010 technical library (http://go.microsoft.com/fwlink/?LinkId=1814 63) as of the publication. For the most current content, see the technical library on the Web. This document is provided “as-is”. Information and views expressed in this document, including URL and other Internet Web site references, may change without notice. You bear the risk of using it. Some examples depicted herein are provided for illustration only and are fictitious. No real association or connection is intended or should be inferred. This document does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this document for your internal, reference purposes. © 2010 Microsoft Corporation. All rights reserved. Microsoft, Access, Active Directory, Backstage, Excel, Groove, Hotmail, InfoPath, Internet Explorer, Outlook, PerformancePoint, PowerPoint, SharePoint, Silverlight, Windows, Windows Live, Windows Mobile, Windows PowerShell, Windows Server, and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. -
Free Transformer Video Games
Free transformer video games click here to download Help Optimus Prime on his quest to find a very important artifact. The Transformers can't do it without you! Check out the exciting Transformers games now. Transformers The Game, free and safe download. Transformers The Game latest version: A Fantastic Game Based On A Terrible Movie. Transformers The Game. Transformers Games: Step into giant machinery, control a dangerous Transformer, and defeat the Decepticons in one of our many free, online Transformers. Years after we left the Autobots in “Transformers Prime” Bumblebee is summoned by Optimus Prime to save Earth from a new faction of Decepticons. Love Transformers Prime? Play the latest Transformers Prime games for free at Cartoon Network. Visit us for more free online games to play. The Insecticons are everywhere and we need your help to defeat them! Take control of your favourite Transformers, collect energon, and unlock power modules. Transformers Games - Play Free Transformers Games Online - Transformers the entertainment franchise exist in comic books, animation, video games and. Download Transformers: Ruckus Reader and enjoy it on your iPhone, iPad, and From toys and games to television programming, motion pictures, video games and a My four-year old is very engaged with the free version. Transformers Video Games. by whittleboy | created - 10 Oct | updated - 1 week ago | Public. Transformers Video Games. Refine See titles to watch. www.doorway.ru: Transformers Prime: The Game - Nintendo Wii: Video Games. FREE Shipping. Details . Transformers: Revenge of the Fallen - Nintendo Wii. Despite the franchise being almost perfect for a line of video games, many of The gameplay is a 3D free- roam based action game where you. -
Programming Documentation
Flying Samurai { Programming documentation Jan Beneˇs,Osk´arElek, Marek Hanes, J´anZahornadsk´y June 3, 2010 \We make war that we may live in peace." | Aristotle Contents 1 Introduction 1 2 About the project 2 2.1 Team..................................................2 2.2 Externists . .3 2.3 Review of specification . .5 2.4 Hardware requirements . .6 2.5 Comparison with similar software . .6 2.6 Timeline . .7 2.7 Future of the project . .8 2.8 Known bugs . .9 2.9 Some statistics . 10 3 Building the project 11 3.1 Setting up the environment . 11 3.2 Building from sources . 11 4 Programming documentation 12 4.1 Architecture . 13 4.2 Multi-threading model . 15 4.2.1 Threads and their purpose . 15 4.2.2 Synchronization . 15 4.2.3 Messages and heartbeat . 16 4.2.4 Reader and Writer . 16 4.2.5 Structures . 17 4.2.6 Swap and swap chain . 18 4.2.7 Messages in detail . 19 4.3 Menu ................................................. 21 4.3.1 Concepts . 21 4.3.2 Implementation . 21 4.3.3 Handlers and actions . 21 4.4 Game logic . 23 4.4.1 Logical entities . 23 4.4.2 Mission . 24 4.4.3 Career . 26 4.5 Graphics . 27 4.5.1 Scene graph . 28 4.5.2 Airplane meshes . 29 4.5.3 Terrain . 33 4.5.4 Static terrain geometry . 36 4.5.5 HUD and debugging graphics . 38 4.5.6 Special effects . 39 4.5.7 Camera . 40 4.5.8 GUID . 40 4.6 Physics . 41 4.6.1 Introduction . -
Sheepless - an Open-Source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing
ASSIGNMENT OF BACHELOR’S THESIS Title: Sheepless - An Open-source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing. Marek Skotnica Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2020/21 Instructions Sheepless is an open-source art game about a Shepherdess from Prague. EbSynth is a state of the art image synthesis technology developed at DCGI FEL CTU. This technology is intended to make a hand drawing animation easier. A goal of this thesis is to explore how to take advantage of this technology to design a prototype of a 2D game in Unity. Steps to take: • Review the EbSynth technology and Unity. • Design game mechanics and game architecture. • Create an open-source proof-of-concept implementation. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague December 12, 2019 Bachelor’s thesis Sheepless - An Open-source 2D Adventure Game in Unity Robert Badronov Department of Software Engineering Supervisor: Ing. Marek Skotnica June 4, 2020 Acknowledgements I would like to thank my supervisor, Ing. Marek Skotnica, for his invaluable help, patience, and also for the opportunity to combine the topic of creating games that is interesting for me with the writing of this work. I would like to thank my family and friends for their moral support. I would also like to thank my colleagues with whom the work on the Sheepless project is being carried out. Declaration I hereby declare that the presented thesis is my own work and that I have cited all sources of information in accordance with the Guideline for adher- ing to ethical principles when elaborating an academic final thesis. -
Software Development Lifecycle (Sdlc) Models & Agile Methods
sdlc% how did that happen? software development lifecycle (sdlc) models & agile methods • by analogy with civil engineering, where you design first, then do construction • in software, there is no “construction” it’s all design • used to be called coding sdlc%(2)% sdlc%(3)% • what is a software development process? • what is the lifecycle of a software project? • will talk about “agile” later. first, we’ll talk about “disciplined” or is it “traditional?” or is it “sturdy?” or is it “planned?” or is it… sdlc%(4)% example%feature%workflow% • tend to talk about sdlc in terms of a dichotomy – !“agile”!vs.!well…um…“not!agile”! – or,!“planned”!vs.!“con8nuous”! – others!tend!to!(incorrectly)!think!that!the! deployment!method!implies!the!process! • saas!==!agile! • installed!==!tradi8onal! • think more in terms applying the process on an individual feature, or an aggregate goal%of%sdlc% waterfall% Requirements! Design! Construc8on! • what’s the goal of a good sdlc? Integra8on! – passes!all!the!tests!(external!quality!aAriButes)! Debugging! – good!design/architecture!(internal)! Installa8on! Maintenance! – good!user!experience!(quality!in!use)! • move from one phase to the next only when its preceding phase is – process!quality!(can!process!help!ensure! completed and perfected. product!quality)! • first mentioned by Royce in 1970 as an example of a flawed, non- working model for software development. • US department of defence projects attempted to entrench this model by requiring their contractors to produce the waterfall deliverables and then to formally accept them to a certain schedule (US military standard DoD-2167) – there!was!a!unwieldy!process!for!going!Back!and!amending!previous! deliverables! waterfall%(2)% waterfall%(3)% more problems problems • static view of requirements – ignores volatility • lack of user involvement once specification is written • unrealistic separation of specification from design • often tracked with Gantt charts! • doesn’t easily accommodate prototyping, – printed!and!taped!up!on!the!wall! reuse, etc. -
The EBRARY Platform
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