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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Big Fish Mystery Case Files Dire Grove Walkthrough
Big fish mystery case files dire grove walkthrough There are no timers in the game so you can play at your own leisure. If you click randomly on the screen in a Hidden Object section, the screen General Tips · Chapter 1: Into Manager's · Chapter 2: Find Student 1. Complete Mystery Case Files: Dire Grove, Sacred Grove Walkthrough & Strategy Guide. Overview of full game with annotated screenshots from. Welcome to Gamezebo's walkthrough for Mystery Case Files: Dire the Office- Relax with a nice drive through the Big Fish Games office. Mystery Case Files: Dire Grove is an interactive movie puzzle adventure game developed by Big Fish. ?id= Use your wits and Hidden Object and Adventure game talent. Our Mystery Case Files Dire Grove Walkthrough is an in-depth guide to this stunning hidden object game custom screenshots, and video solutions to puzzles you will find in our Mystery Case Files Walkthrough. Images © Big Fish Games. Mystery Case Files: Dire Grove, Sacred Grove Walkthrough awaits as you prepare yourself for yet another thrilling investigation in the Mystery. Mystery Case Files: Dire Grove: Dire Grove is a beautiful game that Remember that Big Fish Game Club Members pay only $ for. PC; Big Fish Games; Release: Nov 25, »; Also on: 3DS, IOS, MAC; Franchise: Mystery Case Files. E10+ - Titles rated E10+ (Everyone 10 and older) have. Mystery Case Files: Dire Grove, Sacred Grove: Enter the lovely, dark, and deep woods to Remember that Big Fish Game Club Members pay only $ for. Mystery Case Files: Dire Grove is an interactive movie puzzle adventure game developed by Big Fish Studios, and distributed by Big Fish Games. -
Comparative Study of Anti-Cheat Methods in Video Games
Comparative Study of Anti-cheat Methods in Video Games Samuli Lehtonen Master’s thesis UNIVERSITY OF HELSINKI Department of Computer Science Helsinki, March 7, 2020 HELSINGIN YLIOPISTO — HELSINGFORS UNIVERSITET — UNIVERSITY OF HELSINKI Tiedekunta — Fakultet — Faculty Laitos — Institution — Department Faculty of Science Department of Computer Science Tekijä — Författare — Author Samuli Lehtonen Työn nimi — Arbetets titel — Title Comparative Study of Anti-cheat Methods in Video Games Oppiaine — Läroämne — Subject Computer Science Työn laji — Arbetets art — Level Aika — Datum — Month and year Sivumäärä — Sidoantal — Number of pages Master’s thesis March 7, 2020 71 + 48 as appendices Tiivistelmä — Referat — Abstract Online gaming is more popular than ever and many video game companies are reliant on the cash flow generated by online games. If a video game company wants its game to be successful, the game has to be resilient against cheating, the presence of which can ruin an otherwise successful game. Cheating in a video game can bankrupt an entire company as the non-cheating players leave the game because of unscrupulous individuals using cheats to gain an unfair advantage. Cheating can also involve criminal activity where maliciously acquired in-game items are traded against real money online. Commercial cheat programs are sold on online black markets and are available even to players who have no deep technical knowledge. The widespread availability and easy accessibility of cheats compounds the issue. This thesis will categorize different anti-cheat techniques and give a brief history of anti-cheat starting from the early 1980s. The history section describes how the fight against online cheating began and how it has evolved over the years. -
10 Bad Ass Games DONG 3
(Oldest to Newest) DONG 1: Top 6 Scariest The Cell: http://www.gameshed.com/Adventure-Games/The-Cell/play.html The House Horror: http://www.gamezhero.com/online-games/adventure-games/thehouse-horror.html exmortis: http://www.gameson.com.br/Jogos-Online/Terror/Exmortis.html Purgatorium: http://www.gameson.com.br/Jogos-Online/Terror/Purgatorium.html Bright in the Screen: http://www.newgrounds.com/portal/view/469443 Closure: http://www.newgrounds.com/portal/view/480006 DONG 2: 10 Bad ass games Dress-up Elf: http://www.badassflashgames.com/flash-arcade-game.php?gameid=34455&gamena... Mechanical Commando: http://www.newgrounds.com/portal/view/475495 Fish like a man: http://www.i-am-bored.com/bored_link.cfm?link_id=55253 Zombie Tower Defense:http://666games.net/Violent/Flash/Play/620/Zombie_Tower_Defense_3.html Zombie Bites: http://www.hairygames.com/play-zombie-bites.html Zombie Golf Riot: http://www.addictinggames.com/zombiegolfriot.html Penguinz: http://www.kongregate.com/games/LongAnimals/penguinz Curious Weltling: http://www.newgrounds.com/portal/view/390151 Tactical Assassin Substratum: http://armorgames.com/play/2500/tactical-assassin-substratum Gangsta Bean: http://www.addictinggames.com/gangstabean.html Kill Kar II: Revenge: http://www.newgrounds.com/portal/view/519830 DONG 3: Make Harry and Herimone kiss and other online games Harry and Hermione: http://www.buzzfeed.com/ashleybaccam/harry-potter-kiss-game-battle Kill the pop-ups: http://www2.b3ta.com/realistic-internet-simulator/ I Don't Even Know: http://www.i-am-bored.com/bored_link.cfm?link_id=32676 -
09062299296 Omnislashv5
09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
Level 1: Run for Your Life Free
FREE LEVEL 1: RUN FOR YOUR LIFE PDF Stephen Waller | 32 pages | 08 Feb 2009 | Pearson Education Limited | 9781405869706 | English | Harlow, United Kingdom Level 1: Run For Your Life Book and CD Pack : Stephen Waller : Cookies are used to provide, analyse and improve our services; provide chat tools; and show you relevant content on advertising. You can learn more about our use of cookies here. Are you happy to accept all cookies? Accept all Manage Cookies Cookie Preferences We use cookies and similar tools, including those used by approved third parties collectively, "cookies" for the purposes described below. You can learn more about how we plus approved third parties use cookies and how to change your settings by visiting the Cookies notice. The choices you make here will apply to your interaction with this service on this device. Essential We use cookies to provide our servicesfor example, to keep track of items stored in your shopping basket, Level 1: Run For Your Life fraudulent activity, improve the security of our services, keep track of your specific preferences e. These cookies are necessary to provide our site and services and therefore cannot be disabled. For example, we use cookies to conduct research and diagnostics to improve our content, products and services, and to measure and analyse the performance of our services. Show less Show more Advertising ON OFF We use cookies to serve you certain types of adsincluding ads relevant to your interests on Book Depository and to work with approved third parties in the process of delivering ad content, including ads relevant to your interests, to measure the effectiveness of their ads, and to perform services on behalf of Book Depository. -
Joël A. Lamotte Born: 1983 – French Tel: 0(+33)6.52.26.61.58 Email: [email protected]
Joël A. Lamotte Born: 1983 – French Tel: 0(+33)6.52.26.61.58 email: [email protected] PROFESSIONAL EXPERIENCE Independent - Lille (France) (Since July 2012) Projects: Working on NetRush (RTS game) and Art Of Sequence (OSS digital story-telling tools) Developed a client-server multi-process concurrent-tasks game-specific engine for the needs of NetRush (RTS game). Learned a lot about concurrency (using C++) while doing so, using the practical case of this game. Designed NetRush and several other smaller game prototypes. Developed and published an interpreter for AOSL in JavaScript as a partial Proof of Concept of Art of Sequence projects. Development on Art Of Sequence tools are still going on. Kayac - Kamakura (Japan) Creator (2012, 4 months) Projects: Make Games (Farmer Carrots Zombies , unreleased rogue-like prototype) Provided international game development expertise and point of view to the company that wished to sell games worldwide. Challenged to develop an iOS game in no time. It took us 2 weeks to produce FCZ, I made all the code and sound design and half of the game design. However, pressed by the time we were not able to do better. Releasing it publicly what not my decision but I did my best to make it enjoyable. Learned iOS (ObjectiveC/C++) development, Japanese keyboard, MacOSX use and Cocos2D-X (which I patched and provided back to the devs) in a very short time. Proposed 7 game concepts to work on next (after FCZ) which have all been approved, the game development team being confident in my skills, they suggested that I should chose the project myself. -
Lumin Software End User License Agreement Version 0.96
LUMIN SOFTWARE END USER LICENSE AGREEMENT VERSION 0.96 IMPORTANT: PLEASE READ THIS LUMIN SOFTWARE END USER LICENSE AGREEMENT (THIS “LICENSE”) CAREFULLY BEFORE USING YOUR MAGIC LEAP ONE (“DEVICE”). THE TERMS OF THIS LICENSE ARE ALSO AVAILABLE ON MAGIC LEAP’S WEBSITE LOCATED AT WWW.MAGICLEAP.COM/LEGAL. THIS LICENSE DESCRIBES THE LIMITED RIGHTS YOU HAVE TO USE THE LUMIN SOFTWARE ON YOUR DEVICE AND IS A BINDING CONTRACT BETWEEN YOU AND MAGIC LEAP, INC. ("MAGIC LEAP"). BY CLICKING “ACCEPT”, OR BY INSTALLING OR USING THE LUMIN SOFTWARE, YOU REPRESENT YOU HAVE READ, UNDERSTAND, AND AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS LICENSE. IF YOU DO NOT AGREE TO THIS LICENSE, INCLUDING THE MANDATORY ARBITRATION AND CLASS ACTION WAIVER REFERENCED IN SECTION 10, THEN YOU MAY NOT CONTINUE WITH THE INSTALLATION OR USE OF THE LUMIN SOFTWARE. IN SUCH EVENT, YOU MAY RETURN THE DEVICE WITHIN THE RETURN PERIOD IN ACCORDANCE WITH MAGIC LEAP’S RETURN POLICY LOCATED AT WWW.MAGICLEAP.COM/WARRANTY. NOTICES REGARDING OSS (AS DEFINED BELOW) AND OTHER ITEMS ARE ADDRESSED AT THE END OF THIS LICENSE. 1. LICENSE TO LUMIN SOFTWARE AND UPDATES 1.1 This License covers your use of all Lumin Software, unless any particular Lumin Software component or application is accompanied by separate terms. In that case, the separate terms will solely govern the applicable Lumin Software component or application. If the separate terms do not accompany the Lumin Software component or application, they may be found in the Lumin Software’s NOTICES file. “Lumin Software” means individually or collectively: (a) the Lumin OS software on your Device; (b) all applications that are pre-installed on your Device; (c) certain OSS (defined in Section 4 below); and (d) all related documentation. -
Multiplayer Game Programming: Architecting Networked Games
ptg16606381 Multiplayer Game Programming ptg16606381 The Addison-Wesley Game Design and Development Series Visit informit.com/series/gamedesign for a complete list of available publications. ptg16606381 Essential References for Game Designers and Developers hese practical guides, written by distinguished professors and industry gurus, Tcover basic tenets of game design and development using a straightforward, common-sense approach. The books encourage readers to try things on their own and think for themselves, making it easier for anyone to learn how to design and develop digital games for both computers and mobile devices. Make sure to connect with us! informit.com/socialconnect Multiplayer Game Programming Architecting Networked Games ptg16606381 Joshua Glazer Sanjay Madhav New York • Boston • Indianapolis • San Francisco Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products Editor-in-Chief are claimed as trademarks. Where those designations appear in this book, and the Mark Taub publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals Acquisitions Editor Laura Lewin The authors and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or Development Editor omissions. No liability is assumed for incidental or consequential damages in connection Michael Thurston with or arising out of the use of the information or programs contained herein. Managing Editor For information about buying this title in bulk quantities, or for special sales opportunities Kristy Hart (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our Project Editor corporate sales department at [email protected] or (800) 382-3419. -
DIGAREC Keynote-Lectures 2009/10
DIGAREC Series 06 DIGAREC Keynote-Lectures 2009/10 Espen Aarseth, Lev Manovich, Frans Mäyrä, Katie Salen, and Mark J. P. Wolf DIGAREC Series 06 DIGAREC Keynote-Lectures 2009/10 with contributions by Espen Aarseth, Lev Manovich, Frans Mäyrä, Katie Salen, and Mark J. P. Wolf ed. by Stephan Günzel, Michael Liebe, and Dieter Mersch DIGAREC Series 06 Potsdam University Press 2011 Bibliographic Information from the German National Library The German National Library has cataloged this publication in the German National Bibliography; detailed bibliographic data is available over the internet through: http://dnb.d-nb.de Potsdam University Press 2011 Am Neuen Palais 10, 14469 Potsdam phone: ++49 (0) 331 / 9 77 46 23 fax: ++49 (0) 331 / 9 77 34 74 web: http://info.ub.uni-potsdam.de/verlag.htm e-mail: [email protected] The DIGAREC Series is published by: Digital Games Research Center (www.digarec.org) Advisory Board: Prof. Dr. Hartmut Asche (Department of Geography, University of Potsdam) Prof. Dr. Oliver Castendyk (European Media Studies, University of Potsdam) Prof. Winfried Gerling (Department of Design, University of Applied Sciences Potsdam) Prof. Dr. Petra Grell (Department of Pedagogy, University of Potsdam) Prof. Dr. Stephan Günzel (Media Theory, Berlin Technical University of Art) Prof. Dr. Barbara Krahé (Department of Psychology, University of Potsdam) Prof. Dr. Dieter Mersch (Department for Arts and Media, University of Potsdam) Prof. Dr. Torsten Schaub (Department of Informatics, University of Potsdam) Prof. Ulrich Weinberg (School of Design Thinking, Hasso-Plattner-Institut Potsdam) This publication was made possible by funding from the Medienboard Berlin- Brandenburg, the Association for the Promotion of Computer Games Research “Gamology”, and the Department for Arts and Media at the University of Potsdam. -
A Casual Revolution Reinventing Video Games and Their Players
A CASUAL REVOLUTION REINVENTING VIDEO GAMES AND THEIR PLAYERS JESPER JUUL ACASUALREVOLUTION ACASUALREVOLUTION Reinventing Video Games and Their Players Jesper Juul The MIT Press Cambridge, Massachusetts London, England 8 2010 Jesper Juul All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or informa- tion storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected] This book was set in Scala Serif and Scala Sans on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Juul, Jesper, 1970– A casual revolution : reinventing video games and their players / Jesper Juul. p. cm. Includes bibliographical references and index. ISBN 978-0-262-01337-6 (hardcover : alk. paper) 1. Video games—Psychological aspects. 2. Video gamers—Psychology. I. Title. GV1469.34.P79J88 2010 794.8—dc22 2009009091 10987654321 Contents Acknowledgments vii 1 A Casual Revolution 1 2 What Is Casual? 25 3 All the Games You Played Before 65 4 Innovations and Clones: The Gradual Evolution of Downloadable Casual Games 79 5 Return to Player Space: The Success of Mimetic Interface Games 103 6 Social Meaning and Social Goals 121 7 Casual Play in a Hardcore Game 129 8 Players, Developers, and the Future of Video Games 145 Appendix A: Player Survey 153 Appendix B: Player Stories 157 Appendix C: Developer Interviews 175 Notes 219 References 233 Index 247 Acknowledgments First, I must thank colleagues and students for the knowledge, helpful- ness, and discussions that made this book infinitely better than it would have been otherwise.