Cuties Killing Video Games
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MIAMI UNIVERSITY the Graduate School
MIAMI UNIVERSITY The Graduate School Certificate for Approving the Dissertation We hereby approve the Dissertation of Steven Almaraz Candidate for the Degree Doctor of Philosophy ______________________________________ Director Kurt Hugenberg ______________________________________ Reader Allen McConnell ______________________________________ Reader Jonathan Kunstman ______________________________________ Graduate School Representative Monica Schneider ABSTRACT APPARENT SOCIOSEXUAL ORIENTATION: FACIAL CORRELATES AND CONSEQUENCES OF WOMEN’S UNRESTRICTED APPEARANCE by Steven M. Almaraz People make quick work of forming a variety of impressions of one another based on minimal information. Recent work has shown that people are able to make judgments of others’ Apparent Sociosexual Orientation (ASO) – an estimation of how interested another person is in uncommitted sexual activity – based on facial information alone. In the present work, I used three studies to expand the understanding of this poorly understood facial judgment by investigating the dimensionality of ASO (Study 1), the facial predictors of ASO (Study 2), and the consequences of these ASO judgments on men’s hostility and benevolence towards women (Study 3). In Study 1, I showed that men’s judgments of women’s Apparent Sociosexual Orientation were organized into judgments of women’s appearance of unrestricted attitudes and desires (Intrapersonal ASO) and their appearance of unrestricted behaviors (Behavioral ASO). Study 2 revealed that more attractive and more dominant appearing women were perceived as more sexually unrestricted. In Study 3, I found that women who appeared to engage in more unrestricted behavior were subjected to increased benevolent sexism, though this effect was primarily driven by unrestricted appearing women’s attractiveness. However, women who appeared to have sexually unrestricted attitudes and desires were subjected to increased hostility, even when controlling for the effects of the facial correlates found in Study 2. -
Gamified Social Platform for Worldwide Gamers Whitepaper
Gamified Social Platform for Worldwide Gamers Whitepaper ENG Ver 2.0 Last updated July 2021 Whitepaper | Gamified Social Platform for Worldwide Gamers White Paper Ludena Protocol provides a gamified social platform for worldwide gamers The LDN token rewards users for platform engagement with fellow participants. Our 3 million strong commu- nity boasts the ultimate gamer-focused social ecosystem and offers the three major segments of the gaming industry exclusive benefits: Players Discover or upload helpful game strategies, hints and tricks and receive fair rewards for all kinds of engagement; Can easily find or sell rare and special game items in the world’s first fee-free virtual goods marketplace; Get matched with new friends to play fun and simple games with on Ludena’s 1:1 hyper casual gaming platform. Game Publishers Marketing dollars are targeted, no longer wasted, and result in real ROI effectiveness, through in-game purchases and driven player growth, due to our accumulated 1TB+ of user analytics and our 7 years of proven marketing successes. Indie Game Developers Our platform is an ideal solution for indie game developers, who want to reach a large audience, without paying exuberant commission fees, and who want to drive in-game spend, as our token economy design encourages. 1/47 ludenaprotocol.io | Copyright©2021. All rights reserved. Executive Summary | Gamified Social Platform for Worldwide Gamers Executive Summary Ludena Protocol is the first comprehensive gamified social platform, connecting gamers, from around the world, to a single application where they can play, trade and share all things gaming with one another. The Ludena Protocol team is made up of a group of professionals, who have been operating the 3 million user strong gaming social media application, 'GameTalkTalk,' for 7 years. -
God Games’, with the Player Supposedly Given Omnipotent Control Over the Game Environment, Revealing the Enduring Presence of the Second-Creation Narrative
Smith, B. T. L. (2017). Resources, Scenarios, Agency: Environmental Computer Games. Ecozon@, 8(2), 103-120. http://ecozona.eu/article/view/1365 Peer reviewed version Link to publication record in Explore Bristol Research PDF-document This is the author accepted manuscript (AAM). The final published version (version of record) is available online via Universidad de Alcale at http://ecozona.eu/article/view/1365 . Please refer to any applicable terms of use of the publisher. University of Bristol - Explore Bristol Research General rights This document is made available in accordance with publisher policies. Please cite only the published version using the reference above. Full terms of use are available: http://www.bristol.ac.uk/red/research-policy/pure/user-guides/ebr-terms/ Resources, scenarios, agency: environmental computer games Abstract In this paper I argue that computer games have the potential to offer spaces for ecological reflection, critique, and engagement. However, in many computer games, elements of the games’ procedural rhetoric limit this potential. In his account of American foundation narratives, environmental historian David Nye notes that the ‘second-creation’ narratives that he identifies “retain widespread attention [...] children play computer games such as Sim City, which invite them to create new communities from scratch in an empty virtual landscape…a malleable, empty space implicitly organized by a grid” (Nye, 2003). I begin by showing how grid-based resource management games encode a set of narratives in which nature is the location of resources to be extracted and used. I then examine the climate change game Fate of the World (2011), drawing it into comparison with game-like online policy tools such as the UK Department for Energy and Climate Change’s 2050 Calculator, and models such as the environmental scenario generation tool Foreseer. -
7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS and PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code)
BOARD OF PARK COMMISSIONERS OF THE CLEVELAND METROPOLITAN PARK DISTRICT THURSDAY, MARCH 14, 2019 Cleveland Metroparks Administrative Offices Rzepka Board Room 4101 Fulton Parkway Cleveland, Ohio 44144 7:30 A.M. – AUDIT CONFERENCE PARK COMMISSIONERS AND PARK DISTRICT AUDIT COMMITTEE (Pursuant to Section 121.22 (D) (2) of the Ohio Revised Code) 8:00 A.M. – REGULAR MEETING AGENDA 1. ROLL CALL 2. PLEDGE OF ALLEGIANCE 3. MINUTES OF PREVIOUS MEETING FOR APPROVAL OR AMENDMENT • Regular Meeting of February 14, 2019 Page 88339 4. FINANCIAL REPORT Page 01 5. NEW BUSINESS/CEO’S REPORT a. APPROVAL OF ACTION ITEMS i) General Action Items (a) Chief Executive Officer’s Retiring Guest(s): • Terry L. Robison, Director of Natural Resources Page 07 • Stephen J. Schulz, Education Specialist Page 08 • Virginia G. Viscomi, Service Maintenance II Page 08 (b) 2019 Budget Adjustment No. 2 Page 09 (c) Revision of Rates and User Fees Page 10 (d) Club Metro 2019 Financial Request Page 10 (e) RFP #6149: Golf Cars Page 11 (f) Edgewater Marina Operations – Lease Agreement Page 12 (g) Whiskey Island Marina Operations – Management Services Agreement Page 14 (h) Branded Product Sponsor and Suppler of Beverages Agreement – Page 15 Amendment No. 2 (i) Contract Amendment – RFP #6344-B: Bonnie Park Ecological Restoration Page 16 and Site Improvement Project – Mill Stream Run Reservation -GMP 1 (j) Professional Services Agreement – RFQu #6402: Bridge Inspection and Page 18 Engineering Support Program 2019-2014; and 2020 Bridge Inspections and Summary Reports Proposal (k) Authorization of Funds – Whiskey Island Marina Emergency Repair – Page 21 Wind Damage (l) Nomination of Joseph V. -
The Élan Vital of DIY Porn
Liminalities: A Journal of Performance Studies Vol. 11, No. 1 (March 2015) The Élan Vital of DIY Porn Shaka McGlotten In this essay, I borrow philosopher Henri Bergson’s concept élan vital, which is translated as vital force or vital impetus, to describe the generative potential evident in new Do-It- Yourself (DIY) pornographic artifacts and to resist the trend to view porn as dead or dead- ening. Bergson employed this idea to challenge the mechanistic view of matter held by the biological sciences of the late 19th and early 20th Centuries, a view that considered the stuff of life to be reducible to brute or inert matter. Bergson argued, rather, that matter, insofar as it undergoes continuous change, is itself alive and not because of an immaterial, animat- ing principle, but because this liveliness is intrinsic to matter itself. I use Bergson’s élan vi- tal to think through the liveliness of gay DIY porn and for its contribution to a visual his- tory of desire, for the ways it changes the relationships between consumers and producers of pornography, and the ways it realizes new ways of stretching the pornographic imagination aesthetically and politically. It’s Alive I jump between sites. I watch a racially ambiguous young man with thick, muscular legs standing in front of a nondescript bathtub. He whispers, “I’m so horny right now,” rub- bing his cock beneath red Diesel boxer briefs. He turns and pulls his underwear down, arching his back to reveal a hairy butt. Turning to the camera again he shows off his modestly equipped, but very hard, dick. -
Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
Gamergate and Digital Humanities
Loyola University Chicago Loyola eCommons School of Communication: Faculty Publications and Other Works Faculty Publications 2-2019 Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela Bucknell University Florence Chee [email protected] Bettina Berendt University of Kansas Geoffrey Rockwell University of Alberta Follow this and additional works at: https://ecommons.luc.edu/communication_facpubs Part of the Communication Commons, and the Digital Humanities Commons Recommended Citation Suomela, Todd; Chee, Florence; Berendt, Bettina; and Rockwell, Geoffrey. Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities. Digital Studies/ Le champ numérique, 9, 1: 1-28, 2019. Retrieved from Loyola eCommons, School of Communication: Faculty Publications and Other Works, http://dx.doi.org/10.16995/dscn.302 This Article is brought to you for free and open access by the Faculty Publications at Loyola eCommons. It has been accepted for inclusion in School of Communication: Faculty Publications and Other Works by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution 4.0 License. © 2019 The Author(s). Suomela, Todd, et al. 2019. “Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities.” Digital Studies/Le champ numérique 9(1): 4, pp. 1–28. DOI: https://doi.org/10.16995/dscn.302 RESEARCH Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela1, Florence Chee2, Bettina Berendt3 and Geoffrey Rockwell4 1 Bucknell University Lewisburg, PA, US 2 Loyola University Chicago, US 3 KU Leuven, NL 4 University of Alberta Edmonton, AB, CA Corresponding author: Todd Suomela ([email protected]) This article examines key ethical issues that are continuing to emerge from the task of archiving data scraped from online sources such as social media sites, blogs, and forums, particularly pertaining to online harassment and hostile groups. -
Radio 4 Listings for 2 – 8 May 2020 Page 1 of 14
Radio 4 Listings for 2 – 8 May 2020 Page 1 of 14 SATURDAY 02 MAY 2020 Professor Martin Ashley, Consultant in Restorative Dentistry at panel of culinary experts from their kitchens at home - Tim the University Dental Hospital of Manchester, is on hand to Anderson, Andi Oliver, Jeremy Pang and Dr Zoe Laughlin SAT 00:00 Midnight News (m000hq2x) separate the science fact from the science fiction. answer questions sent in via email and social media. The latest news and weather forecast from BBC Radio 4. Presenter: Greg Foot This week, the panellists discuss the perfect fry-up, including Producer: Beth Eastwood whether or not the tomato has a place on the plate, and SAT 00:30 Intrigue (m0009t2b) recommend uses for tinned tuna (that aren't a pasta bake). Tunnel 29 SAT 06:00 News and Papers (m000htmx) Producer: Hannah Newton 10: The Shoes The latest news headlines. Including the weather and a look at Assistant Producer: Rosie Merotra the papers. “I started dancing with Eveline.” A final twist in the final A Somethin' Else production for BBC Radio 4 chapter. SAT 06:07 Open Country (m000hpdg) Thirty years after the fall of the Berlin Wall, Helena Merriman Closed Country: A Spring Audio-Diary with Brett Westwood SAT 11:00 The Week in Westminster (m000j0kg) tells the extraordinary true story of a man who dug a tunnel into Radio 4's assessment of developments at Westminster the East, right under the feet of border guards, to help friends, It seems hard to believe, when so many of us are coping with family and strangers escape. -
Gamergate, Eine Retrospektive
GamerGate Eine Retrospektive November 2020 @KeinenPixel_de [email protected] keinenpixel.de @KeinenPixel_de GAMERGATE, EINE RETROSPEKTIVE Abstract: GamerGate war eine 2014 beginnende anti-feministische und rechtsextreme Bewegung, die große Teile der Computer- und Videospielszene sowie angrenzende Bereiche der Popkultur erfasste und weitreichende politische Folgen nach sich zog. Anhand von Primär-, wie auch Sekundärquellen zeichnet diese Retrospektive die Entwicklung von GamerGate in drei Phasen nach: Wie sich 1.) aus persönlicher Rache und den unkoordinierten Angriffen auf Einzelpersonen eine 2.) breite, anti-feministische Bewegung herausbildete, die sich 3.) mit rechtsextremen Elementen zu einer politischen Bewegung vereint. Diese wurde maßgeblich von Steve Bannon initiiert, der damit den Wahlkampf von Donald Trump in den USA unterstützte. Wie der vierte und letzte Teil darstellt, nimmt GamerGate deshalb noch heute eine Schlüsselposition in der Entwicklung der neuen Rechten ein, die Popkultur mit rechtsextremer Politik verbindet. Bestehende Tendenzen und kleinere Strömungen haben sich in GamerGate vereinigt, weshalb die Bewegung einen neue Möglichkeit zur Rekrutierung und Radikalisierung am rechten Rand gebildet hat. Obwohl GamerGate bereits oft in Artikeln thematisiert wurde, gibt es nur wenige Gesamtüberblicke über die Entwicklung der Bewegung. Die Retrospektive will als ausführliche deutschsprachige Ressource zukünftige Arbeit mit dem Thema erleichtern. Hinweis: Aufgrund rechtsextremer Inhalte ist es vielfach nicht möglich auf Originalquellen zu verlinken. In diesen Fällen werden Sekundärquellen genutzt, die die kritischen Inhalte kontextualisiert wiedergeben. Über die Autor*innen: " ForschungskollektivenKeinen Pixel den Faschisten! und Entwicklerstudios ist eine Initiative aus der von Computerspielekultur, Webseiten, Medienschaffenden, die sich durch antifaschistische Arbeit für ein inklusives Klima in ihren Communitys stark machen wollen. Zum Statement mit mehr Informationen über das Netzwerk: Hier klicken. -
The Discursive Construction of SJW Memes As the Monstrous Feminine
Feminist Media Studies ISSN: 1468-0777 (Print) 1471-5902 (Online) Journal homepage: http://www.tandfonline.com/loi/rfms20 Attack of the 50-foot social justice warrior: the discursive construction of SJW memes as the monstrous feminine Adrienne L. Massanari & Shira Chess To cite this article: Adrienne L. Massanari & Shira Chess (2018): Attack of the 50-foot social justice warrior: the discursive construction of SJW memes as the monstrous feminine, Feminist Media Studies, DOI: 10.1080/14680777.2018.1447333 To link to this article: https://doi.org/10.1080/14680777.2018.1447333 Published online: 21 Mar 2018. Submit your article to this journal View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rfms20 FEMINIST MEDIA STUDIES, 2018 https://doi.org/10.1080/14680777.2018.1447333 Attack of the 50-foot social justice warrior: the discursive construction of SJW memes as the monstrous feminine Adrienne L. Massanaria and Shira Chessb aDepartment of Communication, University of Illinois at Chicago, Chicago, USA; bGrady College of Journalism and Mass Communication, University of Georgia, Athens, USA ABSTRACT KEYWORDS This essay considers the origin and meaning of “social justice warrior” Social justice warrior; SJW; (SJW) memes. Despite each term within the phrase suggesting memes; alt-right; monstrous potentially positive connotations, we argue that as deployed within feminine “alt-right” communities, it implies a kind of monstrous feminine: a woman who is unwieldy and out of control. We catalogue and analyze this meme using a visual discourse analysis of texts gathered through Google Images and Reddit. -
“Canned History”: American Newsreels and The
“Canned History”: American Newsreels and the Commodification of Reality, 1927-1945 By Joseph E.J. Clark B.A., University of British Columbia, 1999 M.A., University of British Columbia, 2001 M.A., Brown University, 2004 A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the Department of American Civilization at Brown University Providence, Rhode Island May, 2011 © Copyright 2010, by Joseph E.J. Clark This dissertation by Joseph E.J. Clark is accepted in its present form by the Department of American Civilization as satisfying the dissertation requirement for the degree of Doctor of Philosophy. Date:____________ _________________________________ Professor Susan Smulyan, Co-director Date:____________ _________________________________ Professor Philip Rosen, Co-director Recommended to the Graduate Council Date:____________ _________________________________ Professor Lynne Joyrich, Reader Approved by the Graduate Council Date:____________ _________________________________ Dean Peter Weber, Dean of the Graduate School iii Curriculum Vitae Joseph E.J. Clark Date of Birth: July 30, 1975 Place of Birth: Beverley, United Kingdom Education: Ph.D. American Civilization, Brown University, 2011 Master of Arts, American Civilization, Brown University, 2004 Master of Arts, History, University of British Columbia, 2001 Bachelor of Arts, University of British Columbia, 1999 Teaching Experience: Sessional Instructor, Department of Gender, Sexuality, and Women’s Studies, Simon Fraser University, Spring 2010 Sessional Instructor, Department of History, Simon Fraser University, Fall 2008 Sessional Instructor, Department of Theatre, Film, and Creative Writing, University of British Columbia, Spring 2008 Teaching Fellow, Department of American Civilization, Brown University, 2006 Teaching Assistant, Brown University, 2003-2004 Publications: “Double Vision: World War II, Racial Uplift, and the All-American Newsreel’s Pedagogical Address,” in Charles Acland and Haidee Wasson, eds. -
Philip Roth's Confessional Narrators: the Growth of Consciousness
Loyola University Chicago Loyola eCommons Dissertations Theses and Dissertations 1979 Philip Roth's Confessional Narrators: The Growth of Consciousness. Alexander George Loyola University Chicago Follow this and additional works at: https://ecommons.luc.edu/luc_diss Part of the English Language and Literature Commons Recommended Citation George, Alexander, "Philip Roth's Confessional Narrators: The Growth of Consciousness." (1979). Dissertations. 1823. https://ecommons.luc.edu/luc_diss/1823 This Dissertation is brought to you for free and open access by the Theses and Dissertations at Loyola eCommons. It has been accepted for inclusion in Dissertations by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Copyright © 1979 Alexander George PHILIP ROTH'S CONFESSIONAL NARRATORS: THE GROWTH OF' CONSCIOUSNESS by Alexander George A Dissertation Submitted to the Faculty of the Graduate School of Loyola University of Chicago in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy May 1979 ACKNOWLEDGE~£NTS It is a singular pleasure to acknowledge the many debts of gratitude incurred in the writing of this dissertation. My warmest thanks go to my Director, Dr. Thomas Gorman, not only for his wise counsel and practical guidance, but espec~ally for his steadfast encouragement. I am also deeply indebted to Dr. Paul Messbarger for his careful reading and helpful criticism of each chapter as it was written. Thanks also must go to Father Gene Phillips, S.J., for the benefit of his time and consideration. I am also deeply grateful for the all-important moral support given me by my family and friends, especially Dr.