Remix Dialectics and the Material Conditions of Immaterial Art Olivier
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Alkim Almila Akdag Salah
:: [email protected] :: +90 5326584255 :: SEHIR UNIVERSITY, DRAGOS/ISTANBUL TURKEY ALKIM ALMILA AKDAG SALAH PERSONAL INFORMATION Family name, First name: Alkim Almila, Akdag Salah Researcher unique identifier(s): H-7418-2012 (ResearcherID) Date of birth: 28.08.1975 Email: [email protected] Web: https://www.researchgate.net/profile/Alkim_Akdag_Salah; Nationality: Turkish EDUCATION University of California, Los Angeles, California Ph.D. Art History, September 2008 Thesis: ‘Discontents of Computer Art: A Discourse Analysis on the Intersection of Arts, Sciences and Technology’ Istanbul Technical University, Istanbul, Turkey M.A. Art History, June 2001 Thesis: ‘A Semiotic Evaluation of Flacons’ Istanbul Technical University, Istanbul, Turkey B.A. Industrial Product Design, June 1998 St. Georg Austrian High School, Istanbul, Turkey September 1986 – June 1994. RELATED EXPERIENCE Department of Social Informatics, Nagoya University, Nagoya, Japan Visiting Scholar, 2017-2018. College of Communications, Istanbul Sehir University, Istanbul, Turkey Assoc. Prof, 2016 - today e-Humanities Group, KNAW, Amsterdam, the Netherlands Associate Researcher, 2014 – 2016. Computer Science, Bogazici University, Istanbul, Turkey Adjunct Faculty, 2014 - today New Media Studies, University of Amsterdam, the Netherlands Postdoctoral Researcher and Lecturer, 2011-2014. Visual Communication and Design, Sabanci University, Istanbul, Turkey Visiting Scholar, 2011-2013. Virtual Knowledge Studio, KNAW, Amsterdam, the Netherlands Postdoctoral Researcher for -
THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho
THE AUDIOVISUAL BREAKTHROUGH Ana Carvalho and Cornelia Lund (eds.) 21 41 83 109 129 THE AUDIOVISUAL BREAKTHROUGH 7 PRACTICE AND DISCOURSE. AN INTRODUCTION AS MANUAL Ana Carvalho and Cornelia Lund The Audiovisual Breakthrough guides us across the landscape of artistic live practi- ces that present sound and image through technological means. This landscape has been radically reshaped during the last 20 years due to technological developments causing what we might call an “audiovisual breakthrough,” which means that audio- visual artistic production has gained a certain visibility and a certain, even institutionalized, standing. The main objective of this book, however, is not to portray this landscape with its main players and their activities, but to find out more about the underlying concepts that help us explain these activities. � Whoever has been trying to write an academic or curatorial text on this area has probably felt trapped in a confusing web of unclear, or even inconsistent, definitions. Visual music, expanded cinema, VJing, live cinema, and live audiovisual performance are the most widely used concepts here, each of these terms addressing a different angle of contemporary audiovisual pro- duction contextualized within specific fea- tures and a related history. Holding this in mind, The Audiovisual Breakthrough aims at developing useful definitions for both the theoretical debate and the performance obvious that clarifications were needed for context. � � � We might of course say— meaningful communication about and with- especially as performers—that we “really 9 in the field of artistic AV production to be don’t care” and that we are “more interested possible in the future. -
Tom Jennings
12 | VARIANT 30 | WINTER 2007 Rebel Poets Reloaded Tom Jennings On April 4th this year, nationally-syndicated Notes US radio shock-jock Don Imus had a good laugh 1. Despite the plague of reactionary cockroaches crawling trading misogynist racial slurs about the Rutgers from the woodwork in his support – see the detailed University women’s basketball team – par for the account of the affair given by Ishmael Reed, ‘Imus Said Publicly What Many Media Elites Say Privately: How course, perhaps, for such malicious specimens paid Imus’ Media Collaborators Almost Rescued Their Chief’, to foster ratings through prejudicial hatred at the CounterPunch, 24 April, 2007. expense of the powerless and anyone to the left of 2. Not quite explicitly ‘by any means necessary’, though Genghis Khan. This time, though, a massive outcry censorship was obviously a subtext; whereas dealing spearheaded by the lofty liberal guardians of with the material conditions of dispossessed groups public taste left him fired a week later by CBS.1 So whose cultures include such forms of expression was not – as in the regular UK correlations between youth far, so Jade Goody – except that Imus’ whinge that music and crime in misguided but ominous anti-sociality he only parroted the language and attitudes of bandwagons. Adisa Banjoko succinctly highlights the commercial rap music was taken up and validated perspectival chasm between the US civil rights and by all sides of the argument. In a twinkle of the hip-hop generations, dismissing the focus on the use of language in ‘NAACP: Is That All You Got?’ (www.daveyd. -
Submission 80988
artstall TORONTO Submission 80988 executive summary ArtStall Toronto is a unique creative place-making project that provides durable, accessible standardized public toilets that are also aesthetically pleasing, decorated in collaboration with local artists to enhance the character of Toronto’s streets, while addressing perceived problems with both public art and public toilets. On a recent CBC broadcast, a pundit argued that Toronto needs a “Percent for Public Toilets” program 10% ADMIN more than one collecting a “Percent for Public 80% Art.” He complained that the city is awash with sculpture and suggested that Toronto should instead CAPITAL spend developer’s contributions for streetscape 10% improvements on tackling the city’s glaring lack of MAINTENANCE public toilets. But why can’t we combine the two? Toronto’s Percent for Public Art policy encourages both stand-alone artistic works and the artistic treatment of functional civic infrastructure. PERCENT FOR PUBLIC ART PROGRAM 10% ADMIN 65% MAINTENANCE Enter ArtStall Toronto. This program would use 25% ENDOWMENT percent for public art funds to address Toronto’s CAPITAL ongoing lack of public washroom facilities, improving Subway access to the city for residents and tourists. By Streetcar Route applying locally-designed artistic skins to the exteriors of the “Portland Loo” – a recently developed Intersection Pedestrian Volume (Persons) public toilet winning praise for its indestructibility, 7862-10000 ease of maintenance and low cost – Toronto can take 10000-15000 a step toward creating more inclusive, beautiful and dignified streets. 15000-20000 PERCENT FOR 20000-24677 Both public art and public toilets can be controversial. However, merging the two might actually help to ARTSTALL address concerns with both. -
A Protocol for Audiovisual Cutting
A Protocol for Audiovisual Cutting Nick Collins, Fredrik Olofsson sicklincoln.org, fredrikolofsson.com e-mail: [email protected], [email protected] Abstract are forming as audiovisual collectives from the outset. Naturally, one of the prime media for We explore the extension of an algorithmic audiovisual experimentation and interaction is composition system for live audio cutting to the realm computer games. The first author recently witnessed a of video, through a protocol for message passing wonderful presentation by Frankie the Robot DJ between separate audio and video applications. The (frankietherobot.com), an animated DJ character built protocol enables fruitful musician to video artist using a 3D games engine. The team behind Frankie is collaboration with multiple new applications in live committed to accessible work for a club audience, performance: The crowd at a gig can be cutup as dancing with PlayStation controllers in hand rather video in synchrony with audio cutting, a musician can than bending over laptop screens. be filmed live and both the footage and output audio Film music is the dominant critical language, but an stream segmented locked together. More abstract interesting alternative is given by Nicholas Cook’s mappings are perfectly possible, but we emphasise model of multimedia (Cook 1998). Indeed, for VJing the ability to reveal the nature of underlying audio we might consider Cook’s music film rather than film cutting algorithms that would otherwise remain music as an appropriate model. Snider notes ‘the concealed from an audience. music always takes the lead in the relationship There are parallel MIDI and OSC realtime between visuals and music at a show’. -
As Raízes Do Vjing: Uma Visão Histórica
as raízes do VJing: uma visão histórica bram crevits RESUMO curador O artigo retoma as origens das apresentações de vídeo ao vivo, em seu percurso que vai dos clubes aos palcos e galerias. PALAVRAS-CHAVE VJing, história, crítica Horror Film, de Michel Le Grice O termo VJ foi utilizado pela primeira vez no final dos anos 70 no clube nova-iorquino Peppermint Lounge, portanto estamos olhando para uma pequena história que abrange cerca de 20 anos. No entanto, se você olhar para além deste curto período de existência, torna-se claro que o VJing desempenha um papel estranhamente vital na cultura contemporânea. Parece ser a amálgama de um número de importantes evoluções nos planos social, artístico, cultural e tecnológico. É portanto gratificante olhar para esta rica, porém complexa história dos seus antecessores, do que apenas para a curta história do VJing como se fosse um capítulo fechado. Não seria desinteressante olhar apenas para a história recente do VJing, mas seria quase que impossível abordar esta história com toda sua diversidade. Discussões em inúmeros sites e encontros durante os eventos de VJ, que não param de crescer, demonstram um claro interesse no VJing. O mais importante é que esses elementos estimulem a conscientização entre os VJs em relação ao seu meio. Essa conscientização é importante e tem sido um elemento essencial nas artes desde o surgimento da modernidade. O VJing tem se desenvolvido em direção às artes visuais e performáticas, através das performances audiovisuais ao vivo, instalações audiovisuais interativas e assim por diante. Entretanto, isso não 43 pode ofuscar a história como um todo. -
Real-Time Audiovisuals
REAL-TIME AUDIOVISUALS DMA Summer Institute 2011 June 20 to 24 June 27 to July 1 instructor: Mattia Casalegno TA: email: [email protected] COURSE DESCRIPTION In this course students will engage with a set of software and hardware tools and techniques to produce and combine audiovisual content in real-time, creating works of live cinema, live media, and vjing. The emphasis will be on the use of real-time technologies instead of conventional linear editing tools. These technologies are more and more deployed in the art and entertainment indutries and in concerts, live shows, theatre productions, media art festivals and urban art events. Students will learn to shoot and produce original content, mix and edit in real time, and design generative applications reacting to sound and various control interfaces. Professional multi-platform software such as Resolume Avenue, Module8 and Cycling74 Max/Msp/Jitter will be introduced, with the context of some of the most influential artists working across the disciplines of live media performance. For this course, emphasis will be given to the relationship of real-time audiovisuals to architecture. The course will culminate with a collaborative project where a portion of the Broad Art Center building facade is entrusted to each student, with the prompt to use video-mapping techniques to engage the existent architecture with personal au- diovisual designs. The students will use the building’s architecture as a blank canvas for their unique live-media cre- ations. 1 WEEK SCHEDULE Day 1 - course presentation - introduction: peculiarities of real-time and linear editing: loop, cut, sampling and looping: add, mix and mash-up. -
Live Media / Vjing Survey
Live media / VJing Survey 1. What is your gender? Response Response Percent Count Male 79.5% 58 Female 17.8% 13 prefer not to say 2.7% 2 answered question 73 skipped question 0 2. What is your age? Response Response Percent Count 15 - 24 9.6% 7 25 - 34 43.8% 32 35 - 44 38.4% 28 45 - 54 5.5% 4 55+ 0.0% 0 prefer not to say 2.7% 2 answered question 73 skipped question 0 1 of 46 3. Have you performed or used live media (eg VJing and performance based audiovisual artforms) as a process in the last five years? Response Response Percent Count yes I have 89.0% 65 yes but I have stopped 6.8% 5 no - I am thinking about it and 4.1% 3 probably will very soon no - I never have and don't intend 0.0% 0 to answered question 73 skipped question 0 2 of 46 4. Where (primarily) have you been doing live media / VJing in the last five years: Response Response Percent Count Adelaide 8.7% 6 Brisbane 13.0% 9 Melbourne 18.8% 13 Perth 5.8% 4 Sydney 23.2% 16 Other capital city 13.0% 9 a regional city or place more than 14.5% 10 150kms from a capital city I travel between different city / state locations more than 50% of 10.1% 7 the time I’m Australian but living/working 4.3% 3 overseas I’m not Australian and I am 23.2% 16 based elsewhere Other (please specify) 18 answered question 69 skipped question 4 5. -
Quantifying the Development of User-Generated Art During 2001–2010
RESEARCH ARTICLE Quantifying the development of user- generated art during 2001±2010 Mehrdad Yazdani1*, Jay Chow2, Lev Manovich3* 1 California Institute for Telecommunications and Information Technology's Qualcomm Institute, University of California San Diego, San Diego, California, United States of America, 2 Katana, San Diego, California, United States of America, 3 Computer Science, The Graduate Center at the City University of New York, New York, United States of America * [email protected] (MY); [email protected] (LM) a1111111111 a1111111111 a1111111111 a1111111111 Abstract a1111111111 One of the main questions in the humanities is how cultures and artistic expressions change over time. While a number of researchers have used quantitative computational methods to study historical changes in literature, music, and cinema, our paper offers the first quantitative analysis of historical changes in visual art created by users of a social online OPEN ACCESS network. We propose a number of computational methods for the analysis of temporal Citation: Yazdani M, Chow J, Manovich L (2017) development of art images. We then apply these methods to a sample of 270,000 artworks Quantifying the development of user-generated art created between 2001 and 2010 by users of the largest social network for artÐDeviantArt during 2001±2010. PLoS ONE 12(8): e0175350. https://doi.org/10.1371/journal.pone.0175350 (www.deviantart.com). We investigate changes in subjects, techniques, sizes, proportions and also selected visual characteristics of images. Because these artworks are classified by Editor: Kewei Chen, Banner Alzheimer's Institute, UNITED STATES their creators into two general categoriesÐTraditional Art and Digital ArtÐwe are also able to investigate if the use of digital tools has had a significant effect on the content and form of Received: June 1, 2016 artworks. -
The Future Is History: Hip-Hop in the Aftermath of (Post)Modernity
The Future is History: Hip-hop in the Aftermath of (Post)Modernity Russell A. Potter Rhode Island College From The Resisting Muse: Popular Music and Social Protest, edited by Ian Peddie (Aldershot, Hampshire: Ashgate Publishing, 2006). When hip-hop first broke in on the (academic) scene, it was widely hailed as a boldly irreverent embodiment of the postmodern aesthetics of pastiche, a cut-up method which would slice and dice all those old humanistic truisms which, for some reason, seemed to be gathering strength again as the end of the millennium approached. Today, over a decade after the first academic treatments of hip-hop, both the intellectual sheen of postmodernism and the counter-cultural patina of hip-hip seem a bit tarnished, their glimmerings of resistance swallowed whole by the same ubiquitous culture industry which took the rebellion out of rock 'n' roll and locked it away in an I.M. Pei pyramid. There are hazards in being a young art form, always striving for recognition even while rejecting it Ice Cube's famous phrase ‘Fuck the Grammys’ comes to mind but there are still deeper perils in becoming the single most popular form of music in the world, with a media profile that would make even Rupert Murdoch jealous. In an era when pioneers such as KRS-One, Ice-T, and Chuck D are well over forty and hip-hop ditties about thongs and bling bling dominate the malls and airwaves, it's noticeably harder to locate any points of friction between the microphone commandos and the bourgeois masses they once seemed to terrorize with sonic booms pumping out of speaker-loaded jeeps. -
Letter from Brian J. Winterfeldt to ICANN Community Evaluation Panel
2900 K Street NW North Tower - Suite 200 Washington, DC 20007-5118 202.625.3500 tel 202.298.7570 fax www.kattenlaw.com.. BRIAN J. WINTERFELDT [email protected] March 6, 2014 (202) 625-3562 direct (202) 339-8244 fax ICANN Community Evaluation Panel Re: Comment Opposing Dadotart’s Community-based new gTLD Application for .ART Dear ICANN Community Evaluation Panel: We write on behalf of Aremi Group S.A. (“Aremi”) in opposition to the community basis of the .ART community-based new gTLD application by Dadotart, Inc. (“Dadotart”). See New gTLD Application Submitted to ICANN by Dadotart, Inc. (June 13, 2012) (“Application”). Based on our close analysis of the Application, Applicant Guidebook (“AGB”) criteria, and Community Priority Evaluation (“CPE”) Guidelines, we have concluded that Dadotart has not submitted a qualified community application, and should not prevail in the community priority evaluation. Introduction The CPE scoring process is conceived to prevent both “false positives” (awarding undue priority to an application that refers to a “community” merely to get a sought-after generic word as a gTLD string) and “false negatives” (not awarding priority to a qualified community application). AGB 4.2.3 at p. 4-9. As one of ten applicants for the string, Dadotart has submitted a community-based application for the highly sought after generic word “art.” For the reasons described below, Dadotart is not eligible for the 14 points necessary to prevail in a community priority evaluation. This confirms Dadotart has not submitted a qualified community application, and it should not prevail in the community priority evaluation. -
Online Portfolio
FRANK HONG 146 FINCH AVE E, TORONTO, ON, CANADA M2N 4R7 [email protected] 1-905-467-7771 Online Portfolio: http://artbyfrankhong.com Skills & Expertise Concept Design, Illustration, Matte-Painting, Set Extension, Character Design, Zbrush modelling. Education Bachelor of Animation Program, Sheridan College, Toronto, Ontario 2011 Employment Illustrator, Defiance(2013 TV). Toronto, ON. CANADA 2013 Art Department. Season 01 and Season 02. Matte-Painter, Rocket Science VFX. Toronto, ON. CANADA 2013 The Mortal Instrument (2013), Copper(TV Series), Hannibal, Hatfield and McCoy Matte-Painter, Pixomondo. Toronto, ON. CANADA 2013 Oblivion (2013). Illustrator, RoboCop. Toronto, ON. CANADA 2012 RoboCop (2013) José Padilha, Art Department. Illustrator, Still Seas. Toronto, ON. CANADA 2011 Pacific Rim (2013) (Guillermo del Toro) Background Artist, Titmouse Inc / Disney. Hollywood, CA. United States 2011 Motorcity(Animated TV Sieres). http://www.titmouse.net/ Concept Artist, Silicon Knights Inc. St.Catherines, ON. 2011 X-Men Destiny, and Unannounced title. Freelance Artist, Radical Publishing. Los Angeles, California, United States 2011 Unannounced Project [email protected] Freelance Artist, Legendary Pictures. Burbank, California, United States 2011 Godzilla (2012) Freelance Artist, BigHugeGames / 38Studios / EA. 2010 KINGDOMS OF AMALUR: RECKONING Freelance Artist, Fantasy Flight Games. MN, United States. 2010 Freelance Artist, Reloaded Studios. Korea. 2010 Matte-painter, Project 2813. Toronto, ON. 2010 Matte-painter, Phantom VFX. London, UK. 2010 Freelance Artist, Volta. Quebec, QC, 2009-2010 Canada Freelance Artist, EDGE OF REALITY Ltd. Austin, TX, 2009-2012 United States Freelance Artist, ArtByFrankHong, 5 years experience, based in Toronto, Canada 2008-2013 2D Animation Instructor, Toronto District School Board, Toronto, Ontario, Canada 2007 Feature & Publication Featured Artist, EXOTIQUE 6.