01 the Silent Blade.Rtf -.:: GEOCITIES.Ws
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Ravnica Fancy Spoiler List
Ravnica: City of Guilds Expansion set for Magic: The Gathering This card list is copyrighted, but may be distributed freely in unmodified form at no more than cost of duplication. It is an original work with exact text card descriptions provided to assist players and collectors. It is not approved by Wizards of the Coast, but it should not violate the rights and protection that they are entitled to. This card list was created by Eric DeWall, based on a template originated by Stephen D’Angelo. Ravnica: City of Guilds (expansion code: RAV) is the 1st set in the Ravnica block. It was released on October 7, 2005. The expansion symbol is a tower. The set contains 306 cards, distributed as follows: Land Artifact Multicolor Black Blue Green Red White Rare 4 8 28 10 9 10 9 10 88 Uncommon 4 8 20 12 10 12 10 12 88 Common 4 5 16 15 20 15 20 15 110 Basic Land 20 - - - - - - - 20 32 21 64 37 39 37 39 37 306 Key: Rare cards (R) are shown in bold text. Uncommon cards (U) are shown in italicized text. Common cards (C) are shown in normal text. Cards reprinted from a prior set (other than Basic Land) are footnoted with prior set and rarity detail. Basic Land Card Name Spell Type Ability Forest 303 Basic Land - Forest T: Add G to your mana pool. 304 305 306 Island 291 Basic Land - Island T: Add U to your mana pool. 292 293 294 Mountain 299 Basic Land - Mountain T: Add R to your mana pool. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Dungeon Magazine #125.Pdf
#125 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE THREE FACES OF EVIL By Mike Mearls Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hid- den below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters. Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 125 Supplement Theldrick Ragnolin Eva Widermann Dourstone Eva Widermann Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 125 Supplement The Faceless One Grallak Kur Eva Widermann Steve Prescott Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 125 Supplement Steve Prescott Horshoe Area 17 Caverns 5 ft. Area 14 Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 125 Supplement Caves of Erythnul 12 N KKKK 13 A G 18 A 14 17 15 16 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Grimlock Cavern 19 up 18 20 down N 21 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Dante Alighieri's Divine Comedy – Inferno
DIVINE COMEDY -INFERNO DANTE ALIGHIERI HENRY WADSWORTH LONGFELLOW ENGLISH TRANSLATION AND NOTES PAUL GUSTAVE DORE´ ILLUSTRATIONS JOSEF NYGRIN PDF PREPARATION AND TYPESETTING ENGLISH TRANSLATION AND NOTES Henry Wadsworth Longfellow ILLUSTRATIONS Paul Gustave Dor´e Released under Creative Commons Attribution-Noncommercial Licence. http://creativecommons.org/licenses/by-nc/3.0/us/ You are free: to share – to copy, distribute, display, and perform the work; to remix – to make derivative works. Under the following conditions: attribution – you must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work); noncommercial – you may not use this work for commercial purposes. Any of the above conditions can be waived if you get permission from the copyright holder. English translation and notes by H. W. Longfellow obtained from http://dante.ilt.columbia.edu/new/comedy/. Scans of illustrations by P. G. Dor´e obtained from http://www.danshort.com/dc/, scanned by Dan Short, used with permission. MIKTEXLATEX typesetting by Josef Nygrin, in Jan & Feb 2008. http://www.paskvil.com/ Some rights reserved c 2008 Josef Nygrin Contents Canto 1 1 Canto 2 9 Canto 3 16 Canto 4 23 Canto 5 30 Canto 6 38 Canto 7 44 Canto 8 51 Canto 9 58 Canto 10 65 Canto 11 71 Canto 12 77 Canto 13 85 Canto 14 93 Canto 15 99 Canto 16 104 Canto 17 110 Canto 18 116 Canto 19 124 Canto 20 131 Canto 21 136 Canto 22 143 Canto 23 150 Canto 24 158 Canto 25 164 Canto 26 171 Canto 27 177 Canto 28 183 Canto 29 192 Canto 30 200 Canto 31 207 Canto 32 215 Canto 33 222 Canto 34 231 Dante Alighieri 239 Henry Wadsworth Longfellow 245 Paul Gustave Dor´e 251 Some rights reserved c 2008 Josef Nygrin http://www.paskvil.com/ Inferno Figure 1: Midway upon the journey of our life I found myself within a forest dark.. -
Dragon Magazine #246
Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide ....................... -
Warhammer Fantasy: Dogs of War Welcome Jumper to Tilea, Your
Warhammer Fantasy: Dogs of War Welcome jumper to Tilea, your newest home! Tilea is a nation of the Old World, lacking a central government. Sharing a common language and culture it is politically divided in twenty two city-states, seventy eight alliances and more politicking, assasinations, backroom dealing and skullduggery than you could ever have thought possible. An old joke about Tileans states that two strangers in a room together will spawn three factions and four civil wars in an hour. The city states have varying forms of government - some are republics while others are principalities, true democracies, theocracies, tyrannies, kingdoms and everything in between. At times it seems as if the people here will plant a flag on any bit of land bigger than a dinner table and fight to the death to keep it! Tilea is famous for its mercenaries. Men are the most common, but Dwarfs, High Elves and Ogres are also employed in the armies of the Merchant Princes. Though not common, other races appear from time to time, drawn by the allure of a life spent killing people for money. All but the most unholy abominations will find, if not a warm welcome, at least grudging acceptance. From here you form your own mercenary company, recruit troops and then spend the next ten years waging war, not for honour, not for glory, but for the greatest thing of all, cold, hard cash!* *Or Teeth. Be warned mercenary, this world is contested by the four ruinous powers of chaos, the Blood God Khorne, the Lord of Stagnation, Grandfather Nurgle, Tzeench, Changer of Ways and the Prince of Excess herself, Slaneesh. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
Mythology: Gr
Mythology: Gr. 4-6 All books can be found in the Juvenile Fiction or Juvenile Paperback section by author’s last name. *This book is part of a series or trilogy. Abbott, Tony Golding, Julie THE BATTLE BEGINS * SECRET OF THE SIRENS * Fourth-grader Owen, whose everyday world is forever changed when he Upon moving to the British Isles, Connie becomes part of a secret society witnesses the disappearance of a classmate through the floor of their school, that shelters mythical creatures, and must use her ability to communicate embarks on a daring rescue mission with friends Jon and Sydney. with these beings to protect them from evil and the incursions of humans. Cadnum, Michael Harris, Joanne STARFALL: PHAETON AND THE CHARIOT OF THE SUN RUNEMARKS Phaeton undertakes a long and dangerous journey to the gates of dawn to Maddy Smith, who bears the mysterious mark of a rune on her hand, learns confront the mighty god of the sun, Apollo, and is granted one wish. that she is destined to join the gods of Norse mythology and play a role in the fate of the world. Colfer, Eoin ARTEMIS FOWL * Hennesy, Carolyn When a twelve-year-old evil genius tries to restore his family fortune by PANDORA GETS JEALOUS * capturing a fairy and demanding a ransom in gold, the fairies fight back with Thirteen-year-old Pandy is hauled before Zeus and given six months to magic, technology, and a particularly nasty troll. gather all of the evils that were released when the box she brought to school as her annual project was accidentally opened. -
Demons, Druids, & Danger Demons, Druids
DUNWOOD DEMONS, DRUIDS, & DANGER A Compilation of NPCs, Encounters, And Adventures In The Great Dale Sample file 1 DUNWOOD DEMONS, DRUIDS & DANGER CREDITS Lead Designer: Joe Raso Designers: Andrew Bishkinskyi, Chad Lensch, Emily & David Harmon, Jean Lorber, Jeff Stevens, Karl Resch, R P Davis, Shawn Merwin, Steve Fidler, Zeke Gonzalez Editors: Christopher Walz, Alan Tucker Layout: Anna Urbanek Art Direction: Joe Raso Cartography: Chad Lensch, Dyson Logos, Jean Lorber, Joe Raso Cover Art: Nicula Mircea Interior Art: Blake Davis, Christine Cain, Daniel Comerci, Daniel F. Walthall, Dean Spencer, Earl Geier, Eric Lofgren, Fez Inkwright, Gary Dupuis, Henriette Boldt, Jacob E. Blackmon, Jeremy Mohler, John Latta, Leonardo Lambrecht, Louis Porter Jr., Maciej Zagorski, Matt Morrow, Matthew Richmond, Nastya Lehn, Nicula Mircea, Paul Paloma, Penny Mayes, Petar Penev, Rick Hershey, The Forge Studios, William McAusland, Adobe Stock (chainat, Daniel, denzorr, grandfailure, Maclej), DMs Guild Creator Resources (courtesy of Wizards of the Coast), Wikimedia, Pixabay (openclipart-vectors, TheDigitalArtist-PeteLinforth) ON THE COVER An amalgamation of an ancient firbolg druid and a nabassu demon hold an enchanted gem as they struggle for control. This is the final challenge facing adventures in Emily and David Harmon’s adventure “The Flesh Webs of Sinew Forest”. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. -
02 Starless Night.Rtf -.:: GEOCITIES.Ws
STARLESS NIGHT R.A. Salvatore ©1993,1994 TSR, Inc. AH Rights Reserved. Scanned by Avalone Proofed by DukeLupus PROLOGUE Drizzt ran his fingers over the intricate carvings of the panther statuette, its black onyx perfectly smooth and unmarred even in the ridged areas of the muscled neck. So much like Guenhwyvar, it looked a perfect representation. How could Drizzt bear to part with it now, fully convinced that he would never see the great panther again? "Farewell, Guenhwyvar," the drow ranger whispered, his expression sorrowful, almost pitiful, as he stared at the figurine. "I cannot in good conscience take you with me on this journey, for I would fear your fate more than my own." His sigh was one of sincere resignation. He and his friends had fought long and hard, and at great sacrifice, to get to this point of peace, yet Drizzt had come to know that it was a false victory. He wanted to deny it, to put Guenhwyvar back in his pouch and go blindly on, hoping for the best. Drizzt sighed away the momentary weakness and handed the figurine over to Regis, the halfling. Regis stared up at Drizzt in disbelief for a long, silent while, shocked by what the drow had told him and had demanded of him. "Five weeks," Drizzt reminded him. The halfling's cherubic, boyish features crinkled. If Drizzt did not return in five weeks, Regis was to give Guenhwyvar to Catti-brie and tell both her and King Bruenor the truth of Drizzt's departure. From the draw's dark and somber tones, Regis understood that Drizzt did not expect to return. -
Volo's Guide to the North
Volos Guide to the North Wind by the Fireside So as you shiver in the cold and the dark, Look into the fire and see in its spark My eye Watching over you. As you walk in the winds whistling claws. Listen past the howling of the wolfs jaws. My song Comes to you. And when youre lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken. You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well All this may not happen for a long, long while. (A traditional trail ballad of the Savage Frontier— composer unknown) Credits Design: Ed Greenwood Editing: Victor K. Wertz, Lisa Stevens, and Kathryn Haines Additional Editing: Julia Martin and Karen S. Boomgarden Cover Art: John and Laura Lakey Interior Art: Valerie Valusek Cartography: Cynthia Felegy, Rob Lazzaretti, and David Sutherland III Typesetting: Angelika Lokotz Production: Paul Hanchette ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, SPELLJAMMER, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America. Random House and its affiliate companies have worldwide distribution rights in the book trade for English lan- guage products of TSR, Inc.