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The Power of Political Cartoons in Teaching History. Occasional Paper. INSTITUTION National Council for History Education, Inc., Westlake, OH
DOCUMENT RESUME ED 425 108 SO 029 595 AUTHOR Heitzmann, William Ray TITLE The Power of Political Cartoons in Teaching History. Occasional Paper. INSTITUTION National Council for History Education, Inc., Westlake, OH. PUB DATE 1998-09-00 NOTE 10p. AVAILABLE FROM National Council for History Education, 26915 Westwood Road, Suite B-2, Westlake, OH 44145-4657; Tel: 440-835-1776. PUB TYPE Reports Descriptive (141) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Cartoons; Elementary Secondary Education; Figurative Language; *History Instruction; *Humor; Illustrations; Instructional Materials; *Literary Devices; *Satire; Social Studies; United States History; Visual Aids; World History IDENTIFIERS *Political Cartoons ABSTRACT This essay focuses on the ability of the political cartoon to enhance history instruction. A trend in recent years is for social studies teachers to use these graphics to enhance instruction. Cartoons have the ability to:(1) empower teachers to demonstrate excellence during lessons; (2) prepare students for standardized tests containing cartoon questions;(3) promote critical thinking as in the Bradley Commission's suggestions for developing "History's Habits of the Mind;"(4) develop students' multiple intelligences, especially those of special needs learners; and (5) build lessons that aid students to master standards of governmental or professional curriculum organizations. The article traces the historical development of the political cartoon and provides examples of some of the earliest ones; the contemporary scene is also represented. Suggestions are given for use of research and critical thinking skills in interpreting editorial cartoons. The caricature and symbolism of political cartoons also are explored. An extensive reference section provides additional information and sources for political cartoons. -
Rube Goldberg Machines
Rube Goldberg Machines Submitted by: Edward Gunkle, 8th Grade Science Miff-West High School, Middleburg, PA Target Grade: 8th Grade, Science Time Required: 6 days, 40-50 minute lessons Standards Next Generation Science Standards (NGSS): • MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object. Lesson Objectives Students will be able to: • Identify and describe the 6 basic simple machines. • Explain the mechanical advantage of simple machines. • Analyze and explain the relationship between potential, kinetic, and mechanical energy present in a compound machine. • Apply understanding of simple machines and energy transfer to design and build a compound machine to complete a predetermined task. • Write a Rube Goldberg machine explanation to describe the machine's actions. Central Focus This lesson can be used as hands-on practice with simple machines and the concepts of energy transfers. Students will be collaborating together to design a working Rube Goldberg machine to complete the simple tasks of popping a balloon or stapling papers together. In the project, they will use their knowledge of different types of energy, how energy is transferred, and simple machines to design their multi-step machine. Key Words: physics, create, makerspace, blueprints, engineering design process, potential energy, kinetic energy, mechanical energy Background Information A Rube Goldberg (RG) machine is a machine intentionally designed to perform a simple task in an indirect and overly complicated way, relying on chain reactions. -
Advanced-Game-Design-With-Html5
www.allitebooks.com For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. www.allitebooks.com Contents at a Glance About the Author .....................................................................................................xv About the Technical Reviewers .............................................................................xvii Acknowledgments ..................................................................................................xix Introduction ............................................................................................................xxi ■ Chapter 1: Level Up! .............................................................................................. 1 ■ Chapter 2: The Canvas Drawing API .................................................................... 59 ■ Chapter 3: Working with Game Assets ................................................................ 93 ■ Chapter 4: Making Sprites and a Scene Graph .................................................. 111 ■ Chapter 5: Making Things Move ........................................................................ 165 ■ Chapter 6: Interactivity ...................................................................................... 189 ■ Chapter 7: Collision Detection ........................................................................... 239 ■ Chapter 8: Juice It Up ....................................................................................... -
The Art of Rube Goldberg
current past articles swifts & slows submit The Art of Rube Goldberg Ron Morosan January 2020 The Art of Rube Goldberg The Queens Museum Flushing Meadows, Corona Park, New York thru February 9, 2020 Rube Goldberg: Is He a Comic Genius? This is the question I had in mind as I took the #7 train to the Mets-Willets Point stop to see a comprehensive exhibition of the widely syndicated cartoonist and humorist Rube Goldberg, on view at the Queens Museum until February 9th, 2020. Some may ask: Who is Rube Goldberg? As one of the few people whose name is in the Merriam Webster dictionary describing a mechanical sequence of events that makes something simple, like closing a door, into a complex series of actions that are patently absurd and wildly humorous, today his name and cartoons do not get a lot of media play. Yet, his influence on other artists and filmmakers from Charlie Chaplin to Mad Magazine contributors is extensive. In this first retrospective exhibition of Goldberg’s work since 1970, the year he died, the whole range of his long career is on display in two galleries, which even include an outstanding drawing he made at the age of eleven. Best know for his Inventions Cartoons, the elaborate cartoon illustrations of absurd chain reactions that got his name in the dictionary, he was wildly creative as a comic illustrator and through his long career worked as a vaudeville comedian, political cartoonist, comic writer, sculptor, TV show host, and commercial novelty product developer. The Queens Museum exhibition shows a sampling of the full range and variety of his ideas and skills, from his Foolish Questions, his first big success in 1908, to his political commentary drawings from the 1940’s when he was awarded the Pulitzer Prize, and also some of his commercial forays into popular consumer novelties. -
Information Architecture for Social Media: a Case Study on Building an Event Backchannel with Twitter
Old Dominion University ODU Digital Commons STEMPS Faculty Publications STEM Education & Professional Studies 2014 Information Architecture for Social Media: A Case Study on Building an Event Backchannel with Twitter Robert L. Moore Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/stemps_fac_pubs Part of the Educational Technology Commons, and the Social Media Commons Original Publication Citation Moore, R. L. (2014). Information architecture for social media: A case study on building an event backchannel with Twitter. International Journal of Social Media and Interactive Learning Environments, 2(1), 21-36. doi:10.1504/IJSMILE.2014.059690 This Article is brought to you for free and open access by the STEM Education & Professional Studies at ODU Digital Commons. It has been accepted for inclusion in STEMPS Faculty Publications by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. Int. J. Social Media and Interactive Learning Environments, Vol. 2, No. 1, 2014 21 Information architecture for social media: a case study on building an event backchannel with Twitter Robert L. Moore School of Government, University of North Carolina at Chapel Hill, Knapp-Sanders Building, CB 3330, Chapel Hill, NC 27514, USA E-mail: [email protected] Abstract: This paper presents a case study on creating a backchannel through Twitter for the live event, featuring the Secretary of the US Navy, hosted by the School of Government. The project, which ultimately was successful in creating social media buzz for the lecture, was a new approach for the School of Government in how it markets its events. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Lesson Plans
Lesson Plans Rube Goldberg Machine Contest®, Rube Goldberg Machine™ and Rube Goldberg Challenge® are all trademarks of RGI. You may join our Rube Goldberg Machine Contest® or license Rube Goldberg Challenge® at rubegoldberg.com. The Rube Goldberg name may not be used in conjunction with a machine building contest, or course of study, outside of our trademark. All content of Rube Goldberg Lesson Plans is copyright of Rube Goldberg, Inc. All Rights Reserved. RUBE GOLDBERG ® is a registered trademark of Rube Goldberg Inc. 2016 rubegoldberg.com RUBE GOLDBERG MACHINES 2 Introduction This curriculum guide is meant to accompany the Rube Goldberg Machine Speed-Build Trunk and provide a frame work to understanding simple machines. It is purposefully written to be adaptable to almost any grade level, ability or background. The standards used in guidance of creating this curriculum are the Next Generation Science Standards (http://www.nextgenscience.org/). The Learning Outcomes this curriculum will provide are: 1. Understand the basic simple machines. 2. Evaluate the mechanical advantage of simple machines. 3. Design simple and compound machines. These lessons are meant to be used in conjunction with, not in replacement of, the current simple machine curriculum that your school is using. These lessons can be used in succession, separately or in any order that is appropriate for your school. These are meant to be used in Science classrooms, but are cross-curricular to include writing components. Time requirements have specifically been left off the following lesson plans as we understand every school has a different schedule and each teacher knows their students best. -
Hitachi Unified Storage File Module File Services Administration Guide
Hitachi Unified Storage File Module File Services Administration Guide Release 12.5 MK-92HUSF004-09 December 2015 © 2011-2015 Hitachi, Ltd. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or stored in a database or retrieval system for any purpose without the express written permission of Hitachi, Ltd. Hitachi, Ltd., reserves the right to make changes to this document at any time without notice and assumes no responsibility for its use. This document contains the most current information available at the time of publication. When new or revised information becomes available, this entire document will be updated and distributed to all registered users. Some of the features described in this document might not be currently available. Refer to the most recent product announcement for information about feature and product availability, or contact Hitachi Data Systems Corporation at https://portal.hds.com. Notice: Hitachi, Ltd., products and services can be ordered only under the terms and conditions of the applicable Hitachi Data Systems Corporation agreements. The use of Hitachi, Ltd., products is governed by the terms of your agreements with Hitachi Data Systems Corporation. 2 Hitachi Unified Storage File Module File Services Administration Guide Hitachi Data Systems products and services can be ordered only under the terms and conditions of Hitachi Data Systems’ applicable agreements. The use of Hitachi Data Systems products is governed by the terms of your agreements with Hitachi Data Systems. By using this software, you agree that you are responsible for: a) Acquiring the relevant consents as may be required under local privacy laws or otherwise from employees and other individuals to access relevant data; and b) Verifying that data continues to be held, retrieved, deleted, or otherwise processed in accordance with relevant laws. -
Commercials Issueissue
May 1997 • MAGAZINE • Vol. 2 No. 2 CommercialsCommercials IssueIssue Profiles of: Acme Filmworks Blue Sky Studios PGA Karl Cohen on (Colossal)Õs Life After Chapter 11 Gunnar Str¿mÕs Fumes From The Fjords An Interview With AardmanÕs Peter Lord Table of Contents 3 Words From the Publisher A few changes 'round here. 5 Editor’s Notebook 6 Letters to the Editor QAS responds to the ASIFA Canada/Ottawa Festival discussion. 9 Acme Filmworks:The Independent's Commercial Studio Marcy Gardner explores the vision and diverse talents of this unique collective production company. 13 (Colossal) Pictures Proves There is Life After Chapter 11 Karl Cohen chronicles the saga of San Francisco's (Colossal) Pictures. 18 Ray Tracing With Blue Sky Studios Susan Ohmer profiles one of the leading edge computer animation studios working in the U.S. 21 Fumes From the Fjords Gunnar Strøm investigates the history behind pre-WWII Norwegian animated cigarette commercials. 25 The PGA Connection Gene Walz offers a look back at Canadian commercial studio Phillips, Gutkin and Associates. 28 Making the Cel:Women in Commercials Bonita Versh profiles some of the commercial industry's leading female animation directors. 31 An Interview With Peter Lord Wendy Jackson talks with co-founder and award winning director of Aardman Animation Studio. Festivals, Events: 1997 37 Cartoons on the Bay Giannalberto Bendazzi reports on the second annual gathering in Amalfi. 40 The World Animation Celebration The return of Los Angeles' only animation festival was bigger than ever. 43 The Hong Kong Film Festival Gigi Hu screens animation in Hong Kong on the dawn of a new era. -
Microsoft in Education Teaching with Technology: Facilitator Guide
Microsoft in Education Teaching with Technology: Facilitator Guide 1 Table of Contents INTRODUCTION ......................................................................................................................... 4 How to Use This Guide .............................................................................................................................................. 5 Overview .......................................................................................................................................................................... 5 Chapter Summary ........................................................................................................................................................ 7 CHAPTER 1: CURRICULUM OVERVIEW AND THE ROLE OF THE FACILITATOR .. 9 Chapter Overview and Objectives ...................................................................................................................... 10 Your Role as a Facilitator ........................................................................................................................................ 12 Summary ....................................................................................................................................................................... 14 CHAPTER 2: PLANNING FOR EFFECTIVE FACILITATION............................................ 16 Chapter Overview and Objectives ...................................................................................................................... 17 -
Files I Have Known
FILES I HAVE KNOWN FOREWORD The data reminiscences that follow are probably an unrewarding read. Published reminiscences stand as monuments to the ego of their authors. However, the true purpose of this text is to experimentally substitute digital files with written memories of those files, prompted by metadata. Can the original essence of a data file be recreated purely by words? Many of the files chosen here are obscure and not necessarily available online. It’s likely that the files themselves are of little interest if discovered without their context, forming only fragments of nonsensicality in the wider noise of online data. These reminiscences too may appear as yet further noise flung onto an internet already overpopulated with noise vying for visibility. But by intimately analysing one’s own files in terms of their emotional impact, the reader may come to appreciate that every file has a story. In our daily dealings with data, we partake in the creation of such stories, and the stories also create us. FILES I HAVE KNOWN CHAPTER I “dontryathome.zip” Size: 345KB (345,410 bytes) Created: 31 December 2004 13:53 Format: ZIP Archive “dontryathome.zip” was a compressed archive containing images randomly taken from the web. It’s a file I no longer possess, so all that exists of it now is the above scrap of metadata, the text of the email it was attached to, and the memory. This may well be the eventual fate of all data – future generations might only be left with metadata and memories to reminiscence over if either (a) the pace of technology outstrips the means to preserve and open obsolete file formats, or (b) a sudden cataclysmic environmental or economic global disaster annuls electronic technologies. -
Lmod Documentation Release 8.5.16
Lmod Documentation Release 8.5.16 Robert McLay Sep 24, 2021 Contents 1 PURPOSE 1 2 OVERVIEW 3 3 Lmod Web Sites 5 4 Introduction to Lmod 7 5 Installing Lmod 27 6 Advanced Topics 55 7 Topics yet to be written 119 8 Indices and tables 121 i ii CHAPTER 1 PURPOSE Lmod is a Lua based module system that easily handles the MODULEPATH Hierarchical problem. Environment Modules provide a convenient way to dynamically change the users’ environment through modulefiles. This includes easily adding or removing directories to the PATH environment variable. Modulefiles for Library packages provide environment variables that specify where the library and header files can be found. 1 Lmod Documentation, Release 8.5.16 2 Chapter 1. PURPOSE CHAPTER 2 OVERVIEW This guide is written to explain what Environment Modules are and why they are very useful for both users and system administrators. Lmod is an implementation of Environment Modules, much of what is said here is true for any environment modules system but there are many features which are unique to Lmod. Environment Modules provide a convenient way to dynamically change the users’ environment through modulefiles. This includes easily adding or removing directories to the PATH environment variable. A modulefile contains the necessary information to allow a user to run a particular application or provide access to a particular library. All of this can be done dynamically without logging out and back in. Modulefiles for applications modify the user’s path to make access easy. Modulefiles for Library packages provide environment variables that specify where the library and header files can be found.