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Credit: Term Definition Example Credit: https://sites.google.com/erlc.ca/launchintoedtech/resources/digital-citizenship Term Definition Example 3D printing The action or process of making a physical object from a three-dimensional digital model, typically by laying down many thin layers of a material in succession. Algorithmic Thinking A series of ordered steps taken to solve a problem or achieve some end; an algorithm, for example, as part of computer programming, including coding. Alpha Testing A trial of machinery, software, or other products carried out by a developer before a product is made available for beta testing. Annotate (annotation) A digital note added by way of comment or explanation. Artifacts An object/item produced, designed, or shaped by human hands. Assistive Technology Any piece of technology, hardware or software, that helps a person with disabilities perform everyday tasks that might otherwise be difficult or impossible. This can include everything from wheelchairs to screen readers to text telephones. Asynchronous A student-centred teaching method that uses online resources to facilitate learning without requiring students and instructors be in the same place at the same time. Audio software Digital software application for recording, editing and making audio files such as songs, musical pieces, human speech or sound effects. Augmented reality A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. Automation Having computers or machines do repetitive or tedious tasks. Backchannel Back channels or back-channeling is common at conferences Google Chat, Today's Meet where attendees use tools like Twitter to discuss the various presentations in near real time. This gives the audience a real voice and helps to include and engage the audience in ways not seen before. Beta A trial of machinery, software, or other products, in the final stages of its development, carried out by a party unconnected with its development. Blended Learning A teaching practice that combines, or blends, classroom and online learning. The instruction of a lesson occurs with both teacher interaction and computing devices. Blogs A blog (short for weblog) is a personal online journal that is Edublogs, Kidblog, Blogger, EasyBlogs frequently updated and intended for general public consumption. Blogs are defined by their format: a series of entries posted to a single page in reverse-chronological order. Brainstorming Tools Collaborative problem-solving tools that involve the spontaneous contribution of ideas in an online format from all members of the group. BYOD (Bring Your Own Device) Also known as Bring Your Own Technology (BYOT), this is an initiative where students bring their own mobile devices into the classroom for class purposes, as opposed to using school-issued devices. This is often seen as an alternative to 1:1 programs due to lower maintenance costs, though students without devices cannot participate. Collaborative Platforms A category of business software that adds broad social networking and/or crowd sourcing capabilities to work processes. Competency Competencies are combinations of attitudes, skills and knowledge that students develop and apply for successful learning, living and working. Alberta curriculum promotes the devedlopment of the following competencies: Critical Thinking, Communication, Problem Solving, Collaboration, Managing Information, Cultural and Global Citizenship, Creativity and Innovation, & Personal Growth and Wellbeing. Computer Programs A collection of instructions that perform specific tasks when executed by a computer. Copyright The exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same. Cyberbullying Cyberbullying involves the use of communication technologies such as the Internet, social networking sites, websites, email, text messaging and instant messaging to repeatedly intimidate or harass others. Cyberbullying includes: Sending mean or threatening emails or text/instant messages. Design Thinking Design Thinking is a methodology used by designers to solve complex problems, and find desirable solutions for clients. ... Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be—and to create desired outcomes that benefit the end user. Digital Literacy (Digitacy) Digital literacy is the set of competencies required for full participation in a knowledge society. It includes knowledge, skills, and behaviors involving the effective use of digital devices such as smartphones, tablets, laptops and desktop PCs for purposes of communication, expression, collaboration and advocacy. Digital portfolios A collection of electronic evidence assembled and managed by a Seesaw, FreshGrade, Google Sites, user, usually on the internet. Such electronic evidence may Edublogs, Kidblog include input text, electronic files, images, multimedia, blog entries, and hyperlinks. E-commerce The buying and selling of goods and services, or the transmitting of funds or data, over an electronic network, primarily the internet. Ejournals A journal published online. Eportfolios A collection of electronic evidence assembled and managed by a user, usually on the internet. Such electronic evidence may include input text, electronic files, images, multimedia, blog entries, and hyperlinks. Flipped Learning A form of blended learning, this is the practice of students watching lecture material (usually in video form) at home, then practicing their learnings in an interactive environment in the classroom. Households without computers or an Internet connection cannot participate in this practice, however. Gamification The practice of applying game mechanics into an activity. Examples of game mechanics are goals, badges, competition, immediate feedback, and leveling up. Global projects Connect with classrooms around the world to learn about Connected Classrooms G+ international communities, social justice issues, global events, and Discovery Education Virtual Field international ideas. Trips Global Read Aloud Mystery Skype Skype in the Classroom TakingITGlobal World Read Aloud Graphic design software A program or collection of programs that enable a person to manipulate images or models visually on a computer. Hacking Unauthorized intrusion into a computer or a network. The person engaged in hacking activities is generally referred to as a hacker. This hacker may alter system or security features to accomplish a goal that differs from the original purpose. Hashtag A type of label or metadata tag used on social network and Cybraryman's Educational Hashtags microblogging services which makes it easier for users to find Alberta Teachers Twitter Cheat Sheet messages with a specific theme or content. Illustrative Example A clarifying or demonstrative item of information or task performed. Infographic An infographic (information graphic) is a representation of information in a graphic format designed to make the data easily understandable at a glance. Iterative process Iteration is the act of repeating a process, either to generate an unbounded sequence of outcomes, or with the aim of approaching a desired goal, target or result. Each repetition of the process is also called an "iteration", and the results of one iteration are used as the starting point for the next iteration. An iterative process of testing, reflection, refinement, etc. For example, alpha and beta testing. Makerspace Makerspaces, sometimes also referred to as hackerspaces and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. They often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Markup tools The sequence of characters or other symbols that you insert at certain places in a text or word processing file to indicate how the file should look when it is printed or displayed or to describe the document's logical structure. Moderation To monitor student actions and works. MOOC An online course that includes video lectures, reading materials, problem sets, and a student community. Supporters see Massive Online Open Courses (MOOCs) as a disruptive innovation and detractors question its actual educational efficacy. Note-taking tools The practice of recording information (audio, text, video) captured from another source. Online Online is the condition of being connected to a network of computers or other devices. The term is frequently used to describe someone who is currently connected to the Internet. Open Educational Resources Any online educational material that is freely accessible and openly licensed for public consumption. Such materials can be online courses, lectures, homework assignments, exercises, quizzes, interactive simulations, games, etc. Outcome The desired learning objectives or standards that schools and teachers want students to achieve. Platform The software or hardware of a site. Phishing The fraudulent practice of sending emails purporting to be from reputable companies in order to induce individuals to reveal personal information, such as passwords and credit card numbers. Podcast A digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or computer. Polling Tools Casting votes and/or giving feedback in an online environment. Privacy Settings Privacy settings are controls available
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