Love Contract with the Devil Webtoon
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« WEBTOON, Spécial Pyeongchang »
COMMUNIQUÉ DE PRESSE « WEBTOON, Spécial PyeongChang » EXPOSITION DU 19 JANVIER AU 28 FEVRIER 2018 AU CENTRE CULTUREL CORÉEN Vernissage le mercredi 24 janvier 2018 à partir de 18h Une exposition à double thématique, nommée pour l’occasion «Webtoon, Spécial PyeongChang », s’ouvrira à Paris du 19 janvier au 28 février 2018 dans la grande galerie du Centre Culturel Coréen. Il s’agit de la première exposition de webtoons organisée conjointement par le Centre Culturel Coréen et la Korea Manhwa Contents Agency (KOMACON). © Korea Manhwa Contents Agency (KOMACON) Le terme « Webtoon » - combinaison des mots « web » et « toon » (cartoon) -, désigne la bande dessinée numérique diffusée sur le net. Il y a actuellement en Corée 59 plateformes avec 3183 auteurs de BD et 9148 différents cartoons disponibles. Les webtoons sont accessibles depuis un mobile et peuvent être regardés quel que soit le lieu où on se trouve : dans le métro, dans le bus, dans la rue… C’est certainement cette grande accessibilité qui explique le véritable « boom », ces dernières années, de ce nouveau type de bande dessinée en Corée. L’exposition « Webtoon, Spécial PyeongChang », outre l’objectif d’aborder le thème des J.O. d’hiver, permettra de faire découvrir aux visiteurs du Centre Culturel le potentiel à la fois technologique et créatif des webtoons coréens. Scindé en deux grandes parties avec une zone 1 « webtoon » d’un côté et une zone « J.O. de PyeongChang à travers les manhwas » de l’autre, l’espace d’exposition abordera chacun des deux thèmes sous un éclairage différent. Dans la zone « webtoon », on pourra découvrir l’histoire des BD coréennes en ligne, ainsi qu’une présentation des plateformes de diffusion disponible en France et aux États-Unis, telles que Delitoon, Line Webtoon, Lezhin Comics, Tapas Media, TappyToon, etc. -
Le Marché De La Bande Dessinée Numérique Et Les Ressources Mises À Ma Disposition M’Auront Éclairé Un Peu Plus Sur Le Sujet Et Ses Enjeux
Diplôme national de master Domaine - sciences humaines et sociales Mention – sciences de l’information et des bibliothèques Parcours – publication numérique Septembre 2018 Septembre / Le marché de la Bande dessinée nativement numérique Mémoire de fin d’étude de fin Mémoire Sarah SCHWEIGHOFFER Sous la direction de Benoît Epron Maître de conférences – enssib Remerciements Je tiens tout d’abord à remercier Monsieur Benoît EPRON et Monsieur Antoine FAUCHIE, respectivement Maître de Conférences et Chef de projet Web indépendant, pour leurs précieux conseils quant à l’élaboration et l’orientation de ce mémoire. Je souhaite aussi exprimer ma gratitude envers Monsieur Pascal ROBERT, Professeur à l’Enssib, dont les cours sur la Bande dessinée - en première année de master - m’ont insufflé l’envie de découvrir davantage cet art. Sans votre passion dans votre enseignement, ce mémoire n’aurait certainement pas vu le jour. Merci à vous. Je souhaiterais ensuite remercier le dessinateur et réalisateur Victor Dulon – alias Vidu – pour m’avoir laissé utiliser sans hésitation son œuvre L’Immeuble pour illustrer mes propos sur le Turbomédia. Ce mémoire a gagné en couleurs grâce à vous. Ma reconnaissance va ensuite à Monsieur Denis ZWIRN, Président au sein de l’entreprise Numilog, passionné par la Corée du Sud, lecteur de manhwa et de webtoons : votre point de vue sur le marché de la bande dessinée numérique et les ressources mises à ma disposition m’auront éclairé un peu plus sur le sujet et ses enjeux. Enfin je tenais à remercier les personnes ayant contribué -
Korean Webtoons' Transmedia Storytelling
International Journal of Communication 13(2019), 2094–2115 1932–8036/20190005 Snack Culture’s Dream of Big-Screen Culture: Korean Webtoons’ Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada The sociocultural reasons for the growth of webtoons as snack culture and snack culture’s influence in big-screen culture have received little scholarly attention. By employing media convergence supported by transmedia storytelling as a theoretical framework alongside historical and textual analyses, this article historicizes the emergence of snack culture. It divides the evolution of snack culture—in particular, webtoon culture—to big-screen culture into three periods according to the surrounding new media ecology. Then it examines the ways in which webtoons have become a resource for transmedia storytelling. Finally, it addresses the reasons why small snack culture becomes big-screen culture with the case of Along With the Gods: The Two Worlds, which has transformed from a popular webtoon to a successful big-screen movie. Keywords: snack culture, webtoon, transmedia storytelling, big-screen culture, media convergence Snack culture—the habit of consuming information and cultural resources quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene. It is easy to find Koreans reading news articles or watching films or dramas on their smartphones on a subway. To cater to this increasing number of mobile users whose tastes are changing, web-based cultural content is churning out diverse subgenres from conventional formats of movies, dramas, cartoons, and novels (Chung, 2014, para. 1). The term snack culture was coined by Wired in 2007 to explain a modern tendency to look for convenient culture that is indulged in within a short duration of time, similar to how people eat snacks such as cookies within a few minutes. -
Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling
International Journal of Communication 13(2019), Feature 2216–2230 1932–8036/2019FEA0002 Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada At the Asian Transmedia Storytelling in the Age of Digital Media Conference held in Vancouver, Canada, June 8–9, 2018, webtoonist Yoon Tae Ho as a keynote speaker shared several interesting and important inside stories people would not otherwise hear easily. He also provided his experience with, ideas about, and vision for transmedia storytelling during in-depth interviews with me, the organizer of the conference. I divide this article into two major sections—Yoon’s keynote speech in the first part and the interview in the second part—to give readers engaging and interesting perspectives on webtoons and transmedia storytelling. I organized his talk into several major subcategories based on key dimensions. I expect that this kind of unusual documentation of this famous webtoonist will shed light on our discussions about Korean webtoons and their transmedia storytelling prospects. Keywords: webtoon, manhwa, Yoon Tae Ho, transmedia, history Introduction Korean webtoons have come to make up one of the most significant youth cultures as well as snack cultures: Audiences consume popular culture like webtoons and Web dramas within 10 minutes on their notebook computers or smartphones (Jin, 2019; Miller, 2007). The Korean webtoon industry has grown rapidly, and many talented webtoonists, including Ju Ho-min, Kang Full, and Yoon Tae Ho, are now among the most famous and successful webtoonists since the mid-2000s. Their webtoons—in particular, Yoon Tae Ho’s, including Moss (Ikki, 2008–2009), Misaeng (2012–2013), and Inside Men (2010–in progress)—have gained huge popularity, and all were successfully transformed into films, television dramas, and digital games. -
Webtoons: the Next Frontier in Global Mobile Content
Media Webtoons: The next frontier in global mobile content Overweight (Maintain) Webtoons: No. 1 in Korea = No. 1 in the world Korea is the birthplace of webtoons. As a “snack-culture” format optimized to Industry Report smartphones, Korea’s webtoons have made significant progress over the years and September 20, 2019 now boast the strongest platform/content competitiveness in the world. As demand for mobile entert ainment continues to grow, webtoons are capturing the eyes and wallets of an increasing number of users, presenting a significant opportunity for Korean platform providers. Mirae Asset Daewoo Co., Ltd. Webtoons to take shape as a distinct market [Media ] Webtoons are more than just an online conversion of paper-based comic books. They Jeong -yeob Park represent a new form of content created by the mobile internet ecosystem. Not only is +822 -3774 -1652 the potential audience larger, but the time spent on webtoons tends to be longer than [email protected] time spent reading paper comics. In Kor ea, webtoons already account for the second largest share of time spent on apps, after videos. When assuming full monetization, the size of the webtoon market is on a completely different level than the traditional comic book market. Webtoons are also gai ning traction among younger people in the global market, similar to what we saw in Korea five to 10 years ago. With the help of marketing and a well-established user/writer base, webtoons look likely to take root as a new culture in overseas markets. Of note, LINE Webtoon has seen impressive user growth in the US , with 8mn monthly active users (MAU). -
Dynamics Between Agents in the New Webtoon Ecosystem in Korea: Responses to Waves of Transmedia and Transnationalism
International Journal of Communication 13(2019), 2161–2178 1932–8036/20190005 Dynamics Between Agents in the New Webtoon Ecosystem in Korea: Responses to Waves of Transmedia and Transnationalism JANE YEAHIN PYO1 University of Illinois at Urbana-Champaign, USA MINJI JANG Korea Creative Contents Agency, Republic of Korea TAE-JIN YOON Yonsei University, Republic of Korea Many forces have shaped the webtoon ecosystem into what it is today. The structure constantly evolves as webtoons gain popularity in and outside Korea and the number of agents entering the production field grows. Transmedia and transnationalism are also important factors that affect the structure of the webtoon ecosystem. This article portrays the lives of agents residing in the larger structure of the webtoon ecosystem. Using Giddens’ structuration and Hesmondhalgh’s cultural industry as a theoretical framework, this article identifies webtoon creators, producers, and platform companies as three core agents constituting the production field. From nine in-depth interviews with agents, we aim to capture their vivid experiences based on identity and power relations. Following Giddens’ duality, an interplay of agency and structure is evident. Moreover, as agents interact with one another, they also struggle for power. Because the webtoon ecosystem is greatly influenced by transmedia and transnationalism, we explore how agents are responding to structural changes created by these two waves. Keywords: Korean webtoon, transmedia, transnationalism, agents and structure, duality, media ecosystem, cultural industry, spreadable media, webtoon production field What is a webtoon? The word is a combination of the words Web and cartoon. These two terms separately are quite familiar and are encountered often in everyday life. -
Reading Print Comics and Webtoons Panel Reading That Changes the Way and Feels of Comics Storytelling Carolus Astabrata
Reading Print Comics and Webtoons Panel Reading That Changes the Way and Feels of Comics Storytelling Carolus Astabrata Graduate School of the Jakarta Institute of the Arts Abstract This study aims to find and distinguish the ways of reading between two types of comics that are presented differently in two different media, namely print and digital media. This different way of reading changes how the story is conveyed and told visually, and it has differences in the order of seeing, rhythm of reading, and its tempo of delivering information. Because by chang- ing the way of presenting information, the emphasis and the highlighted points in that body of information will change. This plays a role in the communication process. This study compares how information is presented in printed comics and digital comics in webtoon format. Samples were taken from action genre comics, namely Noblesse by Jeho Son and Kwangsu Lee and Angel Hearts by Tsukasa Hojo. To present action, a dynamic rhythm is needed and clear clarification between scenes is very important. By taking samples from com- ics that are in the action genre, the way information is conveyed is seen and distinguished from the tempo, reading direction and rhythm in the panel arranged in the format of the media. Keywords Panel, how to read, tempo, rhythm Introduction Comicbooks as a print media is a form of sequential storytelling thats been around for quite some time. This way of storytelling is been around since the early of 20th century, and the older form of this sequential art is been around even longer. -
Media/Entertainment Rise of Webtoons Presents Opportunities in Content Providers
Media/Entertainment Rise of webtoons presents opportunities in content providers The rise of webtoons Overweight (Maintain) Webtoons are emerging as a profitable new content format, just as video and music streaming services have in the past. In 2015, webtoons were successfull y monetized in Korea and Japan by NAVER (035420 KS/Buy/TP: W241,000/CP: W166,500) and Kakao Industry Report (035720 KS/Buy/TP: W243,000/CP: W158,000). In late 2018, webtoon user number s April 9, 2020 began to grow in the US and Southeast Asia, following global monetization. This year, NAVER Webtoon’s entry into Europe, combined with growing content consumption due to COVID-19 and the success of several webtoon-based dramas, has led to increasing opportunities for Korean webtoon companies. Based on Google Trends Mirae Asset Daewoo Co., Ltd. data, interest in webtoons is hitting all-time highs across major regions. [Media ] Korea is the global leader in webtoons; Market outlook appears bullish Jeong -yeob Park Korea is the birthplace of webtoons. Over the past two decades, Korea’s webtoon +822 -3774 -1652 industry has created sophisticated platforms and content, making it well-positioned for [email protected] growth in both price and volume. 1) Notably, the domestic webtoon industry adopted a partial monetization model, which is better suited to webtoons than monthly subscriptions and ads and has more upside potent ial in transaction volume. 2) The industry also has a well-established content ecosystem that centers on platforms. We believe average revenue per paying user (ARPPU), which is currently around W3,000, can rise to over W10,000 (similar to that of music and video streaming services) upon full monetization. -
“Webtoon” for Teaching Extensive Reading in Digital Era
International Academic Journal of Education & Literature ISSN Print : 2708-5112 | ISSN Online : 2708-5120 Frequency : Bi-Monthly Language : English Origin : Kenya Website : https://www.iarconsortium.org/journal-info/IAJEL Research Article “Webtoon” For Teaching Extensive Reading in Digital Era Article History Abstract: The power of internet resources had hipnotized the students to use it for everyday life in digital era. Today’s students would not be separated from using their mobile Received: 02.01.2021 phone everywhere and everytime. Most of them had excellent digital literacy, so the Revision: 14.01.2021 teaching learning process should be transformed by utilizing information technology. Using Accepted: 22.01.2021 internet based learning created meaningful and joyful learning atmosphere, because it was Published: 03.02.2021 suitable with the students’ need and relevance to real world. “Webtoon” defined as an animated cartoon or series of comic strips published online originated from Korea. It was Author Details used as the media for teaching Extensive Reading. This study aimed to demonstrate the Suhartatik, Yulita Pujiharti, Amanah Agustin and teaching of Extensive Reading through “Webtoon”for the students of English Education Loesita Department, Institute of Teacher Training and Education Budi Utomo Malang, Indonesia. Authors Affiliations The method of the study was descriptive research, focussed on the demonstration of using “Webtoon” in the teaching of Extesive Reading. The result showed that using “Webtoon” Institute of Teacher Training and Education was potentially beneficial in enhancing students’ independent learning especially for the Budi Utomo Malang Indonesia competence of reading. Corresponding Author* Suhartatik Keywords: “Webtoon”, Extensive Reading, Digital era. How to Cite the Article: Suhartatik, Yulita Pujiharti, Amanah Agustin INTRODUCTION and Loesita (2021); “Webtoon” For Transformations of technology have changed the paradigm of education in Teaching Extensive Reading in digital era. -
Scrolling, Swiping, Selling: Understanding Webtoons and the Data-Driven Participatory Culture Around Comics
. Volume 17, Issue 2 November 2020 Scrolling, swiping, selling: Understanding Webtoons and the data-driven participatory culture around comics Nicolle Lamerichs, HU University of Applied Sciences Utrecht, The Netherlands Abstract: Comics cannot be isolated from their active audiences. Scholars have investigated the fans who attend San Diego Comic Con (Scott 2011), who draw their own manga (Lamerichs 2014), and who socialize at comic stores (Woo 2011). Despite this deep entwinement of comics with their audiences, comic studies and fan studies have developed as two different disciplines, which could work together more closely. Whereas comic studies often tend to center on the medium comics, fan scholars commonly investigate how audiences respond to a particular source-text, and remix or rewrite the story. In this article, I argue that comic books and their fandom is in a shift towards different platforms, business models and technologies. The platform economy is drastically changing the relationship between fans and creators. Through a case-study of the platform Webtoon, I demonstrate how contemporary comics and their interfaces are changing from texts to systems and business models. I argue that this changes the nature of the participatory culture around digital comics and their fandom from a bottom-up subculture to a data-driven economy. Keywords: Fan studies, fandom, webtoons, web comics, platform economy, comic studies Introduction Contemporary comic book fandom is rapidly developing. One reason is that the narratives and characters of comic books are increasingly rewritten for television, games and film. The conclusion of the first phase of the Marvel Cinematic Universe, Avengers: Endgame (2019), grossed nearly $2.8 billion worldwide, and became the highest-grossing film of all time (Whitten 2019). -
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“We Can't Even Play Ourselves”: Mixed-Race Actresses in the Early
“WE CAN’T EVEN PLAY OURSELVES”: MIXED-RACE ACTRESSES IN THE EARLY TWENTY-FIRST CENTURY A DISSERTATION SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI'I AT MĀNOA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN AMERICAN STUDIES AUGUST 2017 By Valerie M. Lo Dissertation Committee: Robert Perkinson, Chairperson Mari Yoshihara Jonna Eagle Konrad Ng Jonathan Okamura Keywords: Mixed race, Ambiguity, Post-Racial, Color-blind, Film ACKNOWLEDGEMENTS This project has been a test of my resiliency and grew from my desire to add a small contribution to the ongoing discussion of mixed race representations in film and television. Many people have come into my life in the last several years and encouraged my studies, talked excitedly with me, and subtly (or blatantly) pushed me to continue when I thought the road ahead looked too ominous. In 2005, at San Francisco State University’s Asian American Studies banquet, my Master’s thesis chair, Wei Ming Dariotis, remarked that a PhD was in the stars for me. Those words stayed close to me during my graduate work at the University of Hawai'i. My first teaching assistantship with Isabelle Peluad at San Francisco State University in Asian American Literature showed me exactly what I wanted to immerse myself in for the rest of my life. Graduate courses with Russell Jeung and Madeline Hsu reaffirmed my desire to work within the field of Asian American Studies and continue on to a doctorate program. My coursework in American Studies was rigorous and pushed me out of my comfort zone in the best way.