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Capture4vr: from VR Photography to VR Video
Capture4VR: From VR Photography to VR Video Christian Richardt Peter Hedman Ryan S. Overbeck University of Bath University College London Google LLC [email protected] [email protected] [email protected] Brian Cabral Robert Konrad Steve Sullivan Facebook Stanford University Microsoft [email protected] [email protected] [email protected] ABSTRACT from VR photography to VR video that began more than a century Virtual reality (VR) enables the display of dynamic visual content ago but which has accelerated tremendously in the last five years. with unparalleled realism and immersion. However, VR is also We discuss both commercial state-of-the-art systems by Facebook, still a relatively young medium that requires new ways to author Google and Microsoft, as well as the latest research techniques and content, particularly for visual content that is captured from the real prototypes. Course materials will be made available on our course world. This course, therefore, provides a comprehensive overview website https://richardt.name/Capture4VR. of the latest progress in bringing photographs and video into VR. ACM Reference Format: Ultimately, the techniques, approaches and systems we discuss aim Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert to faithfully capture the visual appearance and dynamics of the Konrad, and Steve Sullivan. 2019. Capture4VR: From VR Photography to real world, and to bring it into virtual reality to create unparalleled VR Video. In Proceedings of SIGGRAPH 2019 Courses. ACM, New York, NY, realism and immersion by providing freedom of head motion and USA,2 pages. https://doi.org/10.1145/3305366.3328028 motion parallax, which is a vital depth cue for the human visual system. -
Creating a Realistic VR Experience Using a Normal 360-Degree Camera 14 December 2020, by Vicky Just
Creating a realistic VR experience using a normal 360-degree camera 14 December 2020, by Vicky Just Dr. Christian Richardt and his team at CAMERA, the University of Bath's motion capture research center, have created a new type of 360° VR photography accessible to amateur photographers called OmniPhotos. This is a fast, easy and robust system that recreates high quality motion parallax, so that as the VR user moves their head, the objects in the foreground move faster than the background. This mimics how your eyes view the real world, OmniPhotos takes 360 degree video footage taken with creating a more immersive experience. a rotating selfie stick to create a VR experience that includes motion parallax. Credit: Christian Richardt, OmniPhotos can be captured quickly and easily University of Bath using a commercially available 360° video camera on a rotating selfie stick. Using a 360° video camera also unlocks a Scientists at the University of Bath have developed significantly larger range of head motions. a quick and easy approach for capturing 360° VR photography without using expensive specialist OmniPhotos are built on an image-based cameras. The system uses a commercially representation, with optical flow and scene adaptive available 360° camera on a rotating selfie stick to geometry reconstruction, which is tailored for real capture video footage and create an immersive VR time 360° VR rendering. experience. Dr. Richardt and his team presented the new Virtual reality headsets are becoming increasingly system at the international SIGGRAPH Asia popular for gaming, and with the global pandemic conference on Sunday 13th December 2020. -
Ground-Based Photographic Monitoring
United States Department of Agriculture Ground-Based Forest Service Pacific Northwest Research Station Photographic General Technical Report PNW-GTR-503 Monitoring May 2001 Frederick C. Hall Author Frederick C. Hall is senior plant ecologist, U.S. Department of Agriculture, Forest Service, Pacific Northwest Region, Natural Resources, P.O. Box 3623, Portland, Oregon 97208-3623. Paper prepared in cooperation with the Pacific Northwest Region. Abstract Hall, Frederick C. 2001 Ground-based photographic monitoring. Gen. Tech. Rep. PNW-GTR-503. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station. 340 p. Land management professionals (foresters, wildlife biologists, range managers, and land managers such as ranchers and forest land owners) often have need to evaluate their management activities. Photographic monitoring is a fast, simple, and effective way to determine if changes made to an area have been successful. Ground-based photo monitoring means using photographs taken at a specific site to monitor conditions or change. It may be divided into two systems: (1) comparison photos, whereby a photograph is used to compare a known condition with field conditions to estimate some parameter of the field condition; and (2) repeat photo- graphs, whereby several pictures are taken of the same tract of ground over time to detect change. Comparison systems deal with fuel loading, herbage utilization, and public reaction to scenery. Repeat photography is discussed in relation to land- scape, remote, and site-specific systems. Critical attributes of repeat photography are (1) maps to find the sampling location and of the photo monitoring layout; (2) documentation of the monitoring system to include purpose, camera and film, w e a t h e r, season, sampling technique, and equipment; and (3) precise replication of photographs. -
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality Christian Richardt1[0000−0001−6716−9845], James Tompkin2[0000−0003−2218−2899], and Gordon Wetzstein3[0000−0002−9243−6885] 1 University of Bath [email protected] https://richardt.name/ 2 Brown University james [email protected] http://jamestompkin.com/ 3 Stanford University [email protected] http://www.computationalimaging.org/ Abstract. We provide an overview of the concerns, current practice, and limita- tions for capturing, reconstructing, and representing the real world visually within virtual reality. Given that our goals are to capture, transmit, and depict com- plex real-world phenomena to humans, these challenges cover the opto-electro- mechancial, computational, informational, and perceptual fields. Practically pro- ducing a system for real-world VR capture requires navigating a complex design space and pushing the state of the art in each of these areas. As such, we outline several promising directions for future work to improve the quality and flexibility of real-world VR capture systems. Keywords: Cameras · Reconstruction · Representation · Image-Based Rendering · Novel-view synthesis · Virtual reality 1 Introduction One of the high-level goals of virtual reality is to reproduce how the real world looks in a way which is indistinguishable from reality. Achieving this arguably-quixotic goal requires us to solve significant problems across capture, reconstruction, and represen- tation, and raises many questions: “Which camera system should we use to sample enough of the environment for our application?”; “How should we model the world and which algorithm should we use to recover these models?”; “How should we store the data for easy compression and transmission?”, and “How can we achieve simple and high-quality rendering for human viewing?”. -
Application of Repeat Photography in Landscape Change Analysis in the Region of Bragança, Portugal
Application of repeat photography in landscape change analysis in the region of Bragança, Portugal Hind Naciri Dissertation presented to the School of Agriculture of Bragança in partial fulfillment of the requirements for the degree of Master of Science in Forest Resources Management Advisors Prof. João Azevedo School of Agriculture Polytechnic Institute of Bragança (PORTUGAL) Prof. Mohamed Chikhaoui Department of Natural Resources & Environment Hassan II Institute of Agronomy and Veterinary Medicine (MOROCCO) Bragança November 2017 Acknowledgments To my kind Advisors Pr. Jo~aoAzevedo and Pr. Mohamed Chikhaoui who've always been available and provided crucial guidance on my thesis work, To Pr. Amilcar Teixeira and Pr. Noureddine Chtaina for making this ex- change experience possible for me and my peers, as well as for their continuous support and attention, To my caring Moroccan and Portuguese professors at both the Polytechnic Institute of Bragan¸caand the Hassan II Institute of Agronomy and Veterinary Medicine, who've enlightened my academic cursus and spared no effort in teaching me the required know- hows for my education, To my most wonderful encounters, who've lit my days up when I've expected them the least, To my altruistic parents and brother, who've always bathed me with their uncondi- tional love and support, To my most precious friends, protagonists of my bliss, I shall owe a debt of gratitude that no epithets suffice to express and dedicate this humble work. i Abstract Nowadays, landscape change analysis is occupying a prominent place among ecolog- ical studies, as it reflects the crucial role landscapes play in the dynamics of populations. -
Photography Techniques Intermediate Skills
Photography Techniques Intermediate Skills PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Wed, 21 Aug 2013 16:20:56 UTC Contents Articles Bokeh 1 Macro photography 5 Fill flash 12 Light painting 12 Panning (camera) 15 Star trail 17 Time-lapse photography 19 Panoramic photography 27 Cross processing 33 Tilted plane focus 34 Harris shutter 37 References Article Sources and Contributors 38 Image Sources, Licenses and Contributors 39 Article Licenses License 41 Bokeh 1 Bokeh In photography, bokeh (Originally /ˈboʊkɛ/,[1] /ˈboʊkeɪ/ BOH-kay — [] also sometimes heard as /ˈboʊkə/ BOH-kə, Japanese: [boke]) is the blur,[2][3] or the aesthetic quality of the blur,[][4][5] in out-of-focus areas of an image. Bokeh has been defined as "the way the lens renders out-of-focus points of light".[6] However, differences in lens aberrations and aperture shape cause some lens designs to blur the image in a way that is pleasing to the eye, while others produce blurring that is unpleasant or distracting—"good" and "bad" bokeh, respectively.[2] Bokeh occurs for parts of the scene that lie outside the Coarse bokeh on a photo shot with an 85 mm lens and 70 mm entrance pupil diameter, which depth of field. Photographers sometimes deliberately use a shallow corresponds to f/1.2 focus technique to create images with prominent out-of-focus regions. Bokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas.[2] However, bokeh is not limited to highlights; blur occurs in all out-of-focus regions of the image. -
Real-Time Sphere Sweeping Stereo from Multiview Fisheye Images
Real-Time Sphere Sweeping Stereo from Multiview Fisheye Images Andreas Meuleman Hyeonjoong Jang Daniel S. Jeon Min H. Kim KAIST Abstract A set of cameras with fisheye lenses have been used to capture a wide field of view. The traditional scan-line stereo (b) Input fisheye images algorithms based on epipolar geometry are directly inap- plicable to this non-pinhole camera setup due to optical characteristics of fisheye lenses; hence, existing complete 360◦ RGB-D imaging systems have rarely achieved real- time performance yet. In this paper, we introduce an effi- cient sphere-sweeping stereo that can run directly on multi- view fisheye images without requiring additional spherical (c) Our panorama result rectification. Our main contributions are: First, we intro- 29 fps duce an adaptive spherical matching method that accounts for each input fisheye camera’s resolving power concerning spherical distortion. Second, we propose a fast inter-scale bilateral cost volume filtering method that refines distance in noisy and textureless regions with optimal complexity of O(n). It enables real-time dense distance estimation while preserving edges. Lastly, the fisheye color and distance im- (a) Our prototype (d) Our distance result ages are seamlessly combined into a complete 360◦ RGB-D Figure 1: (a) Our prototype built on an embedded system. image via fast inpainting of the dense distance map. We (b) Four input fisheye images. (c) & (d) Our results of om- demonstrate an embedded 360◦ RGB-D imaging prototype nidirectional panorama and dense distance map (shown as composed of a mobile GPU and four fisheye cameras. Our the inverse of distance). -
Besut Campus Virtual Reality (Vr) 360 Degree Panoramic View
BESUT CAMPUS VIRTUAL REALITY (VR) 360 DEGREE PANORAMIC VIEW MUHAMMAD NAUFAL BIN FARID BACHELOR OF INFORMATION TECHNOLOGY (INFORMATIC MEDIA) WITH HONOURS UNIVERSITI SULTAN ZAINAL ABIDIN 2018 BESUT CAMPUS VIRTUAL REALITY (VR) 360 DEGREE PANORAMIC VIEW MUHAMMAD NAUFAL BIN FARID Bachelor Of Information Technology (Informatic Media) With Honours Universiti Sultan Zainal Abidin,Terengganu,Malaysia DECEMBER 2018 DECLARATION I hereby declare that this report is based on my original work except for quotations and citations, which have been duly acknowledged. I also declare that it has not been previously or concurrently submitted for any other degree at Universiti Sultan Zainal Abidin or other institutions ________________________________ Name : Muhammad Naufal bin Farid Date : 23 December 2018 i CONFIRMATION This is to confirm that: The research conducted and the writing of this report was under my supervision. ________________________________ Name : Dr Ismahafezi bin Ismail Tarikh : 23 December 2018 ii DEDICATION In the Name of Allah, the Most Gracious and the Most Merciful. Alhamdulillah, I thank God for His grace and grace, I can prepare and complete this report successfully. I am grateful and would like to express my sincere gratitude to my supervisor, Dr Ismahafezi bin Ismail for his invaluable guidance, continuous encouragement and constant support in making this research possible. I really appreciate his guidance from the initial to the final level that enabled me to develop an understanding of this project thoroughly. Without his advice and assistance, it would be a lot tougher for completion. I also sincerely thanks for the time spent proofreading and correcting my mistakes. I acknowledge my sincere indebtedness and gratitude to my parents for their love, dream and sacrifice throughout my life. -
Photogeomorphological Studies of Oxford Stone – a Review
Landform Analysis, Vol. 22: 111–116, 2013 doi: http://dx.doi.org/10.12657/landfana.022.009 Photogeomorphological studies of Oxford stone – a review Mary J. Thornbush School of Geography, Earth and Environmental Sciences, University of Birmingham, Birmingham, United Kingdom, [email protected] Abstract: This paper surveys work in geomorphology that incorporates photography to study landforms and landscape change. Since this is already a large area of study, the city centre of Oxford, UK is adopted as a case study for focus. The paper reviews broader literature pertaining to ‘photogeo- morphology’ since the 1960s and delves into contemporary publications for Oxford geomorphology. Developments in the general field do not embrace close-range ground-based photography, favouring aerial photography and remote sensing. The author postulates that, as evident in the Oxford studies, that the subdiscipline should be less fixated on landscape-scale approaches and also employ close-up ground-based photography and rephotography in the assessment of landforms and landscape change. This broader scale of application could benefit the study of stone soiling and decay (weathering) studies as smaller forms may be overlooked. Key words: photogeomorphology, historical photographs, rephotography, photography scale, Oxford Introduction Photogeomorphology was a remote sensing approach still mainly used for mapping in petroleum exploration The use of photographs in geomorphology is not in the 1980s (e.g., Talukdar 1980). The use of aerial pho- a new approach. Indeed, photogeomorphology appeared tographs to aid mapping continued into the late 1980s, in the 1960s in combination with photogeology used in with soil mappers developing the method to include pho- petroleum prospecting (e.g., Kelly 1961). -
Arxiv:2103.05842V1 [Cs.CV] 10 Mar 2021 Generators to Produce More Immersive Contents
LEARNING TO COMPOSE 6-DOF OMNIDIRECTIONAL VIDEOS USING MULTI-SPHERE IMAGES Jisheng Li∗, Yuze He∗, Yubin Hu∗, Yuxing Hany, Jiangtao Wen∗ ∗Tsinghua University, Beijing, China yResearch Institute of Tsinghua University in Shenzhen, Shenzhen, China ABSTRACT Omnidirectional video is an essential component of Virtual Real- ity. Although various methods have been proposed to generate con- Fig. 1: Our proposed 6-DoF omnidirectional video composition tent that can be viewed with six degrees of freedom (6-DoF), ex- framework. isting systems usually involve complex depth estimation, image in- painting or stitching pre-processing. In this paper, we propose a sys- tem that uses a 3D ConvNet to generate a multi-sphere images (MSI) representation that can be experienced in 6-DoF VR. The system uti- lizes conventional omnidirectional VR camera footage directly with- out the need for a depth map or segmentation mask, thereby sig- nificantly simplifying the overall complexity of the 6-DoF omnidi- rectional video composition. By using a newly designed weighted sphere sweep volume (WSSV) fusing technique, our approach is compatible with most panoramic VR camera setups. A ground truth generation approach for high-quality artifact-free 6-DoF contents is proposed and can be used by the research and development commu- nity for 6-DoF content generation. Index Terms— Omnidirectional video composition, multi- Fig. 2: An example of conventional 6-DoF content generation sphere images, 6-DoF VR method 1. INTRODUCTION widely available high-quality 6-DoF content that -
Applications of Time-Lapse Imagery for Monitoring and Illustrating
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Dissertations & Theses in Natural Resources Natural Resources, School of 8-2016 Applications of Time-lapse Imagery for Monitoring and Illustrating Ecological Dynamics in a Water- stressed System Emma Brinley Buckley University of Nebraska-Lincoln, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/natresdiss Part of the Environmental Indicators and Impact Assessment Commons, Natural Resources and Conservation Commons, Other Environmental Sciences Commons, and the Water Resource Management Commons Brinley Buckley, Emma, "Applications of Time-lapse Imagery for Monitoring and Illustrating Ecological Dynamics in a Water-stressed System" (2016). Dissertations & Theses in Natural Resources. 138. http://digitalcommons.unl.edu/natresdiss/138 This Article is brought to you for free and open access by the Natural Resources, School of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Dissertations & Theses in Natural Resources by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. APPLICATIONS OF TIME-LAPSE IMAGERY FOR MONITORING AND ILLUSTRATING ECOLOGICAL DYNAMICS IN A WATER-STRESSED SYSTEM by Emma M. Brinley Buckley A THESIS Presented to the Faculty of The Graduate College at the University of Nebraska In Partial Fulfillment of Requirements For the Degree of Master of Science Major: Natural Resource Sciences Under the Supervision of Professor Craig R. Allen Lincoln, Nebraska August 2016 APPLICATIONS OF TIME-LAPSE IMAGERY FOR MONITORING AND ILLUSTRATING ECOLOGICAL DYNAMICS IN A WATER-STRESSED SYSTEM Emma Brinley Buckley, M.S. University of Nebraska, 2016 Advisor: Craig R. Allen Understanding and perceiving the natural world is a key part of management, policy, conservation, and inevitably for our future. -
Rephotographic Powers: Teaching Rephotography As a Platform for Visual Communication in Turkey
Rephotographic Powers: Teaching Rephotography as a Platform for Visual Communication in Turkey Gary McLeod, University of the Arts London, UK The Asian Conference on Arts & Humanities 2015 Official Conference Proceedings Abstract “Rephotography” is the act of re-taking a previous photograph from the same vantage point, usually separated by a period of time. Rooted in 19th century scientific practices of recording environmental change (e.g. glaciers, plant population), it has since been adopted within fields of arts and humanities to illustrate cultural changes. Possessing the power to pull viewers into a dialogue with history through visual comparison, variations have increasingly been explored by artists, photographers and amateurs as a means of fostering discussion. However, viewing rephotography as only a method reduces it to a technique to be applied and discarded when suited. If viewed as a genre–carrying its own histories, practices, assumptions and expectations that shift over time (Wells, 2015:331)–rephotography could provide an engaging platform for developing technical and creative practice, particularly for students of photography. Following a broad but brief overview of rephotography, the paper will discuss examples of rephotography produced in response to a project brief issued to undergraduate students studying “Advanced Photography” within the Visual Communication Design program at Izmir University of Economics in Turkey between 2012 and 2015. From these examples, the paper calls for a wider teaching of rephotography. Keywords: Rephotography, Visual Communication, Creative platform, Students, Turkey iafor The International Academic Forum www.iafor.org Introduction “Rephotography” describes a kind of photography that has grown in popularity during the last five years.