IMMERSIVE MEDIA a STATE of the INDUSTRY May 2017
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Audio for Virtual and Augmented Reality
2016 AES CONFERENCE AUDIO FOR VIRTUAL AND AUGMENTED REALITY FRIDAY, SEPT 30 THRU SATURDAY, OCT 1 LOS ANGELES CONVENTION CENTER CONFERENCE PROGRAM PLATINUM SPONSORS GOLD SPONSORS SPONSORS MESSAGE FROM THE CONFERENCE CO-CHAIRS Welcome to the first AES International Conference on Audio for Virtual and Augmented Reality! We are really proud to present this amazing technical program, which is the result of many months of extremely hard teamwork. We aimed for the best content we could possibly provide, and here you have it. We are extremely thankful to our great presenters, authors, keynote speakers and sponsors. Together, we made this possible and we sincerely hope you will take away a lot of useful information. Also, I´d like to extend our special thanks to our delegates, coming from all over the world to ANDRES MAYO attend this truly unique event, and to our really hard working team of volunteers, which ultimately made it possible to Conference Co-chair pack this awesome quality and quantity of knowledge in 2 full days crammed with papers, workshops, tutorials and even a technical showcase. Welcome to the show! I would like to extend a warm welcome to all of our delegates, authors, presenters and sponsors. This conference has been a dream of Andres’ and mine since May of 2015. The world of VR / AR has grown so quickly, so fast that we knew we had to bring a conference dedicated specifically to this topic to the audio community. We could not have done this without the hard work and dedication of an incredible conference committee. -
Digital Humanities Pedagogy: Practices, Principles and Politics
To access digital resources including: blog posts videos online appendices and to purchase copies of this book in: hardback paperback ebook editions Go to: https://www.openbookpublishers.com/product/161 Open Book Publishers is a non-profit independent initiative. We rely on sales and donations to continue publishing high-quality academic works. Digital Humanities Pedagogy: Practices, Principles and Politics Edited by Brett D. Hirsch http://www.openbookpublishers.com © 2012 Brett D. Hirsch et al. (contributors retain copyright of their work). Some rights are reserved. The articles of this book are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported Licence. This license allows for copying any part of the work for personal and non-commercial use, providing author attribution is clearly stated. Details of allowances and restrictions are available at: http://creativecommons.org/licenses/by-nc-nd/3.0/ As with all Open Book Publishers titles, digital material and resources associated with this volume are available from our website at: http://www.openbookpublishers.com/product/161 ISBN Hardback: 978-1-909254-26-8 ISBN Paperback: 978-1-909254-25-1 ISBN Digital (pdf): 978-1-909254-27-5 ISBN Digital ebook (epub): 978-1-909254-28-2 ISBN Digital ebook (mobi): 978-1-909254-29-9 Typesetting by www.bookgenie.in Cover image: © Daniel Rohr, ‘Brain and Microchip’, product designs first exhibited as prototypes in January 2009. Image used with kind permission of the designer. For more information about Daniel and his work, see http://www.danielrohr.com/ All paper used by Open Book Publishers is SFI (Sustainable Forestry Initiative), and PEFC (Programme for the Endorsement of Forest Certification Schemes) Certified. -
TV in VR Changho Choi, Peter Langner, Praveen Reddy, Satender Saroha, Sunil Srinivasan, Naveen Suryavamsh
TV in VR Changho Choi, Peter Langner, Praveen Reddy, Satender Saroha, Sunil Srinivasan, Naveen Suryavamsh Introduction The evolution of storytelling has gone through various phases. Earliest known methods were through plain text. Plays and theatres were used to bring some of these stories to life but for the most part, artists relied on their audience to imagine the fictional worlds they were describing. Illustrations were a nice addition to help visualize an artist's perception. With the advent of cinema in the early 1900’s starting with silent films to the current summer blockbusters with their CGI, 3D and surround sound – viewers are transported into these imaginary worlds – to experience these worlds just as the creators of this content envisioned it. Virtual reality, with its ability to provide an immersive medium with a sense of presence and depth is the next frontier of storytelling. Seminal events in history Moon landing in 1969 When Neil Armstrong and Buzz Aldrin took the first steps on the moon it captured the imagination of the world. The culmination of a grand vision and the accompanying technological breakthroughs brought about an event that transfixed generations to come. As it happened in the 1969, the enabling technology for experiencing this event was the trusted radio or through grainy broadcasts of television anchors describing the events as they were described to them! Super Bowl 49 As the Seattle Seahawks stood a yard away from winning the Super Bowl in 2015, 115 million people watched on NBC in the United States alone. In front of their big screen TVs and every possible option explained to them by the commentators, the casual and the rabid football fan alike watched as the Seahawks lost due to a confluence of events. -
41St Annual Conference 9Th Annual Research Symposium
41ST ANNUAL 9TH ANNUAL CONFERENCE RESEARCH Gaining Perspective: SYMPOSIUM Seeing EE Through October 9–10 Different Lenses October 9–13 2012 CONFERENCE PROGRAM North American Association for Environmental Education | naaee.org Welcome to Oakland Welcome to NAAEE and our 41st Annual International Conference We’re so excited that you are joining us for the 41st Annual NAAEE Conference in the lively city of Oakland, California—ranked as the 5th most desirable destination to visit this year in the New York Times! We hope this conference will be a highlight of your professional year—with opportunities to mingle with talented leaders from around the globe, share your ideas, and take away new thinking that you can replicate in your own work. This program guide is designed to help you navigate the conference—whether you’ve been coming for years or you’re a first timer. We encourage you to take advantage of as much as you can—and still find time to socialize and soak up the flavor of the Bay Area. And you won’t want to miss any of our keynote addresses. Not only do we have some terrific speakers, but we will also use the plenaries to make announce- ments, and give out special prizes throughout the week. Here are some highlights of the week: • A provocative Research Symposium, highlighting current research in the field • A variety of workshops and field trips on Wednesday and Sunday • An incredible line-up of talented keynote speakers for the week (see page 26 for a listing) • The welcome reception on Wednesday night at 6:00 PM and conference opening, with Annie Leonard, our speaker for the evening • A special screening of Disney’s “Chimpanzee” movie, where you can hear from one of Disney’s chief scientists about what the company is doing to support environmental education and conservation. -
Fund Formation: Attracting Global Investors
Research Fund Formation: Attracting Global Investors Global, Regulatory and Tax Environment impacting India focused funds October 2020 Fund Formation: Attracting Global Investors Global, Regulatory and Tax Environment impacting India focused funds October 2020 [email protected] DMS Code: #565,364 © Nishith Desai Associates 2020 Fund Formation: Attracting Global Investors Global, Regulatory and Tax Environment impacting India focused funds About NDA We are an India Centric Global law firm (www.nishithdesai.com) with four offices in India and the only law firm with license to practice Indian law from our Munich, Singapore, Palo Alto and New York offices. We are a firm of specialists and the go-to firm for companies that want to conduct business in India, navigate its complex business regulations and grow. Over 70% of our clients are foreign multinationals and over 84.5% are repeat clients. Our reputation is well regarded for handling complex high value transactions and cross border litigation; that prestige extends to engaging and mentoring the start-up community that we passionately support and encourage. We also enjoy global recognition for our research with an ability to anticipate and address challenges from a strategic, legal and tax perspective in an integrated way. In fact, the framework and standards for the Asset Management industry within India was pioneered by us in the early 1990s, and we continue remain respected industry experts. We are a research based law firm and have just set up a first-of-its kind IOT-driven Blue Sky Thinking & Research Campus named Imaginarium AliGunjan (near Mumbai, India), dedicated to exploring the future of law & society. -
Overview of Private Equity Markets
National Conference on Public Employee Retirement Systems Overview of Private Equity Markets Jason Jenkins, Pathway Capital NCPERS UNIVERSITY: Program for Advanced Trustee Studies (PATS) May 18 ‐ 19 Austin, TX National Conference on Public Employee Retirement Systems Agenda . Private Equity Overview . Investment Strategies . Terms and Fees . Implementation/Keys to Success 2 National Conference on Public Employee Retirement Systems Private Equity – BIG Deal? “Private Equity Continues . $3.4 trillion in Assets Under Positive Annualized Returns for Management Long-Term Investors” . Over 65,000 PE-backed companies . Over 15 million employed by PE- backed companies “Private equity basks in ‘golden . In 2018: age’ of returns” . 24,444 transactions worldwide . $563 billion invested globally . $416 billion in M&A exit value SOURCE: Mergermarket, Preqin, and Pitchbook. 3 National Conference on Public Employee Retirement Systems Private Equity Is... Investments in privately held companies in various stages of development, within a variety of strategies, including venture capital, growth equity, and buyouts. Liquid investments . Illiquid investments . Purchased through exchanges vs. Privately negotiated transactions . Dispersed ownership . Significant ownership . Passive strategy . Active strategy 4 National Conference on Public Employee Retirement Systems Private Company Opportunities–Access to Expanded Opportunity Set PRIVATE COMPANY OPPORTUNITY SET BUYOUT-BACKED COMPANY GROWTH Number of U.S. Companies Number of U.S. Companies Revenues of $10 million and Above Public vs. Buyout-Backed SOURCE: Capital IQ Database, May 16, 2018. Source: World Bank, Pitchbook. aAs of September 30, 2018. Since 2000, the number of PE-backed companies has grown, whereas the number of public companies has declined. 5 National Conference on Public Employee Retirement Systems Private Equity: Opportunity for Strong Returns . -
Capture4vr: from VR Photography to VR Video
Capture4VR: From VR Photography to VR Video Christian Richardt Peter Hedman Ryan S. Overbeck University of Bath University College London Google LLC [email protected] [email protected] [email protected] Brian Cabral Robert Konrad Steve Sullivan Facebook Stanford University Microsoft [email protected] [email protected] [email protected] ABSTRACT from VR photography to VR video that began more than a century Virtual reality (VR) enables the display of dynamic visual content ago but which has accelerated tremendously in the last five years. with unparalleled realism and immersion. However, VR is also We discuss both commercial state-of-the-art systems by Facebook, still a relatively young medium that requires new ways to author Google and Microsoft, as well as the latest research techniques and content, particularly for visual content that is captured from the real prototypes. Course materials will be made available on our course world. This course, therefore, provides a comprehensive overview website https://richardt.name/Capture4VR. of the latest progress in bringing photographs and video into VR. ACM Reference Format: Ultimately, the techniques, approaches and systems we discuss aim Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert to faithfully capture the visual appearance and dynamics of the Konrad, and Steve Sullivan. 2019. Capture4VR: From VR Photography to real world, and to bring it into virtual reality to create unparalleled VR Video. In Proceedings of SIGGRAPH 2019 Courses. ACM, New York, NY, realism and immersion by providing freedom of head motion and USA,2 pages. https://doi.org/10.1145/3305366.3328028 motion parallax, which is a vital depth cue for the human visual system. -
Creating a Realistic VR Experience Using a Normal 360-Degree Camera 14 December 2020, by Vicky Just
Creating a realistic VR experience using a normal 360-degree camera 14 December 2020, by Vicky Just Dr. Christian Richardt and his team at CAMERA, the University of Bath's motion capture research center, have created a new type of 360° VR photography accessible to amateur photographers called OmniPhotos. This is a fast, easy and robust system that recreates high quality motion parallax, so that as the VR user moves their head, the objects in the foreground move faster than the background. This mimics how your eyes view the real world, OmniPhotos takes 360 degree video footage taken with creating a more immersive experience. a rotating selfie stick to create a VR experience that includes motion parallax. Credit: Christian Richardt, OmniPhotos can be captured quickly and easily University of Bath using a commercially available 360° video camera on a rotating selfie stick. Using a 360° video camera also unlocks a Scientists at the University of Bath have developed significantly larger range of head motions. a quick and easy approach for capturing 360° VR photography without using expensive specialist OmniPhotos are built on an image-based cameras. The system uses a commercially representation, with optical flow and scene adaptive available 360° camera on a rotating selfie stick to geometry reconstruction, which is tailored for real capture video footage and create an immersive VR time 360° VR rendering. experience. Dr. Richardt and his team presented the new Virtual reality headsets are becoming increasingly system at the international SIGGRAPH Asia popular for gaming, and with the global pandemic conference on Sunday 13th December 2020. -
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality
Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality Christian Richardt1[0000−0001−6716−9845], James Tompkin2[0000−0003−2218−2899], and Gordon Wetzstein3[0000−0002−9243−6885] 1 University of Bath [email protected] https://richardt.name/ 2 Brown University james [email protected] http://jamestompkin.com/ 3 Stanford University [email protected] http://www.computationalimaging.org/ Abstract. We provide an overview of the concerns, current practice, and limita- tions for capturing, reconstructing, and representing the real world visually within virtual reality. Given that our goals are to capture, transmit, and depict com- plex real-world phenomena to humans, these challenges cover the opto-electro- mechancial, computational, informational, and perceptual fields. Practically pro- ducing a system for real-world VR capture requires navigating a complex design space and pushing the state of the art in each of these areas. As such, we outline several promising directions for future work to improve the quality and flexibility of real-world VR capture systems. Keywords: Cameras · Reconstruction · Representation · Image-Based Rendering · Novel-view synthesis · Virtual reality 1 Introduction One of the high-level goals of virtual reality is to reproduce how the real world looks in a way which is indistinguishable from reality. Achieving this arguably-quixotic goal requires us to solve significant problems across capture, reconstruction, and represen- tation, and raises many questions: “Which camera system should we use to sample enough of the environment for our application?”; “How should we model the world and which algorithm should we use to recover these models?”; “How should we store the data for easy compression and transmission?”, and “How can we achieve simple and high-quality rendering for human viewing?”. -
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: an Update
computers Review Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update Grégoire Cattan 1,* , Anton Andreev 2 and Etienne Visinoni 3 1 IBM, Cloud and Cognitive Software, Department of SaferPayment, 30-150 Krakow, Poland 2 GIPSA-lab, CNRS, Department of Platforms and Project, 38402 Saint Martin d’Hères, France; [email protected] 3 SputySoft, 75004 Paris, France; [email protected] * Correspondence: [email protected] Received: 19 September 2020; Accepted: 12 November 2020; Published: 14 November 2020 Abstract: The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology. -
The Virtual Reality Renaissance Is Here, but Are We Ready? 2.2K SHARES WHAT's THIS?
MUST READS SOCIAL MEDIA TECH BUSINESS ENTERTAINMENT US & WORLD WATERCOOLER JOBS MORE The Virtual Reality Renaissance Is Here, But Are We Ready? 2.2k SHARES WHAT'S THIS? IMAGE: MASHABLE, BOB AL-GREENE BY LANCE ULANOFF / 2014-04-20 21:19:32 UTC This piece is part of Mashable Spotlight, which presents in-depth looks at the people, concepts and issues shaping our digital world. I'm flapping my wings. Not hard, but slowly and smoothly. At 25 feet across, my wingspan is so great I don't need to exert much energy to achieve lift. In the distance, I see an island under an azure sky. This is my home. Off to my west, the sun is setting and the sky glows with warm, orange light. Spotting movement in the ocean below, I bend my body slightly to the left and begin a gentle dive. As I approach the shore, I spot my prey splashing in the shallows. I lean back, keeping my wings fully extended so I can glide just above the water. I'm right over the fish. I pull in my wings, bend forward sharply and dive into the water. I emerge with a fish in my mouth. Success. Better yet, I did all this without ever leaving the ground or getting wet. Lance Ulanoff trying out the American Museum of Natural History's Pterosaur flight simulator. IMAGE: MASHABLE This is virtual reality, or at least the American Museum of Natural History’s (AMNH) brand of semi-immersive virtual reality. With a large projection screen, Microsoft Kinect V1 and a gaming PC, the setup lets you control the flight of a virtual pterosaur by standing in front of the Kinect sensor, flapping your arms and bending. -
Printmgr File
ˆ200GFY2&KhFGTLlgAŠ 200GFY2&KhFGTLlgA VDI-W7-PFD-0058 OI S A Donnelley Financial12.10.7.0 EGV silar0bz26-Apr-2019 13:22 EST 710585 FS 1 12* OI SA FORM 20-F RIO HTM ESS 0C Page 1 of 2 As filed with the Securities and Exchange Commission on April 26, 2019 UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 20-F ☐ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 OR ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE FISCAL YEAR ENDED DECEMBER 31, 2018 OR ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 OR ☐ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number: 001-15256 Oi S.A. – In Judicial Reorganization (Exact Name of Registrant as Specified in Its Charter) N/A The Federative Republic of Brazil (Translation of Registrant’s Name into English) (Jurisdiction of Incorporation or Organization) Rua Humberto de Campos, 425 Leblon, Rio de Janeiro, RJ, Brazil 22430-190 (Address of Principal Executive Offices) Carlos Augusto Machado Pereira de Almeida Brandão Investor Relations Officer Rua Humberto de Campos, 425 8º andar Leblon, Rio de Janeiro, RJ, Brazil 22430-190 Tel: +55 21 3131-2918 [email protected] (Name, Telephone, E-mail and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to section 12(b) of the Act: Title of Each Class Name of Each Exchange on which Registered Common Shares, without par value, each represented by New York Stock Exchange American Depositary Shares Securities registered or to be registered pursuant to Section 12(g) of the Act: Preferred Shares, without par value, each represented by American Depositary Shares Securities for which there is a reporting obligation pursuant to Section 15(d) of the Act: None The total number of issued and outstanding shares of each class of stock of Oi S.A.