Ocr Level 2 Cambridge Technical Certificate/Diploma in Media
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Design and Pilot Study of an Adventure Video Game As a Tool in Psychotherapeutic Processes of Adolescent Women with Symptoms of Depression
Doctoral thesis submitted to the Faculty of Behavioural and Cultural Studies, Heidelberg University in Cooperation with the Pontificia Universidad Católica de Chile and the Universidad de Chile in partial fulfillment of the requirements of the degree of Doctor of Philosophy (Dr. phil.) in Psychology Title of the thesis DESIGN AND PILOT STUDY OF AN ADVENTURE VIDEO GAME AS A TOOL IN PSYCHOTHERAPEUTIC PROCESSES OF ADOLESCENT WOMEN WITH SYMPTOMS OF DEPRESSION presented by ÁLVARO ERNESTO CARRASCO GUZMÁN year of submission 2015 Dean: Prof. Dr. Klaus Fiedler (Heidelberg University) Prof. Dr. Pedro Morandé Court (Pontificia Universidad Católica de Chile) Prof. Dr. Cecilia Sepúlveda Carvajal Universidad de Chile) Advisors: Prof. Dr. Matthias Backenstrass (Heidelberg University) Prof. Dr. Mariane Krause (Pontificia Universidad Católica de Chile) Prof. Dr. Juan Pablo Jiménez (Universidad de Chile) 1 Table of Contents Dedication ............................................................................................................................ 1 Acknowledgments ............................................................................................................... 2 Abstract ................................................................................................................................ 4 Introduction.......................................................................................................................... 5 1. Theoretical and empirical background. ...................................................................... -
A Game Engine Designed to Simplify 2D Video Game Development
A Game Engine Designed to Simplify 2D Video Game Development Miguel Chover ₁ Carlos Marín ₂ ₅ Cristina Rebollo ₃ Inmaculada Remolar ₄ Institute of New Imaging Technologies - Universitat Jaume I. Castellón. Spain. ₁ [email protected] ₂ [email protected] ₃ [email protected] ₄ [email protected] ₅ Corresponding Author. E-mail: [email protected]. Phone Number: +34 616 29 76 65 Abstract In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today’s improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. -
Ebook Download Physics for Javascript Games, Animation, And
PHYSICS FOR JAVASCRIPT GAMES, ANIMATION, AND SIMULATIONS PDF, EPUB, EBOOK Dev Ramtal | 500 pages | 09 Apr 2014 | aPress | 9781430263371 | English | Berkley, United States Physics for JavaScript Games, Animation, and Simulations PDF Book The event. And of course, Director was used for all sorts of art, design, and marketing projects. As a rule of thumb, use a fairly small value, such as 0. Satisfying c2 would then in turn violate c3 , and satisfying c3 would violate c1 and so on. It combines flexible plugins with a visualization pipeline architecture, making K-3D a versatile and powerful tool for artists. DX Studio 3. Current release is 3. It allows users to easily create their own multimedia content for Behavioral simulations, Games with interactive cards and Software and technical training. Blender's features include advanced simulation tools such as rigid, realistic body, fluid, cloth and softbody dynamics, modifier-based modeling tools, powerful character animation tools, a node-based material and compositing system and Python for embedded scripting. If you've ever seen a ball fly through the air, or a car moving, or something rolling down a hill, or if you've ever felt anything, you know indirectly about Newton's 2nd Law. You can add a force to the point mass to manipulate its speed and direction. Pass in a series of objects in which the first object passed will inherit all properties of subsequent objects. The more iterations, the stiffer an object built this way tends to be. When done you just call restore , draw something else using the previous transformation matrix, call restore and save and so on until you are back at the bottom. -
Dragon Magazine #172
Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I. -
A Game Engine for the Blind
Bachelor in Computer Science and Engineering 2016/2017 Bachelor Thesis Designing User Experiences: a Game Engine for the Blind Álvaro Cáceres Muñoz Tutor/s: Teresa Onorati Thesis defense date: July 3rd, 2017 This work is subject to the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. Abstract Video games experience an ever-increasing interest by society since their incep- tion on the 70’s. This form of computer entertainment may let the player have a great time with family and friends, or it may as well provide immersion into a story full of details and emotional content. Prior to the end user playing a video game, a huge effort is performed in lots of disciplines: screenwriting, scenery design, graphical design, programming, opti- mization or marketing are but a few examples. This work is done by game studios, where teams of professionals from different backgrounds join forces in the inception of the video game. From the perspective of Human-Computer Interaction, which studies how people interact with computers to complete tasks [9], a game developer can be regarded as a user whose task is to create the logic of a video game using a computer. One of the main foundations of HCI1. is that an in-depth understanding of the user’s needs and preferences is vital for creating a usable piece of technology. This point is important as a single piece of technology (in this case, the set of tools used by a game developer) may – and should have been designed to – be used on the same team by users with different knowledge, abilities and capabilities. -
Reviews: • Face Noir • Nicolas Eymerich the Inquisitor Book 1: the Plague August 2013
issue # 4 5 august 2013 REVIEWS: • Face Noir • Nicolas Eymerich The Inquisitor Book 1: The Plague AUGUST 2013 This month we are bringing you two reviews of new adventure games. I per- sonally reviewed both the detective noir title Face Noir, the beginning of a series of adventure games; And Nicolas Eymer- ich The Inquisitor - Book 1: The Plague, an Anuman Interactive episodic release. On the news front; Of the six featured new releases this month, Gone Home really stands out as something not to miss. It is a unique and intriguing game. we also got two news articles about Sy- beria as well as an announcement from Anuman Interactive that they have li- censed all of Agatha Christie’s work for a series of adventure game titles. cover Image: facE NOIr – Jonathon Wisnoski AdvENTurE LANTErN #8 (45) june 2013 OwNEr/ExEcuTIvE Editor Ugur Sener OThEr Editor(s) Jonathon Wisnoski ARTICLES BY Jonathon Wisnoski NEws By Jonathon Wisnoski LAyOuT/dEsIgN/AssEmBLy Constantin Starodub Igor Tokin 2 ADVENTURE LANTERN CONTENTS AUGUST 2013 NEWS ANNOuNcEmENTs 5 uPcOmINg rELEAsEs 8 NEw rELEAsEs 10 uPdated rELEAsEs 13 NEws FrOm ThE BIg BLuE cuP 14 ADVENTURER’S RAVINE facE NOIr 16 NIcOLAs EymErIch ThE INquIsitor BOOk 1: ThE PLAgue 20 ADVENTURE LANTERN 3 NEWS GENERAL Agatha Christie fans for her Hercule Poirot series; Anuman Interactive has just final- Stayed tuned for imminent title ized a deal to use Agatha Christie’s announcements from them. This novels in their upcoming adventure is exciting news, but at the same game titles. Agatha Christie being time, in my opinion, the last thing one of the world’s most famous that this genre needs is one more crime/mystery writers, with liter- Poirot adventure where your only ally hundreds of stories translated objective is to talk to everyone (re- into dozens of languages, most peat 35 times). -
Google Adquiere Motorola Mobility * Las Tablets PC Y Su Alcance * Synergy 1.3.1 * Circuito Impreso Al Instante * Proyecto GIMP-Es
Google adquiere Motorola Mobility * Las Tablets PC y su alcance * Synergy 1.3.1 * Circuito impreso al instante * Proyecto GIMP-Es El vocero . 5 Premio Concurso 24 Aniversario de Joven Club Editorial Por Ernesto Rodríguez Joven Club, vivió el verano 2011 junto a ti 6 Aniversario 24 de los Joven Club La mirada de TINO . Cumple TINO 4 años de Los usuarios no comprueba los enlaces antes de abrirlos existencia en este septiembre, el sueño que vió 7 Un fallo en Facebook permite apropiarse de páginas creadas la luz en el 2007 es hoy toda una realidad con- Google adquiere Motorola Mobility vertida en proeza. Esfuerzo, tesón y duro bre- gar ha acompañado cada día a esta Revista que El escritorio . ha sabido crecerse en sí misma y superar obs- 8 Las Tablets PC y su alcance táculos y dificultades propias del diario de cur- 11 Propuesta de herramientas libre para el diseño de sitios Web sar. Un colectivo de colaboración joven, entu- 14 Joven Club, Infocomunidad y las TIC siasta y emprendedor –bajo la magistral con- 18 Un vistazo a la Informática forense ducción de Raymond- ha sabido mantener y El laboratorio . desarrollar este proyecto, fruto del trabajo y la profesionalidad de quienes convergen en él. 24 PlayOnLinux TINO acumula innegables resultados en estos 25 KMPlayer 2.9.2.1200 años. Más de 350 000 visitas, un volumen apre- 26 Synergy 1.3.1 ciable de descargas y suscripciones, servicios 27 imgSeek 0.8.6 estos que ha ido incorporando, pero por enci- El entrevistado . ma de todo está el agradecimiento de muchos 28 Hilda Arribas Robaina por su existencia, por sus consejos, su oportu- na información, su diálogo fácil y directo, su uti- El taller . -
La Utilización De Software Libre De Creación De Videojuegos Educativos Por Parte Del Profesorado Español
E-creadores/as: la utilización de software libre de creación de videojuegos educativos por parte del profesorado español Trabajo de Fin de Grado en Pedagogía Facultad de Ciencias de la Educación Universidad de Santiago de Compostela Julio 2015 Autora: Sandra Dorado Gómez Tutora: Adriana Gewerc Barujel E-creadores/as: la utilización de software libre de creación de videojuegos educativos por parte del profesorado español. E-creadores/as: a utilización de software libre de creación de videoxogos educativos por parte do profesorado español. E-creators: the use of free software for creating educational videogames by the Spanish teachers. RESUMEN En este Trabajo Fin de Grado, se presenta un análisis del estado de la cuestión de la creación de videojuegos educativos por parte del profesorado español, y las posibilidades y limitaciones que presenta dicha actividad en el contexto educativo. Además se recogen algunas de las experiencias más significativas realizadas en España, junto con el software libre de creación de videojuegos más empleado por el profesorado. Para llevar a cabo este estudio, se realizó una búsqueda documental en las principales bases de datos educativas. Los resultados permitieron el conocimiento del estado de la situación de la temática, además de un imprescindible acercamiento teórico sobre la creación de software educativo por los docentes. Los resultados obtenidos proyectan un campo poco desarrollado. La faceta de creación de recursos en general, y de videojuegos educativos en particular, está escasamente desarrollada por los docentes. Existen algunas experiencias documentadas de este ámbito en España, aunque el número de las mismas es limitado. RESUMO Neste Traballo Fin de Grao, preséntase unha análise do estado da cuestión da creación de videoxogos educativos por parte do profesorado español, e as posibilidades e limitacións que presenta dita actividade no contexto educativo. -
Games and Creativity in Education and Training
GAMES AND CREATIVITY IN EDUCATION AND TRAINING EDITORS Mario Barajas Anna Trifonova Games and Creativity in Alessandra Delli Veneri Frédérique Frossard Barbara Mellini E ducation and T raining Image: David Castillo Dominici / FreeDigitalPhotos.net Image: Fridericiana Editrice Universitaria Games and Creativity in Education and Training (GACET’11) Rome, Italy, 17-18 November, 2011 EDITORS: Mario Barajas, Anna Trifonova, Alessandra Delli Veneri, Frédérique Frossard, Barbara Mellini FEU Universitat de Barcelona Università di Roma La Sapienza Centre for Advanced Software Technology Limited Università degli Studi di Napoli Federico II Universidad Complutense de Madrid Universitatea din Bucuresti Fridericiana Editrice Universitaria http://www.fridericiana.it/ This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to: Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. First Italian Edition November 2011 Mario Barajas (editor): Games and Creativity in Education and Training. Mario Barajas, Anna Trifonova, Alessandra Delli Veneri, Frédérique Frossard, Barbara Mellini (editors) Napoli : Fridericiana Editrice Universitaria, 2011 ISBN 978-88-8338-118-8 1 Game-based learning 2. Digital games I. Titolo Updates: ——————————————————————————————————————————————— 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Index 1 Preface 3 Conference Organisers 5 Moderators and -
Github Action for the Godot Asset Library
Github Action for the Godot Asset library The past I’ve always been a big fan of the Carol Reed series of adventure games by MDNA games. In case you don’t know them: Carol’s a private detective solving cases in and around the Swedish town of Norrköping. The game mainly consists of a lot of professional-grade photographs that you wander through in perfect point and click manner while collecting items and solving puzzles. The stories are compelling, gripping and fun and walking around in run- down factories is just the right amount of creepiness I need. The games are made using the Wintermute engine, which saw its last release over ten years ago at the time of this writing. Wintermute can only create games for the windows operating system. Being a macOS aficionado I contacted developer Mikael Nyqvist some years ago because I could run his games using Wine on macOS. This was the beginning of a nice partnership where I would recompile his games for macOS and also take some voice parts in the games. With Apple dropping support for 32 bit software and Wine only slowly catching up with Catalina two years ago and now dropping the i386 platform, this became a burden. Meanwhile in Sweden, Mikael also was looking for better scalability and broader platform support. When I sparked a discussion about moving his games to a new engine after getting more intimate with the Godot game engine, things just clicked. Together we worked down a list of features he needed for his games – which honestly was much more than I expected. -
The Shiva Game Engine (Multiplatform 3D Game Engine)
Code Ninja Competition The Shiva Game Engine (Multiplatform 3D Game Engine) www.stonetrip.com Sam Redfern www.it.nuigalway.ie/ sredfern ~ www.psychicsoftware.com Shiva: General Overview The Shiva IDE Overview of the Shiva API Flow of Control Key game/API entities Miscellaneous useful/important topics Shiva Game Engine (www.stonetrip.com) A closed-source games engine ● well designed and elegant to use ● excellent GUI/HUD editing and animation system ● exposes 'just enough' thru its API (this is a good thing) ● reasonable price full licence (~€200) ● deploys to: iOS, Android, Web plugin, Windows, Mac OSX, Linux, Wii, and more ● free version can do Web deployment + watermarked other versions for testing only Shiva: platforms/"authoring tool" Export executable app. immediately or produce project for further integration with 3rd party SDKs etc. .stk file = shiva package exported from the main development environment iOS/OSX: Xcode projects The precompiled shiva library Engine-to-script bridge ObjectiveC-to-C++ bridge Your Lua game code as C++ classes (optional) Shiva header files 3rd party library headers Standard resources for Xcode project (icon file etc.) Your game's .stk file Android: Eclipse projects 3rd party java/android files main java/android project files Your game's .stk file shiva header files, engine-to-script bridge and C++-to-java bridge Your Lua game code as C++ classes (optional) the precompiled shiva library is in here Standard android project resources in here (icon file, etc.) Some of my own Shiva games ● Since Feb 2011