Multiview Video Coding for Virtual Reality
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Network Working Group A
Network Working Group A. Filippov Internet Draft Huawei Technologies Intended status: Informational A. Norkin Netflix J.R. Alvarez Huawei Technologies Expires: May 17, 2017 November 17, 2016 <Video Codec Requirements and Evaluation Methodology> draft-ietf-netvc-requirements-04.txt Status of this Memo This Internet-Draft is submitted in full conformance with the provisions of BCP 78 and BCP 79. Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet- Drafts. The list of current Internet-Drafts can be accessed at http://datatracker.ietf.org/drafts/current/ Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as reference material or to cite them other than as "work in progress." The list of current Internet-Drafts can be accessed at http://www.ietf.org/1id-abstracts.html The list of Internet-Draft Shadow Directories can be accessed at http://www.ietf.org/shadow.html This Internet-Draft will expire on May 17, 2017. Copyright Notice Copyright (c) 2016 IETF Trust and the persons identified as the document authors. All rights reserved. This document is subject to BCP 78 and the IETF Trust’s Legal Provisions Relating to IETF Documents (http://trustee.ietf.org/license-info) in effect on the date of publication of this document. Please review these documents carefully, as they describe your rights and restrictions with <Filippov> Expires May 17, 2017 [Page 1] Internet-Draft Video Codec Requirements and Evaluation November 2016 respect to this document. -
DVP Tutorial
IP Video Conferencing: A Tutorial Roman Sorokin, Jean-Louis Rougier Abstract Video conferencing is a well-established area of communications, which have been studied for decades. Recently this area has received a new impulse due to significantly increased bandwidth of Local and Wide area networks, appearance of low-priced video equipment and development of web based media technologies. This paper presents the main techniques behind the modern IP-based videoconferencing services, with a particular focus on codecs, network protocols, architectures and standardization efforts. Questions of security and topologies are also tackled. A description of a typical video conference scenario is provided, demonstrating how the technologies, responsible for different conference aspects, are working together. Traditional industrial disposition as well as modern innovative approaches are both addressed. Current industry trends are highlighted in respect to the topics, described in the tutorial. Legacy analog/digital technologies, together with the gateways between the traditional and the IP videoconferencing systems, are not considered. Keywords Video Conferencing, codec, SVC, MCU, SIP, RTP Roman Sorokin ALE International, Colombes, France e-mail: [email protected] Jean-Louis Rougier Télécom ParisTech, Paris, France e-mail: [email protected] 1 1 Introduction Video conferencing is a two-way interactive communication, delivered over networks of different nature, which allows people from several locations to participate in a meeting. Conference participants use video conferencing endpoints of different types. Generally a video conference endpoint has a camera and a microphone. The video stream, generated by the camera, and the audio stream, coming from the microphone, are both compressed and sent to the network interface. -
High Efficiency, Moderate Complexity Video Codec Using Only RF IPR
Thor High Efficiency, Moderate Complexity Video Codec using only RF IPR draft-fuldseth-netvc-thor-00 Arild Fuldseth, Gisle Bjontegaard (Cisco) IETF 93 – Prague, CZ – July 2015 1 Design principles • Moderate complexity to allow real-time implementation in SW on common HW, as well as new HW designs • Basic building blocks from well-known hybrid approach (motion compensated prediction and transform coding) • Common design elements in modern codecs – Larger block sizes and transforms, up to 64x64 – Quarter pixel interpolation, motion vector prediction, etc. • Cisco RF IPR (note well: declaration filed on draft) – Deblocking, transforms, etc. (some also essential in H.265/4) • Avoid non-RF IPR – If/when others offer RF IPR, design/performance will improve 2 Encoder Architecture Input Transform Quantizer Entropy Output video Coding bitstream - Inverse Transform Intra Frame Prediction Loop filters Inter Frame Prediction Reconstructed Motion Frame Estimation Memory 3 Decoder Architecture Input Entropy Inverse Bitstream Decoding Transform Intra Frame Prediction Loop filters Inter Frame Prediction Output video Reconstructed Frame Memory 4 Block Structure • Super block (SB) 64x64 • Quad-tree split into coding blocks (CB) >= 8x8 • Multiple prediction blocks (PB) per CB • Intra: 1 PB per CB • Inter: 1, 2 (rectangular) or 4 (square) PBs per CB • 1 or 4 transform blocks (TB) per CB 5 Coding-block modes • Intra • Inter0 MV index, no residual information • Inter1 MV index, residual information • Inter2 Explicit motion vector information, residual information -
Efficient Multi-Codec Support for OTT Services: HEVC/H.265 And/Or AV1?
Efficient Multi-Codec Support for OTT Services: HEVC/H.265 and/or AV1? Christian Timmerer†,‡, Martin Smole‡, and Christopher Mueller‡ ‡Bitmovin Inc., †Alpen-Adria-Universität San Francisco, CA, USA and Klagenfurt, Austria, EU ‡{firstname.lastname}@bitmovin.com, †{firstname.lastname}@itec.aau.at Abstract – The success of HTTP adaptive streaming is un- multiple versions (e.g., different resolutions and bitrates) and disputed and technical standards begin to converge to com- each version is divided into predefined pieces of a few sec- mon formats reducing market fragmentation. However, other onds (typically 2-10s). A client first receives a manifest de- obstacles appear in form of multiple video codecs to be sup- scribing the available content on a server, and then, the client ported in the future, which calls for an efficient multi-codec requests pieces based on its context (e.g., observed available support for over-the-top services. In this paper, we review the bandwidth, buffer status, decoding capabilities). Thus, it is state of the art of HTTP adaptive streaming formats with re- able to adapt the media presentation in a dynamic, adaptive spect to new services and video codecs from a deployment way. perspective. Our findings reveal that multi-codec support is The existing different formats use slightly different ter- inevitable for a successful deployment of today's and future minology. Adopting DASH terminology, the versions are re- services and applications. ferred to as representations and pieces are called segments, which we will use henceforth. The major differences between INTRODUCTION these formats are shown in Table 1. We note a strong differ- entiation in the manifest format and it is expected that both Today's over-the-top (OTT) services account for more than MPEG's media presentation description (MPD) and HLS's 70 percent of the internet traffic and this number is expected playlist (m3u8) will coexist at least for some time. -
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter Prediction using Binary classification techniques A graduate project submitted in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering by Alex Kit Romero May 2020 The graduate project of Alex Kit Romero is approved: ____________________________________ ____________ Dr. Katya Mkrtchyan Date ____________________________________ ____________ Dr. Kyle Dewey Date ____________________________________ ____________ Dr. John J. Noga, Chair Date California State University, Northridge ii Dedication This project is dedicated to all of the Computer Science professors that I have come in contact with other the years who have inspired and encouraged me to pursue a career in computer science. The words and wisdom of these professors are what pushed me to try harder and accomplish more than I ever thought possible. I would like to give a big thanks to the open source community and my fellow cohort of computer science co-workers for always being there with answers to my numerous questions and inquiries. Without their guidance and expertise, I could not have been successful. Lastly, I would like to thank my friends and family who have supported and uplifted me throughout the years. Thank you for believing in me and always telling me to never give up. iii Table of Contents Signature Page ................................................................................................................................ ii Dedication ..................................................................................................................................... -
Computational Complexity Reduction of Intra−Frame Prediction in Mpeg−2
COMPUTATIONAL COMPLEXITY REDUCTION OF INTRA-FRAME PREDICTION IN MPEG-2/H.264 VIDEO TRANSCODERS Gerardo Fern ndez-Escribano, Pedro Cuenca, Luis Orozco-Barbosa and Antonio Garrido Instituto de Investigacin en Infor tica Universidad de Castilla-La Mancha, Ca pus Universitario, 02071 Albacete, SPAIN ,gerardo,pcuenca,lorozco,antonio-.info-ab.ucl .es ABSTRACT 1 :ualit1 video at about 1/3 to 1/2 of the bitrates offered b1 the MPEG-2 is the most widely digital video-encoding standard in MPEG-2 for at. 2hese significant band0idth savings open the use nowadays. It is being widely used in the development and ar5et to ne0 products and services, including 6423 services deployment of digital T services, D D and video-on-demand at lo0er bitrates. Further ore, given the relativel1 earl1 stage of services. However, recent developments have given birth to the video services in obile phones, obile phones 0ill be one of H.264/A C, offering better bandwidth to video )uality ratios the first ar5et seg ents to adopt 6.278 video. 6o0ever, these than MPEG2. It is expected that the H.264/A C will take over gains co e 0ith a significant increase in encoding and decoding the digital video market, replacing the use of MPEG-2 in most co pleAit1 ,3-. digital video applications. The complete migration to the new Bhile the 6.278 video standard is eApected to replace video-coding algorithm will take several years given the wide MPEG-2 video over the neAt several 1ears, a significant a ount scale use of MPEG-2 in the market place today. -
Hi3716m V430 Hi3716m V430 Cable HD Chip Brief Data Sheet
Hi3716M V430 Hi3716M V430 Cable HD Chip Brief Data Sheet Key Specifications CPU Graphics and Display Processing (Imprex 2.0 High-performance ARM Cortex-A7 processor Processing Engine) Built-in I-cache, D-cache, and L2 cache Hardware TDE Hardware Java acceleration 3-layer OSD Floating-point coprocessor Two video layers Memory Control Interfaces 16-bit and 32-bit color depth DDR3/DDR3L interface Full-hardware anti-aliasing and anti-flicker − Maximum capacity of 512 MB for an external DDR IE, NR, and CCS SDRAM or of 128 MB/256 MB for a built-in DDR DEI SDRAM Audio and Video Interfaces − 16-bit data width PAL, NTSC, and SECAM standard outputs, and forcible A SPI NOR flash/SPI NAND flash, a parallel SLC NAND standard conversion flash, or a SPI NOR flash+a parallel SLC NAND flash Aspect ratio of 4:3 or 16:9, forcible aspect ratio Video Decoding (HiVXE 2.0 Processing Engine) conversion, and free scaling H.265 Main/Main 10@Level 4.1 high-tier 1080p50(60)/1080i/720p/576p/576i/480p/480i outputs H.264 BP/MP/HP@Level 4.2; MVC HD and SD output for the same source MPEG-1 Color gamut compliant with the xvYCC (IEC 61966-2-4) MPEG-2 SP@ML and MP@HL standard MPEG-4 SP@Levels 0–3, ASP@Levels 0–5, GMC, and HDMI 1.4b with HDCP1.4 MPEG-4 short header format (H.263 baseline) Analog video interfaces AVS baseline@Level 6.0 and AVS+ − One CVBS interface VC-1 SP@ML, MP@HL, and AP@Levels 0–3 − One built-in VDAC VP6/VP8 − VBI 1-channel 1080p@60 fps decoding Audio interface − Audio-left and audio-right channels Image Decoding − S/PDIF -
Video Compression Optimized for Racing Drones
Video compression optimized for racing drones Henrik Theolin Computer Science and Engineering, master's level 2018 Luleå University of Technology Department of Computer Science, Electrical and Space Engineering Video compression optimized for racing drones November 10, 2018 Preface To my wife and son always! Without you I'd never try to become smarter. Thanks to my supervisor Staffan Johansson at Neava for providing room, tools and the guidance needed to perform this thesis. To my examiner Rickard Nilsson for helping me focus on the task and reminding me of the time-limit to complete the report. i of ii Video compression optimized for racing drones November 10, 2018 Abstract This thesis is a report on the findings of different video coding tech- niques and their suitability for a low powered lightweight system mounted on a racing drone. Low latency, high consistency and a robust video stream is of the utmost importance. The literature consists of multiple comparisons and reports on the efficiency for the most commonly used video compression algorithms. These reports and findings are mainly not used on a low latency system but are testing in a laboratory environment with settings unusable for a real-time system. The literature that deals with low latency video streaming and network instability shows that only a limited set of each compression algorithms are available to ensure low complexity and no added delay to the coding process. The findings re- sulted in that AVC/H.264 was the most suited compression algorithm and more precise the x264 implementation was the most optimized to be able to perform well on the low powered system. -
Computational Complexity Optimization on H.264 Scalable/Multiview Video Coding
Computational Complexity Optimization on H.264 Scalable/Multiview Video Coding By Guangyao Zhang A thesis submitted in partial fulfilment for the requirements for the degree of PhD, at the University of Central Lancashire April 2014 Student Declaration Concurrent registration for two or more academic awards I declare that while registered as a candidate for the research degree, I have not been a registered candidate or enrolled student for another award of the University or other academic or professional institution. Material submitted for another award I declare that no material contained in the thesis has been used in any other submission for an academic award and is solely my own work. Collaboration This work presented in this thesis was carried out at the ADSIP (Applied Digital Signal and Image Processing) Research Centre, University of Central Lancashire. The work described in the thesis is entirely the candidate’s own work. Signature of Candidate ________________________________________ Type of Award Doctor of Philosophy School School of Computing, Engineering and Physical Sciences Abstract Abstract The H.264/MPEG-4 Advanced Video Coding (AVC) standard is a high efficiency and flexible video coding standard compared to previous standards. The high efficiency is achieved by utilizing a comprehensive full search motion estimation method. Although the H.264 standard improves the visual quality at low bitrates, it enormously increases the computational complexity. The research described in this thesis focuses on optimization of the computational complexity on H.264 scalable and multiview video coding. Nowadays, video application areas range from multimedia messaging and mobile to high definition television, and they use different type of transmission systems. -
RULING CODECS of VIDEO COMPRESSION and ITS FUTURE 1Dr.Manju.V.C, 2Apsara and 3Annapoorna
International Journal of Application or Innovation in Engineering & Management (IJAIEM) Web Site: www.ijaiem.org Email: [email protected] Volume 8, Issue 7, July 2019 ISSN 2319 - 4847 RULING CODECS OF VIDEO COMPRESSION AND ITS FUTURE 1Dr.Manju.v.C, 2Apsara and 3Annapoorna 1Professor,KSIT 2Under-Gradute, Telecommunication Engineering, KSIT 3Under-Gradute, Telecommunication Engineering, KSIT Abstract Development of economical video codecs for low bitrate video transmission with higher compression potency has been a vigorous space of analysis over past years and varied techniques are projected to fulfill this need. Video Compression is a term accustomed outline a technique for reducing the information accustomed cipher digital video content. This reduction in knowledge interprets to edges like smaller storage needs and lower transmission information measure needs, for a clip of video content. In this paper, we survey different video codec standards and also discuss about the challenges in VP9 codec Keywords: Codecs, HEVC, VP9, AV1 1. INTRODUCTION Storing video requires a lot of storage space. To make this task manageable, video compression technology was developed to compress video, also known as a codec. Video coding techniques provide economic solutions to represent video data in a more compact and stout way so that the storage and transmission of video will be completed in less value in less cost in terms of bandwidth, size and power consumption. This technology (video compression) reduces redundancies in spatial and temporal directions. Spatial reduction physically reduces the size of the video data by selectively discarding up to a fourth or more of unneeded parts of the original data in a frame [1]. -
Daala: a Perceptually-Driven Still Picture Codec
DAALA: A PERCEPTUALLY-DRIVEN STILL PICTURE CODEC Jean-Marc Valin, Nathan E. Egge, Thomas Daede, Timothy B. Terriberry, Christopher Montgomery Mozilla, Mountain View, CA, USA Xiph.Org Foundation ABSTRACT and vertical directions [1]. Also, DC coefficients are com- bined recursively using a Haar transform, up to the level of Daala is a new royalty-free video codec based on perceptually- 64x64 superblocks. driven coding techniques. We explore using its keyframe format for still picture coding and show how it has improved over the past year. We believe the technology used in Daala Multi-Symbol Entropy Coder could be the basis of an excellent, royalty-free image format. Most recent video codecs encode information using binary arithmetic coding, meaning that each symbol can only take 1. INTRODUCTION two values. The Daala range coder supports up to 16 values per symbol, making it possible to encode fewer symbols [6]. Daala is a royalty-free video codec designed to avoid tra- This is equivalent to coding up to four binary values in parallel ditional patent-encumbered techniques used in most cur- and reduces serial dependencies. rent video codecs. In this paper, we propose to use Daala’s keyframe format for still picture coding. In June 2015, Daala was compared to other still picture codecs at the 2015 Picture Perceptual Vector Quantization Coding Symposium (PCS) [1,2]. Since then many improve- Rather than use scalar quantization like the vast majority of ments were made to the bitstream to improve its quality. picture and video codecs, Daala is based on perceptual vector These include reduced overlap in the lapped transform, finer quantization (PVQ) [7]. -
Platforms for Handling and Development of Audiovisual Data
Faculdade de Engenharia da Universidade do Porto Platforms for Handling and Development of Audiovisual Data José Pedro Sousa Horta Project/Dissertation concerning Mestrado Integrado em Engenharia Informática Advisor: Professor Eurico Carrapatoso July 2008 © José Pedro Sousa Horta, 2008 Platforms for Handling and Development of Audiovisual Data José Pedro Sousa Horta Project/Dissertation concerning Mestrado Integrado em Engenharia Informática Approved in public display by the jury: President: Prof. Doutor António Fernando Coelho _________________________________________________ Examiner: Prof. Doutor Nuno Magalhães Ribeiro Vowel: Prof. Doutor Eurico Manuel Carrapatoso July 17th 2008 Abstract Everywhere around us, digital is replacing analogue. Such is especially true in the audiovisual: be it in consumer or professional market, the advantages of computer-based media have quickly persuaded investors. To choose in which technologies, software should be based, proper understanding of the major aspects behind digital media is essential. An overview of the state of the art regarding the compression of digital video, the existing container formats and the multimedia frameworks (that enable easier playback and editing of audiovisual content) will be given, preceded by an introduction of the main topics. The professional video market is particularly focused on this document, due to the context of its elaboration, predominantly MPEG-2, MXF and DirectShow. In order to obtain more accurate results, fruit of the practical contact with the technology, a hands-on programming project was accomplished using DirectShow to playback both local and remote WMV files. Compression algorithms are continuously being improved and new ones invented, the designers of container formats are paying increased attention to metadata and some serious alternatives to DirectShow are emerging.