Basic Basketball Rules
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Basketball Study Guide
Basketball Study Guide westlake.k12.oh.us/.../#1702BA Grotthuss History Dr. James Naismith was a physician, clergyman and professor of Physical Education. He was an instructor at the YMCA in Springfield, Mass. In 1891 he asked a custodian to nail two peach baskets to a gymnasium balcony, which just happened to be 10 feet high. This was the beginning of Basketball. 1893-After metal baskets replace wooden peach baskets, a bag made of netting attached to a metal hoop is first used 1894-Backboards are first used, preventing spectators from reaching over the balcony and interfering with shots. 1897-Teams of five players on a side become standard 1908-Personal fouls limited to five 1918-Backboards placed two feet into the court 1923-Penalizing violations such as traveling and double dribble with loss of possession instead of awarding free throws to defending team 1932-Introduction of the 10-second rule for getting the ball across mid-court. 1937-Elimination of the center jump after each score 1939-Backboards placed four feet into the court 1944-Allowing unlimited substitution 1953-One and one free throw rule 1954-NBA adopts 24-second shot clock 1955-Bonus free throws allowed only if first one is made 1968-Dunk shot banned in college 1977-Dunk shot reinstated 1985-NCAA adopts 45-second shot clock 1986-NCAA adopts the 3 point shot Players There are 5 players on an official basketball team, (1 center, 2 forwards, and 2 guards). These players play offense and defense on both ends of the court. img.sparknotes.com/. /basketball www.ssqq.com/stories/ images/sports%20basketba The Court! This diagram shows the standard measurements for American high school, college, and professional basketball courts. -
Defensive Rebounding
53 Basketball Rebounding Drills and Games BreakthroughBasketball.com By Jeff and Joe Haefner Copyright Notice All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical. Any unauthorized use, sharing, reproduction, or distribution is strictly prohibited. © Copyright 2009 Breakthrough Basketball, LLC Limits / Disclaimer of Warranty The authors and publishers of this book and the accompanying materials have used their best efforts in preparing this book. The authors and publishers make no representation or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this book. They disclaim any warranties (expressed or implied), merchantability, or fitness for any particular purpose. The authors and publishers shall in no event be held liable for any loss or other damages, including but not limited to special, incidental, consequential, or other damages. This manual contains material protected under International and Federal Copyright Laws and Treaties. Any unauthorized reprint or use of this material is prohibited. Page | 3 Skill Codes for Each Drill Here’s an explanation of the codes associated with each drill. Most of the drills build a variety of rebounding skills, so we used codes to signify the skills that each drill will develop. Use the table of contents below and this key to find the drills that fit your needs. • Y = Youth • AG = Aggression • TH = Timing and Getting Hands Up • BX = Boxing out • SC = Securing / Chinning -
1.3 Algebraic Expressions
1.3 Algebraic Expressions Modeling words with an Algebraic Expression: Example 1: Multiple Choice Which algebraic expression models the phrase "seven fewer than a number t"? A) -7t B) 7 - t C) t - 7 D) 7 + t Example 2: Multiple Choice Which algebraic expression models the phrase "two times the sum of a and b"? F) a + b G) 2a + b H) 2(a + b) I) a + 2b Modeling a Situation: Example 3: You start with $20 and save $6 each week. What algebraic expression models the total amount you save? Example 4: You had $150, but you are spending $2 each day. What algebraic expression models this situation? 1 Evaluating Algebraic Expressions: Example 5: What is the value of the expression for the given values of the variables? a. 7(a + 4) + 3b - 8 for a = -4 and b = 5 b. c. 2 Writing and Evaluating Algebraic Expressions: Example 6: In football, a touchdown (TD) is worth six points, and extra-point kick (EPK) one point, and a field goal (FG) three points. a. What algebraic expression models the total number of points that a football team scores in a game, assuming each scoring play is one of the three given types? Let t = the number of touchdowns Let k = the number of extra-point kicks Let f = the number of field goals b. Suppose a football team scores 3 touchdowns, 2 extra-point kicks, and 4 field goals. How many points did the team score? 3 Example 7: In basketball, teams can score by making two-point shots, three-point shots, and one-point free throws. -
Coaches Handbook
City of Buckeye COMMUNITY SERVICES DEPARTMENT -Recreation Division- COACHES HANDBOOK Important dates Opening day: Saturday, June 16th Picture day: Tuesday, June 19th and Thursday, June 21st Last day: Saturday, July 28th Peter Piper pizza party nights: TBD Community Services Department’s Vision and Mission Statement Our Vision “Buckeye Is An Active, Engaged and Vibrant Community.” Our Mission We are dedicated to enriching quality of life, managing natural resources and creating memorable experiences for all generations. .We do this by: Developing quality parks, diverse programs and sustainable practices. Promoting volunteerism and lifelong learning. Cultivating community events, tourism and economic development. Preserving cultural, natural and historic resources. Offering programs that inspire personal growth, healthy lifestyles and sense of community. Dear Coach: Thank you for volunteering to coach with the City of Buckeye Youth Sports Program. The role of a youth sports coach can be very rewarding, but can be challenging at times as well. We have included helpful information in this handbook to assist in making this an enjoyable season for you and your team. Our youth sports philosophy is to provide our youth with a positive athletic experience in a safe environment where fun, skill development, teamwork, and sportsmanship lay its foundation. In addition, our youth sports programs is designed to encourage maximum participation by all team members; their development is far more important than the outcome of the game. Please be sure to remember you are dealing with children, in a child’s game, where the best motivation of all is enthusiasm, positive reinforcement and team success. If the experience is fun for you, it will also be fun for the kids on your team as well as their parents. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
3 on 3 Tournament Rules
3 on 3 Tournament Rules All games must start with a minimum of 2 players per team. A minimum of 3 players must be registered to a maximum of 5 players per team. The game clock will begin at the scheduled time of the game whether teams are ready to play or not. All player names must appear on the scoresheet prior to the game beginning with the first player listed being 1 TEAM ROSTER designated as the "Team Captain" who will be the only player permitted to speak for the team. Games will be defaulted to the opposing team after five (5) minutes from the scheduled start of the game if the other team fails to provide the minimum of 2 players. A default will be recorded as a 1-0 win for the opposing team. The court supervisor will hold the final authority on the 'official time'. The dimensions of the 3on3 court will be played on a 'half-court' with a modified half-court line, sidelines and baseline being used as the playing surface. The traditional '3-point line' 2 THE COURT and the marked key will be used in all games. The top, sides, and bottom of the backboard are INBOUNDS. The metal support pieces from the top base unit to the backboard are OUT- OF-BOUNDS. 3 BALL SIZE A size 6 (28.5) basketball shall be used for all levels EXCEPT: 7th/8th Boys (regualaton) 4 GAME DURATION One, 25-minute game. No halftime. 5 INITIAL POSSESSION A coin flip shall determine which team gets the choice of first possession. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand. -
The Fundamentals of Shooting the Basketball
The Fundamentals of Shooting the Basketball The objective of the offense in Basketball is accuracy of each attempted shot. Most players recognize this; but, only the better shooters learn how to practice correctly and work at improvement year round. Since most of this practice sessions are alone, every player must be his own critic. This means he\she must understand the proper mechanics that affect the success, or failure, of every shot. Every player must know his range and know what is a good shot. Therefore, before examining the techniques associated with the various shots, a good basketball player is expected to have in his arsenal, here are the principles at work in every scoring shot from anywhere on a basketball court. These are divided into two parts, the mental aspect and the physical aspect: 1. Mental. At no time is psychological conditioning more critical than when shooting the basketball in a game. Knowing when to shoot and being able to do it effectively under pressure distinguishes the great shooter from the ordinary. Regardless of how much he practices, or how well he conditions himself, only a modest amount of improvement is possible in speed, reflexes, or strength. History gives many examples of players able to achieve greatness despite mediocre physical talent. Usually, however, such successes are due to determination. a. Concentration: is the fixing of attention on the job at hand and is characteristic of every great athlete. Through continuous practice, good shooters develop their concentration to the extent that they are oblivious to every distraction. Ability to relax: is closely related to concentration. -
WHAT LEADS to GOOD REBOUNDING: Knowledge Skill Determination
WHAT LEADS TO GOOD REBOUNDING: Knowledge Skill Determination Knowledge Good rebounders understand the game. They study who shoots, when and from where. If you know a player likes to shoot the ball from the right corner, instead of working on something that is going to be non-productive, get yourself in a position to rebound when he/she gets the ball in the right corner. That is preparation that will allow you to overcome most players you have to rebound against. Good rebounders understand where the ball will go. Shots taken from the wing down to the baseline rebound back at the same angle or over at an opposite angle 80% of the time. Only 20% of shots rebound to the front of the rim. Shots taken above the foul line extended to the top of the key rebound 60% to the sides and 40% to the front of the rim. Good rebounders are proactive. Study where the shots come from and react accordingly before the ball misses. You might miss a few but you will get a lot. Good rebounders also understand that a long shot often produces a long rebound. Not always, but you have to play percentages. How long will the rebound be? Well that would be purely a guess. However, while we understand that being close to the rim is good for rebounding, you can be too close. Assume that EVERY shot will be a long rebound and position yourself as such. A good guide for position is the NBA charge/block arc in the lane. -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
ANZA Rules for Penalty Shootouts
Rules for Penalty Shootouts The penalty-kick shootout to decide a match consists of a minimum of 5 penalty kicks to be taken by each of the two teams from the penalty spot (8 yards from the goal line in the case of half-pitch play, 10 yards in the case of full pitch play). The referee decides by the flip of a coin which team begins. The two teams alternate until 5 different players from each team have made their kick. If the score is a draw at the completion of the 5th kick, both teams take a kick until a winner is found. A different player must be used for each kick and a player involved in the first 5 kicks cannot be reused in the subsequent "sudden death" situation until all other players on his side, including the goalkeeper, have taken their turn. The Coach of each team selects the 5 players and his goalkeeper to participate. These must be players who were on the pitch at the end of match play. This selected group of players should wait in a group either in the center circle or at the midfield line (the selected group for each team should be located in separate sides of the pitch). Should no winner be decided at the end of 5 rounds, each team will send up a player who was on the pitch at the end of the match to take the subsequent round until the match is decided. Should all players who were on the pitch take their turn and there is still no decision, then players who were not on the pitch are to be used.