October/November 1996
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october/november 1996 GAME DEVELOPER MAGAZINE GGAMEAEM GAME PLAN Editorial Director Larry O’Brien [email protected] Senior Editor Alex Dunne [email protected] Whither Delphi? Managing Editor Diane Anderson [email protected] his month’s lead article is the first industry. A few days ago, I had a chance Editorial Assistant Jana Outlaw feature that we’ve ever run about to sit down with people from Stereo- [email protected] Contributing Editors Barbara Hanscome Delphi. Back in April of last year, Graphics, the company that makes the [email protected] editor Larry O’Brien wrote an SimulEyes VR 3D glasses. I’ve never Chris Hecker editorial titled “Delphi is the been bullish on 3D eyewear—they always [email protected] Answer.” He explained the bene- struck me merely as novelty items with- David Sieks fit of using Delphi to access out a future outside a hardcore niche of [email protected] WinG, abstract the Windows game players. This meeting gave me five Web Site Manager Phil Keppeler TAPI, and get more compile-link-debug reasons to rethink my position on stereo [email protected] cycles in than you otherwise could with vision glasses: Cover Photography Carter Dow Photography C/C++. Back then, we thought that Del- 1. The price point of these glasses will Publisher Veronica Costanza phi had a decent shot at becoming a staple soon fall under a hundred bucks (a Group Director Regina Starr Ridley development tool for game developers. magic number for consumers). Special Projects Manager Nicole Freeman The product has made few inroads in 2. It’s simple for consumers to install and [email protected] the game development community, use—you don’t have to pop the top on Advertising Sales Staff though. Because the problems corporate your computer case. You just plug a Western Regional Sales Manager application developers face are significant- dongle into the video port and plug Steve Nikkola (415) 905-2256 ly different than those of game developers, your monitor into that, switch on the [email protected] Delphi has languished and is considered little box, and start up your game. Western Account Manager an almost-ran by most game developers. 3. A number of major game developers, Barbara Wren (415) 356-3362 On top of that, the recent releases of game such as Interplay and Nova Logic, are [email protected] SDKs from Microsoft and Apple have building support for stereo vision in Promotions Manager/Eastern Regional Sales Manager ensured that C/C++ will remain the lin- their upcoming games. Holly Meintzer (212) 615-2275 [email protected] gua franca of game development. That 4. Many major 3D accelerator cards on Eastern Sales Assistant begs the questions, “Whither Delphi? Has the market this holiday season are John Travers (212) 615-2682 Game Developer gone nuts covering this going to have built-in support for [email protected] product?” stereo vision. The difference between In his article “Delphi Does DirectX: viewing a fully texture-mapped game Marketing Manager Susan McDonald Using Encapsulated COM Objects” on in 3D and a rendered game in 3D is Marketing Graphic Designer Azriel Hayes page 22, Charlie Calvert makes a convinc- significant—the higher visual quality Advertising Production Coordinator Denise Temple ing case for the product. Using Delphi’s will entice people to buy into 3D Director of Production Andrew A. Mickus encapsulation features, C and C++ devel- technology. Vice President/Circulation Jerry M. Okabe opers can simplify development by wrap- 5. The technology has received impor- Circulation Director Gina Oh ping DirectX COM objects (in this case tant nods from Microsoft and Apple, Associate Circulation Director Kathy Henry ISpeedDraw) and accessing them as DLLs. who announced they will build stereo Group Circulation Manager Mike Poplardo Encapsulating components in this manner vision support into their respective Assistant Circulation Manager Jamai Deuberry may solve one complaint that I hear fairly game SDKs. Newsstand Manager Debra Caris frequently, that being the complexity of These factors point to a bright Reprints Stella Valdez (916) 729-3633 Microsoft’s Component Object Model. future for companies like StereoGraph- Chairman/CEO Marshall W. Freeman As Calvert explains, a properly designed ics and might even herald a future President/COO Thomas L. Kemp Delphi component is easy to use and where the masses regularly don “game Senior Vice President/CFO Warren “Andy” Ambrose maintain. This is the most compelling use shades.” If you’re interested in finding Senior Vice Presidents David Nussbaum, Darrell of Delphi for game development I’ve seen out more about the technology or sign- Denny, Donald A. Pazour, Wini D. Ragus yet. ing on to the StereoGraphics developer Vice President/Production Andrew A. Mickus program, check out their web site at Vice President/Circulation Jerry Okabe The Future’s So Bright, I http://www.stereographics.com. ■ Vice President/ Gotta Wear Game Shades Software Development Division Regina Starr Ridley One great perk of editing a magazine is Alex Dunne Miller Freeman all the contacts you make within the Senior Editor A United News & Media publication 6 GAME DEVELOPER • OCTOBER/NOVEMBER 1996 http://www.gdmag.com BIT BLASTS Trick or Treat Diane Anderson curious trend: developers are for $1,495; the upgrade from 1.75 is $295. assembles and manipulates real-time 3D abandoning game companies A Windows version of StudioPro 2.0 will scenes in a virtual reality environment. to start ventures of their own. be available the first quarter of 1997. Wearing pinch gloves and a 3D head- Sid Meier left MicroProse, ■ Strata mounted display, the SmartScene user Chris Roberts left Origin, and St. George, Utah steps into a virtual workspace and now, perhaps most surprising, (801) 628-5218 becomes the architect of realtime 3D John Romero is leaving id, http://www.strata3d.com worlds with a two-handed interface. which he helped found in SmartScene is available for $30,000. A1991. Don’t worry, Bit Blasts introduces MultiGen also announced GameGen II ★ products to help you have a booming Star Trak for Windows NT, which provides author- business with satisfied employees. Just Realism is a big issue for game developers ing tools for building optimized 3D check out some of these products.... because everyone expects characters to worlds in the OpenFlight data format. move in a lifelike way; very few games The core product, GameGen II Author, actually deliver. Maybe wireless motion will cost $7,500. Two options, Model- mTropolis capture is the answer to your movement Maker and BSPMaker, will cost $2,500 mFactory Inc. is now shipping an update woes. Polhemus announced Star Trak. each. to its mTropolis software, an object-ori- This wireless motion capture system pro- ■ MultiGen ented authoring system for building inter- vides six-degree-of-freedom (position and San Jose, Calif. active multimedia titles and applications orientation) data from up to 32 sensors on (408) 261-4100 for use on MacOS, Windows-based com- multiple characters at up to 120Hz for http://www.multigen.com puters, and the Internet. Version 1.1 of dynamic motion capture situations. Users mTropolis features run-time object get freedom of movement within a 25- cloning, support for Apple’s QuickTime foot-by-25-foot area. The system includes Raving VR, and immediate display update. It a Trak Suit (lycra body suit containing Apple announced version 1.5 of its cross- costs $4,995 to new users but is free to all signal acquisition electronics for up to 16 platform 3D graphics toolkit—Quick- registered customers of mTropolis 1.0. receivers), a motion capture server, Draw 3D. The QuickDraw API is avail- ■ mFactory receivers, transmitter, and calibration fix- able for MacOS, Windows 95, and Win- Burlingame, Calif. ture. January 1997 deliveries are being dows NT. QuickDraw 3D has four com- (415) 548-0600 booked. ponents: a fast 24-bit interactive renderer, http://www.mfactory.com ■ Polhemus system-level handling of 3D components, Colchester, Vt. a new 3D file format standard called (802) 655-3159 3DMF, and user-interface guidelines. Are You a Pro? http://www.polhemus.com Apple also announced availability of its In addition to acquiring VideoShop from QuickDraw 3D RAVE (Rendering Ac- Avid, Strata announced StudioPro 2.0, a celeration Virtual Engine) for the three major upgrade to its modeling, rendering, Make a Scene platforms. 3D Rave supports DirectDraw and animation package. The new version MultiGen announced SmartScene, a new on Windows 95 and render caching for features extruding, lathing, sweeping, immersive assembler that lets a user stand faster manipulation of rendered objects. freeform deformation, and new camera in the scene he or she is creating and ■ Apple controls such as autopan, zoom, dolly, design a realtime 3D world. No need to Cupertino, Calif. pitch, yaw, roll, motion blur, and lens flare. model objects polygon by polygon with a (800) 462-4396 The Power Macintosh version is available mouse and keyboard; the SmartScene user http://www.apple.com 10 GAME DEVELOPER • OCTOBER/NOVEMBER 1996 http://www.gdmag.com BEHIND THE SCREEN Physics, The Next Frontier o doubt about it: each year Not by a long shot. High-end was controlling them instead of an ani- games become graphically developers will continue to raise the bar mation loop. Suddenly the gears more realistic. Everybody’s in many different technologies, like become more than just eye candy as one doing (or at least showing graphical database complexity, artificial comes off its axle and rolls down the screenshots of) texture- intelligence, and networking. While hall after you, Indiana-Jones style. Or mapped 3D game worlds these are indeed important topics, we imagine shooting a gear with a missile, these days, and, when the can’t really discuss any of them in depth causing it to roll down the hall and hardware people finally get without going into game-specific crush your friend who was about to frag Ntheir act together, every developer will details.