Why Worry About Mobile?
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News, Information, Rumors, Opinions, Etc
http://www.physics.miami.edu/~chris/srchmrk_nws.html ● Miami-Dade/Broward/Palm Beach News ❍ Miami Herald Online Sun Sentinel Palm Beach Post ❍ Miami ABC, Ch 10 Miami NBC, Ch 6 ❍ Miami CBS, Ch 4 Miami Fox, WSVN Ch 7 ● Local Government, Schools, Universities, Culture ❍ Miami Dade County Government ❍ Village of Pinecrest ❍ Miami Dade County Public Schools ❍ ❍ University of Miami UM Arts & Sciences ❍ e-Veritas Univ of Miami Faculty and Staff "news" ❍ The Hurricane online University of Miami Student Newspaper ❍ Tropic Culture Miami ❍ Culture Shock Miami ● Local Traffic ❍ Traffic Conditions in Miami from SmartTraveler. ❍ Traffic Conditions in Florida from FHP. ❍ Traffic Conditions in Miami from MSN Autos. ❍ Yahoo Traffic for Miami. ❍ Road/Highway Construction in Florida from Florida DOT. ❍ WSVN's (Fox, local Channel 7) live Traffic conditions in Miami via RealPlayer. News, Information, Rumors, Opinions, Etc. ● Science News ❍ EurekAlert! ❍ New York Times Science/Health ❍ BBC Science/Technology ❍ Popular Science ❍ Space.com ❍ CNN Space ❍ ABC News Science/Technology ❍ CBS News Sci/Tech ❍ LA Times Science ❍ Scientific American ❍ Science News ❍ MIT Technology Review ❍ New Scientist ❍ Physorg.com ❍ PhysicsToday.org ❍ Sky and Telescope News ❍ ENN - Environmental News Network ● Technology/Computer News/Rumors/Opinions ❍ Google Tech/Sci News or Yahoo Tech News or Google Top Stories ❍ ArsTechnica Wired ❍ SlashDot Digg DoggDot.us ❍ reddit digglicious.com Technorati ❍ del.ic.ious furl.net ❍ New York Times Technology San Jose Mercury News Technology Washington -
Unified Communications Comparison Guide
Unified Communications Comparison Guide Ziff Davis February 2014 Unified Communications (UC) is a useful solution for busy people to collaborate more effectively both within and outside their organizations. This guide provides a side-by-side comparison of the top 10 Unified Communications platforms based on the most common features and functions. Ziff Davis ©2014 Business UC Criteria Directory Mobile Contact Vendor/Product Product Focus Price IM/Presence eDiscovery Multi-party Cloud On-premesis Integration Support Groups SOHO, Lync SMB, $$$ Enterprise SMB, Jabber n/a Enterprise SMB, MiCollab n/a Enterprise SOHO, Open Touch n/a SMB SOHO, Aura SMB, n/a Enterprise SOHO, UC SMB, n/a Enterprise SOHO, Univerge 3C SMB, n/a Enterprise SMB, Sametime $ Enterprise SOHO, SMB, n/a Enterprise SOHO, Sky SMB, $$$$ Communicator Enterprise $ = $1-10/user $$ = $11-20/user $$$ =$21-30/user $$$ =$31-39/user Ziff Davis / Comparison Guide / Unified Communications Ziff Davis ©2014 2 Footnotes About VoIP-News.com VoIP News is a long-running news and information publication covering all aspects of the VoIP and Internet Telephony marketplaces. It is owned by Ziff Davis, Inc and is the premier source worldwide for business VoIP information. The site provides original content covering news, events and background information in the VoIP market. It has strong relationships with members of the VoIP community and is rapidly building a unique, high-quality community of VoIP users and vendors. About Ziff Davis Ziff Davis, Inc. is the leading digital media company specializing in the technology, gaming and men’s lifestyle categories, reaching over 117 million unique visitors per month. -
08-1448 Brown V. Entertainment Merchants Assn. (06/27/2011)
(Slip Opinion) OCTOBER TERM, 2010 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL. CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT No. 08–1448. Argued November 2, 2010—Decided June 27, 2011 Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts the sale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed. Held: The Act does not comport with the First Amendment. Pp. 2–18. (a) Video games qualify for First Amendment protection. Like pro- tected books, plays, and movies, they communicate ideas through fa- miliar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . do not vary” with a new and different communication medium. Joseph Burstyn, Inc. v. Wil- son, 343 U. S. 495, 503. The most basic principle—that government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Un- ion, 535 U. -
Cyber Law and Espionage Law As Communicating Vessels
Maurer School of Law: Indiana University Digital Repository @ Maurer Law Books & Book Chapters by Maurer Faculty Faculty Scholarship 2018 Cyber Law and Espionage Law as Communicating Vessels Asaf Lubin Maurer School of Law - Indiana University, [email protected] Follow this and additional works at: https://www.repository.law.indiana.edu/facbooks Part of the Information Security Commons, International Law Commons, Internet Law Commons, and the Science and Technology Law Commons Recommended Citation Lubin, Asaf, "Cyber Law and Espionage Law as Communicating Vessels" (2018). Books & Book Chapters by Maurer Faculty. 220. https://www.repository.law.indiana.edu/facbooks/220 This Book is brought to you for free and open access by the Faculty Scholarship at Digital Repository @ Maurer Law. It has been accepted for inclusion in Books & Book Chapters by Maurer Faculty by an authorized administrator of Digital Repository @ Maurer Law. For more information, please contact [email protected]. 2018 10th International Conference on Cyber Conflict CyCon X: Maximising Effects T. Minárik, R. Jakschis, L. Lindström (Eds.) 30 May - 01 June 2018, Tallinn, Estonia 2018 10TH INTERNATIONAL CONFERENCE ON CYBER CONFLicT CYCON X: MAXIMISING EFFECTS Copyright © 2018 by NATO CCD COE Publications. All rights reserved. IEEE Catalog Number: CFP1826N-PRT ISBN (print): 978-9949-9904-2-9 ISBN (pdf): 978-9949-9904-3-6 COPYRigHT AND REPRINT PERmissiONS No part of this publication may be reprinted, reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the NATO Cooperative Cyber Defence Centre of Excellence ([email protected]). -
Social Networking for Educators — by Marina Leight and Cathilea Robinett Classroom Resources and Professional Development Are Reasons to Log On
inside: Let Them Have Tech | Save School Budgets with Thin Client | New School Models | The Charter Challenge Fall 2007 » STRATEGY AND LEADERSHIP FOR TECHNOLOGY IN EDUCATION A publication of e.Republic ADynamic DuoThe leading ladies of West Virginia. Issue 4 | Vol.2 CCON10_01.inddON10_01.indd 1100 110/4/070/4/07 11:57:17:57:17 PPMM 100 Blue Ravine Road Folsom, CA. 95630 _______ Designer _______ Creative Dir. 916-932-1300 Pg Cyan Magenta Yellow Black ® _______ Editorial _______ Prepress 5 25 50 75 95 100 5 25 50 75 95 100 5 25 50 75 95 100 5 25 50 75 95 100 _________ Production _______ OK to go Students not quite spellbound in class? A projector from CDW•G can liven up the room a bit. Epson PowerLite® S5 • 2000 ANSI lumens SVGA projector $ 99 • Lightweight, travel-friendly design — weighs only 5.8 lbs. 599 • Energy-efficient E-TORL lamp lasts up to 4000 hours CDWG 1225649 • Two-year limited parts and labor, 90-day lamp warranty with Epson Road Service Program that includes overnight exchange Epson Duet Ultra Portable Projector Screen • 80" projection screen • Offers standard (4:3) and widescreen (16:9) formats • Includes floor stand, and bracket for wall-mounting $249 CDWG 1100660 1Express Replacement Assistance with 24-hour replacement. Offer subject to CDW•G’s standard terms and conditions of sale, available at CDWG.com. ©2007 CDW Government, Inc. CCon_OctFall_Temp.inddon_OctFall_Temp.indd 1 99/26/07/26/07 111:45:271:45:27 AAMM 4510_cdwg_Converge_sel_sp_10-1.i1 1 9/10/07 1:13:49 PM 100 Blue Ravine Road Folsom, CA. -
Future Bright for Home Media, Analysts Say Page 1 of 3
In searching the publicly accessible web, we found a webpage of interest and provide a snapshot of it below. Please be advised that this page, and any images or links in it, may have changed since we created this snapshot. For your convenience, we provide a hyperlink to the current webpage as part of our service. Future Bright For Home Media, Analysts Say Page 1 of 3 Product Bulletin Special Reports Show Reports PC Magazine My Account | Sign In Not a member? Join now Home > News and Analysis > Future Bright For Home Media, Analysts Say Future Bright For Home Media, Analysts Say 07.07.06 Total posts: 1 By PC Magazine Staff Two separate analyst reports released Thursday paint a rosy future for home media servers and the networks that they will use to pipe content around the home. ABI Research predicted that by 2011, the home media server market will top $44 billion in value, up from $3.7 billion in 2006. In a separate report, Parks Associates forecast that 20 million people would own a "connected entertainment network," of interconnected consumer-electronics devices, or a PC-to-CE network, by 2010. ADVERTISEMENT The PE-CE convergence began in about 2000 when companies like TiVo and ReplayTV began offering personal video recorders that recorded video to a hard drive, like a PC. After failing to capitalize on either its WebTV box or UltimateTV interactive service, Microsoft then introduced its Windows XP Media Center Edition in 2002, which allowed PC owners to connect their breaking news cable feed to the PC and perform the same PVR functions. -
Intel Settles, Will Pay Intergraph $300 Million
HOME (HTTPS://WWW.EXTREMETECH.COM)Search Extremetech EXTREME (HTTPS://WWW.EXTREMETECH.COM/CATEGORY/EXTREME) INTELTOP SETTLES, ARTICLES WILL PAY1/5 INTERGRAPH $300 MILLION SEARCH Intel Settles, Will Pay Intergraph $300 Million By Mark Hachman (https://www.extremetech.com/author/mhachman) on April 15, 2002 at 2:36 pm 0 Comments (https://www.extremetech.com/extreme/50946-intel-settles-will-pay-intergraph-300-million#disqus_thread) This site may earn affiliate commissions from the links on this page. Terms of use (https://www.ziffdavis.com/terms-of-use#endorsement). Intergraph Corp. announced Monday that it has settled part of its lawsuit with Intel Corp., which paid Intergraph $300 million. The decision settles part of the litigation between the two companies, which claims Intel illegally coerced Intergraph to give up certain patents beginning in 1996. A second case, which will investigate whether Intel’s 64-bit microprocessors infringe Intergraph’s patents, remains unsettled and will go to trial in July. ADVERTISING ADVERTISING “Intergraph has been building its portfolio of intellectual property for 30 years,” said Jim Taylor, the chief executive of Intergraph, Huntsville, Ala., in a statement. “We believe that this settlement demonstrates the validity and value of our patents. Now that we have resolved the Alabama litigation, we can realize additional value for our intellectual property through open licensing agreements with others in the computer and electronics industries.” ADVERTISING The legal tangle between the two companies goes back for several years and is also partly the basis for the Federal Trade Commission’s investigation of Intel for antitrust violations. The FTC later settled with Intel, requiring that Digital (later Compaq) retain the rights to the Alpha microprocessor. -
Vital Web Stats—And More
Vital Web Stats—And More You have been invited to share your opinions My Account | Sign In Not a member? Join now What do savvy IT buyers think about the leading IT products? Can you help eWEEK find out? Home > ReviewsJust > Vitalclick WebOK toStats—And begin the More survey! VitalAnd, by Web the way, Stats—And there's a chance to Morewin some cool tech TABLE OF CONTENTS gadgets at its end. • Introduction By Jim Rapoza • WebTrends Reporting August 26, 2002 Center 5.0 Be the first to comment on • Sitecatalyst 8.0 this article • Executive Summary: WebTrends Reporting How many hits are we getting? Which are the most popular pages on Center 5.0 our site? Where are visitors coming from? • Executive Summary: Sitecatalyst 8.0 These are the most common questions Web site administrators have on a daily basis about their site. But when it comes down to improving the TOPIC CENTERS site for visitors, knowing how your site is really used and getting rid of Content Creation waste in the site, a lot more information is necessary. Database Desktops & Notebooks There are many technologies for analyzing and reporting on the Enterprise Apps massive amount of information generated by busy Web sites. These Infrastructure range from traditional log file analyzers to network sniffers to agents Linux & Open Source installed on the Web server to services that receive information Macintosh whenever a page is accessed. Messaging/Collaboration Mobile & Wireless Search Most small sites can get by with simple tools that answer only the most Security basic questions. However, large content and e-commerce sites, as well Storage as those in large enterprises, require applications that can provide More Topics > detailed, flexible analysis capabilities. -
Zdnet: Interactive Week: Tim O'reilly: the Web Is a Giant Supercomputer
ZDNet: Interactive Week: Tim O'Reilly: The Web Is A Giant Supercomputer Cameras | Reviews | Shop | Business | Help | News | Handhelds | GameSpot | Holiday | Downloads | Developer • Download The Future Interactive Week • Most Popular Products • Free Downloads ZDNet > Business & Tech > Interactive Week > Tim O'Reilly: The Web Is A Giant Supercomputer • Search Tips Search For: • Power Search Inter@ctive Week News Top News Updated November 17, 2000 9:58 PM ET Free Newsletter Tim O'Reilly: The Web Is A Giant ArrowAnalysts Say Nortel Supercomputer Won't Recover Quickly August 28, 2000 8:22 AM ET ArrowZipLink Suspends Operations By Mike Dempster News & Views Commerce One Home Arrow Official Denies Sales News Scan Tim O'Reilly is founder and president of O'Reilly & Rumors Opinion Associates, one of the world's leading publishers of computer Special Reports books that pioneers and champions Web content ArrowBritannica.com To development. O'Reilly is an ardent defender of open source Print Issues Cut 75 Jobs software, an activist for Internet standards, an author and an Exclusives L&H Vows To Restore editor. His company also produces travel books and guides Arrow Interviews Profitability that help patients navigate the medical system. @Net Index ArrowCNET's Proportion Of Internet 500 Equity Revs Declining You have said that a major change in the next few years will be people's realization that what we've done with the Topics Web is build one giant computer. Can you explain? E-mail this story! Well, actually, the realization is coming now. What we'll see in 2004 is the fulfillment of that realization. -
Jonathan Zittrain's “The Future of the Internet: and How to Stop
The Future of the Internet and How to Stop It The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Jonathan L. Zittrain, The Future of the Internet -- And How to Stop It (Yale University Press & Penguin UK 2008). Published Version http://futureoftheinternet.org/ Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4455262 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA YD8852.i-x 1/20/09 1:59 PM Page i The Future of the Internet— And How to Stop It YD8852.i-x 1/20/09 1:59 PM Page ii YD8852.i-x 1/20/09 1:59 PM Page iii The Future of the Internet And How to Stop It Jonathan Zittrain With a New Foreword by Lawrence Lessig and a New Preface by the Author Yale University Press New Haven & London YD8852.i-x 1/20/09 1:59 PM Page iv A Caravan book. For more information, visit www.caravanbooks.org. The cover was designed by Ivo van der Ent, based on his winning entry of an open competition at www.worth1000.com. Copyright © 2008 by Jonathan Zittrain. All rights reserved. Preface to the Paperback Edition copyright © Jonathan Zittrain 2008. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. -
The Centripetal Network: How the Internet Holds Itself Together, and the Forces Tearing It Apart
The Centripetal Network: How the Internet Holds Itself Together, and the Forces Tearing It Apart Kevin Werbach* Two forces are in tension as the Internet evolves. One pushes toward interconnected common platforms; the other pulls toward fragmentation and proprietary alternatives. Their interplay drives many of the contentious issues in cyberlaw, intellectual property, and telecommunications policy, including the fight over “network neutrality” for broadband providers, debates over global Internet governance, and battles over copyright online. These are more than just conflicts between incumbents and innovators, or between “openness” and “deregulation.” The roots of these conflicts lie in the fundamental dynamics of interconnected networks. Fortunately, there is an interdisciplinary literature on network properties, albeit one virtually unknown to legal scholars. The emerging field of network formation theory explains the pressures threatening to pull the Internet apart, and suggests responses. The Internet as we know it is surprisingly fragile. To continue the extraordinary outpouring of creativity and innovation that the Internet fosters, policy makers must protect its composite structure against both fragmentation and excessive concentration of power. This paper, the first to apply network formation models to Internet law, shows how the Internet pulls itself together as a coherent whole. This very * Assistant Professor of Legal Studies and Business Ethics, The Wharton School, University of Pennsylvania. Thanks to Richard Shell, Phil Weiser, James Grimmelman, Gerry Faulhaber, and the participants in the 2007 Wharton Colloquium on Media and Communications Law for advice on prior versions, and to Paul Kleindorfer for introducing me to the network formation literature. Thanks also to Julie Dohm and Lauren Murphy Pringle for research assistance. -
MA Thesis NMDC
Shared Play with the Push of a Button: a Mixed-Method Analysis of Sony PlayStation 4’s Share-Platform Rens Lohmann Master Thesis Utrecht University Tutor: Dr. Ann-Sophie Lehmann Second Assessor: Dr. René Glas Submission date: September 22, 2014 [email protected] Keywords Video games, spectatorship, streaming, social, sharing, shared play, platform studies MA New Media & Digital Culture © 2014 Rens Lohmann. Personal and educational classroom use of this thesis is allowed, commercial use requires specific permission from the author. “It’s dangerous to go alone! Take this.” (The Legend of Zelda, 1986) ABSTRACT With the incorporation of the Share-button and its underlying platform on the PlayStation 4, Sony has decided to bring social connectivity and the sharing of gameplay to the masses. Video game play streaming and sharing have their roots in early user-generated content, performing, and spectating practices. Examples from the nineties are machinima, speedrunning, and online multiplayer gaming in that period. Users with a high level of technical proficiency created content that was creative, subversive, and initiated new forms of interactions between players and spectators. The creation of user-generated content came under stricter corporate control when it was integrated as a part of well-designed and well- marketed video game platforms. While the construction of this material became more accessible to general players, creativity and subversiveness became more limited. Sony PlayStation 4’s Share-button can be seen as a culmination of this development. As a form of controlled participation, the button and its proprietary platform facilitate remarkably quick production of this content with a limited toolset of creative possibilities.