J2 Global Annual Report 2021
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SPRING 2014 SPELMAN Messenger
Stacey Dougan, C’98, Raw Vegan Chef ALSO INSIDE: 2013 Reunion THE ALUMNAE MAGAZINE OF SPELMAN COLLEGE VOLUME 124 NUMBER 1 SPRING 2014 SPELMAN Messenger EDITOR All submissions should be sent to: Jo Moore Stewart Spelman Messenger Office of Alumnae Affairs ASSOCIATE EDITOR 350 Spelman Lane, S.W., Box 304 Joyce Davis Atlanta, GA 30314 COPY EDITOR OR Janet M. Barstow [email protected] Submission Deadlines: GRAPHIC DESIGNER Garon Hart Spring Semester: January 1 – May 31 Fall Semester: June 1 – December 31 ALUMNAE DATA MANAGER ALUMNAE NOTES Alyson Dorsey, C’2002 Alumnae Notes is dedicated to the following: EDITORIAL ADVISORY COMMITTEE • Education Eloise A. Alexis, C’86 • Personal (birth of a child or marriage) Tomika DePriest, C’89 • Professional Kassandra Kimbriel Jolley Please include the date of the event in your Sharon E. Owens, C’76 submission. TAKE NOTE! WRITERS S.A. Reid Take Note! is dedicated to the following Lorraine Robertson alumnae achievements: TaRessa Stovall • Published Angela Brown Terrell • Appearing in films, television or on stage • Special awards, recognition and appointments PHOTOGRAPHERS Please include the date of the event in your J.D. Scott submission. Spelman Archives Julie Yarbrough, C’91 BOOK NOTES Book Notes is dedicated to alumnae authors. Please submit review copies. The Spelman Messenger is published twice a year IN MEMORIAM by Spelman College, 350 Spelman Lane, S.W., We honor our Spelman sisters. If you receive Atlanta, Georgia 30314-4399, free of charge notice of the death of a Spelman sister, please for alumnae, donors, trustees and friends of contact the Office of Alumnae Affairs at the College. -
J2 GLOBAL, INC
SECURITIES AND EXCHANGE COMMISSION FORM 10-K Annual report pursuant to section 13 and 15(d) Filing Date: 2019-03-01 | Period of Report: 2018-12-31 SEC Accession No. 0001084048-19-000002 (HTML Version on secdatabase.com) FILER J2 GLOBAL, INC. Mailing Address Business Address 6922 HOLLYWOOD BLVD 6922 HOLLYWOOD BLVD CIK:1084048| IRS No.: 471053457 | Fiscal Year End: 1231 LEGAL DEPT - 5TH FLOOR LEGAL DEPT - 5TH FLOOR Type: 10-K | Act: 34 | File No.: 000-25965 | Film No.: 19650407 LOS ANGELES CA 90028 LOS ANGELES CA 90028 SIC: 4822 Telegraph & other message communications 3238609200 Copyright © 2019 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2018 OR o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number: 0-25965 j2 GLOBAL, INC. (Exact name of registrant as specified in its charter) Delaware 47-1053457 (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.) 6922 Hollywood Boulevard, Suite 500, Los Angeles, California 90028, (323) 860-9200 (Address and telephone number of principal executive offices) Securities registered pursuant to Section 12(b) of the Act: None Securities registered pursuant to Section 12(g) of the Act: Common Stock, $0.01 par value (Title of class) Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. -
Unified Communications Comparison Guide
Unified Communications Comparison Guide Ziff Davis February 2014 Unified Communications (UC) is a useful solution for busy people to collaborate more effectively both within and outside their organizations. This guide provides a side-by-side comparison of the top 10 Unified Communications platforms based on the most common features and functions. Ziff Davis ©2014 Business UC Criteria Directory Mobile Contact Vendor/Product Product Focus Price IM/Presence eDiscovery Multi-party Cloud On-premesis Integration Support Groups SOHO, Lync SMB, $$$ Enterprise SMB, Jabber n/a Enterprise SMB, MiCollab n/a Enterprise SOHO, Open Touch n/a SMB SOHO, Aura SMB, n/a Enterprise SOHO, UC SMB, n/a Enterprise SOHO, Univerge 3C SMB, n/a Enterprise SMB, Sametime $ Enterprise SOHO, SMB, n/a Enterprise SOHO, Sky SMB, $$$$ Communicator Enterprise $ = $1-10/user $$ = $11-20/user $$$ =$21-30/user $$$ =$31-39/user Ziff Davis / Comparison Guide / Unified Communications Ziff Davis ©2014 2 Footnotes About VoIP-News.com VoIP News is a long-running news and information publication covering all aspects of the VoIP and Internet Telephony marketplaces. It is owned by Ziff Davis, Inc and is the premier source worldwide for business VoIP information. The site provides original content covering news, events and background information in the VoIP market. It has strong relationships with members of the VoIP community and is rapidly building a unique, high-quality community of VoIP users and vendors. About Ziff Davis Ziff Davis, Inc. is the leading digital media company specializing in the technology, gaming and men’s lifestyle categories, reaching over 117 million unique visitors per month. -
Blog Title Blog URL Blog Owner Blog Category Technorati Rank
Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc. -
Capstone Healthcare IT M&A Report Q1 2017
HEALTHCARE INFORMATION TECHNOLOGY Q1 2017 CONTACTS MERGERS AND ACQUISITIONS OVERVIEW David DeSimone The Healthcare Information Technology (HCIT) sector continued to be extremely attractive Director for mergers and acquisitions in 2016 with average EV/EBITDA multiples of 23.9x and (617) 619‐3324 average EV/Revenue multiples of 5.3x. While the number of transactions fell slightly from [email protected] the record high set in 2015, the average transaction value increased from $95.5 to $149.4 million. In part, this was due to Quintiles’ blockbuster acquisition of IMS Health in May, David Michaels which closed at $13.2 billion. Buyers spent a total of approximately $25.8 billion on Managing Director disclosed acquisitions in 2016 compared to $7.2 billion in 2015. (858) 926‐5950 [email protected] The HCIT market has profited over the past 2016 Buyer Breakdown: HCIT several years from the downstream demand of healthcare services. As more Americans seek medical attention (due to both the growing geriatric population and new STRATEGIC 21.4% 24.9% enrollees from the Affordable Care Act), Public companies are increasingly seeking digital Private solutions to improve operating efficiencies, 8.7% cut costs and assist in regulatory FINANCIAL compliances. Demand for data storage, Direct cloud technology, analytics, interoperability, Add‐on 45.1% cybersecurity, smart medical devices and electronic health record (EHR) management will help drive industry growth in 2017. Consumerization is also driving HCIT M&A activity. Individuals have become accustomed to paying for many of their healthcare expenses out‐of‐pocket and seek ways to empower their purchasing decisions through education and personalized care. -
08-1448 Brown V. Entertainment Merchants Assn. (06/27/2011)
(Slip Opinion) OCTOBER TERM, 2010 1 Syllabus NOTE: Where it is feasible, a syllabus (headnote) will be released, as is being done in connection with this case, at the time the opinion is issued. The syllabus constitutes no part of the opinion of the Court but has been prepared by the Reporter of Decisions for the convenience of the reader. See United States v. Detroit Timber & Lumber Co., 200 U. S. 321, 337. SUPREME COURT OF THE UNITED STATES Syllabus BROWN, GOVERNOR OF CALIFORNIA, ET AL. v. ENTERTAINMENT MERCHANTS ASSOCIATION ET AL. CERTIORARI TO THE UNITED STATES COURT OF APPEALS FOR THE NINTH CIRCUIT No. 08–1448. Argued November 2, 2010—Decided June 27, 2011 Respondents, representing the video-game and software industries, filed a preenforcement challenge to a California law that restricts the sale or rental of violent video games to minors. The Federal District Court concluded that the Act violated the First Amendment and permanently enjoined its enforcement. The Ninth Circuit affirmed. Held: The Act does not comport with the First Amendment. Pp. 2–18. (a) Video games qualify for First Amendment protection. Like pro- tected books, plays, and movies, they communicate ideas through fa- miliar literary devices and features distinctive to the medium. And “the basic principles of freedom of speech . do not vary” with a new and different communication medium. Joseph Burstyn, Inc. v. Wil- son, 343 U. S. 495, 503. The most basic principle—that government lacks the power to restrict expression because of its message, ideas, subject matter, or content, Ashcroft v. American Civil Liberties Un- ion, 535 U. -
Social Networking for Educators — by Marina Leight and Cathilea Robinett Classroom Resources and Professional Development Are Reasons to Log On
inside: Let Them Have Tech | Save School Budgets with Thin Client | New School Models | The Charter Challenge Fall 2007 » STRATEGY AND LEADERSHIP FOR TECHNOLOGY IN EDUCATION A publication of e.Republic ADynamic DuoThe leading ladies of West Virginia. Issue 4 | Vol.2 CCON10_01.inddON10_01.indd 1100 110/4/070/4/07 11:57:17:57:17 PPMM 100 Blue Ravine Road Folsom, CA. 95630 _______ Designer _______ Creative Dir. 916-932-1300 Pg Cyan Magenta Yellow Black ® _______ Editorial _______ Prepress 5 25 50 75 95 100 5 25 50 75 95 100 5 25 50 75 95 100 5 25 50 75 95 100 _________ Production _______ OK to go Students not quite spellbound in class? A projector from CDW•G can liven up the room a bit. Epson PowerLite® S5 • 2000 ANSI lumens SVGA projector $ 99 • Lightweight, travel-friendly design — weighs only 5.8 lbs. 599 • Energy-efficient E-TORL lamp lasts up to 4000 hours CDWG 1225649 • Two-year limited parts and labor, 90-day lamp warranty with Epson Road Service Program that includes overnight exchange Epson Duet Ultra Portable Projector Screen • 80" projection screen • Offers standard (4:3) and widescreen (16:9) formats • Includes floor stand, and bracket for wall-mounting $249 CDWG 1100660 1Express Replacement Assistance with 24-hour replacement. Offer subject to CDW•G’s standard terms and conditions of sale, available at CDWG.com. ©2007 CDW Government, Inc. CCon_OctFall_Temp.inddon_OctFall_Temp.indd 1 99/26/07/26/07 111:45:271:45:27 AAMM 4510_cdwg_Converge_sel_sp_10-1.i1 1 9/10/07 1:13:49 PM 100 Blue Ravine Road Folsom, CA. -
Future Bright for Home Media, Analysts Say Page 1 of 3
In searching the publicly accessible web, we found a webpage of interest and provide a snapshot of it below. Please be advised that this page, and any images or links in it, may have changed since we created this snapshot. For your convenience, we provide a hyperlink to the current webpage as part of our service. Future Bright For Home Media, Analysts Say Page 1 of 3 Product Bulletin Special Reports Show Reports PC Magazine My Account | Sign In Not a member? Join now Home > News and Analysis > Future Bright For Home Media, Analysts Say Future Bright For Home Media, Analysts Say 07.07.06 Total posts: 1 By PC Magazine Staff Two separate analyst reports released Thursday paint a rosy future for home media servers and the networks that they will use to pipe content around the home. ABI Research predicted that by 2011, the home media server market will top $44 billion in value, up from $3.7 billion in 2006. In a separate report, Parks Associates forecast that 20 million people would own a "connected entertainment network," of interconnected consumer-electronics devices, or a PC-to-CE network, by 2010. ADVERTISEMENT The PE-CE convergence began in about 2000 when companies like TiVo and ReplayTV began offering personal video recorders that recorded video to a hard drive, like a PC. After failing to capitalize on either its WebTV box or UltimateTV interactive service, Microsoft then introduced its Windows XP Media Center Edition in 2002, which allowed PC owners to connect their breaking news cable feed to the PC and perform the same PVR functions. -
Downloadable Gamers
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming Adam Alsén Julian Runge Anders Drachen Daniel Klapper Wooga, Analytics and Wooga and Humboldt Aalborg University and Humboldt University Data Science University, Berlin The Pagonis Network Berlin [email protected] [email protected] [email protected] [email protected] Abstract non: By August 2012, Facebook had 235 million monthly Social gaming is today a pervasive phenomenon. Driven by active players which amounts to roughly a fourth of its the advent of social networks and the digitization of game monthly active user base at that time [4]. distribution. In this paper the impact of digitization and so- To enable viral spread of the games on the social net- cial networks such as Facebook on digital games is de- work, developers made these games very accessible scribed and evaluated. This impact follows several vectors, including the introduction of new game formats and extend- through simple gameplay and well-designed tutorials aim- ing the traditional audiences for games, which in turn has ing at onboarding players smoothly [5-6] as well as by increased industrial revenue. The industry is in turn shaped using the and by using the Free-to-Play (F2P) business by new business model such as Free-to-Play, digital distri- model [7]. This high accessibility and social mechanics bution and the use of viral social features. These changes do made the games appeal to audiences that were not previ- not only appear irreversible, but more importantly, play a part in shaping the future of digital game design, notably for ously involved with gaming. -
Mapping the Monetization Challenge of Gaming in Various Domains
Mapping the Monetization Challenge of Gaming in Various Domains Evangelos Markopoulos1, Panagiotis Markopoulos2, Mika Liumila3, Younus Almufti1, Vasu Aggarwal 1 1 HULT International Business School, 35 Commercial Road, Whitechapel, E1 1LD London United Kingdom. 2 University of the Arts London, Elephant and Castle, SE1 6SB, London, United Kingdom. 3 Turku University of Applied Science, Joukahaisenkatu 3, 20520, Turku, Finnland. [email protected], [email protected], [email protected] [email protected], [email protected] Abstract. The cost of developing successful games for either entertainment or business purposes is a high-risk investment but mandatory due to the nature of the sector. However, there are discrete and innovative ways that minimize the investments risk and assure profitability without losing the player’s engage- ment. Gaming monetization can be approached from direct or indirect financial charges based on the scope of the game and its target group. As of today, no monetization practice can be considered as a silver bullet as they are all affected by geographical, cultural, social, economic and other factors. This paper attempts to define the major monetization elements in the gaming industry. It also at- tempts to define the major gaming categories and subcategories and associate on them the monetization elements and techniques. Furthermore, it creates a map for the development of gamification monetization approaches per case which can contribute towards effective gaming investments management. Keywords: Gaming · Gamification · Serious Games · Investment Management · Entertainment Games · Monetization · Ethics · Management 1 Introduction The growth of the computer and digital games industry has turned out to be non- predictable in market size and number of applications. -
Vital Web Stats—And More
Vital Web Stats—And More You have been invited to share your opinions My Account | Sign In Not a member? Join now What do savvy IT buyers think about the leading IT products? Can you help eWEEK find out? Home > ReviewsJust > Vitalclick WebOK toStats—And begin the More survey! VitalAnd, by Web the way, Stats—And there's a chance to Morewin some cool tech TABLE OF CONTENTS gadgets at its end. • Introduction By Jim Rapoza • WebTrends Reporting August 26, 2002 Center 5.0 Be the first to comment on • Sitecatalyst 8.0 this article • Executive Summary: WebTrends Reporting How many hits are we getting? Which are the most popular pages on Center 5.0 our site? Where are visitors coming from? • Executive Summary: Sitecatalyst 8.0 These are the most common questions Web site administrators have on a daily basis about their site. But when it comes down to improving the TOPIC CENTERS site for visitors, knowing how your site is really used and getting rid of Content Creation waste in the site, a lot more information is necessary. Database Desktops & Notebooks There are many technologies for analyzing and reporting on the Enterprise Apps massive amount of information generated by busy Web sites. These Infrastructure range from traditional log file analyzers to network sniffers to agents Linux & Open Source installed on the Web server to services that receive information Macintosh whenever a page is accessed. Messaging/Collaboration Mobile & Wireless Search Most small sites can get by with simple tools that answer only the most Security basic questions. However, large content and e-commerce sites, as well Storage as those in large enterprises, require applications that can provide More Topics > detailed, flexible analysis capabilities. -
Ziff Davis Australia Pty Ltd. GAME of SKILL COMPETITION TERMS and CONDITIONS 1. by Participating in the Maximus Game on Compet
Ziff Davis Australia Pty Ltd. GAME OF SKILL COMPETITION TERMS AND CONDITIONS 1. By participating in the Maximus Game On Competition (the "Competition") promoted by Ziff Davis Australia Pty Ltd (the "Promoter"), you agree to these Official Terms and Conditions (the “Terms and Conditions”). When you enter the Competition, these Terms and Conditions become a contract between you and the Promoter, so read them carefully before participating. This contract includes, without limitation, an indemnification by you of the released parties listed below and a limitation of your rights and remedies. 2. The Promoter’s address is Suite 2, Level 9, 100 William Street, Woolloomooloo, NSW 2011. ABN: 35 163 234 357. 3. Entry is open to users who are legally resident in Australia and are eighteen (18) years of age or over. Entrants who are eligible to enter the Competition pursuant to these Terms and Conditions are referred to as “Eligible Entrants.” 4. All previous winners of any Competition promoted by Promoter during the nine (9) month period prior to the Selection Date are not eligible to enter. Any individuals (including, but not limited to, employees, consultants, independent contractors and interns) who have, within the past six (6) months, held employment with or performed services for the Promoter or any organizations affiliated with the sponsorship, fulfilment, administration, prize support, advertisement or promotion of the Competition (“Employees”) are not eligible to enter or win. Immediate Family Members and Household Members are also not eligible to enter or win. “Immediate Family Members” means parents, step-parents, legal guardians, children, step-children, siblings, step-siblings or spouses of an Employee.