How Identities Formed in Online Fan Communities Affect Real Life Identities Aimee Ratka Honors College, Pace University
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Proceedings of the Fifteenth International AAAI Conference on Web and Social Media (ICWSM 2021) A Large Open Dataset from the Parler Social Network Max Aliapoulios1, Emmi Bevensee2, Jeremy Blackburn3, Barry Bradlyn4, Emiliano De Cristofaro5, Gianluca Stringhini6, Savvas Zannettou7 1New York University, 2SMAT, 3Binghamton University, 4University of Illinois at Urbana-Champaign, 5University College London, 6Boston University, 7Max Planck Institute for Informatics [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] Abstract feasible in technical terms to create a new social media plat- Parler is as an “alternative” social network promoting itself form, but marketing the platform towards specific polarized as a service that allows to “speak freely and express yourself communities is an extremely successful strategy to bootstrap openly, without fear of being deplatformed for your views.” a user base. In other words, there is a subset of users on Twit- Because of this promise, the platform become popular among ter, Facebook, Reddit, etc., that will happily migrate to a new users who were suspended on mainstream social networks platform, especially if it advertises moderation policies that for violating their terms of service, as well as those fearing do not restrict the growth and spread of political polariza- censorship. In particular, the service was endorsed by several tion, conspiracy theories, extremist ideology, hateful and vi- conservative public figures, encouraging people to migrate olent speech, and mis- and dis-information. from traditional social networks. After the storming of the US Capitol on January 6, 2021, Parler has been progressively de- Parler. -
Effectiveness of Dismantling Strategies on Moderated Vs. Unmoderated
www.nature.com/scientificreports OPEN Efectiveness of dismantling strategies on moderated vs. unmoderated online social platforms Oriol Artime1*, Valeria d’Andrea1, Riccardo Gallotti1, Pier Luigi Sacco2,3,4 & Manlio De Domenico 1 Online social networks are the perfect test bed to better understand large-scale human behavior in interacting contexts. Although they are broadly used and studied, little is known about how their terms of service and posting rules afect the way users interact and information spreads. Acknowledging the relation between network connectivity and functionality, we compare the robustness of two diferent online social platforms, Twitter and Gab, with respect to banning, or dismantling, strategies based on the recursive censor of users characterized by social prominence (degree) or intensity of infammatory content (sentiment). We fnd that the moderated (Twitter) vs. unmoderated (Gab) character of the network is not a discriminating factor for intervention efectiveness. We fnd, however, that more complex strategies based upon the combination of topological and content features may be efective for network dismantling. Our results provide useful indications to design better strategies for countervailing the production and dissemination of anti- social content in online social platforms. Online social networks provide a rich laboratory for the analysis of large-scale social interaction and of their social efects1–4. Tey facilitate the inclusive engagement of new actors by removing most barriers to participate in content-sharing platforms characteristic of the pre-digital era5. For this reason, they can be regarded as a social arena for public debate and opinion formation, with potentially positive efects on individual and collective empowerment6. -
2 the Cultural Economy of Fandom JOHN FISKE
2 The Cultural Economy of Fandom JOHN FISKE Fandom is a common feature of popular culture in industrial societies. It selects from the repertoire of mass-produced and mass-distributed entertainment certain performers, narratives or genres and takes them into the culture of a self-selected fraction of the people. They are then reworked into an intensely pleasurable, intensely signifying popular culture that is both similar to, yet significantly different from, the culture of more ‘normal’ popular audiences. Fandom is typically associated with cultural forms that the dominant value system denigrates – pop music, romance novels, comics, Hollywood mass-appeal stars (sport, probably because of its appeal to masculinity, is an exception). It is thus associated with the cultural tastes of subordinated formations of the people, particularly with those disempowered by any combination of gender, age, class and race. All popular audiences engage in varying degrees of semiotic productivity, producing meanings and pleasures that pertain to their social situation out of the products of the culture industries. But fans often turn this semiotic productivity into some form of textual production that can circulate among – and thus help to define – the fan community. Fans create a fan culture with its own systems of production and distribution that forms what I shall call a ‘shadow cultural economy’ that lies outside that of the cultural industries yet shares features with them which more normal popular culture lacks. In this essay I wish to use and develop Bourdieu’s metaphor of 30 THE CULTURAL ECONOMY OF FANDOM describing culture as an economy in which people invest and accumulate capital. -
An Examination of Otaku Masculinity in Japan
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The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
For Fans by Fans: Early Science Fiction Fandom and the Fanzines
FOR FANS BY FANS: EARLY SCIENCE FICTION FANDOM AND THE FANZINES by Rachel Anne Johnson B.A., The University of West Florida, 2012 B.A., Auburn University, 2009 A thesis submitted to the Department of English and World Languages College of Arts, Social Sciences, and Humanities The University of West Florida In partial fulfillment of the requirements for the degree of Master of Arts 2015 © 2015 Rachel Anne Johnson The thesis of Rachel Anne Johnson is approved: ____________________________________________ _________________ David M. Baulch, Ph.D., Committee Member Date ____________________________________________ _________________ David M. Earle, Ph.D., Committee Chair Date Accepted for the Department/Division: ____________________________________________ _________________ Gregory Tomso, Ph.D., Chair Date Accepted for the University: ____________________________________________ _________________ Richard S. Podemski, Ph.D., Dean, Graduate School Date ACKNOWLEDGMENTS First, I would like to thank Dr. David Earle for all of his help and guidance during this process. Without his feedback on countless revisions, this thesis would never have been possible. I would also like to thank Dr. David Baulch for his revisions and suggestions. His support helped keep the overwhelming process in perspective. Without the support of my family, I would never have been able to return to school. I thank you all for your unwavering assistance. Thank you for putting up with the stressful weeks when working near deadlines and thank you for understanding when delays -
Introduction to Online Communities
An Introduction to Online Communities by Helen Baxter Community Manager KnowledgeBoard.com Sift, 100 Victoria Street, Bristol, BS1 6HZ, 0117 915 9600, www.sift.co.uk For more details contact Richard Dennys, [email protected] Introduction by Helen Baxter I have been involved in online communities since 1994, first as a member, then community producer, and am now Community Manager of Knowledgeboard.com, the portal for the EC's Knowledge Management Forum. I have made many great friends over the years through online communities and even 'met' my husband online. I think that the increasing success of online communities stems from the fact that they harness the way that people naturally use the Internet. It is the innate human nature to communicate and build relationships that has driven the development of the Internet as we see it today. Ever since the network was opened up to the academic establishment in the 1970s, 'online' or 'virtual' communities have formed. In real life most communities are formed through geographical proximity, but online communities are mostly formed around a shared interest or need, and are a powerful tool for building trust and relationships, word of mouth marketing, and knowledge acquisition and exchange. This 'Introduction to Online Communities' has been written to give an overview of the different types of online community, what makes an online community, and the various community tools. Every community is unique and it is difficult to give a guaranteed recipe for success, but I will cover common factors found in every good online community. It is also worth remembering that as in real life communities take time to grow, and will continually evolve. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Report TABLE of CONTENTS
The Power of Fandom Report TABLE OF CONTENTS I. Introduction: Why Should Brands Care About Fans?................................3 II. The Power of Fandom Overview...............................................................................6 i. Research Objectives & Methodology................................................................................7 ii. Who are Fans?.......................................................................................................................8 iii. Fandom is a Love Story......................................................................................................9 iv. Fandom Takes Many Forms............................................................................................10 v. Fandom is a Powerful Role in Our Lives.......................................................................12 vi. How Do We Become Fans?.............................................................................................14 vii. Can Fandom be Broken?.................................................................................................15 viii. The Way We Think About Fans Needs to Change...................................................16 III. Afterword: Identity Brands - Harnessing Fans and Brands.....................17 2 I. Introduction 3 WHY SHOULD BRANDS CARE ABOUT FANS? In today’s ever-shifting landscape, consumers have access to an endless array of content, products and services. They can engage with any brand they like whenever they like, however they like. And as the -
Theatrekids on Tiktok Conference Paper
#Theatrekids: Finding community through the TikTok platform during the COVID-19 pandemic. By Madison Burkett Abstract: The international arts and theatre communities have suffered greatly due to the continued shutdown of the industry as response to the COVID-19 pandemic. This paper examines the way that these offline communities have found a home on the social media platform TikTok. TikTok offers a unique set of affordances which allow globally dispersed users to form common interested based communities, which includes existing social media features such as friending and hashtag and distinctive functions such as duet and stitch. Through the examples of the stage management TikTok communities who use the identifying hashtags of #stagemanagers and #stagemanagersoftiktok, and the collaborative musical creations of Ratatouille: The TikTok Musical and Bridgerton the Musical, this paper will explore the way that #theatrekids are using this platform to replace their physical theatre communities with an online theatre community in a time of social distancing, unemployment and lockdown. Keywords: TikTok, social media, online communities, music theatre, #theatrekid, #stagemanager, #stagemangersoftiktok, #RatatouilleMusical, #bridgertonthemusical Paper: On the 12th of March 2020, Andrew Cuomo, the Governor of New York, announced that Broadway theatres would be shutting down in response to the growing number of COVID-19 cases in the state (Benbrook, 2021). This announcement was quickly followed by the shuttering of theatres across the world, including the West End and throughout Australia. Twelve months later, while the Australian industry is slowly beginning to recover (Galvin & Muller, 2021), the majority of international theatres are still closed with many individuals waiting to return to work (Thomas, 2021). -
How Existing Social Norms Can Help Shape the Next Generation of User-Generated Content
Everything I Need To Know I Learned from Fandom: How Existing Social Norms Can Help Shape the Next Generation of User-Generated Content ABSTRACT With the growing popularity of YouTube and other platforms for user-generated content, such as blogs and wikis, copyright holders are increasingly concerned about potential infringing uses of their content. However, when enforcing their copyrights, owners often do not distinguish between direct piracy, such as uploading an entire episode of a television show, and transformative works, such as a fan-made video that incorporates clips from a television show. The line can be a difficult one to draw. However, there is at least one source of user- generated content that has existed for decades and that clearly differentiates itself from piracy: fandom and “fan fiction” writers. This note traces the history of fan communities and the copyright issues associated with fiction that borrows characters and settings that the fan-author did not create. The author discusses established social norms within these communities that developed to deal with copyright issues, such as requirements for non-commercial use and attribution, and how these norms track to Creative Commons licenses. The author argues that widespread use of these licenses, granting copyrighted works “some rights reserved” instead of “all rights reserved,” would allow copyright holders to give their consumers some creative freedom in creating transformative works, while maintaining the control needed to combat piracy. However, the author also suggests a more immediate solution: copyright holders, in making decisions concerning copyright enforcement, should consider using the norms associated with established user-generated content communities as a framework for drawing a line between transformative work and piracy. -
Social Media for Social Good
Social Media for Social Good By Ayelet Baron, Director, Cisco Systems, Inc. [email protected] June 2009 Contents: . Introduc-on . Execuve Summary and Point of View . Social Media Tools . Social Media Planning . Examples . What’s Next? . Sources Appendix A: 51 Social Media Sites Every Business Needs To Be Seen On B: Recommended Books C: Recommended Online Resources D: Social Media Monitoring Tools E: Directory of Tools on TAG 2 Background One of the key deliverables of my Cisco Leadership Fellowship1 was to provide an overview of how nonprofits can use social media. As I write this, I know that there is someone out there creang a new tool that will be out in beta soon that no one has heard of YET that may be the next big trend. While this paper provides an overview of some of the exisAng social media tools that are currently being adopted, what I would like to leave you with is the noAon that the tools will most definitely change but people and human behavior is what we need to focus on when it comes to social media. The guiding principle is that people drive change; not technology. The goal for social media for most nonprofit organizaons is to create conversaons with key stakeholders and for some, it is an opportunity to drive social innovaon. Technology is merely the enabler and the challenge is to ensure building the right processes in an ongoing fashion. Trust and relaonships are fundamental building blocks. The key to social media is focusing on the people that your organizaon wants to connect with and using the tools to build those relaonships.