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Monsterhandbuch V
Monsterhandbuch V Sample file onsterhandbuch V M IMPRESSUM Lead Designer • Jason Bulmahn Design Team • Logan Bonner, Stephen Radney-MacFarland, und Mark Seifter Authors • Dennis Baker, Jesse Benner, John Bennett, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Tom Phillips, Jason Nelson, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, und Linda Zayas-Palmer Cover Artist • Wayne Reynolds Interior Artists • Dave Allsop, Ertaç Altınöz, Helge C. Balzer, Aleksey Bayura, Rogier van de Beek, Eric Belisle, Subroto Bhaumik, Filip Burburan, Dmitry Burmak, Tomasz Chistowski, Steve Ellis, Wayne England, Mattias Fahlberg, Jorge Fares, Fabio Gorla, Kent Hamilton, Miguel Regodón Harkness, Tim Kings-Lynne, James Krau- se, Daniel López, Damien Mammoliti, Diana Martinez, Joshua Meehan, Brynn Metheney, Dieter Miller, Raven Mimura, Jon Neimeister, Jim Nelson, Nikolai Ostertag, Jose Parodi, Lucio Parrillo, Roberto Pitturru, Ryan Portillo, Scott Purdy, Maichol Quinto, Jason Rainville, Kiki Moch Rizky, Alexandru Sabo, Chris Seaman, Bryan Sola, Nemanja Stankovic, Florian Stitz, Xia Taptara, Tyler Walpole, Ben Wootten, und Christina Yen Creative Director • James Jacobs Editor-in-Chief • F. Wesley Schneider Executive Editor • James L. Sutter Senior Developer • Rob McCreary Developers • John Compton, Adam Daigle, Mark Moreland, und Owen K.C. Stephens Assistant -
Martial Power™
Martial Power™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • David Noonan • Chris Sims • Robert J. Schwalb Martial Power_Ch0.indd 1 9/4/08 2:04:33 PM CREDITS Design Cover Illustration Rob Heinsoo (lead), William O’Connor David Noonan, Chris Sims, Robert J. Schwalb Graphic Designer Additional Design Emi Tanji Andy Collins, Nicolas Logue, Rodney Thompson Interior Illustrations Development Steve Belledin, Leonardo Borazio, Steve Ellis, Stephen Radney-MacFarland (lead), Wayne England, Jason A. Engle, Gonzalo Flores, Stephen Schubert, Peter Schaefer Adam Gillespie, Brian Hagan, Jeremy Jarvis, Ron Lemen, Wes Louie, Howard Lyon, Lee Moyer, Lucio Parrillo, Editing Jim Pavelec, Steve Prescott, Vincent Proce, Ron Spears, Jeremy Crawford (lead), Ron Spencer, Stephen Tappin, Mark Tedin, Beth Trott, M. Alexander Jurkat, Gwendolyn F.M. Kestrel Ben Wootten Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of R&D, Roleplaying Games/Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Story Design and Development Manager Imaging Technician Christopher Perkins Sven Bolen D&D System Design and Development Manager Production Manager Andy Collins Cynda Callaway Art Director Game rules based on the original DUNGEONS & DRAGONS® Ryan Sansaver rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Special thanks to Brandon Daggerhart, keeper of Shadowfell Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21789720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: October 2008 Wizards of the Coast, Inc. -
Sample File 25 a New Recurring Feature That Introduces New Primordials Premieres with Mual-Tar, the Chained Serpent Featured on This Issue’S Cover
TM Contents FEATURES 5 HER MAJESTY’S SECRET SERVANTS By Robert J. Schwalb 13 Chromatic dragons aren’t the only servants of Tiamat. 13 RIVEN JUSTICE: THE MERCYKILLERS By Robert J. Schwalb The Mercykillers return to D&D, complete with information on how your character can join their ranks. 25 LORDS OF CHAOS: MUAL-TAR By James WyattSample file 25 A new recurring feature that introduces new primordials premieres with Mual-Tar, the chained serpent featured on this issue’s cover. 35 REGIONS OF THE REALMS By Chris Tulach Whether you’re playing a Living FR campaign or not, you’ll want to take a look at these regionally inspired extras for your character. 40 BESTIARY: MONSTERS OF THE 35 DEMONWEB By Logan Bonner New monsters fresh from the newest D&D Miniatures release, presented here for inclusion in your campaign. 40 COLUMNS 4 EDITORIAL 58 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble 50 DESIGN & DEVELOPMENT: COSMOLOGY Shelly ponders what she’d like to give the players in her By Richard Baker and James Wyatt group … and what Tabitha would like to give her fellow Rich and James discuss how the cosmology of D&D evolved aventurers. with the design of 4th Edition. 62 RPGA REPORT 53 ROLL VS. ROLE: HARBINGER OF By Chris Tulach YULE-TIDE WOE The Living FR campaign is in full swing. Learn more By Chris Sims about how to get involved! A special holiday Roll vs. Role! Some dragons stock their hordes through subtle means. Some take a more active role in their 64 AMPERSAND plundering. -
Dragon Anniversary: Return to the Nine Hells by Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M
Dragon Anniversary: Return to the Nine Hells By Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M. Baxa, Eric Deschamps, and Dave Allsop In 1983, Ed Greenwood laid out the D&D game’s the iron streets of Dis, or battled for their lives in the first great vision for extraplanar adventure in a two- frigid wastes of Stygia. The master villain of many part article appearing in Dragon issues 75 and 76. an adventure waited for the heroes in some hellish Before “The Nine Hells” articles, all that we knew retreat . or in fact turned out to be one of the arch- about Hell in the world of Dungeons & Dragons devils in person. is that it had nine levels and was home to the race To this day, the layers of Avernus, Dis, Minauros, of devils (and a few stray lawful evil gods). But in Phlegethos, Stygia, Malbolge, Maldomini, Cania, and Dragon 75, Ed Greenwood took us all on an unfor- Nessus remain the best known of all the outer planes. gettable tour, filled with vistas of infernal grandeur Ask any D&D player what the first layer of Acheron and dozens of the most fully realized villains to be is like or what the names of the Seven Heavens are, found anywhere in the multiverse. It all began with and you’ll probably get a blank stare. But every true a wonderful full-page illustration of two heroes D&D fan knows that you’ll run into fireballs and standing over the smoking corpse of a barbed devil, spined devils on the plains of Avernus, that Geryon and perhaps the biggest, boldest, and most purely was once the lord of Stygia, and that gelugons—or epic call to action ever written for a D&D game: I ice devils—haunt Cania, the frigid eighth hell. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
Customer Order Form
#376 | JAN20 PREVIEWS world.com Name: ORDERS DUE JAN 18 THE COMIC SHOP’S CATALOG PREVIEWSPREVIEWS CUSTOMER ORDER FORM CUSTOMER 601 7 Jan20 Cover ROF and COF.indd 1 12/5/2019 4:59:33 PM Jan20 Ad DST Catwoman.indd 1 12/5/2019 3:43:15 PM PREMIER COMICS DECORUM #1 IMAGE COMICS 50 MIRKA ANDOLFO’S MERCY #1 IMAGE COMICS 54 X-RAY ROBOT #1 DARK HORSE COMICS 94 STARSHIP DOWN #1 DARK HORSE COMICS 96 ROBIN 80TH ANNIVERSARY 100-PAGE SPECTACULAR #1 DC COMICS DCP-1 STRANGE ADVENTURES #1 DC COMICS DCP-3 TRANSFORMERS VS. TERMINATOR #1 IDW PUBLISHING 130 SONIC THE HEDGEHOG ANNUAL 2020 IDW PUBLISHING 137 SPIDER-WOMAN #1 MARVEL COMICS MP-8 KILLING RED SONJA #1 DYNAMITE ENTERTAINMENT 168 KING OF NOWHERE #1 BOOM! STUDIOS 204 Jan20 Gem Page ROF COF.indd 1 12/5/2019 10:58:38 AM COMIC BOOKS & GRAPHIC NOVELS Vampire State Building HC l ABLAZE The Man Who Effed Up Time #1 l AFTERSHOCK COMICS Second Coming Volume 1 TP l AHOY COMICS The Spirit 80th Anniversary Celebration TP l CLOVER PRESS Marvel: We Are Super Heroes HC l DK PUBLISHING CO FEATURED ITEMS COMIC BOOKS & GRAPHIC NOVELS 1 Amazing Spider-Man: My Mighty Marvel First Book Board Book l ABRAMS APPLESEED Captain America: My Mighty Marvel First Book Board Book l ABRAMS APPLESEED Artemis and the Assassin #1 l AFTERSHOCK COMICS Billionaire Island #1 l AHOY COMICS Hatchet: Unstoppable Horror #1 l AMERICAN MYTHOLOGY PRODUCTIONS 1 Cayrel’s Ring HC l A WAVE BLUE WORLD INC Resistance #1 l ARTISTS WRITERS & ARTISANS INC Doctor Who: At Childhood’s End HC l BBC BOOKS Tarot: Witch of the Black Rose #121 l BROADSWORD COMICS Butcher Knight TP l CLOVER PRESS, LLC Dragon Hoops HC l :01 FIRST SECOND The Fire Never Goes Out: A Memoir In Pictures HC l HARPER TEEN Hexagon #1 l IMPACT THEORY, LLC Star Trek: Kirk-Fu Manual HC l INSIGHT EDITIONS Dryad #1 l ONI PRESS The Mythics Vol. -
City of Splendors: Waterdeep
™ 6620_88162_Ch1.indd20_88162_Ch1.indd 1 44/22/05/22/05 99:42:19:42:19 AAMM DESIGNER: Eric L. Boyd ADDITIONAL DESIGN: Ed Greenwood, James Jacobs, Steven E. Schend, Sean K Reynolds DEVELOPER: Richard Baker EDITORS: Cindi Rice, Gary Sarli EDITING MANAGER: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Jesse Decker SENIOR ART DIRECTOR RPG R&D: Stacy Longstreet DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Josh Fischer, Randall Crews FORGOTTEN REALMS ART DIRECTOR: Mari Kolkowsky COVER ARTIST: Scott M. Fischer INTERIOR ARTISTS: Steve Belledin, Steve Ellis, Wayne England, Ralph Horsley, William O’Connor, Lucio Parrillo, Vinod Rams, Rick Sardinha GRAPHIC DESIGNER: Dee Barnett CARTOGRAPHER: Dennis Kauth, Robert Lazzaretti GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Thomas M. Costa, Elaine Cunningham, George Krashos, Alex Roberts Major sources include Forgotten Realms Campaign Setting by Ed Greenwood, Sean Reynolds, Skip Williams, and Rob Heinsoo; Ruins of Undermountain II by Donald Bingle, Jean Rabe, and Norm Ritchie; Songs and Swords novels by Elaine Cunningham; Waterdeep novel by Richard Awlinson (Troy Denning); “Realmslore,” Ruins of Undermountain, Seven Sisters, Volo’s Guide to Waterdeep, Waterdeep, and Waterdeep and the North by Ed Greenwood; City System and Advanced Dungeons & Dragons comic by Jeff Grubb; Dragon #307 – “Monsters in the Alley” by James Jacobs, City of Splendors, The Lost Level, Maddgoth’s Castle, and Stardock by Steven E. Schend; and Skullport by Joseph C. Wolf. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Forgotten Realms® Player's Guide
Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
Underdarktm U Nderdark
UnderdarkTM U nderdark For use with these 4th Edition DUNGEONS & DRAGONS core products: Player’s Handbook® core rulebooks Dungeon Master’s Guide® core rulebooks Monster Manual® core rulebooks D&D® Miniatures D&D™ Dungeon Tiles ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins Underdark™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager Andy Collins Production Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
50000-Sample.Pdf
Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Unearthed Arcana
Unearthed arcana By Robert J. Schwalb Strongholds Illustrations by Michael Phillippi and Eric Deschamps TM & © 2011 Wizards of the Coast LLC. All rights reserved. January 2011 | Dragon 395 1 Unearthed Arcana: Strongholds The Dungeons & Dragons® Fantasy Roleplaying Strongholds have a rich tradition in the Dungeons & Game provides numerous ways to part heroes from Dragons game and are ripe with story opportunities. their hard-earned coin. The components that power This article presents a simplified system for building For the DM: Be Fair! rituals can drain the heroes’ coffers, as can pur- and maintaining strongholds in your campaigns. The This one’s for Dungeon Masters: If building a chasing a magic item that sparkles on an artificer’s options offered here should help you construct a base stronghold is important to a player, don’t take shelf. Adventurers might invest in galleons, mounts, quickly and easily and give you a benefit commensu- it away without a good reason. Sinking 25,000 gp into a structure is a considerable investment wagons, and, at higher levels, planar vehicles such rate with your investment. when you consider that the same player could be as spelljammers and planar dromonds. One invest- riding in style on a nightmare or wearing a slick ment absent from the game is the stronghold, a Stronghold BaSicS new suit of +3 holy radiance chainmail. retreat where adventurers can withdraw between A stronghold is a base of operations, a headquarters, Such items can be lost over the course of a expeditions, recover from their injuries, and conduct campaign. The party’s greatship might end up and a safe retreat for your adventurers. -
Player's Handbook® 2
eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J. Schwalb, Stephen Schubert, Stephen Radney-MacFarland,