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1560024928812.Pdf `m Contents ALTERNATIVE RULES: SPACE VESSELS............ 49 WHAT IS THIS? ...............................................3 ALTERNATIVE RULES: CREW ABILITIES .......... 56 SPACE VENTURES: SPACE OPERA & ALTERNATIVE RULES: PHARMA..................... 61 CYBERPUNK FUSION ......................................4 ALTERNATIVE RULES: SV LAWSUIT ................ 62 ALTERNATIVE RULES: DARK ENERGY ............. 66 FREEDOM TO STORY TELL ..................................... 4 ALTERNATIVE RULES: DRONES ...................... 70 TIME, MONEY AND TAXES .................................... 4 MORALLY GREY .................................................. 4 ALTERNATIVE RULES: PSIONICS .................... 72 THERE’S ALWAYS A CONSPIRACY ........................... 4 SKILLS .......................................................... 75 A SLIGHT HISTORY ..........................................5 TALENTS ...................................................... 77 THE ALLIANCE: GOOD, BAD AND UGLY ...........7 TIER 1 ............................................................. 77 THE BIG 7: RESIST AND CONSPIRE ...................9 TIER 2 ............................................................. 79 SPACE VENTURES: BLACK OP BUSINESSES ..... 16 TIER 3 ............................................................. 80 SPACE AGE TECHNOLOGY ............................. 18 TIER 4 ............................................................. 81 TIER 5 ............................................................. 81 ALLIANCE DATA UNITY PLATFORM ....................... 19 PLAYABLE RACES .......................................... 82 INTERNETS ....................................................... 19 AKORA ............................................................ 82 CLOAK CAPABILITIES .......................................... 21 GROMKIN ........................................................ 83 COSMIC COMMUNICATION ................................. 21 HUMANS ......................................................... 84 ION DUST PARTICLES ......................................... 21 ILATANI THE ALLIANCE HAS RE-CREATED RAELARI TECHNOLOGY K ......................................................... 85 RCOS THAT CRIPPLES ELECTRONIC DEVICES. SMALL O ............................................................ 86 YNDAIRI PARTICLES ARE RELEASED IN A BEAM OR ENERGY OR S ......................................................... 87 AALIC PROJECTILE CAN CRIPPLE OR INTERFERE WITH HOW T ............................................................ 88 CHARACTER CREATION ................................. 89 ELECTRONICS WORK. A FINE DUST OF LIGHT BLUE SPACE VENTURE CREATION .......................... 89 COVERS THE DEVICE WHEN THIS REACTION OCCURS. CAREERS ...................................................... 90 SOME APPLICATIONS OF ION DUST ARE SEEN OUTSIDE CE OF DISABLING OF DEVICES BUT WITH TRACTOR BEAMS A ................................................................ 90 BANDIT ........................................................... 91 AS WELL. ......................................................... 21 BRAIN ............................................................. 91 OPPOSITION TOWARDS AI .................................. 21 DIRECTOR ........................................................ 92 SHIELDING ....................................................... 22 LIFE IN THE WILD GALAXY ............................ 22 DRONER .......................................................... 92 IREMAKER DAILY LIFE ....................................................... 22 F ...................................................... 92 IREWATCHER ALIENS ............................................................ 23 F .................................................. 93 ACKER ALLIANCE LAW ................................................. 24 H .......................................................... 93 PSIONIC .......................................................... 93 GFP: KEEPING THE ORDER ................................. 24 RIGGER ........................................................... 94 CRIMINAL ACTIVITIES ......................................... 25 VOIDWALKER ................................................... 94 EXPLORING THE LOST AND UNKNOWN.................. 26 THE GM’S ARSENAL ...................................... 95 WARS AND ORGANIZED VIOLENCE ....................... 26 G7: A HOME FOR THE PLAYERS ..................... 26 DOMAINS ........................................................ 95 ALTERNATIVE RULES: CITIZENSHIP ................ 29 CONTRACTS ..................................................... 95 ALTERNATIVE RULES: CYBERWARE ............... 32 ADVERSARIES ................................................... 97 ALTERNATIVE RULES: AMMUNITION ............ 35 SPACE VESSEL ADVERSARIES ............................. 105 ALTERNATIVE RULES: FUTURE CRAFTING ...... 36 SECURITY APPARATUSES TEMPLATES .................. 110 ALTERNATIVE RULES: SECURITY & THIEVERY . 38 INVENTORY CATALOG ................................ 113 ALTERNATIVE RULES: HACKING .................... 41 NEW ITEM QUALITIES ...................................... 113 AMMUNITION ................................................ 114 ARMOR ......................................................... 115 ATTACHMENTS (WEAPONS) ............................. 116 ATTACHMENTS (OTHER) .................................. 118 CYBERWARE (SKULLS & SKELETAL) ..................... 120 CYBERWARE (SKULLJACKS & LIMBS) ................... 121 CYBERWARE (NON-VITAL ORGANS) ................... 122 DRONES ........................................................ 124 GEAR: UTILITIES AND GADGETS ......................... 125 GEAR: ELECTRONICS AND TOOLS ....................... 127 PHARMA ....................................................... 128 PORT SERVICES ............................................... 130 OTHER SERVICES ............................................. 131 WEAPONS: BRAWL AND MELEE ........................ 132 WEAPONS: GUNNERY ...................................... 133 WEAPONS: RANGED (HEAVY) ........................... 134 WEAPONS: RANGED (LIGHT) ............................ 136 VESSEL CATALOG ....................................... 138 SPACE VENTURE START UP MODELS .................. 138 GROUND CRAFT .............................................. 141 MEKA FRAMED UNITS ..................................... 142 SMALL SPACE CRAFT ....................................... 142 SMALL FIGHTERS ............................................. 143 VESSEL WEAPONS ........................................... 145 VESSEL COM. AND DATA MODIFICATIONS ........... 149 VESSEL JONAH, POWER AND SENSOR MODIFICATIONS .................................................................... 150 VESSEL WEAPON MODIFICATIONS ..................... 151 • In depth vessel rules for crunchy customization. • Over 20+ vessel actions to be made by non-pilots and pilots alike. • Social combat for Lawsuits. • Drone modifications and use. • 2 new schools of magic. • 8 new skills. • Citizenship: a new political system for loans and favors. • Several missions to craft campaigns What is this? around. Welcome and thanks for the interest. This book • Tons of Adversaries and facilities is a supplemental rulebook for the Genesys Roleplaying game. This was crafted with love to an audience of those who want to pull off heists in space, have cyberware for their characters, be space wizards, and pursue fame and fortune along the way. New Dice Symbols This book provides your campaign and gaming Space Ventures comes with new table with: fun symbols for the Narrative Dice System • Avenues to craft guns and cyberware, along with 9 other alternative rule sets $ Success to modify weapons, have drones and ^ Advantage use space magic. * Triumph X Failure • Simplified and exciting hacking rules # Threat with over 20 additional hacking actions. ! Despair S Setback • Over 100 + items for character B Boost customization. Space Ventures: Space Opera & cheap. You will have repair bills, lawsuits and the Alliance to pay off constantly. Cyberpunk Fusion It is in your character and crew’s best interest to Space Ventures is at its core about teamwork. It find high paying jobs and climb out of this is about a crew forming a company to get rich. economic position. How this crew accomplishes this, is up to the Many prices and mechanical rewards are about table. The crew shares a common agenda and this tension, as the alternative rule to even a common vessel! They select jobs that citizenship helps build this tension. are suited for all the members. They get in, do some shady business, get out and then get paid. Morally Grey Sometime into the campaign, GMs should Basically, Space Ventures is a game about introduce the framework of “is the Alliance (or getting rich together and managing a small Big 7 member) really a good thing?”. Then have business that’s actually a quasi-legal pirating the table explore this theme through a side crew. quest or detail. If everything goes to plan, the Freedom to Story Tell answer should be morally grey. The idea of this setting is to be flexible for your An example of this is that perhaps a Big 7 planet table. Want to play an espionage like game? is acting rogue-like, building a doomsday device. That’s more than reasonable. Want to be space You pick up the Alliance contract to destroy the murder hobos? Sounds good. Want to explore device. Along the way, you find out that the the edge of science and reality? Yup, that’s device’s purpose might be to
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