Exploring the Referral and Usage of Science Fiction in HCI Literature
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
GURPS4E Ultra-Tech.Qxp
Written by DAVID PULVER, with KENNETH PETERS Additional Material by WILLIAM BARTON, LOYD BLANKENSHIP, and STEVE JACKSON Edited by CHRISTOPHER AYLOTT, STEVE JACKSON, SEAN PUNCH, WIL UPCHURCH, and NIKOLA VRTIS Cover Art by SIMON LISSAMAN, DREW MORROW, BOB STEVLIC, and JOHN ZELEZNIK Illustrated by JESSE DEGRAFF, IGOR FIORENTINI, SIMON LISSAMAN, DREW MORROW, E. JON NETHERLAND, AARON PANAGOS, CHRISTOPHER SHY, BOB STEVLIC, and JOHN ZELEZNIK Stock # 31-0104 Version 1.0 – May 22, 2007 STEVE JACKSON GAMES CONTENTS INTRODUCTION . 4 Adjusting for SM . 16 PERSONAL GEAR AND About the Authors . 4 EQUIPMENT STATISTICS . 16 CONSUMER GOODS . 38 About GURPS . 4 Personal Items . 38 2. CORE TECHNOLOGIES . 18 Clothing . 38 1. ULTRA-TECHNOLOGY . 5 POWER . 18 Entertainment . 40 AGES OF TECHNOLOGY . 6 Power Cells. 18 Recreation and TL9 – The Microtech Age . 6 Generators . 20 Personal Robots. 41 TL10 – The Robotic Age . 6 Energy Collection . 20 TL11 – The Age of Beamed and 3. COMMUNICATIONS, SENSORS, Exotic Matter . 7 Broadcast Power . 21 AND MEDIA . 42 TL12 – The Age of Miracles . 7 Civilization and Power . 21 COMMUNICATION AND INTERFACE . 42 Even Higher TLs. 7 COMPUTERS . 21 Communicators. 43 TECH LEVEL . 8 Hardware . 21 Encryption . 46 Technological Progression . 8 AI: Hardware or Software? . 23 Receive-Only or TECHNOLOGY PATHS . 8 Software . 24 Transmit-Only Comms. 46 Conservative Hard SF. 9 Using a HUD . 24 Translators . 47 Radical Hard SF . 9 Ubiquitous Computing . 25 Neural Interfaces. 48 CyberPunk . 9 ROBOTS AND TOTAL CYBORGS . 26 Networks . 49 Nanotech Revolution . 9 Digital Intelligences. 26 Mail and Freight . 50 Unlimited Technology. 9 Drones . 26 MEDIA AND EDUCATION . 51 Emergent Superscience . -
Teaching Speculative Fiction in College: a Pedagogy for Making English Studies Relevant
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English Summer 8-7-2012 Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant James H. Shimkus Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Shimkus, James H., "Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant." Dissertation, Georgia State University, 2012. https://scholarworks.gsu.edu/english_diss/95 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. TEACHING SPECULATIVE FICTION IN COLLEGE: A PEDAGOGY FOR MAKING ENGLISH STUDIES RELEVANT by JAMES HAMMOND SHIMKUS Under the Direction of Dr. Elizabeth Burmester ABSTRACT Speculative fiction (science fiction, fantasy, and horror) has steadily gained popularity both in culture and as a subject for study in college. While many helpful resources on teaching a particular genre or teaching particular texts within a genre exist, college teachers who have not previously taught science fiction, fantasy, or horror will benefit from a broader pedagogical overview of speculative fiction, and that is what this resource provides. Teachers who have previously taught speculative fiction may also benefit from the selection of alternative texts presented here. This resource includes an argument for the consideration of more speculative fiction in college English classes, whether in composition, literature, or creative writing, as well as overviews of the main theoretical discussions and definitions of each genre. -
8Th Lichtspielklub Short Film Festival Sputnik Kino # Badehaus Szimpla # Acudkino # Filmkunst 66
8th Lichtspielklub Short Film Festival Sputnik Kino # Badehaus Szimpla # Acudkino # Filmkunst 66 15.–19.1.2015 # The Programme “British Shorts” präsentiert zum 8. Mal die aufregendsten Kurzfilme Thu 15.1. 20:00 / Badehaus Szimpla aus Großbritannien und Irland. Von Drama, Comedy, Animation, Festival Opening & Festival Screening & Concert: Snøffeltøffs & Party Thriller, Experimentalfilm, Musikvideo bis Doku ist alles vertreten. Drama / Comedy / Animation / Music Video / Documentary (Concert details: page 20) Parties, Konzerte, Talks, ein Workshop mit 48-Stunden-Filmprojekt, ein Open Screening und eine Ausstellung ergänzen das Programm und wie immer werden ein Jury- und ein Publikumspreis vergeben. Dieses Jahr neu: Erstmals wird es eine Stand-Up-Comedy-Live- Show geben, wir setzen mit einem zusätzlichen Screening einen Schwerpunkt auf Animationen und die Retrospektive präsentiert ein Film konzert mit den ersten britischen Kurzfilmen der Filmge- schichte – inklusive zeitgemäßem Live-Soundtrack von Dirk Markham! British Shorts presents, for the 8th time, the most exciting short films from Great Britain and Ireland. From drama, comedy, animation, thriller, horror, experimental film and music videos to documentary films all gen- res are present. Concerts, parties, a free film workshop (including a 48- hour film project), the Open Screening, talks and an exhibition will create Light Half still: Film a great festival atmosphere and as always there will be jury and audience Die Trilogie “A United Howl” wird das Festival eröffnen: Drei Filme über Un- awards. New this year is a live stand-up comedy show and an additional angepasste, Außenseiter und Einzelgänger. The festival opens with Karan screening with animation films only. And our retrospective is all about Kandhari’s A United Howl – a trilogy of shorts about misfits, outsiders & loners. -
Tolva Lorebook 050417 Singlep
This is a book about the wider fictional context in which our video game, The Signal From Tölva, can be understood. You do not need to read this book to enjoy the game, and reading on should not spoil the game for you. Instead we intend to provide an inspiring and colourful backdrop, and to shine another light on the mysterious events that take place in the world in which the game is set. Events on Tölva represent one crucial step within a larger story which encompasses the ambitions and machinations of factional machine intelligences across an entire galaxy. The fate of the human race also hangs in the balance in this hostile and complicated universe (even though humans don’t appear in The Signal From Tölva video game, they do play a role in the wider story). Tölva, you should remember, is but a single point in endless space. What happens there will have implications for an entire galaxy, but it is nevertheless only one node in a network of conflict and complexity that makes up a strange and violent universe. Read on to learn more about the ideas, technologies, worlds and personalities that make that universe what it is. introduction 03 THE GRIM PROLOGUE This is a tragedy of the remote future. It is a story about the relationship between the people the human race became and the intelligent machines they created to explore the galaxy. The setting of Magnitudes is far distant from today, and is a time when spacefaring and planetary exploration are routine. Extreme high technology and exotic events are commonplace, but these things are not often at the disposal of normal men and women. -
Accion Mutante
CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Salford Institutional Repository “Esto no es un juego, es Acción mutante”: The Provocations of Álex de la Iglesia Peter Buse Núria Triana-Toribio Andrew Willis University of Salford University of Manchester University of Salford Speaking at the Manchester Spanish Film Festival in 2000, Álex de la Iglesia professed that he was not really a film director. “I’m more of a barman”, he claimed, “I just make cocktails”. His films, he implied, were simply an elaborate montage of quotations from other directors, genres, and film-styles, a self-assessment well borne out by Acción mutante (1993), the de la Iglesias team’s1 first feature film, which promiscuously mixes science fiction and comedy, film noir and western, Almodóvar and Ridley Scott. Were such a claim, and its associated renunciation of auteur status, to issue from an American independent director, or even a relatively self-conscious Hollywood director, would it even raise an eyebrow, so eloquently does it express postmodern orthodoxy? And does it make any difference when it comes from a modern Spanish director? As a bravura cut- and-paste job, a frenetic exercise in filmic intertextuality, Acción mutante is highly accomplished, but it would be a mistake to praise or criticize it on the grounds of its postmodern sensibilities alone without taking into account the intervention it made into a specifically Spanish filmic context where, in the words of the title song “Esto no es un juego, es acción mutante”. AFTER THE LEY MIRÓ Álex de la Iglesia has defined his cinema in terms of what it is not. -
SF COMMENTARY 81 40Th Anniversary Edition, Part 2
SF COMMENTARY 81 40th Anniversary Edition, Part 2 June 2011 IN THIS ISSUE: THE COLIN STEELE SPECIAL COLIN STEELE REVIEWS THE FIELD OTHER CONTRIBUTORS: DITMAR (DICK JENSSEN) THE EDITOR PAUL ANDERSON LENNY BAILES DOUG BARBOUR WM BREIDING DAMIEN BRODERICK NED BROOKS HARRY BUERKETT STEPHEN CAMPBELL CY CHAUVIN BRAD FOSTER LEIGH EDMONDS TERRY GREEN JEFF HAMILL STEVE JEFFERY JERRY KAUFMAN PETER KERANS DAVID LAKE PATRICK MCGUIRE MURRAY MOORE JOSEPH NICHOLAS LLOYD PENNEY YVONNE ROUSSEAU GUY SALVIDGE STEVE SNEYD SUE THOMASON GEORGE ZEBROWSKI and many others SF COMMENTARY 81 40th Anniversary Edition, Part 2 CONTENTS 3 THIS ISSUE’S COVER 66 PINLIGHTERS Binary exploration Ditmar (Dick Jenssen) Stephen Campbell Damien Broderick 5 EDITORIAL Leigh Edmonds I must be talking to my friends Patrick McGuire The Editor Peter Kerans Jerry Kaufman 7 THE COLIN STEELE EDITION Jeff Hamill Harry Buerkett Yvonne Rousseau 7 IN HONOUR OF SIR TERRY Steve Jeffery PRATCHETT Steve Sneyd Lloyd Penney 7 Terry Pratchett: A (disc) world of Cy Chauvin collecting Lenny Bailes Colin Steele Guy Salvidge Terry Green 12 Sir Terry at the Sydney Opera House, Brad Foster 2011 Sue Thomason Colin Steele Paul Anderson Wm Breiding 13 Colin Steele reviews some recent Doug Barbour Pratchett publications George Zebrowski Joseph Nicholas David Lake 16 THE FIELD Ned Brooks Colin Steele Murray Moore Includes: 16 Reference and non-fiction 81 Terry Green reviews A Scanner Darkly 21 Science fiction 40 Horror, dark fantasy, and gothic 51 Fantasy 60 Ghost stories 63 Alternative history 2 SF COMMENTARY No. 81, June 2011, 88 pages, is edited and published by Bruce Gillespie, 5 Howard Street, Greensborough VIC 3088, Australia. -
Temporal Distances: Fudging It 4
ADVENTURES IN SPACE Space Travel Space: A Brief Introduction 1 Drive vs Thrust: How Much Faster? 2 Absolute Distances: The Hard Way 4 Temporal Distances: Fudging It 4 Velocity: How Fast Am I? 5 Absolute Velocity 5 Temporal Velocity: Easier/Less Accurate 6 Temporal Velocity: Accurate/Trickier 6 Engine Strain 7 How Big is a Star System? 8 How Big is a Galaxy? 9 Interstellar Travel: Workarounds 10 Shortcuts 10 Jaunting 10 Winging It 10 Hoofing It 10 Drive Limits 11 Ready-to-Play Drive Limits 11 Fuel Capacity 11 Fuel Rarity 12 Imprecise 12 Interstellar Only 12 Minimum Size 12 Non-Orbital 12 Specialized 12 Traceable 12 Uncomfortable 13 Volatile 13 Variable Drive Technology 13 ADVENTURES IN SPACE Space Travel Space: A Brief Introduction Throughout this first section, one does well to remember the sage advice of The Hitchhiker’s Guide to the Galaxy: “Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.” As you might expect, figuring out a reasonable way to cope with the immensity of a solar system, a sector, a galaxy or an entire universe is a serious undertaking that a GM building his own setting needs to confront early on. There are a couple ways to do it, each with their own advantages and disadvantages, and each suited for a different kind of narrative. What these methods have in common is that they make use of two of a spacecraft's Systems: Thrust and Drive. -
FLM201 Film Genre: Understanding Types of Film (Study Guide)
Course Development Team Head of Programme : Khoo Sim Eng Course Developer(s) : Khoo Sim Eng Technical Writer : Maybel Heng, ETP © 2021 Singapore University of Social Sciences. All rights reserved. No part of this material may be reproduced in any form or by any means without permission in writing from the Educational Technology & Production, Singapore University of Social Sciences. ISBN 978-981-47-6093-5 Educational Technology & Production Singapore University of Social Sciences 463 Clementi Road Singapore 599494 How to cite this Study Guide (MLA): Khoo, Sim Eng. FLM201 Film Genre: Understanding Types of Film (Study Guide). Singapore University of Social Sciences, 2021. Release V1.8 Build S1.0.5, T1.5.21 Table of Contents Table of Contents Course Guide 1. Welcome.................................................................................................................. CG-2 2. Course Description and Aims............................................................................ CG-3 3. Learning Outcomes.............................................................................................. CG-6 4. Learning Material................................................................................................. CG-7 5. Assessment Overview.......................................................................................... CG-8 6. Course Schedule.................................................................................................. CG-10 7. Learning Mode................................................................................................... -
The Blackness of Liet-Kynes: Reading Frank Herbert's Dune Through
religions Article The Blackness of Liet-Kynes: Reading Frank Herbert’s Dune Through James Cone Peter Herman Theology & Religious Studies, Marymount University, Arlington, VA 22207, USA; [email protected] Received: 1 August 2018; Accepted: 17 September 2018; Published: 18 September 2018 Abstract: Frank Herbert’s landmark science fiction novel Dune has received numerous sequels, prequels, and film treatments. Detailing the saga of humanity’s far future beyond our present solar system, the work plays successfully with religious, political, and ecological themes. This essay deals with the social/theological implications of two figures within the story-world of Dune: Its protagonist and visible hero, Paul Atreides/Muad’Dib and the lesser figure of the “Imperial Planetologist” Dr. Kynes, also known to the Fremen as “Liet”. By reading these two figures through the theology of James Cone, we discover that the obvious hero is not a messianic figure but a demonic one. Further, it is the lesser character of Liet-Kynes who actually fulfills the messianic role in Cone’s theological system. This essay is preceded by and makes use of Jeremy Ian Kirk’s work with the film Avatar that provides similar analysis. Where Kirk’s principal concern is with the ethical considerations of Avatar, this essay will more closely bear on Cone’s dynamic of redemption and conversion, specifically his notion of dying to white identity to be reborn in blackness. Keywords: theology; whiteness; black liberation; liberation theology; soteriology; salvation 1. Introduction Frank Herbert’s six Dune novels provide an amazing and detailed view of a possible future for the human race among the stars.1 The world-building in which he engaged spans thousands of years and billions of miles in his speculative future version of our known universe.2 Religion, specifically the often cynical manipulations of the Bene Geserit Sisterhood, plays a role in the narrative. -
Never Surrender
AirSpace Season 3, Episode 12: Never Surrender Emily: We spent the first like 10 minutes of Galaxy Quest watching the movie being like, "Oh my God, that's the guy from the... That's that guy." Nick: Which one? Emily: The guy who plays Guy. Nick: Oh yeah, yeah. Guy, the guy named Guy. Matt: Sam Rockwell. Nick: Sam Rockwell. Matt: Yeah. Sam Rockwell has been in a ton of stuff. Emily: Sure. Apparently he's in a ton of stuff. Nick: Oh. And they actually based Guy's character on a real person who worked on Star Trek and played multiple roles and never had a name. And that actor's name is Guy. Emily: Stop. Is he really? Nick: 100 percent. Intro music in and under Nick: Page 1 of 8 Welcome to the final episode of AirSpace, season three from the Smithsonian's National Air and Space Museum. I'm Nick. Matt: I'm Matt. Emily: And I'm Emily. Matt: We started our episodes in 2020 with a series of movie minis and we're ending it kind of the same way, diving into one of the weirdest, funniest and most endearing fan films of all time, Galaxy Quest. Nick: The movie came out on December 25th, 1999, and was one of the first widely popular movies that spotlighted science fiction fans as heroes, unlike the documentary Trekkies, which had come out a few years earlier and had sort of derided Star Trek fans as weird and abnormal. Galaxy Quest is much more of a love note to that same fan base. -
CHAPTER 7 • Movies and the Impact of Images 231 7 Movies
SOUNDS AND IMAGES 7 Movies and the Impact of Images “A long time ago in a galaxy far, far away . .” So 233 Early Technology begins the now-famous opening credit crawl of and the Evolution Star Wars. The first appearance of those words of Movies was in movie theaters on earth, but the time now 238 is rather long ago: May 25, 1977. The Rise of the Hollywood Studio System The space epic changed the culture of the movie industry. Star Wars, produced, written, and 241 The Studio System’s directed by George Lucas, departed from the per- Golden Age sonal filmmaking of the early 1970s and spawned 251 a blockbuster mentality that formed a new primary The Transformation audience for Hollywood: teenagers. It had all of the of the Studio System now-typical blockbuster characteristics, including 255 massive promotion and lucrative merchandising The Economics of the Movie Business tie-ins. Repeat attendance and positive buzz among young people made the first Star Wars the most 262 Popular Movies successful movie of its generation. and Democracy Star Wars has impacted not only the cultural side of moviemaking but also the technical form. In the first Star Wars trilogy, produced in the 1970s and 1980s, Lucas developed technologies that are now commonplace in moviemaking: digital animation, special effects, and computer-based film editing. With the second trilogy (which was a prequel to the narrative of the original Star Wars), Lucas again broke new ground in the film industry. © Lucasfilm Ltd./Everett Collection CHAPTER 7 • MOVIES AND THE IMPACT OF IMAGES 231 7 MOVIES Several scenes of Star Wars: Episode I— creativity across multiple platforms, busi- The Phantom Menace (1999) were shot on nesses, and markets to generate sustained digital video, easing integration with digital growth and drive significant long-term special effects.