Na Pa'ani Keiki Ma Hawai'i
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Washoku Guidebook(PDF : 3629KB)
和 食 Traditional Dietary Cultures of the Japanese Itadaki-masu WASHOKU - cultures that should be preserved What exactly is WASHOKU? Maybe even Japanese people haven’t thought seriously about it very much. Typical washoku at home is usually comprised of cooked rice, miso soup, some main and side dishes and pickles. A set menu of grilled fish at a downtown diner is also a type of washoku. Recipes using cooked rice as the main ingredient such as curry and rice or sushi should also be considered as a type of washoku. Of course, washoku includes some noodle and mochi dishes. The world of traditional washoku is extensive. In the first place, the term WASHOKU does not refer solely to a dish or a cuisine. For instance, let’s take a look at osechi- ryori, a set of traditional dishes for New Year. The dishes are prepared to celebrate the coming of the new year, and with a wish to be able to spend the coming year soundly and happily. In other words, the religion and the mindset of Japanese people are expressed in osechi-ryori, otoso (rice wine for New Year) and ozohni (soup with mochi), as well as the ambience of the people sitting around the table with these dishes. Food culture has been developed with the background of the natural environment surrounding people and culture that is unique to the country or the region. The Japanese archipelago runs widely north and south, surrounded by sea. 75% of the national land is mountainous areas. Under the monsoonal climate, the four seasons show distinct differences. -
Music Takes Action Ferris State University Lupe Fiasco, St
1 www.fsutorch.com Single Issue Free, Additional Copies 50 Cents Week of April 27 - May 3, 2016 Music Takes Action Ferris State University Lupe Fiasco, St. Lucia rock TORCH North Quad Truth, fairness and Jonny Parshall at SXSW, Coachella and Jimmy Kimmel Live. accuracy since 1931 The biggest draw by far was Torch Reporter Lupe Fiasco. The Grammy-award winning hip hop artist played an Ferris State’s first-ever Music Takes Action array of radio favorites including event kicked off on the warm, sunny afternoon “Kick, Push,” “Battle Scars,” “Su- of Saturday, April 23, amidst staggering crowd perstar,” and “Hip Hop Saved My Life.” numbers. His connection with the audience with con- An estimated 3,000 students and specta- tests and gimmicks between songs kept fans tors gathered outside Ferris’ University Center engaged into the early evening. He gave a to watch international touring acts Lupe Fias- shout-out to recently-deceased recording co and St. Lucia perform, with local favorites artist Prince, as well as to police officers The Matchstrikes and Oshea as opening per- on duty at the event. formers. “I thought it was awesome,” The free event, which replaced the univer- said Ferris construction man- sity’s annual Ferris Fest, serves as a benefit agement junior Paul Haney, a for Musicians on Call—a nonprofit organization big fan of Lupe Fiasco. that provides recordings and products for in- “It was the cool,” firmed fans otherwise unable to access music. said Kendall alum- Fans cited this year’s Music Takes Action nus Jaron Love, in (MTA) as a huge comeback in comparison to reference to the last year’s Ferris Fest which was moved inside title of Lupe’s and featured lesser-known headlining acts. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
Sur Le Japon on Japan EN ANGLAIS in ENGLISH
VIDEOS sur le Japon on Japan EN ANGLAIS IN ENGLISH (JANVIER / JANUARY 2005) CONSULAT GÉNÉRAL DU JAPON À MONTRÉAL INFORMATION / RÉSERVATIONS: (514) 866-3429 - 1 - Les vidéos proposés dans cette liste All videos on this list are in English. sont tous en anglais. CONDITIONS D'EMPRUNT: CONDITIONS FOR BORROWING VIDEOS: - Il n'y a aucun frais d'emprunt mais vous devez nous présenter - There are no borrowing fees but you must present an ID card. une pièce d'identité. - All shipping fees are to be borne by the borrower. - Le transport (aller-retour) des vidéos est entièrement à la - No video is to be sent by mail. charge de l'emprunteur. - One may borrow up to 5 videos. - Aucun vidéo ne doit être expédié par la poste. - Videos are lent for an initial period of 2 weeks. - Il est possible d'emprunter jusqu'à 5 vidéos à la fois. - When asking for a video, please specify the code number that - La durée initiale du prêt est de 2 semaines. appears in the first column of the list. - Pour demander les cassettes voulues, veuillez nous fournir le code apparaissant dans la première colonne. REMARQUE: REMARK: Les vidéos sont regroupés en séries: Videos are grouped in series: Nippon, The Land and Its People p. 3 - 4 JapanSpeak p. 25 Nippon Culture - Japan Spirit and Form p. 5 JapanSpeak II p. 25 - 26 Nihon no Kokoro - The Heart Within p. 6 - 7 JapanSpeak III p. 26 Nippon Life p. 8 - 9 Video Japan p. 27 Nippon Life II p. 10 - 11 Japan Today p. -
Robot Composite Learning and the Nunchaku Flipping Challenge
Robot Composite Learning and the Nunchaku Flipping Challenge Leidi Zhao, Yiwen Zhao, Siddharth Patil, Dylan Davies, Cong Wang, Lu Lu1, Bo Ouyang2 Abstract— Advanced motor skills are essential for robots the application of adaptive and learning control, these works to physically coexist with humans. Much research on robot require extensive case-specific engineering that rely heavily dynamics and control has achieved success on hyper robot on ad hoc models and control strategies, and lack scalability motor capabilities, but mostly through heavily case-specific engineering. Meanwhile, in terms of robot acquiring skills in a to ubiquitous applications. ubiquitous manner, robot learning from human demonstration Regarding the ubiquity of robot skill acquisition, a potential (LfD) has achieved great progress, but still has limitations solution lies in robot reinforcement learning (RL) from trial handling dynamic skills and compound actions. In this paper, and error as well as robot learning from human demonstration we present a composite learning scheme which goes beyond (LfD), which have become two hot topics in robotic research. LfD and integrates robot learning from human definition, demonstration, and evaluation. The method tackles advanced First studied in the 1980s, LfD aims at providing intuitive motor skills that require dynamic time-critical maneuver, com- programming measures for humans to pass skills to robots. plex contact control, and handling partly soft partly rigid [12] and more recently [13] give comprehensive surveys of objects. We also introduce the “nunchaku flipping challenge”, LfD. Among the latest and most achieved, one well-known an extreme test that puts hard requirements to all these three work is by the University of California, Berkeley, where a PR2 aspects. -
HISTORY and STAGE METHOD of JUGGLING with HULA HOOPS Oleksandra Sobolieva Kyiv Municipal Academy of Circus and Variety Arts, Kiev, Ukraine
INNOVATIVE SOLUTIONS IN MODERN SCIENCE № 2(11), 2017 UDC 792 (792.7) HISTORY AND STAGE METHOD OF JUGGLING WITH HULA HOOPS Oleksandra Sobolieva Kyiv Municipal Academy of Circus and Variety Arts, Kiev, Ukraine Research the methods of teaching juggling tricks by the big and small hula hoops, due to rising demand for hula hoops in recent years. Hula hoops acquire much popularity both abroad and in Ukraine, and are used not only in school, gymnastics and emotional pleasure, but also in a circus and juggling sports. Also highlights the main directions in the juggling with their features and how the juggling acts itself directly on human health. Also will be examined where this fascinating art form came to us, how it developed, and what kinds acquired in the present. Keywords: hula hoops, juggling, "track", stage technique, white substance, "helicopter". Problem definition and analysis of researches. Today juggling reached incredible development. There is no country where people would not be interested in juggling. There are a lot of conventions and juggling competitions, where people come from all over the world and share experiences with each other. But it should be noted, that there aren’t so much professional juggling schools. And if we talk about juggling by hula hoops, we can admit that there aren’t so much real experts in this field. Peter Bon, Tony Buzan in collaboration with Michael J. Gelb, Luke Burridge, Alexander Kiss, Paul Koshel and many others have written about all kinds of juggling, but left unattended hula hoops juggling. That is why in this article will be examples of author’s tricks with large and small hula hoops with a detailed description. -
The Lilac Cube
University of New Orleans ScholarWorks@UNO University of New Orleans Theses and Dissertations Dissertations and Theses 5-21-2004 The Lilac Cube Sean Murray University of New Orleans Follow this and additional works at: https://scholarworks.uno.edu/td Recommended Citation Murray, Sean, "The Lilac Cube" (2004). University of New Orleans Theses and Dissertations. 77. https://scholarworks.uno.edu/td/77 This Thesis is protected by copyright and/or related rights. It has been brought to you by ScholarWorks@UNO with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights- holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. This Thesis has been accepted for inclusion in University of New Orleans Theses and Dissertations by an authorized administrator of ScholarWorks@UNO. For more information, please contact [email protected]. THE LILAC CUBE A Thesis Submitted to the Graduate Faculty of the University of New Orleans in partial fulfillment of the requirements for the degree of Master of Fine Arts in The Department of Drama and Communications by Sean Murray B.A. Mount Allison University, 1996 May 2004 TABLE OF CONTENTS Chapter 1 1 Chapter 2 9 Chapter 3 18 Chapter 4 28 Chapter 5 41 Chapter 6 52 Chapter 7 62 Chapter 8 70 Chapter 9 78 Chapter 10 89 Chapter 11 100 Chapter 12 107 Chapter 13 115 Chapter 14 124 Chapter 15 133 Chapter 16 146 Chapter 17 154 Chapter 18 168 Chapter 19 177 Vita 183 ii The judge returned with my parents. -
December 2010
4- December 2010 kendama was everywhere; lots TheThe kendama, Kendama of skateboarders, if you haven’t skiers, and snowboarders had them because seen one before, they’re so extreme. At first, he played with is a Japanese toy his kendama for hours each day. However, which contains a his shoulders started hurting, so he took a wooden handle break for a while. Today, he plays a lot less. with a ball at- Chris really enjoys how the kendama never tached by a string. gets old, as there are always new tricks pos- The kendama is sible, and “it has a very gradual learning also referred to curve.” as “ring and pin”, Not only has the kendama influenced “cup-and-ball”, students, but teachers too. Ms. Guse and or “ball in cup”. Mrs. Cook also own kendamas. Ms. Guse got This toy is actually a game. The objective is her kendama about a month ago. She isn’t Julian Cagnazzo and Ehren Schultz can’t work far to catch the ball in any way skillfully possible. obsessed with the kendama, but she enjoys it from their Kendama toys. You can catch the ball with the big or small cup, a lot. Ms. Guse thinks the kendama is “whole- because she sees a lot of the toy now. heel or center cup, or the spike point. There are some” and “helps hand-eye coordination”. She The kendama has taken Memorial by 101 different tricks for this toy! Also, there are enjoys watching students play because she storm. Around many corners is a group of kendama competitions, where people face off believes it can lead kids “away from electron- people throwing their kendamas around, try- and perform different tricks, and the last one ics, televisions, Facebook, etc.” She plays for ing to get the latest trick. -
Biblioteca Digital De Cartomagia, Ilusionismo Y Prestidigitación
Biblioteca-Videoteca digital, cartomagia, ilusionismo, prestidigitación, juego de azar, Antonio Valero Perea. BIBLIOTECA / VIDEOTECA INDICE DE OBRAS POR TEMAS Adivinanzas-puzzles -- Magia anatómica Arte referido a los naipes -- Magia callejera -- Música -- Magia científica -- Pintura -- Matemagia Biografías de magos, tahúres y jugadores -- Magia cómica Cartomagia -- Magia con animales -- Barajas ordenadas -- Magia de lo extraño -- Cartomagia clásica -- Magia general -- Cartomagia matemática -- Magia infantil -- Cartomagia moderna -- Magia con papel -- Efectos -- Magia de escenario -- Mezclas -- Magia con fuego -- Principios matemáticos de cartomagia -- Magia levitación -- Taller cartomagia -- Magia negra -- Varios cartomagia -- Magia en idioma ruso Casino -- Magia restaurante -- Mezclas casino -- Revistas de magia -- Revistas casinos -- Técnicas escénicas Cerillas -- Teoría mágica Charla y dibujo Malabarismo Criptografía Mentalismo Globoflexia -- Cold reading Juego de azar en general -- Hipnosis -- Catálogos juego de azar -- Mind reading -- Economía del juego de azar -- Pseudohipnosis -- Historia del juego y de los naipes Origami -- Legislación sobre juego de azar Patentes relativas al juego y a la magia -- Legislación Casinos Programación -- Leyes del estado sobre juego Prestidigitación -- Informes sobre juego CNJ -- Anillas -- Informes sobre juego de azar -- Billetes -- Policial -- Bolas -- Ludopatía -- Botellas -- Sistemas de juego -- Cigarrillos -- Sociología del juego de azar -- Cubiletes -- Teoria de juegos -- Cuerdas -- Probabilidad -
Kid Friendly Card Games Beyond Go Fish
Kid Friendly Card Games Beyond Go Fish SPOONS: you need a standard deck of cards with no Jokers, spoons-one fewer than there are players, good for any number of players. Objective: The winner is the last player remaining. How to Play: Arrange the spoons in a small circle in the center of the table and deal four cards to each player. Each player tries to make four of a kind. The dealer takes a card off the top of the deck to have five cards in his hand, removes one and passes it facedown to the left. Each player discards to the person on his left. The last player places his discard into a trash pile. Cards are picked up and passed quickly around the table until someone gets four of a kind and takes a spoon from the center. Once the player with four of a kind takes a spoon, anyone can take a spoon. The player left without a spoon is out. If at any time the draw cards run out, pause to reshuffle the trash pile and keep going. Remove one spoon at the start of each hand so that there is always 1 fewer spoons than players. The fun part: The player who reaches four of a kind first has a variety of ways he can take the first spoon. A sneaky pull exposes those paying too close attention to their cards. A demonstrative grab leads to a wild free-for-all. Either way, it's hilarious. SNAP: use a standard deck of cards. Objective: Be the last player with cards to win. -
Card Games to Play7
Card Games to play7 Great Classic Card Games for Children Many classic card games are appropriate for young children, and the simplest can be played by kids as young as 3 years old. | Source 1. Memory (Concentration) • Ages: 3+ • Players: 2–4 How to Play 1. Deal out all the cards facedown on the table. 2. Players take turns to flip over 2 cards. If they flip over a pair that matches, they win the pair and get to have another go. If not, the next player takes a turn. 3. If you are playing with a standard set of cards, you can either allow matching the same number and same colour card or just the same value. 4. At the end, the player with the most cards wins. Variations You can also play Memory as a one-player game. Use a timer to try and get as many pairs as possible in 3 minutes. Try and beat your own score (or someone else's). 2. Snap • Ages: 3+ • Players: 2–6 (best with 3 or more) How to Play Play Snap with traditional playing cards, or buy a set of themed Snap cards. Themed Snap can be especially fun for children, and you can choose a theme to suit their interests (or to teach them numbers, maths or specific words). 1. Deal out the cards around all the players so each player has a pile of cards which they place facedown. 2. The first player turns over the card at the top of their pile and starts a pile in the centre. -
Zachary Kuchar Cardgames.Org 5-08-19
Zachary Kuchar CardGames.org 5-08-19 https://cardgames-seniorproject.herokuapp.com/ https://github.com/kucharze/Cardgames-node For my senior project, I extended a previous assignment from my Web Systems class, which was a Crazy Eights card game. There were three different alterations of the assignment. One version played the game through alerts in the web page. The second played with actual card graphics against a computer. As you clicked on a card you wanted to play, and you could click on the deck of cards to draw a card. The third version was played in the same way, but two different people connected to a server to play against each other. My project involved taking this game with some others and adding them to a website. This project included War, Go Fish, Snip Snap Snorum, Matching Cards, War, Blackjack, Spider Solitare, and Crazy Eights. These games have updated graphics and animations built into the gameplay. The website featured a login system. This allowed users to create a user ID and password, to record their scores and access the leaderboard. When a player wins a game, their username, along with their score was uploaded to a leaderboard database. When users were logged in, they could view their scores and the scores of the other players. Aesthetics and Functionality Figure 1: Project look Using HTML and JavaScript, the website would be original. Tabs would provide access to each game, as well as a login screen, and a leaderboard. This setup allows users to maneuver from game to game easily. Starting with Crazy Eights, I created the style for each card and then their layout.