Emulator Issues #5046 EA VP6 Playback Library Does Not Work on Dolphin 12/03/2011 10:55 PM - Delroth

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Emulator Issues #5046 EA VP6 Playback Library Does Not Work on Dolphin 12/03/2011 10:55 PM - Delroth Emulator - Emulator Issues #5046 EA VP6 playback library does not work on Dolphin 12/03/2011 10:55 PM - delroth Status: Fixed % Done: 0% Priority: Normal Assignee: delroth Category: GFX Target version: Operating system: N/A Relates to No performance: Issue type: Bug Easy: No Milestone: Relates to No maintainability: Regression: No Regression start: Relates to usability: No Fixed in: Description A lot of EA games have problems with ingame VP6 videos. The image appears completely corrupted, like it was not deinterlaced correctly. Examples: Madden NFL 12 (SM7E69) intro video : http://i.imgur.com/dgcry.png FIFA 2003 (GFAE69) videos (issue 4954) James Bond "From Ruddia With Love" (GLZE69) intro video : http://i.imgur.com/b2tv6.png SSX On Tour (GXOE69) videos (issue 3933) It happens regardless of the video plugin and on all OS. Related issues: Has duplicate Emulator - Emulator Issues #3933: James Bond and SSX On Tour la... Duplicate Has duplicate Emulator - Emulator Issues #4954: FIFA 2003 has corrupted video... Duplicate Has duplicate Emulator - Emulator Issues #5355: Medal of Honor: Frontline - C... Duplicate Has duplicate Emulator - Emulator Issues #5755: Some of the movies in 007: Ni... Duplicate Has duplicate Emulator - Emulator Issues #5766: Harry Potter : POA Broken Videos Duplicate History #1 - 12/03/2011 10:55 PM - delroth issue 4954 has been merged into this issue. #2 - 12/03/2011 10:55 PM - delroth issue 3933 has been merged into this issue. #3 - 12/03/2011 11:01 PM - delroth Maybe linked (only maybe because it is another EA game with another video playback problem): The Simpsons game (RSNP69) has problems with the BIK video decoder. Screenshot : http://i.imgur.com/b7LNw.jpg #4 - 01/13/2012 09:25 PM - patzer.dennis In Need for Speed Nitro it's the same (not sure if it's the same codec). #5 - 03/09/2012 12:05 PM - Autoran1 10/02/2021 1/5 Bink videos on Dolphin doesn't like Force Bilinear and Anisotropic filtering at all turn them off and videos will look perfect on DX11 and OGL, DX9 is pretty much corrupted itself even without filters issue 1067 #6 - 04/10/2012 09:44 PM - skidau issue 5355 has been merged into this issue. #7 - 06/19/2012 09:23 PM - wespipes69 SSX3 videos are unwatchable as well. #8 - 08/21/2012 04:48 PM - Autoran1 I've tested all APIs and DX9 and OGL look's fine with Native x2, x3, x4 x1,5 and x2,5 cause little issues both APIs looks fine with Anisotropic filtering DX11 has the same things but it has negative reaction on Anisotropic filtering and of course all 3 APIs do not like Bi/Trilinear filtering #9 - 08/22/2012 03:41 AM - wespipes69 Please don't generalize and try to combine different issues. And state exactly what games you've tested. On DX9, the SSX games are not affected by changes to the internal res. or 'scaled copy' options. The videos are just corrupted garbage no matter what you do. #10 - 08/22/2012 05:36 AM - Autoran1 Ok, i've got De Blob, Crash Mind over Mutant, Simpsons The Game, Def Jam FFNY All games videos work pretty much the way i've described before, and i don't have SSX #11 - 08/22/2012 05:45 AM - delroth How did you check these games were using VP6 videos? #12 - 12/03/2012 12:04 AM - delroth issue 5755 has been merged into this issue. #13 - 12/08/2012 12:36 PM - skidau issue 5766 has been merged into this issue. #14 - 02/07/2013 04:57 PM - sofiBeatriz EA game "Medal of Honor: Heroes 2" (Wii) suffers from the same issue. #15 - 03/03/2013 09:32 AM - skidau Need for Speed: Nitro (Wii) has this issue. #16 - 03/25/2013 03:13 PM - Sonicadvance1 - Category changed from gfx to dx9 10/02/2021 2/5 #17 - 03/25/2013 03:14 PM - delroth - Category deleted (dx9) Wrong classification. #18 - 04/10/2013 01:46 AM - Billiard26 - Issue type set to Bug #19 - 04/20/2013 09:06 PM - delroth - Status changed from New to Accepted #20 - 07/22/2013 03:29 AM - williamderieux 07: Agent Under Fire has similar issues. Are you sure all of those games are actually using VP6 Video. The wiki Page: https://wiki.dolphin-emu.org/index.php?title=007:_Agent_Under_Fire repoted that the game used VP6 video, but were infact MPEG2 video I don't think dolphin can decode mpeg2 videos--or am I wrong--and that is why the video(s) are scramled -- on at least this game. #21 - 07/22/2013 03:58 AM - magcius Dolphin doesn't care what type of video it is. The Gamecube/Wii doesn't have hardware-accelerated decoding. All that we care about is if we execute the PPC/GPU code the VP6/MPEG2 library uses correctly. #22 - 07/22/2013 04:21 AM - williamderieux On future investigate (MPC video) = MusePaCk (not VP6/MPEG2) but a custom format http://en.wikipedia.org/wiki/Musepack. We're probably decoding the wrong format. I'm not sure if the other games metioned use video/movies ending in .mpc #23 - 07/22/2013 04:22 AM - MofoMan2000 Yeah, Dolphin handles that kind of thing with LLE, providing a software implementation of the console hardware for the game to run on. A high-level implementation would potentially run much faster but compatibility would be quite limited due to an incredibly high number of complex opcodes to write a specific implementation for. The only reason HLE works as well as it does for the audio plugin is because of a lot of reverse-engineering on the part of the developers, and the fact that most of it is fairly standard. #24 - 07/22/2013 04:23 AM - williamderieux oops, so maybe we need a DiretShow decoder for MusePack video...I'll do some test on my setup and see if I can get it to work for 007:Agent Under Fire. #25 - 07/22/2013 04:28 AM - parlane We don't have any video decoders in Dolphin. The video decoder is part of the game itself. So it doesn't matter what video decoding it is using, the bug is more likely in the JIT and interpreter code for the ppc cpu. #26 - 07/22/2013 04:29 AM - parlane Also musepack is audio.. it says it right there on the page you linked o_O 10/02/2021 3/5 #27 - 07/22/2013 04:30 AM - magcius Dolphin does not care about what DirectShow video codecs you have installed on your system. The best guess is that we have a bug in our PowerPC CPU implementation. Probably some tricky timing detail. We're really never going to write HLE for video codecs. If we ever wrote HLE instead of a JIT (which will probably never happen), it would be for Nintendo's SDKs. #28 - 08/08/2013 03:35 PM - tommyhl2.SS - Category set to gfx - Operating system N/A added #29 - 10/09/2013 11:14 PM - christiangrubb7 Harry potter and the prisoner of askaban seems to be having the same problem.I reall need a solution as this is my childhood #30 - 01/05/2014 11:48 AM - delroth Please try again with the latest development version. #31 - 01/05/2014 11:55 AM - delroth - Status changed from Accepted to Fixed Confirmed fixed in red67d1ae2f96 by skid. #32 - 01/05/2014 11:58 AM - JMC4789 I am unable to confirm this fixed, still some graphical corruption on videos. #33 - 01/05/2014 11:59 AM - delroth Still a different bug from the original, with probably a completely different root cause. #34 - 01/05/2014 12:06 PM - JMC4789 Software Renderer is working, appears to be an issue on my end. #35 - 01/05/2014 02:14 PM - kostamarino A pic of the issue that is left with those videos: http://prntscr.com/2gq200 #36 - 01/05/2014 02:15 PM - JMC4789 I can confirm that's happening with me as well. Not happening in software renderer though. #37 - 01/06/2014 08:21 PM - aavindraa Some of the videos in 007: Nightfire are still not working. These are listed on the wiki: https://wiki.dolphin-emu.org/index.php?title=007:_Nightfire 10/02/2021 4/5 #38 - 03/07/2014 01:55 PM - johncroft2580 i also get this issue with ssx 3 and ssx on tour, with direct3d is just a blurry mess but with opengl you can see the videos but they have lines all over them #39 - 12/18/2014 08:27 PM - darkrocket The videos are still messed up in Need for Speed Most Wanted with 4.0-4674. It works fine with Software Renderer. #40 - 12/18/2014 10:49 PM - darkrocket D3D: The videos seem to work fine with no Anisotropic Filtering and no Force Texture Filtering. OpenGL: The same except it kinda works with AF (but showing some artifacts). 10/02/2021 5/5 Powered by TCPDF (www.tcpdf.org).
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