U.S. $14.99 Can. $21.95 U.K. £12.99 Games/Sports SSX 3 Platforms: Nintendo Gamecube™, PlayStation®2 computer entertainment system, ™ PRIMA’S OFFICIAL STRATEGY GUIDE

Maps for every trail and challenge Tested combos for racking up huge points Top strategies for riding the fastest times Every boarder’s attributes inside Secrets and hidden items revealed 3D TRAIL MAPS 3D TRAIL

© 2003 Inc. Electronic Arts, EA, EA SPORTS, the EA SPORTS logo, EA SPORTS BIG and the EA SPORTS BIG logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. EA SPORTS™ and EA SPORTS BIG™ are Electronic Arts™ brands. www.ssx3.com

This game has received the following rating from the ESRB

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11 VV

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© 2003-2004 Electronic Arts Inc. Electronic Arts, EA, Acknowledgements: EA SPORTS, the EA SPORTS logo, EA SPORTS BIG and Prima Games would like to thank David Elton, Katrina the EA SPORTS BIG logo are trademarks or registered Strafford, and everyone else at EA for their support. trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. All other trade- Important: marks are the property of their respective owners. EA Prima Games has made every effort to determine that SPORTS™ and EA SPORTS BIG™ are Electronic Arts™ the information contained in this book is accurate. brands. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effec- No part of this book may be reproduced or trans- tiveness, or completeness of the material in this mitted in any form or by any means, electronic or book; nor does the publisher assume liability for mechanical, including photocopying, recording, or by damages, either incidental or consequential, that may any information storage or retrieval system without result from using the information in this book. The written permission from Electronic Arts Inc. publisher cannot provide information regarding game play, hints and strategies, or problems with hardware Associate Product Manager: Christy L. Curtis or software. Questions should be directed to the Project Editor: Matt Sumpter support numbers provided by the game and device Design & Layout: Icon Digital Design manufacturers in their documentation. Some game tricks require precise timing and may require repeated Please be advised that the ESRB rating icons, "EC", attempts before the desired result is achieved. "K-A", “E”, "T", "M", "AO" and “RP” are copyrighted works and certification marks owned by the ISBN: 0-7615-4352-X Entertainment Software Association and the Library of Congress Catalog Card Number: Entertainment Software Rating Board and may only 2003110272 be used with their permission and authority. Under no Printed in the United States of America circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.

2 GAMEGAME MODESMODES V Contents VV

INTRODUCTION 4 QUICK PLAY 26 BEFORE YOU START 4 CONQUER THE MOUNTAIN 26 HOW THE GAME WORKS 4 TWO-PLAYER 27 EVENT DESCRIPTIONS 5 ONLINE PLAY (PS2) 27 OTHER MODES 6 ACCESSORIES 28 CHALLENGES, COLLECTIBLES, PEAKS, EVENTS, AND AND MORE 6 FINISHING THE GAME 31 RIDERS, TRICKS, AND ATTRIBUTES 8 BEFORE YOU START 32 RIDERS 8 PEAK 1 34 ALLEGRA SAUVAGESS 9 SNOW JAM 36 ELISE RIGGS 10 METRO-CITY 40 GRIFF SIMMONS 11 R&B 44 KAORI MISHIDAKE 12 BIG AIR 46 MAC FRASER 13 DISFUNKTION 48 MOBY JONES 14 HAPPINESS 50 NATE LOGAN 15 PEAK 2 52 PSYMON STARK 16 RUTHLESS RIDGE 54 VIGGO ROLIG 17 INTIMIDATOR 56 ZOE PAYNE 18 STYLE MILE 60 SECRET CHARACTERS 19 LAUNCH TIME 63 TRICKS 20 SCHIZOPHRENIA 64 GENERAL CONTROLS 20 RUTHLESS 66 BOOST BAR 21 PEAK 3 68 TRICKS, UBER TRICKS, GRAVITUDE 70 AND MORE 21 KICK DOUBT 72 CAREER HIGHLIGHTS 24 MUCH-2-MUCH 74 WHEN YOU WRECK 24 PERPINDICULOUS 76 ATTRIBUTES 25 THE THRONE 78 CHILL OUT AT THE LODGE 25 BIG CHALLENGES 82 GOALS AND AWARDS 25 ARTISTS 84 FOUR WAYS TO PLAY 26 SSX 3 PS2 ONLINE 92

3 V C

So if you're looking for the meat of * Two Race events (except for this game, go straight to Conquer Peak 3 which has one Race) Before the Mountain mode. This is where * One Slopestyle event you prove yourself as a gamer and * One Super Pipe event You snowboarding aficionado. * One BIG Air event In addition, each peak has two Start types of Rival Challenges: A Rival Race and a Rival Jam, both of HOW THE which start in the uppermost point GAME WORKS of each peak, called the Backcountry. These Rival his section provides general, Challenges open up once you Thelpful information about how place in the Race and Freestyle the game works, and the type of portions of each peak. After events, challenges, and cold, hard completing the Rival Challenges in cash you'll need to advance to later the Backcountry, the Peak Events peaks. The game is absolutely huge, will open up. These are long multi- so be prepared for a snowboarding In Conquer the Mountain, you track events that will test your excursion of epic proportions. have to work your way up from attention span. You must Peak 1 to Peak 3. Each peak has complete these challenges to the following main events: advance to later peaks.

Of course, like so many snowboarding games, SSX 3 has an indispensable arcade element. You can select your player, get on your board, and tear up the powder without having to worry about the troubles of life. This mode is Quick Play, and you should definitely give it a play through to become accus- tomed to the feel of the game's levels and trick system. Remember: Quick Play is only one little bit of the SSX 3 experience.

4 V INTRODUCTIONINTRODUCTION V VV EVENT SLOPESTYLE DESCRIPTIONS

o advance in the game, you T must complete any of the Peak Goals on a particular Peak. Medals are awarded if you place in the top three of any of the four main types of events: Race, Slopestyle, BIG Air, and Super Pipe. RACE You start the game in a general area right before the first Hub (Green Station). This Hub, like all In Slopestyle, you barrel down a of the game's Hubs, acts as a track similar to Race, except this waypoint, giving you the choice of time you're encouraged to waste stopping off at the Lodge or using time via wicked tricks and the Transport that lies across from combos. Whoever has the most it. The Lodge is where you can points at the end of this course customize options; buy a variety gets a medal. Look for secret of gear, attributes, and special paths that lead to big multipliers, moves; and save the game. As and always try to pull off combos you could probably guess, the for mega-points. Transport takes you to any area in the entire game, as long as that In Race, it's all about speed. If BIG AIR area has been opened up. If you you make it to the end of the choose not to go into the Lodge or track in the least amount of time, use the Transport, you can go you get a medal. This means you straight to the events, broken up have to find the quickest way from into the types outlined above. point A to point B (which is no It is important to remember that easy task considering how many SSX 3 is on one huge mountain. branches and secret paths you can Because of this, you can go from find). What's more, it's awfully the top of Peak 1 all the way to the tempting to pull off tricks on the bottom, depending on the events various jumps and rails on the you choose. In fact, the final race of track, but tricks take time, and the game (Peak 3's Rival Challenge wasting time isn't what you want Race) starts clear at the top of to do in a Race. But remember, Peak 3 and takes you to the bottom tricks equal boost, so it’s up to In BIG Air, you get just that—big of Peak 1—a race that takes about you to find the right balance to air. Gain some speed on an extreme 30 minutes to complete! You're get the fastest time. vertical slope and show the meant to explore, and explore you cheering crowds just what you've shall if you want to get more than got. Get enough points thanks to the minimum 33 percent or so killer moves, combos, and rail that's required to finish the game. slides, and you'll get a medal.

5 V V C V SUPER PIPE Free Riding also gives you an session during an event). It comes opportunity to find the shortcuts. in very handy when you're trying And there are plenty—at least to find shortcuts, Collectibles, and three per event, not including Out of Bounds areas. short events such as BIG Air and Super Pipe. Some shortcuts are CHALLENGES, integrated into the design of the COLLECTIBLES, course and are usually quite AND MORE hidden, while others are clearly marked with an Out of Bounds ll of the events on all of the sign. These Out of Bounds areas A peaks also contain the always provide a faster way following items: through a stretch of course (which means you'll gain the upper hand * BIG Challenges (represented by The final Event type, Super Pipe, competing in a Race event). In a tower of light) doesn't give you a wheelbarrow addition, Collectibles and BIG * Collectibles full of paths to choose from. Challenges often can be found * Point Icons (in Freestyle events) Instead, it's you, the pipe (or within these shortcuts. However, if * Multiplier Icons (also in pipes), and the sky. Pull off some you go too far off of the track, you Freestyle events) killer, big-scoring moves and pick go "Off Limits". The game * Boosts up your fair share of Point Icons encourages exploration, but be and you'll get a medal. mindful of a course's limits (more on this later). BIG CHALLENGES OTHER MODES SESSIONING BACKCOUNTRY

Once you are awarded medals in particular events, you can challenge your rival in the Backcountry of a particular peak. FREE RIDE

Of course, let's say you don't feel entirely comfortable with how the courses are laid out at first If all of this isn't enough for you, and don't want to compete. No along the way in the Free Ride problem—you can take a Free Ride If you fall in love with a section of each event you find a on any of the events to get better particular stretch of a track, or are variety of BIG Challenges—88 of acquainted with how they work, having one heck of a time making them overall. Some involve pulling where the big jumps are, and even through a series of rail slides, no off certain kinds of tricks in where to find the secrets. And worries—you can session a succession, while others involve trust me; you need to run through course. Sessioning is a way to getting major points by the end of these more than a few times to start from one of many points on a a particular stretch of the peak. figure out where everything is track and proceed to the finish Beat the BIG Challenge, and (even with this helpful guide). from there (of course, you can't you're awarded cash (not to

6 INTRODUCTIONINTRODUCTION

CV mention working closer toward POINT ICONS That about does it for the 100 percent completion). This general stuff—the tip of the cash counts toward the Earnings In the Freestyle portion of each iceberg. Now we can get into the portion of your peak goals. peak (Freestyle includes inner-workings of the game where Remember: Like Collectibles, BIG Slopestyle, BIG Air, and Super Pipe things get extremely interesting. Challenges sometimes take you competitions) you also find Point off course a bit to show you Icons. Point Icons simply give you shortcuts, or to help you improve points. They break down like this: your point-scoring skills on one of the race courses, for example, or POINT ICONS V conversely, your speed-skills on a Gold orb 2,000 trick course. A chart outlines Blue cube 3,000 V where you can find these Silver diamond 5,000 Challenges on each of the events. Black chrome diamond 10,000 COLLECTIBLES MULTIPLIER ICONS V

You'll notice sparkling icons that In Slopestyle events in resemble snowflakes littering the particular, you find Multiplier Icons courses. These are the game's floating in the air. When you nab a Collectibles—some 425 in all. Multiplier, the points you achieve Some are extremely easy to find, with whatever trick you do while while others are hidden high obtaining it get multiplied by that above the course or deep within a amount (this doesn't continue if secret pathway. Often they lie just you happen to do a combo right at the start of a shortcut, so be away, by the way). Here's how the willing to go off the beaten path if Multipliers break down: you're gathering Collectibles. Once you enter a shortcut, generally MULTIPLIERS you're rewarded with a few more Gold X 2X Collectibles. A chart in the section Blue X 3X explaining each event lets you Silver X 5X know how many Collectibles to Black chrome X 10X look for in that event.

7 V V C V RidersRiders

t may seem you have the world rider (more on this later). It's best to at your fingertips when you first pick the character you most identify I encounter the Character with. The 10 riders are: Selection screen. After all, 10 snowboarders await, each with a * Allegra Sauvagess NOTE totally different look. But what about * Elise Riggs The Signature Moves listed all of those attributes? While the * Griff Simmons for each character are for attributes affect rider performance * Kaori Nishidake the PlayStation 2 version of when you're on the slopes, they're * MacKenzie "Mac" Fraser SSX 3. Please refer to the not unique to each rider. In other * Moby Jones game manual that accom- words, each rider has a baseline at * Nate Logan panies your GameCube and which he or she starts, and you can * Psymon Stark Xbox version for Signature buy attributes as you proceed * Viggo Rolig Moves for those systems. through the game to beef up your * Zoe Payne

8 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES V VALLEGRA V V V SAUVAGESS V

ONE LINER: Fresh, fierce and barely constrained by gravity. RIDER DNA C RIDER QnA AGE ...... 18 BOXERS OR BRIEFS: VERTICAL ...... 5'5" Boxers. Men's. Extra small. MASS ...... 115 lbs THINGS YOU HAVE BROKEN: NATIONALITY ...... American Lot's of boards. AKA ...... Big Al IF YOU WEREN'T A PRO: STANCE ...... Goofy Never happen. BLOOD TYPE ...... O THE WORD: RIDER FAVES "Girls do it better." THING IN THE WORLD ...... Boys SIGNATURE UBER: THING TO HATE ...... Boys Capo Air(L+l+P) PLACE TO RIDE ...... Mt. Hood, USA RIDING PARTNER ...... Boys RIDER BIO: VICTIM ...... Elise Riggs Allegra is, and always has been, a rebel. Fully OTHER SPORT ...... Skateboarding entrenched in the snowboarding scene, she is renowned for her jibbing talents as much as TRICK ...... Backside 360–inverted she is worshipped as the embodiment of the SSX EVENT ...... Slopestyle ultimate boarding "Betty" by pizza-faced punks SECRET SPOT . . . . .A chute in Chamonix, everywhere. The best description of Allegra? simply called 6. Fresh. She is the real thing—and shows it FOOD ...... Caffinated burritos with the drive of an Olympic athlete mixed with a healthy blast of teen enthusiasm to ACCESSORY . . . . .Flying V Electric Guitar keep it real. Once a girl simply content to ride CAREER HIGHLIGHT ...... All of it. with the boys, she now leaves them behind in the clouds of her wake.

9 ELISE RIGGS

ONE LINER: An imposing beauty and indomitable spirit. RIDER DNA RIDER QnA AGE ...... 26 BOXERS OR BRIEFS: VERTICAL ...... 5'11" Thong MASS ...... 150 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... Canadian Multiple records. The odd nail. AKA ...... Bombshell IF YOU WEREN'T A PRO: STANCE ...... Goofy Whatever I want BLOOD TYPE ...... O NEG THE WORD: RIDER FAVES "Snowboarding is life—the THING IN THE WORLD ...... Men rest is details." THING TO HATE ...... Flat places SIGNATURE UBER: PLACE TO RIDE ...... Elysium Alps Lalala Lock Step (R+r+P) RIDING PARNER . . . . .Eddie Wachowski VICTIM ...... Marisol RIDER BIO: OTHER SPORT ...... Surfing Elise has, and always will be, a force to be TRICK . . .Frontside half-cab melon grab reckoned with on the SSX circuit. She has SSX EVENT ...... Boardercross successfully built her snowboarding success with savvy business and modeling careers. SECRET SPOT . . .Smillie's Run–Whistler Nothing about Elise is accidental. It's a pure FOOD . . .Portabello mushroom omelette love for the mental stimulus of big wave ACCESSORY ...... Leather jacket surfing or fresh tracks powder riding that CAREER HIGHLIGHT ...... Every win shows the kink in Elise's titanium personality. She has a passion for the outdoors and a love for the thrill matched by few others. This season has Elise evolving. With no sign of relinquishing her hard fought success within the world of SSX, Elise has set her sights on improving her riding.

10 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES V GRIFF SIMMONS

ONE LINER: A sugar-stoked engine drivingV mad-skill and one- of-a-kind talent RIDER DNA RIDER QnA AGE ...... 13 BOXERS OR BRIEFS: VERTICAL ...... 4'7" Uh…what? You mean my gonch? MASS ...... 75 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... American I broke Nate's new goggles. AKA ...... Grommet Don't tell him. STANCE ...... Regular IF YOU WEREN'T A PRO: BLOOD TYPE ...... B Cowboy. No—a trucker…or maybe a RIDER FAVES pilot. A jet pilot. A jet test pilot. THING IN THE WORLD . . . . .Video games THE WORD: THING TO HATE ...... Going to bed "Excellent…but the way that guy on TV PLACE TO RIDE . . . .Big Bear, California says it—eeeexcccelant…" RIDING PARNER ...... Nate Logan SIGNATURE UBER: VICTIM ...... N/A Sugar Rush (R+r+P) OTHER SPORT . .Video game marathons TRICK ...... Sliding any and all rails RIDER BIO: SSX EVENT ...... Slopestyle Griff appeared on the SSX circuit's stage and SECRET SPOT . . . .Rated "M" for Mature instantly secured himself a position as the FOOD ...... Sugar coated anything definitive next gen snowboarding phenom. With skill and courage far beyond his years, ACCESSORY ...... Astronaut helmet Griff has become a major competitor CAREER HIGHLIGHT . . .Winning the Gold throughout the tour. There are few photos of in my first comp the astounding 13-year-old where he is in focus. Explosive excitement/energy/sugar levels keep him in a constant state of vibration. Griff truly loves the whole SSX gig. His never-ending energy and love for the sport are contagious among the other characters. He is a highly giddy, walking/riding combination of unbridled energy, uncanny skill, and fearlessness wrapped up in childish innocence.

11 KAORI MISHIDAKE

ONE LINER: An electric animated package of positive energy and style. RIDER DNA RIDER QnA AGE ...... 19 BOXERS OR BRIEFS: VERTICAL ...... 5'0" You are very strange needing to MASS ...... 105 lbs. know this… NATIONALITY ...... Japanese THINGS YOU HAVE BROKEN: AKA ...... Tricky Nishidake My own expectations STANCE ...... Regular IF YOU WEREN'T A PRO: BLOOD TYPE ...... B POS I'd be shopping RIDER FAVES THE WORD: THING IN THE WORLD ...... Manga "Snowboarding is not to be taken THING TO HATE ...... Idiots seriously—it's to be enjoyed…" PLACE TO RIDE ...... Nagano, Japan SIGNATURE UBER: RIDING PARNER ...... Mac Fraser Pirouette Grind (R+r+P) VICTIM ...... Psymon Stark OTHER SPORT ...... Shopping RIDER BIO: TRICK ...... Cab 900 Kaori has built a reputation on the circuit as SSX EVENT ...... Slopestyle being extroverted, fun loving, and gregarious. SECRET SPOT . .Big Sky resort, Montana She has always been tough to upset, but has had little tolerance for thuggery in competition. —it's so huge! Kaori has achieved a celebrity status few FOOD ...... Tiger Treats female athletes in Japan could dream of. Fame ACCESSORY ...... Bear Backpack and recognition have helped Kaori to grow up CAREER HIGHLIGHT . . . . .Beating Mac in and radiate a more sophisticated air. Her riding has progressed to a more assured and backcountry showdown confident level. The boundless energy is still evident but now it's channeled and harnessed to get what she wants.

12 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES

MACKENZIE V “MAC” FRASER V ONE LINER: Always riding to the beat of his own personal soundtrack RIDER DNA RIDER QnA C AGE ...... 18 BOXERS OR BRIEFS: VERTICAL ...... 5'7" Boxers or briefs: Uhh…lemme check— MASS ...... 140 lbs. boxers! No—briefs! NATIONALITY ...... American THINGS YOU HAVE BROKEN: AKA ...... Mac “Smack” Fraser Hearts baby–hearts STANCE ...... Regular IF YOU WEREN'T A PRO: BLOOD TYPE ...... AB An extra in a zombie film RIDER FAVES THE WORD: THING TO HATE . . . . .Skiers in the park "I may not be much—but I'm all I PLACE TO RIDE . . .Mammoth Mtn., USA think about." RIDING PARNER ...... Kaori Nishidake SIGNATURE UBER: VICTIM ...... JP Arsenault Walking the dog (R+r+P) OTHER SPORT ...... Skateboarding TRICK Rail—switch nosepress to hella RIDER BIO: pop to switch backside lipslide Mac is always first on the parks and pipes SSX EVENT ...... Super Pipe, Big Air each morning and the last to pack it in at the SECRET SPOT ...... Heidi's Playground end of the day. The new SSX circuit sees an older, more mature and confident Mac Fraser. FOOD ...... Lemonade Mixing his passion for music and riding has ACCESSORY ...... MP3 player and given Mac a constant groove and positive vibe headphones that draws others to him. Some would say he CAREER HIGHLIGHT . . .Every time I ride is unaware or ambivalent of most things around him—in actuality it's more accurate to say that he is highly selective of what he wants or cares to acknowledge. Mac's quiet confidence almost guarantees him a season- long spot up on the podium.

13 MOBY V JONES V

ONE LINER: An intensely cool UK funk junkie RIDER DNA RIDER QnA AGE ...... 20 BOXERS OR BRIEFS: VERTICAL ...... 5'10" Freedom in boxers, mate MASS ...... 195 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... British Left shoulder, jaw, most of me toes, an' AKA ...... Mr. Jones all me fingers STANCE ...... Goofy IF YOU WEREN'T A PRO: BLOOD TYPE ...... A NEG A spy RIDER FAVES THE WORD: THING IN THE WORLD ...... Footy "I am what I always is." THING TO HATE ...... Small talk SIGNATURE UBER: PLACE TO RIDE ...... Chamonix, France Superman Barspin (L+l+P) RIDING PARNER ...... Zoe Payne VICTIM ...... Mac Fraser RIDER BIO: OTHER SPORT ...... BMX Raised in the rough and tough streets of TRICK . . . .Frontside inverts on anything Brixton, England, Moby used a BMX bike to get SSX EVENT ...... Boardercross him on the path to international recognition of his extreme athlete prowess. He became SECRET SPOT . . . . .Short Squaw—Red recognized as fearless and aggressive, and no Mountain, BC one went bigger or better. This time around FOOD ...... Roti Moby has raised his confidence level and ACCESSORY ...... Downhill armor balanced it with a newfound chill. The oppor- CAREER HIGHLIGHT . . .A Gold in all disci tunity to be challenged in every event, every ride, has left him with a mindset that is cool, plines—in one calculating, and strategic. He knows there are weekend young riders lined up to knock him of his perch and calmly rejects their ambition. He is often described as a machine—able to win and ride with an almost superhuman proficiency.

14 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES V V NATE LOGAN

ONE LINER: Driven by rock solid ambition and an indestructible attitude. CRIDER DNA RIDER QnA AGE ...... 26 BOXERS OR BRIEFS: VERTICAL ...... 6'2" White boxer briefs only MASS ...... 215 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... American Horses, trucks, nose, someone AKA ...... Bull else's nose STANCE ...... Regular IF YOU WEREN'T A PRO: BLOOD TYPE ...... A Still riding everyday RIDER FAVES THE WORD: THING IN THE WORLDRiding backcountry "Life's better in the mountains." THING TO HATE ...... Cities, golfers SIGNATURE UBER: PLACE TO RIDE ...... Colorado, USA Banger (L+l+P) RIDING PARNER ...... Griff Simmons VICTIM ...... Psymon Stark RIDER BIO: OTHER SPORT ...... Motocross Nate Logan hails from the mountains of TRICK ...... Misty Colorado where two things were a constant in SSX EVENT ...... Boardercross, BIG Air his life–ranching and snowboarding. In the SECRET SPOT ...... Kicker built on his end he realized his daydreams would always be about riding the slopes—not farming folk's property cattle. The rise to fame and success for Nate FOOD ...... Steak was not a long one—but it definitely wasn't ACCESSORY ...... My lucky hat easy. He earned his winter lift money each CAREER HIGHLIGHT .Winning a race with summer by bouncing in backwater bars, logging, forest firefighting, or working only one binding construction–whatever it took. Winters were spent following the circuit living out of his truck. He secured himself a solid spot on the circuit through hard work and determination.

15 V PSYMON STARK V

ONE LINER: A catastrophicC natural disaster just itching to happen. RIDER DNA RIDER QnA AGE ...... 28 BOXERS OR BRIEFS: VERTICAL ...... 5'9" Jock strap MASS ...... 180 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... Canuck Everything I own—at least once AKA ...... Sketchy Psymon IF YOU WEREN'T A PRO: STANCE ...... Goofy Inmate BLOOD TYPE ...... B THE WORD: RIDER FAVES "Give me air—or give me death." THING IN THE WORLD ...... Explosives THING TO HATE . .Cease-fire agreements SIGNATURE UBER: PLACE TO RIDE ...... Mount Seymour, Guillotine (R+r+P) BC, Canada RIDER BIO: RIDING PARNER ...... Zoe Payne Psymon has been a maniac ever since he was VICTIM ...... Kaori Nishidake electrocuted during an attempt to jump his bike OTHER SPORT ...... Mountain biking over some power lines on a dare. With the TRICK ...... Guillotine latest SSX season underway, one thing seems clear—Psymon Stark has lost it altogether. SSX EVENT ...... Boardercross Psymon has raised an already high bar with SECRET SPOT . . . . .Wildman's Wingding tricks once thought impossible, airs deemed FOOD ...... Pretty much anything improbable. Psymon manages to rage against cooked "rare" it all. His riding is faster and looser–his airs ACCESSORY ...... Chainsaw no longer astonishing but purely frightening. He has rediscovered his strongest CAREER HIGHLIGHT Making a certain male motivator—fear. competitor cry

16 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES

V VIGGO V ROLIG

ONE LINER: Twenty pounds of atomic cool in a five-pound bucket RIDER DNA RIDER QnA AGE ...... 19 BOXERS OR BRIEFS: VERTICAL ...... 5'8" Monogrammed satin high cut teal bikini MASS ...... 170 lbs. briefs NATIONALITY ...... Swedish THINGS YOU HAVE BROKEN: AKA ...... Scanner Nothing so far… STANCE ...... Regular IF YOU WEREN'T A PRO: BLOOD TYPE ...... B Comic book artist RIDER FAVES THE WORD: THING IN THE WORLD . .Sponsor parties "Always thought neuralblast was cool." THING TO HATE ...... The next day PLACE TO RIDE ...... Talma SIGNATURE UBER: RIDING PARNER . . . .Allegra Sauvagess Acrobat (L+l+P) VICTIM ...... Nate Logan RIDER BIO: OTHER SPORT ...... Hot tub diving With parents working as high-level ski TRICK ...... Switch backside double instructors, Swedish-born Viggo has lived in helicopter nearly every major ski resort in the world. He SSX EVENT ...... BIG Air, Super Pipe continues the mountain hopping tradition by relocating on a regular basis. Throughout it all SECRET SPOT . .A certain face in Alaska Viggo grew into a happy-go-lucky beacon of FOOD ...... Sushi mischief, tom-foolery, and daredevilry. He ACCESSORY ...... Mjolnjir snowboards because, to him, it is the ultimate CAREER HIGHLIGHT . . .Being known for celebration of everything that is good in life. the biggest air He means no harm—but inevitably leaves in his wake destroyed furniture, hefty tabs, and in Europe demented dudes unable to stop their girls from falling all over the oblivious–to-it-all Viggo.

17 V ZOE PAYNE V V C ONE LINER: An exotic icon of adrenaline and turbulent powerhouse RIDER DNA RIDER QnA AGE ...... 22 BOXERS OR BRIEFS: VERTICAL ...... 5'6" What do you think? MASS ...... 130 lbs. THINGS YOU HAVE BROKEN: NATIONALITY ...... American The sound barrier AKA ...... Royal’ Payne IF YOU WEREN'T A PRO: STANCE ...... Regular Owning my own bike/coffee shop BLOOD TYPE ...... B NEG THE WORD: RIDER FAVES "Less talk—more riding." THING IN THE WORLD . . . .Cutting loose SIGNATURE UBER: THING TO HATE ...... In line skaters Pommel Me (L+l+P) PLACE TO RIDE .Crystal Mt., Washington RIDING PARNER ...... Moby Jones RIDER BIO: VICTIM ...... Griff Simmons Zoe's style has always pegged her as someone OTHER SPORT ...... Mountain Biking who gives little thought to fads or trends. TRICK ...... Cab Instead she starts new ones. To her—image SSX EVENT ...... Boardercross is nothing, brand names inconsequential, and the opinions of her peers secondary to her own SECRET SPOT . . .Refused answer based self-image. Zoe enters the new season with a on "It wouldn't be a fresh perspective and renewed commitment. secret then." The off-season for Zoe was all about finding a FOOD ...... Turbo smoothies balance. She took off on a series of grueling ACCESSORY ...... Piercings and gnarly solo bike treks into the deepest and most treacherous jungles, across isolated CAREER HIGHLIGHT .Anytime I beat Elise mountain ranges. Her only motivation was herself. Physically and mentally she is now at a level few could ever hope to understand.

18 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES V C V SECRET CHARACTERS V

character-based snowboarding * Brodi * Seeiah NEW CHARACTERS A game wouldn't be complete * Eddie * Marty without hidden characters. SSX 3 * JP * Jurgen * Far East Myth * Canhuck has 20 hidden characters (some * Luther * Hiro * Gutless * Cudmore awarded, others purchased), which * Marisol * Snowballs * Stretch include all of the characters from * NW Legend * Svelte Luther the original SSX, all of the As with accessories, all of the * Unknown * Bunny San characters from SSX Tricky secret characters act as skins. As Rider * Beaver (including a character from the such they do not have special * Churchill European version of the game) skills and attributes. For instance, and a few ridiculously fun if you select the snowman as a characters like a snowman, secret character, you do not have beaver, and others. better ability to turn. In fact, the secret character skin you select has the same attributes as your character because they're simply "pasted on top of" whatever character you chose at start.

STRETCH

UNKNOWN RIDER

BEAVER

19 V C V Tricks V GENERAL CONTROLS

here are two types of control T set-ups: Default and Pro. In Pro, I pulls off handplants, and the idea is you control your character more with the left analog than the D-pad. However, we found there is little difference between the two in terms of character performance. That said, here is the Default set-up control configuration for your reference. NOTE The basic controls listed below are for the PlayStation 2 version of SSX 3. Please refer to the game manual for the button configuration if you own the GameCube or Xbox version of the game.

Button Ground Air Rails L Punch Heel-side grab Uber rail* R Punch Heel-side grab Uber rail* l — Toe-side grab Uber rail* r — Toe-side grab Uber rail* L+l — Nose grab — R+r — Tail grab — R+L Block — — O Handplant — — I ——— U Jump — Jump P Boost Tweak Boost L Analog Turn, tuck, and brake In-air adjust Balance R Analog Nose/tail press Nose/tail air-adjust Nose/tail press R3 Ollie — Ollie S Pause Pause Pause T Reset character Reset character Reset character D-pad Turn, tuck, spin/flip Late spin/flip 50-50, FS/BS 20 *Must be in Uber state RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES

BOOST BAR TRICKS, UBER TRICKS, AND MORE

he Boost Bar will quickly T become your new best friend. Without it, you simply won't win. Worse, you won't be able to make it over jumps high enough to pick up big Multipliers, Point Icons, and Collectibles, and shortcuts will essentially be invisible. Don't get too worried though. Simply do big tricks to fill up your Boost Bar. The more tricks and combos you pull off, the more boost you get, eventually filling the bar, which allows you to go into an Uber state. In an Uber state not only do you have cool trails of snowboarding power flowing from you, you can pick up bigger points, and pull off some amazing moves. Fill the letters U-B-E-R, and you move into a Super Uber state. Fill S-U-P-E-R and then you can pull off some really crazy moves called onsider these general notes on your direction while sliding or Monster tricks. But don't think C tricks before we get down and doing a handplant, which often those are easy to pull off—in fact, dirty (refer to your manual for helps you find new areas. it's quite complicated to even get GameCube and Xbox controls): * Uber tricks are worth more these (more on this later). than regular tricks, and Super * Tricks are the same for each Ubers are worth more than Ubers. BOOST BAR STATES: character, except for a signature Monster tricks are worth the most. move called Super Uber tricks * Uber tricks are available only * Empty: Clear (these are outlined in the when you're in Uber boost * Full: Red character-specific sections) and mode, likewise Super Ubers are * Level 1: White level one Ubers. These will be only available in Super Uber * Level 2: U-B-E-R complete variation 1 or 2. boost mode (and because * Level 3: S-U-P-E-R U-B-E-R * Pre-wind for spins by holding U Monster tricks always involve a complete and pressing in whatever Super Uber trick, this also * Monster tricks: Win these via direction you want to spin. applies to Monster tricks). Career Highlight completion (or * Don't just grind on rails and * Keep this equation in mind: accidentally do them if you're logs—Uber grind if you’re in Uber Tricks = points = money. extremely lucky) state! It gives you more points Specifically, 500 points equals and looks pretty darned cool. $1. However, there's a cap. * When an event starts, push off Once you hit 10,000 points and from the gate to go faster. Do above, you get a flat $20. Sure, this simply by pressing up right it doesn't seem like much, but before the timer hits zero. it adds up quickly, and before * Don't do the same tricks over you know it you'll be making and over during a combo because thousands of dollars just by repeated tricks score lower. practicing! If you're looking for * Balance your rail slides and quick cash, transport to one of handplants with left analog. Not the Super Pipes and go for a only does this help you keep Free Ride. Those back-to-back combos going, it can change big airs add up really quickly.

21 TRICK LIST Trick Name PS2 Xbox GameCube Stalefish R 8 8 Method L 3 7 Indy r 2 7+6 Mute l 4 6 Tailgrab R+r 8+2 7+8 Nosegrab L+l 8+3 6+8 BASIC TRICKS Melancholy L+R 4+3 — Swiss Cheese l+r 4+2 — You’ll need to know how to pull Lein R+l 8+4 — off the basic moves. But come to Stiffy L+r 3+2 — think about it, we use the term Chicken Salad R+r+L 3+2+8 — "basic" lightly. After all, you can Spaghetti R+r+l 4+2+8 — combine any of the grabs below Stalemasky L+l+R 3+4+8 — with forward and backward flips, Seatbelt L+l+r 4+2+3 — not to mention spins, Uber Tricks Shifty L+lr+R+r 8+4+2+3 7+6+8 and Super Ubers. For instance, to do a front flip stalefish, you would jump and hold R while pressing forward on the D-pad. Ubers Remember, too, Monster Tricks are STALEFISH combinations of a Super Uber with Name PS2 Xbox GameCube Level one of the moves listed below. All Springer* R+P 8 8 1 of this makes the following list Tricky Flicky* R+P 8 8 1 indispensable. G-Money R+P 8 8 2 Superman R+P 8 8 2 Smithereen R+P 8 8 3 NOTE Torpedo R+P 8 8 3 You’ll notice duplicate INDY button presses in the tables Name PS2 Xbox GameCube Level below. Visit Uber trick Extended Play* r+P 2 6+7 1 configure screen in the Can Opener* r+P 2 6+7 1 lodge to determine which Mattrickulater r+P 2 6+7 2 one you use. Karolicker r+P 2 6+7 2 Judo r+P 2 6+7 3 dnL Boost r+P 2 6+7 3 UBER AND SUPER METHOD UBER TRICKS Name PS2 Xbox GameCube Level Reach Around* L+P 7 7 1 Here are all of the Uber and Mahogany* L+P 7 7 1 Super Uber tricks in the game. For Jib-O L+P 7 7 2 those listed as Level 1, you simply Indian L+P 7 7 2 need to be have the Boost Bar Hand in Hand L+P 7 7 3 filled. For those listed as Level 2, Kort Martial L+P 7 7 3 you need to have U-B-E-R spelled out. Then you can move onto MUTE Super Ubers, but keep in mind Name PS2 Xbox GameCube Level that not all Super Uber tricks are Clean Sweep* l+P 4 6 1 available at the start. You Counter Point* l+P 4 6 1 purchase Level 3 Super Uber tricks Bar Hop l+P 4 6 2 at each of the Lodges on the three SSXorcist l+P 4 6 2 peaks. In addition, you can dnL l+P 4 6 3 Katana l+P 4 6 3 22 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES

TAILGRAB Name PS2 Xbox GameCube Level Amazing Spenco* R+r+P 8+2 7+8 1 Jay Tear* R+r+P 8+2 7+8 1 Morgan Grinder R+r+P 8+2 7+8 2 Slinger R+r+P 8+2 7+8 2 Svelton R+r+P 8+2 7+8 3 Lukeloo R+r+P 8+2 7+8 3 Acrobat R+r+P 8+2 7+8 3 Superman Barspin R+r+P 8+2 7+8 3 Capo R+r+P 8+2 7+8 3 Banger R+r+P 8+2 7+8 3 Pommel Me R+r+P 8+2 7+8 3 NOSEGRAB Name PS2 Xbox GameCube Level Big Unit* L+l+P 7+4 6+8 1 Kickin' A* L+l+P 7+4 6+8 1 Madonna L+l+P 7+4 6+8 2 Vacation L+l+P 7+4 6+8 2 Footloose L+l+P 7+4 6+8 3 Trickitello L+l+P 7+4 6+8 3 Walking the Dog L+l+P 7+4 6+8 3 Sugar Rush L+l+P 7+4 6+8 3 LaLaLa Lock Step L+l+P 7+4 6+8 3 Pirouette L+l+P 7+4 6+8 3 Guillotine L+l+P 7+4 6+8 3 *Character Specific, character gets first OR second customize which Super Ubers MONSTER TRICKS tricks you have access to at a Move + Super Uber Name given time. FS 540 G-Money Da Housecat Triple Backflip Superman Aphrodite FS Rodeo 720 Smithereen Thrice MONSTER TRICKS BS 720 Torpedo Swollen Member BS 900 Mattrickulater Yellowcard And really, what SSX 3 trick list FS Double Backflip 540 Karolicker Alpine Star would be complete without the Backflip Nosegrab to Judo MxPx Monster tricks? To obtain these, FS Rodeo 720 dnL Boost Ultimate dnL Boost you need to complete the 24 BS 900 Jib-O Black Eyed Peas Career Highlights. More impor- FS 900 Indian to Late Stiffy Deepsky tantly, remember that Monster BS Misty 900 Hand in Hand Basement Jaxx tricks always involve one of the BS Backflip 360 Kort Martial to Late Stalefish Fischerspoon Super Ubers listed above. And Double Backflip Bar Hop to Late Mute Chemical Brother because you must buy some Super FS Triple Backflip 180 SSXorcist X-Ecutioner Ubers, make sure you have it in FS Double Frontflip 360 dnL Flipit to Late Indy Ultimate dnL FlipIt your arsenal and selected before BS 720 Indy to Late Katana Juana's Addiction you start slamming on the buttons FS 1080 Morgan Grinder Audio Bully in frustration. You can purchase BS Backflip 360 Slinger Finger 11 moves in the Lodge. FS Misty 720 Svelton to Late Nosegrab N.E.R.D. Fly or Die Triple Backflip Nosegrab to Late Lukeloo Overseer BS Double Back Flip 180 Madonna Stoneage Double Backflip Vacation to Late NIFTY Shifty Autopilot Off BS 360 NIFTY Shifty to Late Footloose The Automator BS 540 Indy to Late Trickitello Placebo 23 V V C V

CAREER HIGHLIGHTS CAREER HIGHLIGHTS Task Award Career Highlights are specific Stay on a rail for 25 meters Da Housecat tasks you need to complete, while Stay on a rail for 120 meters Thrice in an Event, in order to obtain Stay on a rail for 300 meters Swollen Member Monster tricks. There are 24 Hold a handplant for 3 seconds Yellowcard Highlights to finish, which means Hold a handplant for 5 seconds Alpine Star there are 24 Monster tricks to Hold a handplant for 8 seconds MxPx obtain. It doesn't matter exactly Stay in air for 5 seconds Aphrodite where you accomplish the Career Stay in air for 8 seconds Ultimate dnL BOOST Highlights, except that it's best to Stay in air for 9 seconds Deepsky consider the type of trick you have Knock down 3 people in a race Fischerspoon to pull off and then pick the Knock down 6 people in a race Basement Jaxx appropriate course for it. For Knock down 10 people in a race N.E.R.D. Fly or Die example, it might be best to pick Do 5 Ubergrinds in 1 event Finger 11 a Slopestyle course over a Race Do 8 Ubergrinds in 1 event Autopilot Off course if you want to try rail Do 10 Ubergrinds in 1 event The Automator sliding for 10 seconds, because Do 5 Ubers in 1 event Black Eyed Peas there are so many rails on a Do 8 Ubers in 1 event Placebo Slopestyle course. Do 10 Ubers in 1 event Overseer Get 150,000 in 1 event Chemical Brother Get 500,000 in 1 event Ultimate dnL FLIPIT V Get 1,000,000 in 1 event X-Ecutioner Do a 10X combo in an event Audio Bully Do a 20X combo in an event Stoneage V V Do a 100X combo in an event Juana's Addiction WHEN YOU WRECK

e hate to call attention to annoying if you're on a super secret (because your board goes flying Wthis, because none of us want path in the belly of the mountain). off the screen). to admit that we actually bail once That's because bail sequences In other words—and these are in awhile, but it's important. You'll are speed, trick, and environment words to live by—don't wreck. Or notice that sometimes when you specific. If you're speeding over more specifically, be extremely wreck, you can quickly recover (by ice and get gnarled, chances are cautious when you're on a tapping P repeatedly) and your it'll take you quite a while to shortcut that has taken 20 rider is back on the course in a recover, because you continue to minutes to get to. blink of an eye. However, at times, slide down the slope. And if you're Check your game manual for even if you successfully recover, pulling off a trick in mid air with the wreck recovery button on the you respawn in the center of the your feet off of the board when GameCube and Xbox versions main track (which becomes you bail, you'll probably respawn of SSX 3.

24 RIDERS,RIDERS, TRICKS,TRICKS, ANDAND ATTRIBUTESATTRIBUTES

ATTRIBUTE COSTS Attributes Square 1 $250 Square 2 $500 NOTE Attributes help the game's replay Square 3 $750 You don't need to go toward exponentially. When you start, you Square 4 $1,000 the Transport area of a basically have nothing. Your Square 5 $1,250 station to get to another Attribute Bars are empty, and your Square 6 $1,500 area of the map. Instead, rider—while impressive visually— Square 7 $1,750 simply pause the game, just can't achieve the necessary Square 8 $2,000 select Transport, and pick speed, height, and rail slides on Square 9 $2,500 where you want to go. the early levels to find the hidden Square 10 $5,000 paths, earn the cash, or pick up the bonus materials needed to get a CHILL OUT AT GOALS AND high percentage of completion. THE LODGE AWARDS That means you have to come back to Peak 1 later in the game to get he Lodge is where you can kick fter getting Gold in an event, some of the goods. T back, unwind, and spend some A you're awarded a variety of You can purchase attributes in of that hard-earned cash you've items such as concept art, acces- the Lodge at any station on the been getting on the slopes. sories, secret characters, and peak. Each player has 10 squares You can: more. In some cases, you're to fill, with each square composed awarded the option of purchasing of five units. Each unit costs a * Buy and customize your Uber the item (prior to this, the item certain amount, and this amount Tricks within the list of items did not appear). Items are goes up with each square you fill. available randomly drawn from a large pool * Buy attributes and are character specific. As long THE ATTRIBUTES INCLUDE: * Buy equipment/accessories as you continue to get Golds in (different accessories in events, you continue to receive * Overall: An average of all different lodges) these special awards. attributes * Buy music tracks/create * Acceleration: How fast to top track list speed from a stopped position * Save your game * Edging: How fast you can turn * View goals/awards (includes art, * Speed: Top speed secret characters, etc.) * Spin: How fast you spin and flip * View Career Highlights NOTE * Stability: Improves stability Accessories such as while cornering or balancing The Career Highlights section clothing, hats, backpacks, * Toughness: Reduces chances of also displays your total number of boards, and the like DO NOT getting knocked down knockdowns, handplants, Super affect gameplay at all. You * Tricks: Speed of doing tricks Ubers, Uber grinds, longest rail, air do not jump higher or go time, and best combo, primarily faster due to these acces- As mentioned, you have to buy for bragging rights. It also lists sories. However, they make the various attributes one unit at the time and score you need to for a hilarious time when a time, five units filling up a beat on events to achieve you're heading down the square. Each time you fill a Platinum status. course decked out in a square, the cost of the attribute cowboy hat, boxing gloves, increases. You have to spend and down vest. approximately $82,000 to fill up all attributes to 10. Now get busy making some dough!

25 V C FourFour WaysWays toto PlayPlay he game provides three or CONQUER THE MOUNTAIN four ways to play, T depending if you are connected to the internet via the PlayStation 2 Network Adapter. They are:

* Quick Play * Conquer the Mountain * Two-Player (local) * Online Play PS2

QUICK PLAY

uick Play is the first, most- Qstraightforward mode. It's for the arcade lover in all of us—no structure, just sweet riding. It's the perfect way to brush up your skills for the Conquer the Mountain and the multiplayer modes. It allows you to configure the game, choosing what event to play through. Of course, you need to have opened up Peaks 2 and 3 if you want to tear it up on the Conquer the Mountain is the events found on each of them. meat of the game. You start on Peak 1 and slowly work your way up—waaaay up—to Peak 3. There are 17 events and challenges to play through, so make sure you're ready for a long night. It's all about scoring big, bringing in lots of cash via combos, Collectibles, and BIG Challenges. And if you're looking for characters customiza- tion, get to the Lodge. Here you can adjust your character's stats music tracks by some big name and buy all sorts of gear and artists to listen to when you're out attributes. You can even buy on the course. Find detailed infor-

26 V GAMEGAME MODESMODES V VV

mation on this mode in the Introduction; Riders, Tricks, and Attributes; and Peaks and Paths sections.

TWO-PLAYER

wo-Player is the perfect break T from the other game modes. After all, you don't have to worry about all of that stuff from the huge Conquer the Mountain mode or feel lonely in the Quick Play mode. In fact, all you really have to do is pull off a bunch of crazy combos so your friend knows better than to challenge you.

ONLINE PLAY PS2

s if SSX 3 needs more replaya- A bility, it also gives you full- featured two-player net play. Does competition, or go all out on one Quick Match option to automati- it open up secrets in the one- of the Backcountry courses. You cally be matched up against a player game? No. Does it provide can also create personal rooms to player with similar ranking from a literally endless amount of fun? make it easy for your pals to join somewhere in cyberspace. You bet. In no time flat, you can your game, chat via voice or jump online to compete against typing, and basically have a net- your friend-turned-enemy on the based SSX 3 powwow. What's slopes of the SSX 3 mountain (on more, the SSX 3 server stores some 20 courses in all). Race, pull your player info, so if friends are off mean tricks in a Freestyle hard to come by, use the game's

27 V V C V C

ure, accessories have no conceivable way. Besides, it's effect on how fast you fly always fun to go against your V S down the slopes or how rival when you have a punching many Ubers you can pull off bag instead of a head (yes, that's during some big air, but they sure a real accessory). The list below C do make you look good. Whether breaks down the various acces- you're adding new clothing, a new sories each character has at the V board or other wacky items, it's start of the game, and the others yet another way to immerse that can be awarded and V yourself in the SSX 3 experience, purchased as you advance. and give you the satisfaction of Customize them in the Lodge V telling your friends that you at each Station. finished the game in every

28 ACCESSORIESACCESSORIES V V V

ALLEGRA ELISE KAORI

* Default: Scorched T-shirt, * Default: Drift, MotoXtacy, * Default: Happy Joy, Ladies Green Machine, Unexpected, Ladyfingers, Catwalkers, Only, Huggers, Cotton Candy, BSS, Braids, Bracelets, Black Ponytail Goin' Around Elbow Support * Starting Inventory: Blue Zip * Starting Inventory: Nicely * Starting Inventory: Inferno, Up, Sky Scream, Shadow Like, Done, Flashers, Dancers, Blue Unfair Advantage, Leather Roughrider, Jacked In Art Deco, SnowPink Straps * Peak 1: Tricky Tog, Black Zip Up, * Peak 1: Ice Cold, Vacationer, * Peak 1: Face Factor, Sunrise Black Turtleneck, Tricky Super Mix, Rainbow , Power Bandana, Fifi Choker, Mural Zippered, Horns Lollipop Pack, Spray Cans * Peak 2: Navy V, Canadian Pride, * Peak 2: Spicy Lemon, Dialed, * Peak 2: Vintage Flyer, Relief, Hotpants, Jean Shorts, Law Maker Jeans, Kitty Paws, Kuma-Chan Cherry Chopstick, Broken Wrist, * Peak 3: Nice Huh?, Stingers, * Peak 3: Buchi Neko Hat, Nin Nin, Spare Change Halo, Angel Wings Cellphomono, Cuteo Cho Chou * Peak 3: Your Pal, Buckeye, Rocket, Road Trip GRIFF MAC

VIGGO * Default: Chilled layered T, * Default: O'Reilly, Eye Candy, Commando, Grippy Grips, Sheath, Goin' In, Squad, * Default: Overtime, Fake Fur, Kickers, Messy Lid Curbmasters, Bedhead What the -?, Ladies' Dude, Quick * Starting Inventory: Cloaked, * Starting Inventory: Infiltrator, Exit, Shag Astro, Burn Out, Blast Shields, Supertweak * Starting Inventory: Super Fly, Retro'd * Peak 1: Plaid Shirt, Basic Break It, Actioneer, Fly By, * Peak 1: Neato, Comic Cool, Balaclava, Decibel Phones, Ice Cold Geyser 3000, Health Food, 2 Undercover, The Demander * Peak 1: Troublemaker, Life of Way Radio * Peak 2: Ton o' Tunes, Smile! the Party, Grunt Flapper, * Peak 2: Pumpkin Head, Loogie Balaclava, Fro What?, MF chain, Backcountry Pack, Rocket Fuel Hawk, Tall Rider, Night Peekers, Wheeled One * Peak 2: Old Skooler, Yeppers, Galaxy IV * Peak 3: Monkey Brains, Saaa-WAT, Paper or Plastic, Mo Dat, * Peak 3: Junk Food Junkie, Alien Turntable, Disc Player Bright Idea Invasion, Spacewalker, Stover * Peak 3: Blue Cheese, Nicely Done, Invincible, Heater

29 V V V C C MOBY PSYMON

* Default: Sleekers, The Classic, * Default: Fury, Shattered, Timeless, Jacko, Haz Beens, So Venom, Snackers, Entry Burn Bankable, Medium Dreads * Starting Inventory: Fugitive, * Starting Inventory: Down n' The Rippler, In Stitches, Skulker, Out, Blacklight, Groovin' Razzers Bandana, Bling * Peak 1: Standard Issue, Charred * Peak 1: Tough Guy, Skull Face Soul, Laughing Gas, Horn Dog, Paint, Hair Loss, Aye Aye, Spikey Morning News * Peak 2: Wound Up, Programmer * Peak 2: Funk Tek, Knight, Tshirt, Sniffin' Napalm, Uranium Chivalrous, Revenger, Crown Miner, Tranquilizer Armor * Peak 3: Color String Dreads, Sir * Peak 3: Fish Bait, Bundle of Whoa, Disco, Deflector Joy, Horror Show, Fish 'n' Chips NATE ZOE

* Default: Shaved Head, In * Default: Blacked Out, Range, Digital Ops, Action Manhandlers, Rocked Out, Half Fingers, Outlaws Wits, Busters, Banger * Starting Inventory: Niiiiice, * Starting Inventory: Junker, Out of Range, The Wahoo, Trouble, Zennish, Bare Back, Branders, Eazy, Loner Dangerous, Wicked Spex * Peak 1: Cushy, Blue Denim, * Peak 1: Stripes, Ripped Jeans, Spec Ops, The Ancestor , Warpaint, Snowball's Chance, Headphones Giddyap! * Peak 2: Poncho Azteca, Bandit, * Peak 2: Divine, Dookie Rolls, Mountain Pack, Badge, Rubber Full Brain Load, Mega Booster, Bullets Mega Masher * Peak 3: City Slicker, Campfire * Peak 3: Slickhawk, Mega Head, Tunes, Spurs, Cap Gun Bat Wings, Fast Food VC

30 C C V TheThe C

MountainMountainV V C V

31 BeforeBefore YouYou StartStart irst, a few more basics. If you speed, so you have to find you're in a race, the point is the balance between air time, F to get the best time. This tricks, and time. usually means finding the fastest However, on Freestyle courses, PEAK way to the bottom. BIG Air tricks do as many tricks as you can, take time, so don't jump all of the comboing as much as possible 3 time. However, rail slide tricks to get big points. Don't find the (especially those that take you quickest way down Freestyle above the course) propel you far courses, unless the timer's ahead of the competition. Tricks about to hit zero. fill your Boost Bar, which gives

PEAK 2

32 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME

Events are broken up into Look for two unique power-up heats, with a final heat at the icons on the events. Speed end depending on the event and Boost, which appears as a yellow standings, so all is not lost if you lightning bolt, gives you extra don't perform well on the first one. speed for a short time. Trick Boost Don't bother playing the next heat appears as four blue arrows facing if you place in the bottom three— in four directions and allows you it's not worth your time. Gold to pull off many tricks quickly. times and points for all heats Both icons are placed in areas in all events are provided within where they're most needed (right the details for each event. in front of a huge jump or before an otherwise slow stretch of track). CAUTION The time and score you need to get for Gold in the first heat of each event changes as you progress to later heats (or qualifying heats to finals in Freestyle events). It does not increase by much, but enough to notice. In most cases you have to improve your time by 5–10 seconds, and improve your score by 10,000–100,000 depending on the event and peak.

NOTE The walkthrough for each event shows you one of PEAK many ways to get to the finish line and a particular 1 path for major combos, but this is not the only way. Think of it as a recom- mended way. You won't find BIG Challenges during CAUTION events, even though A Multiplier Icon works for we mention them in the trick you're doing while the walkthroughs (BIG collecting it. If you collect Challenges are available more than one during a only in the Free Ride portion combo, the higher of the of a given course). The two is used. If you land into walkthroughs can be used a rail slide while getting a for events if you disregard combo, it does not multiply mentions of BIG Challenges. that portion the trick points.

33 V V V C

PeakPeak 11

34 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V V

You start off right before Peak GOALS FOR PEAK 1 1's Green Station, a Hub from which you can enter any of the * Place in the top three in two events. Place in the top three Race events in two Race events and three * Place in the top three in three different Freestyle events to Freestyle events unlock two additional Backcountry * Beat the Peak Rival in the Challenges, then two more Peak Peak Race and Jam Challenges that span the entire * Earn enough cash for the peak. If you don't have enough Earnings requirement cash to pass the Earnings portion of Peak 1 after completing the SECONDARY GOALS hile the first peak on Peak Challenges, or don't feel SSX 3's mountain may confident enough to move on yet, * Gather Collectibles in all W appear to be for no problem. Jump into any of the events (Free Ride) beginners only, don't let its low events for a Free Ride, where * Complete BIG Challenges altitude fool you. The Race and you can earn cash by pulling off Freestyle events on Peak 1 tricks, finding Point Icons, and PEAK 1 TOTALS are as gigantic and nearly as completing special tasks called challenging as some found later Big Challenges. Once you finish * Challenges: 40 in the game. The main differences this peak, move onto Peak 2. * Collectibles: 155 here are weather and environment. * Minimum Earnings Needed: Peak 1 is usually sunny and $100,000 always stable, without the treacherous snow, high winds, PEAK CHALLENGES and gaping chasms found on NOTE Peaks 2 and 3. As if the Rival Challenges * Peak 1 Race: 13:20 (All of aren't enough, once you Peak 1, Backcountry, and beat the Peak Rival in the Race events) Backcountry, the daunting * Peak 1 Jam: 130,000 (All of Peak events are the next Peak 1, Backcountry, and step. On Peaks 1 and 2, the Slopestyle events) Peak Challenges are your gateway to the next peak. For Peak 3, it is the ultimate snowboard endurance test— start from the top of Peak 3 and go to the bottom of Peak 1. When you're done with that, go for the Freestyle version where you have to score 1,000,000. C VV V

35 Green Station V

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE C COLLECTIBLE V SNOW FLAKE PEAK 1, RACE 1, SNOW JAM EVENT STATS

TIMES TO BEAT FOR GOLD Heat Number Time/Range 1 3:12 2 3:14 3 3:00–3:07

Time to Beat for Platinum: 2:30

* Collectibles: 30 * Challenges: 10 COURSE WALKTHROUGH

his is the least daunting of T any of the Race events, so use this track as a testing ground. No pressure—just ride and get used to the controls. As you start, notice the BIG Challenges pillar to your left. After this, get ready for the first big jump. Try to gain a jump, align yourself to the left of little power on your Boost Bar the course to hit the blue rail. before jumping, so you can gain Boost down and maintain balance extra air for more tricks. After this with the left analog stick.

36 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V SnowV V JamCV V

The Station Areas (or Hubs) If you fall off the rail to the left, allow you to choose in which catch the huge jump ahead and Event you want to participate. In NOTE rocket over the time-consuming S- addition, the Hubs let you enter In addition to the standard curve below. Find the line between the Lodge for accessories, tricks levels of Bronze, Silver, and the trees on the hillside, nabbing and more, or choose to transport Gold, you can receive a the Speed Boost along the way. to another Peak or Event. there Platinum medal if you Keep to the right after this to are no BIG Challenges in the become an SSX 3 god. But catch the big jump, or veer left to Station areas, but each has a be aware: This isn't bust through the Out of Bounds number of Collectibles strewn something you'll accidentally sign for a quick route. about. The location of each of get. According to Dave Elton, these Collectibles is noted on the co-producer on SSX 3, the map to the upper left. Platinum level involves the kind of times and scores the members of the development team and top QA testers can get. But if you're up to the challenge, look for the times and scores to reach for V Platinum medals within each C event description. VC

37 V V C NOTE There are two kinds of Out of Bounds. One kind allows you to make it through a stretch of a course faster than normal. The other gives you an Off Limits message and makes you respawn in the middle of the track, no matter where you were prior to this. There's another huge jump Scoot around the right turn, ahead where you fall through then the left. After this catch The BIG Challenge within this cloud cover. Pick up a Trick Boost the Out of Bounds area to avoid Out of Bounds area asks you to before the jump. As you fall several slow S-curves on the main jump through two hoops (one through the clouds to the course track. Within the Out of Bounds above a jump, and the other below, you have time to pull off path, catch the long rail along the straight ahead after a rail). tricks for big points and to fill huge felled tree and pick up the This BIG Challenge is basically your Boost Bar. Collectible perched in the middle a tutorial. (it helps to Boost on this rail). At the end of this rail, jump over the track below into the NOTE big stump ahead. CAUTION By now you've filled your If you go through the Out Boost Bar at least once. of Bounds, follow the path That means you should start tightly and hit the icy focusing on pulling off Uber pathway for speed. tricks. Do so by using the Otherwise this shortcut shoulder buttons and just slows you down. pressing P. Combo these with regular tricks for major points. You can't do a ton with Super Ubers yet, so You come upon a showoff area sit tight until you can buy ahead: a huge jump centered some at the Lodge. between two spectator boxes. If you need Boost, hit the jump and pull off some combos. Otherwise, notice the rails right Once you land, notice a small before this jump. Catch these and rail to your right. Other than a slide down to the course below. Collectible, there's nothing over there and it slows you down.

38 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V CV

The path continues through this tree, then under another. Follow the path, sliding on the rails ahead for combo points. Follow the path to the right to catch a few small jumps in a row. A Collectible hangs out to the left of these jumps, but the snow slows you down. Come back to this Collectible later in the Race event. Before the track curves to the left, move left to catch a rail just past the consecutive jumps you just finished. This rail helps you avoid the slow S-curves below. Right after this stretch comes a small jump with a small rail to its left.

To gain speed on this icy shortcut, follow the path ahead and hit one more jump right before the finish line below.

Slide here and catch the similar rail below for a quick combo. Then it's on to the camel backs (small jumps), which slow you down if you're not careful. Boost before jumping over these to clear them. Combo onto the rail after the Keep to the right after the jumps, Out of Bounds entrance, and head and catch the rail to enter another to the bridge below. A rail juts out Out of Bounds area. from the path ahead. Boost rail slide and jump clear over the bridge and water below to a path ahead, being sure to pull off tricks V in mid-air. CV 39 V V V Metro-CityV V

PEAK 1, RACE 2, METRO-CITY EVENT STATS If you go the Free Ride route, hit the small jump at start and This shortcut takes you TIMES TO BEAT FOR GOLD pull off some tricks for extra alongside the main track and Heat Number Time/Range Boost power. If you want to saves time. Besides, it's more 1 3:07 take on the BIG Challenge below, intense, like you're actually 2 3:02 stay grounded and veer to the snowboarding in the alleyways 3 2:48–2:54 left. Past here, you'll be tempted of a city. to follow the main path but don't! Time to Beat for Platinum: 2:30 It seems once you're on the thing, you're on until the finish—and * Collectibles: 35 that isn't good enough for us. * Challenges: 8 Keep to the left of the course, CAUTION and steer to the Out of Bounds sign Many areas go Off Limits in a between two buildings. bad way, which puts you COURSE back in the middle of the main WALKTHROUGH track and makes it almost impossible to get back on our first and second time the fast, hidden track. Y through, you might be surprised that this track is on Peak 1. After all, it's huge with a seemingly unlimited number of paths to choose from. Choose from several quick paths, one of V which is outlined here (a path we V feel gets you an excellent time).

40 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME

C V V V V

MAP LEGEND V SINGLE STAGE BIG C CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE C V V C

Boost on the first rail after the Out of Bounds sign, hit the second rail below for a quick combo and NOTE prepare for a big jump ahead just Get a series of Collectibles a bit to the left. This launches you if you get on top of the over the building if you're going building. Look to the right fast enough and Boosting. past the top of the building and see a series of telephone wires. Rail slide these in succession and pick up six Collectibles. Don't try this until you have some Attributes under your belt. And don't worry—most Collectibles aren't nearly this difficult to find.

41 V V V Metro-CityV continued

follow it to the right, then to the left, avoiding the rails you see ahead. Instead, steer toward the next two tunnels below.

Take the tunnel on the left, and follow this for a short time, making sure to stay left (going right puts you back on the main track). The path gets fast here, so be careful. Rail slide toward the subway entrance, jumping If you don't make it over this through the glass. This is where building try again later after you it gets tricky. You end up on get more Attributes (speed and subway tracks, where you can jumping help). After you smack rail slide to your heart's content. against the side of the building, You have to rail slide to make go around the building a bit to this shortcut worthwhile. Boost the right and squeeze through as much as you can as you fly around the "U" and launch into an old subway tunnel. This tunnel is filled with broken rails and timber supports. Try your luck up top, comboing from rail to rail, or go the narrow opening between the down below and zigzag through building and the arrow sign. Do the arches. not go back onto the course.

After this you have three choices: two ramps on the left and a tunnel to the right. Take the tunnel, and VC

42 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V VC

You launch out of this tunnel taking jump ahead. Look for a Challenge after onto a desolate icy track. Keep Line up with the middle of landing that, it asks you to left and catch the rail over the the jump ahead, being sure to perform a sequence of specific ridge. This allows you to slide over Boost. If you make a solid, flip tricks. The rest of the course a series of hairpin turns. Follow Boosted jump you should clear the is straightforward, with the the path to the left, then right, track below, busting through exception of a one thing: You preparing yourself for a breath- another glass pane all the way see two distinct paths and a across a gigantic gap. You have a pipe between. Rail slide the ton of air time here, so pulloff pipe and follow the speedy path some tricks to replenish your below instead of the hump-laden Boost from that intense rail pathways to each side of it. sliding on the subway stretch. Pick up the Speed Boost toward the end of this middle path for After running down the course good measure, and rocket to the in the building, bust through finish line in record time. another pane of glass for another huge jump. This time, it takes you to the main course below. Don't worry—the finish line is nearby.

V V V 43 V V V

PEAK 1, Keep the combo going by doing SLOPESTYLE,R&B a nose/tail press to the log to the left, then jump from here to catch the high rails ahead. Look for a EVENT STATS BIG Challenge nearby that asks you to perform a series of rail SCORES TO BEAT FOR GOLD slides of various lengths. The next Heat Type Points Needed part is complicated because there Qualifying 250,000 are a few rails you can combo in Final 300,000 a row. Follow the rails ahead to more rails, always remembering Score to Beat for Platinum: to Boost and jump. 1,500,000 After the rails, nose/tail press to a rail ahead (we know it sounds * Time Limit: 1:30 crazy, but you can keep the combo * Collectibles: 30 going this long). Follow this to a * Challenges: 8 jump, then to another rail ahead that veers to the left. After this get to another rail to pick up a COURSE 2x Multiplier. Pull off some tricks WALKTHROUGH here—such as an Uber grind—to V capitalize on the Multiplier. his one is all about tricks T and points. We give you a V recommended path, which takes for granted you're comboing tricks whenever possible. Combos mean Once this combo ends, get big points, and you need big ready for another. Combo another points in Slopestyle events. At rail right after the jump with the start, take the rail to the left to rail ahead to the left. Slide to pick up a Multiplier. Jump from another rail after this, and pick up here to a rail below that leads the 2X Multiplier. Land and jump through a cave. Pick up a 5X past the ridge and continue on the Multiplier inside here. icy half-pipe area, trying to maintain a nose/tail press and Have you fallen off the rail yet? catch the middle rail ahead, then If not, slide and jump to the rail combo to the rail straight after above where a 3X Multiplier this to pick up a 2X Multiplier. awaits. Do more tricks here to get the most out of the Multiplier. Follow the path to the left off Hit the next rail, and time the the rail and hit the jump to pick up Boosted jump just right to pick a 3X Multiplier in the air. You have up a hovering 10,000 Point Icon. plenty of time to pull off unique tricks to combo for major points (thanks to the Multiplier). Catch two consecutive rails and get

44 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V R&BC V CV

VV

some BIG Air to nab the Multiplier up high. Follow the path, then hit the rail along the left side and combo onto the rails below. Jump to the next rail to the left along the snow bank for a 2X Multiplier, and try to keep the combo going. Follow the path to the left and stay in the middle by the two big rails. Jump over this ridge for a 10X Multiplier, being sure to perform flips and grabs—or even better Ubers tricks—for mad MAP LEGEND points. Land and glide to SINGLE STAGE BIG the finish with mega CHALLENGE points. MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

45 V V V BigV Air VVC

PEAK 1, BIG AIR

EVENT STATS

SCORES TO BEAT FOR GOLD Heat Type Points Needed Qualifying 60,000 Final 70,000

Score to Beat for Platinum: 300,000 MAP LEGEND * SINGLE STAGE BIG Time Limit: 1:00 CHALLENGE * Collectibles: 2 MULTI-STAGE BIG * Challenges: 6 V CHALLENGE COLLECTIBLE V SNOW FLAKE

46 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V C V V V

This event is quick and dirty. First time through you'll scratch your head trying to figure out how you're going to get a Bronze, let alone a Silver, Gold, or Platinum. Hopefully this will help. After doing a couple of quick tricks to add a little Boost to your bar, get BIG Air off of the first ramp to catch the 3,000 Point Icon near the sky box.

Combo on the tree rails here for some extra points before crossings the finish line. Don’t perform an Uber graind—you don’t have time to complete it on these tiny rail segments.

After this come two ramps hovering high in the air. Line up below. The bigger one allows you with it and Boost jump from the to nab a couple of Point Icons, so pipe to grab it. If you timed your go for that one. Boost before a jump right, you fall back down to jump for more air. There's a the course right on top of the blue quarter-pipe at the bottom of the rails below. hill with a 3,000 Point Icon

47 V V Disfunktion V V PEAK 1, SUPER PIPE, DISFUNKTION

EVENT STATS SCORES TO BEAT FOR GOLD C Heat Type Points Needed Qualifying 160,000 Final 180,000

Score to Beat for Platinum: COURSE The Station Areas (or Hubs) 700,000 WALKTHROUGH allow you to choose in which Event you want to participate. In * Time Limit: 2:00 nlike later Super Pipe competi- addition, the Hubs let you enter * Collectibles: 4 U tions, this one is straight- the Lodge for accessories, tricks * Challenges: 3 forward. It's a long Super and more, or choose to transport Pipe, with a variety of to another Peak or Event. There Point Icons hovering are no BIG Challenges in the in the air above it. Station areas, but each has a number of Collectibles strewn about. The location of each of these Collectibles is noted on the map below. This Super Pipe gives you an easy chance to pull off tricks and become comfortable with the trick and combo system. The logic is simple: The more air you get, the Blue more Point Icons you can pick up. Station In fact, the 10,000 Point Icons are very high, so you have to gain CAUTION Watch the clock when V you're competing in a Super Pipe event. If it reaches zero before you make it to the end of V track, you get nothing.

48 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME C V V V

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

some major speed before you can nab those. Performing Ubers and Super Ubers on Super Pipe courses is the best—they give you plenty of time to try them out, and the perfect opportunity to figure out combos that give you big points. After you've garnered your share of points, Boost to the finish line. Later Super Pipe C competitions prove much more challenging, both in design and V Gold medal requirements. 49 V V V

PEAK 1, BACKCOUNTRY, HAPPINESS V EVENT STATS C * Range to Achieve on Happiness Race: 3:15–3:20 * Range to Achieve on MAP LEGEND Happiness Jam: SINGLE STAGE BIG 65,000–70,000 CHALLENGE * Collectibles: 44 MULTI-STAGE BIG * Challenges: 5 CHALLENGE COLLECTIBLE SNOW FLAKE Time to Beat for Platinum: 2:45 Score to Beat for Platinum: 400,000

COURSE Launch from this tree for some WALKTHROUGH serious air. If you need to fill your Boost Bar, do so now. Follow the his track is straightforward path to the left, then continue to T with several general paths. the right, rail sliding on the half- Most put you in the right direction, fallen trees in succession to fill but a couple help you gain the your Boost Bar. If you're maxed upper hand. Stay to the right at out, pull off Uber grinds on these the start, and follow the path two trees; the combined distance ahead, looking for a tree on which should be enough to keep the trick to rail slide. going. Follow the path through the

50 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V Happiness C V caves ahead, staying left. Jump out of the tunnel opening for more BIG Air. Go left from here, TIP following the narrow path Rival Challenges are head- alongside the huge snow bank. to-head events against Once you pass this, Boost and another rider in the jump for more BIG Air and tons of Backcountry of each peak. hang time. You have plenty of Here are a few things to time to pull off Uber and Super consider when taking on Uber tricks during this air. these challenges. * The Rival's times and scores change depending There's a path you can stay on on your performance. after this, or better yet, jump over * The Rival's abilities the ledge to the right for a quick improve as you get to way down. Continue through the the higher peaks. cave below and take the path to * Knock down your the left after this. Catch a big opponent soon after the jump, always staying to the left start of the race for an because it's more of a straight extra Boost. line to the finish. Quickly make it * Don't follow the Rival. through one more cave, and jump His or her path may not out to the finish by the Sno-Cat be the best way down machinery below. the course.

After you land, grab another huge jump. Follow the path ahead and look for a split. Between the two choices lies a tree onto which you can rail slide. Do so and boost to jump over the paths below. Continue ahead where the course curves to the left, being careful of the avalanche that's coming up from behind.

51 V V V C

PeakPeak 22

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ow things get even more PEAK 2 TOTALS interesting. You face N seemingly impassable * Challenges: 27 C crevasses, winds that blow your * Collectibles: 148 character off-course, and drops big * Earnings Needed: $250,000 enough to give you butterflies in your stomach. Even Yetis declined to venture onto this peak. But PEAK CHALLENGES with these extreme conditions come extreme tricks. BIG Air * Peak 2 Race: 19:00 (Peak 2 means insane combos and huge to Peak 1, Backcountry and points, all of which work toward Race events) your ultimate goal: To be the king * Peak 2 Jam: 350,000 (Peak (or queen) of the mountain. 2, Backcountry and Slopestyle As in Peak 1, you must place in events) two Race events and three different Freestyle events to unlock the Peak Challenges. This time around, the tracks and Peak Challenges are more difficult, Yellow Station providing a huge number of paths to choose from and icons to collect. Once you work through V these, and collect enough dough (Earnings requirements are higher this time around), it's on to the final peak.

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE V COLLECTIBLE V SNOW FLAKE 53 V V V C

PEAK 2, RACE 1, RUTHLESS RIDGE

EVENT STATS NOTE TIMES TO BEAT FOR GOLD You usually want to Boost Heat Number Time/Range while jumping and rail 13:11 sliding. However, sometimes 23:04 you want to play it cool, 3 3:03–3:14 usually because of a specific jump or rail you want to Time to Beat for Platinum: 2:40 catch. If you Boost, you go Rail slide here and blast over faster and farther than * Collectibles: 30 your opponents below, and catch normal, which makes * Challenges: 5 the blue rail you see in your line of accuracy more difficult in sight on the track below. If you the early areas of the game. jump while Boosting, you may miss COURSE the rail altogether. If you catch the WALKTHROUGH rail, slide on it and combo to Follow the path straight ahead another rail ahead. Jump to a and don't worry about the blocked f you Free Ride this course, you hidden path ahead. Follow this path. The cannon sends a shell I notice two BIG Challenges right path past the Lodge on the right into the boulders, knocking them off the bat. One asks you to make and rail slide the artillery cannon loose before you get there and it down the course through a pointed toward the boulders ahead. clearing the way for you to enter a series of gates, and the other cave. Enter the cave, picking up a asks you to achieve a certain few Collectibles on the path after number of points over the length this. After a couple of turns, you of the course. As for the race get spit out onto the main track itself, you could start by rail again. You see two ramps as you sliding along the right of the track fly down the hill. If you are going for speed, but we prefer to hold fast enough you can hit the ramp off, staying on the course a bit to on the right, clear the ridge in the right of center and catch the front of you, and connect with the felled tree next to arrow signs at rail straight below! the top of the turn.

54 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME

Slide here all the way down to a secret path below, or slide over NOTE to the BIG Challenge you see ahead. It asks you to rail slide If you accept a BIG Challenge, C a particular path, picking up you restart in a specific spot Collectibles along the way. If you on the course near the BIG take the secret path, you rail slide Challenge pillar. Whether you down a variety of ruins in a huge pass or fail the Challenge, you cavern where you must avoid continue where the Challenge falling pillars. But where there are ends. This means fallen pillars, there are also oppor- if you're on a quest for tunities to rail slide. Do so for Collectibles, it may be some quick trick combo points. best to forego the Challenge until you're ready for it.

Go through a couple of big jumps ahead where you can pull off some sweet tricks, thanks in part to the Trick Boost nearby. After the jump, hit the rail ahead on the left, Boosting and jumping through the Out of Bounds sign. This shoots you above the winding path below, which saves time. Get ready for a huge jump after this, which sends you clear over a hillside littered with rails, trees, and snowed-in shacks. Try to stay V to the right after jumping so you can fall through another Out of Bounds sign. This takes you into a hidden tunnel, which then puts you back onto the track farther ahead, saving about five seconds.

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE V Ruthless RidgeV V

55 V V V

Follow the tight turns ahead and PEAK 2, RACE 2, do a quick jump over the bank to INTIMIDATOR V C the right to enter a hidden path that bypasses a number of time- consuming curves. Once back on EVENT STATS the main track, get ready for a gigantic jump. That is, it would be TIMES TO BEAT FOR GOLD huge if there wasn't a gigantic Heat Number Time/Range wall in the way. First time through 1 3:17 you probably can't clear the huge 2 3:15 wall in front of you, but once your 3 3:06–3:15 Attributes are juiced, you can, and it rocks. You can pull off a Time to Beat for Platinum: 2:45 ridiculous number of moves while you fall. Look forward to this later. * Collectibles: 25 Continue under the wall if you * Challenges: 5 didn't clear it, straight ahead to the finish line. COURSE WALKTHROUGH

NOTE his track has its share of Once you beat your Rival, he T chasms to jump over, and you'll or she comes back and sets fall and get respawned in the even higher scores and faster middle of the track. The course times. Watch for a message starts with fast S-curves, which from DJ Atomika letting you you can avoid by jumping over the know that your best has been lip to the right. Even though the beaten. Hold off until later to curves are speedy, you still save take on these new challenges. time by avoiding them. A mean After all, you have an entire gap appears after this, and it's tricky to clear if you don't have mountain to conquer first. a good line and aren't Boosting. When you have time, go back for the new challenges and work toward becoming an SSX 3 master. C V V V V V

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Intimidator V V

There's an alternative: Fall to the right after the arrow signs, which takes you down to the main path below. This slows you down a bit, so spin your board to the right to ensure that your rider is facing the proper direction when you land. Nonetheless, this mini- shortcut should put you ahead of the pack. From here go straight ahead. Get ready to Boost and jump because you have a huge chasm The BIG Challenge to the left If you decided against the BIG to hurdle (this time with no asks you to grind the segmented Challenge, jump the busted up alternate route). Pick up the Trick rail along the left side of the bridge ahead, and veer toward the Boost beforehand and clear the decrepit bridge. bank to the right instead of going gap with style. Follow the path into the tunnel. You can jump or down to the huge quarter-pipe slide on the little rail. We tend to and try to make it to the rail get more speed when we Boost jutting out from the and rail slide. middle of the pipe by Boosting. A Collectible Follow the path ahead, hitting is perched at the end the rails for more points and of this rail. Boost power. Gain some speed, then Boost and jump for the huge chasm ahead. You'll fall into the hole and be respawned unless you're thoroughly juiced up.

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

57 V V VIntimidatorC continued

Just before the opening, cut hard to the left and make it over a small snow bank before the arrow sign to crash through an Out of Bounds sign. That's right—a shortcut. Jump on the rails after the sign and bust through a gate. After this, follow the path straight ahead, and pick up the Speed Boost right before the array of rails.

After the giant chasm, follow the path into the tube ahead. You zoom through the tube at breakneck speed, but try to be aware of the end where it opens up again onto the main path.

V V V V

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Here you slide like wild to pick up some sweet combos and big points. Follow the path through the Shinto temple arch and whip around the hairpin turn, making sure not to fall into the hot springs. You'll respawn if you do. Follow the path, making it to the huge bridge, which thankfully is intact. Directly after, the course veers to the left.

ahead, continue on the path and look for large jump with a tanta- lizing Trick Boost at its apex. Sure, you want to go full bore into the Boost, but be careful. You have to jump early, because a tree will fall and hit you, stopping you dead in your tracks. After this jump, head to the finish below.

Follow the main path, keeping by this time you need to replenish an eye out for a fallen tree to your your Boost Bar (or at least nab right. Rail slide this tree for a a few points). Land and look for quick boost over part of the path. another Out of Bounds sign to Pull hard to the left after this bust through. Do so and follow small jump to enter an Out of the path around the left. Trees Bounds area. Follow this fast, icy are falling around you, but they path picking up a Collectible. Get shouldn't really affect you. ready to jump soon after, because After hitting a small jump

59 V V StyleV C Mile PEAK 2, SLOPESTYLE, CAUTION STYLE MILE Slopestyle courses beg for big combos, and combos EVENT STATS give you the most bang for your buck. Problem is, if you SCORES TO BEAT FOR GOLD have a 15X combo going and Heat Type Points Needed you bail, it's all for naught. Qualifying 350,000 Those are big stakes, so be Final 450,000 aware of your surroundings before embarking on a crazy, Score to Beat for Platinum: Find a Collectible ahead, and long combo. 1,000,000 yet another Multiplier after the next jump. Take the rail in the * Time Limit: 1:15 middle next, and veer left. * Collectibles: 30 Continue on the ledge and hit the * Challenges: 5 log rail over the path below. All of this rail sliding should help you pick up some quick combo points. COURSE WALKTHROUGH

wo BIG Challenges stare T you down at the start of this Slopestyle course. The first is a straightforward "beat the timer" type, asking you to make it down the course in a given amount of time. The second gives you a variety of moving targets to knock down. This course has two huge jumps right after the start, which gives Guess what's next? That's you the perfect opportunity to fill right—more combos onto rails! your Boost Bar. You're going to Combo onto another rail past this need it for all of the rail sliding one, being sure to maintain your and Boost jumping you'll be doing. balance. Do your best to combo Catch the 2X Multiplier to the left onto one more rail just past this of the first big jump and the 3X one, and speed down toward a Multiplier to the left of the large opening to a cave. Don't second, and pick up some extra enter it! Instead, scoot left to points for those tricks while the log sticking up before the you're at it. Now look for the cave opening. ramp to the far left. C V 60 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME

Rail slide onto the log and it immediately flips down, giving you access to a secret tunnel. Start Boosting right away, because this tunnel is short and you can pull off a huge air jump out of here. Do some Uber and Super Uber tricks while you're in the air. After this, proceed down the ledges to a quarter-pipe. Hit the pipe for some quick points, then turn left and rail slide on a series of logs (about MAP LEGEND four of them). Then you can SINGLE STAGE BIG nose/tail press to the rail ahead. CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

that are easy to combo. Hit all of these in succession, then look for a hill. Combo over this hill to one more rail.

Look for a 3X Multiplier after this, and a few more rails to slide on for major combo points. Don't forget to Uber rail if you're in an Uber state. Look for a rail on the left to slide on, then get ready to Boost and jump for the 10,000 Point Icon. After following the path a bit, look for a big hoop rail to the right. Catch this and get the 5X Multiplier right after, being sure to pull off some tricks to take advantage of it.

Pick up the Collectible ahead. You're almost to the end of the If you were able to keep that course now. Jump over a ramp, nose/tail press going, combo onto getting plenty of air for some last- a few more rails, picking up the minute points. While you're falling, 2X Multiplier. Now you see several align yourself just right of center to rails next to each other. Hit the connect with the 3X Multiplier by middle rail for a 2,000 Point Icon, a rail on the front side of the hill. and get ready for a series of rails

61 V V LaunchV C Time PEAK 2, BIG AIR, LAUNCH TIME

EVENT STATS

SCORES TO BEAT FOR GOLD Heat Type Points Needed Qualifying 90,000 Final 120,000

Score to Beat for Platinum: 200,000

* Time Limit: 1:00 * Collectibles: 4 * Challenges: 4 V V C V

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

62 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V e V C V V

COURSE side for more trick points, not to WALKTHROUGH mention a few Point Icons.

IG Air competitions are all You're almost done now, but it B about points, and how many doesn't hurt to try to connect with you can get as quickly as rails across from this second possible. These events don't give quarter-pipe. If you're going too you the luxury of taking your time, fast to jump onto them, pull off a even if you have time left on your handplant when you jump toward clock. That's because most them. This should pop you right on courses go from top to bottom top of the thing. Let go of the without much room for doubling handplant when you're balanced back to hit a jump or rail a second vertically. You plop down on the time. As with all events, the start rail, ready for a rail slide. Combo of the Free Ride option of this this with a couple more toward course gives you a couple of Big the finish line. Challenges to think about.

Once you land (it takes a few seconds) do a nose/tail press to connect this string with whatever moves you can do on the quarter- pipe ahead. After you hit this side, hit another quarter-pipe offset on Hit the ramp to the far right and the other side of the course. Hit Boost jump to clear the ledge way the quarter-pipe on the opposite up high. This is difficult, but if you time your jump just right you'll clear it. You need points in a major way, so pull off as many as you can for big combo points.

VV

63 V V C

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

PEAK 2, COURSE SUPER PIPE, WALKTHROUGH SCHIZOPHRENIA his Super Pipe is more intimi- T dating than the one on the first EVENT STATS peak, but the principle is the same. Notice the BIG Challenge at SCORES TO BEAT FOR GOLD start. Take it for an interesting Heat Type Points Needed task—basically become a human Qualifying 220,000 basketball and make your way Final 260,000 through a series of hoops. Drop into this Super Pipe then pushing the left analog either Score to Beat for Platinum: competition and see three long right or left to fall toward that 800,000 half-pipes, with sparkly Point Icons direction). hovering above. Build up your * Time Limit: 2:00 Boost Bar and Uber status in the * Collectibles: 5 first pipe before transferring to the * Challenges: 3 other pipes (done by handplanting on the top edge of the Super Pipe,

64 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V VV Schizophrenia V C

The Station Areas (or Hubs) allow you to choose in which Event you want to participate. In addition, the Hubs let you enter the Lodge for accessories, tricks and more, or choose to transport to another Peak or Event. There are no BIG Challenges in the Station areas, but each has a number of Collectibles strewn about. The location of each of these Collectibles is noted on the map below. After you're totally Boosted and Get in as many tricks and have picked up your fair share of combos as possible, picking up Point Icons above the first Super Point Icons along the way. When Pipe, transfer to the left pipe to you're done, head to the finish. If Red do more tricks and pick up more the time hits zero before you Point Icons. Watch the clock. If finish, you get zilch. Station you have time, transfer twice to reach the pipe on the far right.

65 V V V

PEAK 2, After this there are three main BACKCOUNTRY, paths, all of which connect and RUTHLESS weave in and out of each other C through a ton of rocks sticking out of the snow. In fact, throughout EVENT STATS the course you notice all sorts of nature in your face—wind, * Range to Achieve on Ruthless chasms, and rock slides. After Race: 3:25–3:30 you make it past the rocky path, * Range to Achieve on Ruthless before the entrance to a cave, MAP LEGEND Jam: 140,000–150,000 notice a tree to slide on. SINGLE STAGE BIG * Collectibles: 44 CHALLENGE * Challenges: 5 MULTI-STAGE BIG CHALLENGE COLLECTIBLE Time to Beat for Platinum: 3:15 SNOW FLAKE Score to Beat for Platinum: 500,000

COURSE WALKTHROUGH

ll of the Backcountry courses A give you the feeling of being on top of a mountain. They don't Hit this rail, then jump onto a have the same kind of clearly ledge. After the first big drop, stay marked jumps and bright blue left, then stay straight ahead. rails as the other courses (they Avoid the rocks on either side of do have jumps and rails, of the narrow path ahead. Hit the course, they're just more natural small jump ahead, but be careful in appearance). Get ready for a of the nasty snow and high winds huge jump at the start. Look for that move your rider to the the BIG Challenge at start as well, right (and potentially where you help a skier collect lost off course). pieces of equipment. VC 66 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME VV Ruthless V C A BIG Challenge in here asks you Be aware of some chasms to jump through a variety of hoops. ahead. After the first jump, look for a log to rail slide onto, then combo onto two more logs in succession through a cave. Once you're out of the cave, pick up three Collectibles. After connecting with several rails in a row after this, veer right through tunnel and look for a log ahead facing a ledge. Hit this log and jump up to the ledge. It's icy and fast, but you can rail slide You hit another big jump soon along the edge, which makes staying after this. Notice the weather up there easier. You can get more changing for the better. Follow huge air after this, but be aware of the path through the trees ahead, the BIG Challenge near here. looking for a log in the middle of You're nearly to the end now, the track. Rail slide here with some but first you hit a chaotic series Boost for big air. Keep going straight of ledges and drops. You'll hit the and catch the winding path under rocky walls and feel like you're the overhangs. Look for another jump going to bail, but we have the ahead, but stay right of it and rail utmost confidence in your abilities. slide the tree for a Collectible. Jagged rock formations never stopped you before! The Sno-Cats ahead signify the finish.

Proceed, and look for a jump soon after. Follow the path to the NOTE left, then go right. Rail slide on Listen to Radio BIG. The the tree ahead for a Collectible, music is incredible, and DJ then combo to another tree Atomika gives you general straight after this. The jump after help navigating the course. this allows you to get some BIG He also tells you to read Air, so get that Boost finger ready. new messages on your MCOMM (essentially the Go straight from here, and pause screen and all subse- notice three distinct paths. Stay in quent screens, specifically the middle, and look for the hidden the Messages option), which tree to rail slide on to the right of usually includes important the cave opening. Boost and keep info from other riders and your balance, because you have how the game works. nearly 10 logs and rocky spines to slide on, all the way down the course. Soon after this, you enter a cave. Stay right and rail slide with Boost up to the ledge above.

67 V V V C

PeakPeak 33

68 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V V CV PEAK 3 TOTALS

* Challenges: 21 * Collectibles: 122 * Earnings Needed: $1,000,000 PEAK CHALLENGES

* All Peak: 30:00 (all the way down the mountain) * All Peak Jam: 1,000,000 (all the way down the mountain)

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE

wo words: Unbridled steep for other peaks, how does a nature. The weather and cool million sound? Exercise those T chasms found on Peak 2 digits because you have to pull off have been multiplied by 10. some mad tricks to get that much Danger is around every turn on cash. Set aside about an hour to Peak 3, just waiting for you to bail complete the two Peak Challenges off the side of the mountain. on this one. They take you from Hopefully, by this time you're up the top of the mountain on Peak 3 to the challenge, because whereas clear to the bottom. the occasional mistimed jump and off-kilter rail slide worked on The Station Areas (or Hubs) earlier peaks, this peak is allow you to choose in which completely unforgiving. When Event you want to participate. In trees start to fall all around you addition, the Hubs let you enter and boulders plummet from the the Lodge for accessories, tricks Black cliffs above, will you curl up in a and more, or choose to transport ball and cry? Or will you say, to another Peak or Event. There Station "Bring it on"? are no BIG Challenges in the Like the other peaks, you have Station areas, but each has a to place in the top three in all number of Collectibles strewn events, except this time only one about. The location of each of Race event awaits. If you thought these Collectibles is noted on the the Earnings requirements seemed map to right. V V VGravitude PEAK 3, RACE 1, GRAVITUDE

EVENT STATS

TIMES TO BEAT FOR GOLD Heat Number Time/Range 13:00 22:57 3 2:41–2:48

Time to Beat for Platinum: 2:40 After you enter the Out of Bounds path, jump over the ridge * Collectibles: 30 ahead, then drop to the course * Challenges: 4 below to enter a cave. It's filled with icy paths and is fast. Watch for crevices, and grab the Speed Boost midway through COURSE WALKTHROUGH

his is the most challenging of all Tof the Race courses, mainly because it's so unpredictable. All Around the next turn, rail slide sorts of chasms and ledges fall out onto another billboard (looks like from under you. It's awesome and a trend). Hit the jump after this, maddening at the same time! There but stay to the left. Look for the are two challenges at the start: A Out of Bounds sign on the left slalom-type challenge with gates, amid a jumble of rails and crashed and a Point Challenge. jet pieces. After the first big jump, right before the first turn, look for a rail to slide that takes you onto a sign. Follow this and it takes you to the bottom of the first turn. If you fall onto the course, boost toward the jump ahead, being aware of several dangerous chasms soon after. You can clear these if you MAP LEGEND have enough speed (rail SINGLE STAGE BIG sliding with Boost CHALLENGE beforehand helps get MULTI-STAGE BIG your speed up). CHALLENGE COLLECTIBLE SNOW FLAKE

70 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V C V

You must make a jump upon exiting this cave, so Boost. While you're flying through the air, pull V V

Follow this path down toward crashed parts of a jet, all of off some tricks—you have which are connected with rails and time. Once you land, the track logs. Combo through all of the veers left. Rail slide the tree after pieces for incredible combo points this and pick up a Collectible. (Boosting helps). Follow the path down and start Once you're done here, look for jumping from staggered ledges the big jump coming up. Follow down the path below, pulling off the path to left, hitting another mini tricks after jumping from each jump. After picking up the Speed level. Another turn after this has Boost straight ahead after this, one more big jump. Toward the follow the curve and hit the jump end, hit the rails on the right for ahead (or go for the rail right next one more Collectible. Then cruise to it) for some more BIG Air. into the finish.

71 V V V C MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG PEAK 3, CHALLENGE SLOPESTYLE, COLLECTIBLE KICK DOUBT SNOW FLAKE

EVENT STATS

SCORES TO BEAT FOR GOLD Heat Type Points Needed Qualifying 650,000 Final 750,000

Score to Beat for Platinum: 1,200,000 V

* Time Limit: 1:00 * Collectibles: 30 * Challenges: 5 After this jump, notice a big ridge in the middle of the course, allowing you to go either left or COURSE right. Go right. A quarter-pipe WALKTHROUGH straight ahead offers a 10,000 Point Icon way up high. Unless you nd you thought the other have some pumped Attributes, A Slopestyle courses were intim- you can't hit this Icon. Come idating! When you first look at this back to the course another time, course, it looks like nothing but a maybe when you're going for tangle of rails and jumps. But the Platinum! herein lies the beauty of this Catch the rail left of here for a speedy, point-providing trick 10X Multiplier, and pull off some course. Trust us, you can make tricks because you can get a quick sense of this chaos, and it's a 40,000–50,000 points for doing beautiful thing when you do. a fairly standard combo. After Before the course begins, look landing, veer hard to the right to for two BIG Challenges. The first is the rail on the right top area of a Point Challenge and the second the snow mound. You pick up a is a Time Challenge. Once the 2,000 Point Icon sliding down course starts, go the left to pick up here. Combo to the next rail right a 3X Multiplier hovering in the air. below for a 2X Multiplier, and keep the slide going to another rail. Except this time, balance to the right because another Multiplier awaits, plus an entrance to a V hidden path. V 72 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V V KickV Doubt V V

Take the jump after this, and combo two rails, being sure to veer right. From here pick up a 2X Multiplier, hit another jump, and pick up a 5X Multiplier. The points should be piling up by now if you keep those combos coming. Stay on the path after this and hit another jump, looking for a rail and a 2X Multiplier ahead.

Find a 5X Multiplier after this, and a small gap to jump over. Jump again and pick up the Collectible, being sure to slide on the rail to the left. Hit another small jump and pick up the 2X Multiplier. Keep going straight Combo to the rail below, then from here. link to the rail to the left. Get ready to Boost and jump ahead to the 3X Multiplier above the sign. Go left after landing on the rail or a 5X Multiplier. Instead of Proceed ahead and jump to comboing to the rails directly the ledge above. Stay to the right below here, stay left and catch after the jump, and jump to the big jump. A 10X Multiplier another ledge right after this. here lets you pick up major points Nab the 2X Multiplier, and jump easily. Now all you have left is a to another ridge. big ridge that gives you a load of air time. Rack up some more points, and get to the finish.

73 V V V C V

COURSE WALKTHROUGH

his is our favorite big air MAP LEGEND Tcourse. It's impeccably SINGLE STAGE BIG designed, and you can pull off a CHALLENGE load of combos no MULTI-STAGE BIG matter how you CHALLENGE make it to the COLLECTIBLE SNOW FLAKE finish. Of course, there's a way to get a ton of points, PEAK 3, BIG AIR, MUCH-2-MUCH

EVENT STATS

SCORES TO BEAT FOR GOLD Heat Type Points Needed Qualifying 160,000 Final 180,000

Score to Beat for Platinum: 300,000

* Time Limit: 1:00 * Collectibles: 5 * Challenges: 4 V V

74 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V MuchV - 2 - Much V C described below! Watch for the BIG Challenges at start. The first asks you to pop a series of balloons by running into them, and the second is all about air time— 23 total seconds to be exact. After starting, hit the ramp on the right of the first sets of jumps. Pull off as many tricks as possible, stringing together Ubers, Super Ubers, or whatever else you can muster. Land and keep going straight ahead to hit the next ramp. Choose the one on the right this time as well.

Watch for boulders rolling down from the hillside above, because they'll knock you off your board. Just restart if that happens. After this jump, get some more big air and spin your rider to the left so you're prepared for the next set of ramps. This time, stay to the left and You get a ridiculous amount of go for a big boosted jump to make air time falling from here, so pull it high to the ledge well above the off as many tricks as possible others. It may take a couple of before landing. You go underneath tries. Once up there, be careful a hole in the side of a mountain jumping the small gap between below, then to the finish line. this and the next ledge. It's important to attain the second ledge, so you can then jump straight from there. VV 75 V V V CV VV PEAK 3, SUPER PIPE, PERPINDICULOUS C EVENT STATS

SCORES TO BEAT FOR GOLD Heat Type Points Needed Qualifying 500,000 Final 540,000 V Score to Beat for Platinum: 900,000

* Time Limit: 2:30 * Collectibles: 8 * Challenges: 3

COURSE WALKTHROUGH

t's hard to understand what's I going on when you first set eyes on this Super Pipe competition. It looks like a jewelry store with all those Point Icons floating all over the place. Question is, how do you get to them? The one BIG Challenge at the start asks you to perform a series of called tricks. V The course layout works like this: There are two long Super Pipes above each side of the main MAP LEGEND Super Pipe. You could stick with SINGLE STAGE BIG the main Super Pipe trying to pull CHALLENGE off combos before crossing the MULTI-STAGE BIG finish line, but what fun would that CHALLENGE COLLECTIBLE be? To score high in this event, SNOW FLAKE you have to make it to the higher levels where huge Point Icons await.

76 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V VV PerpindiculousV

As you scream down the main Super Pipe performing tricks and combos, building up your Boost Bar, and eventually reaching an Uber or Super Uber state, you see a rail on the side of each higher Super Pipe. Problem is, this is dangerously close to the end of the main Super Pipe, where it's easy to fall out and get taken to the finish line below. Be careful when you near this area to handplant and transfer into either main pipe. You have to do this When the clock gets close of the Super Pipes above. several times to get all of them, to zero, quickly hit the finish, Once in the higher pipes, trick but if you want to finish the game catching a couple of rail slides and combo all you want, keeping with a high percentage, it's a on the way just past the pipes, an eye on the clock. You collect small price to pay. Don't worry before the finish line. Extra points 5,000 and 10,000 Point Icons about the Collectibles during the never hurt. here as well if you can build up event. Pick them up during the enough speed and catch major air. Free Ride.

Notice a number of Collectibles on the hillside before each of the higher Super Pipe. Get these by jumping out of the higher Super Pipes and rail sliding down to the VV 77 V V V CV PEAK 3, COURSE jump. Grab some points here and BACKCOUNTRY, WALKTHROUGH fill your Boost Bar with tricks. THE THRONE Follow the path directly ahead after hen you begin on The Throne, landing. Wyou won't know which way to EVENT STATS go. Jump over the ledge to right Start heading right through a and begin the game's last regular cave, and rail slide on some ice * Range to Achieve on The event. Continue straight after this spines sticking up. Drop down the Throne Race: 2:40–2:45 through the narrow area and onto a path, staying in the middle or * Range to Achieve on The Throne Jam: 230,000–260,000 * Collectibles: 44 * Challenges: 5

Time to Beat for Platinum: 2:25 Score to Beat for Platinum: 500,000

NOTE This walkthrough applies to both the Backcountry Race and Jam. Just be aware of the mentions of ramps and rails because these areas are essential for scoring in the Backcountry.

78 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V The VThrone V

MAP LEGEND SINGLE STAGE BIG CHALLENGE MULTI-STAGE BIG CHALLENGE COLLECTIBLE SNOW FLAKE C veering right. Hit the jump ahead ice cave ahead. This knocks big and speed through an icy and fast chunks of ice loose from the area. Notice the Challenge in the ceiling, filling the first of several middle of the track ahead. It asks chasms. Once inside the cave, you to knock over a series of watch for a small crevice to jump. punching bags, which proves to be Now look for a small, raised path one of the hardest Challenges on in the middle of the track right all three peaks, mainly because after another small gap. Just after of how icy this stretch is. this, pick up the Collectible and enter the tunnel. Do a rail slide on the cannon ahead so it fires a round at the V V V V 79 V V V CV You can catch some air jumping Follow the path through this You enter an open area with from here, especially if you Boost. tunnel, coming out into an open houses on the cliff. A plane that's Do so, and pick up some big area. Stay straight, and look for a having some engine trouble flies points. Follow the path ahead, small gap ahead. Jump this gap, overhead. Curve right, making rail sliding if you wish. After you connecting to the snowy ledge in your way down the hill, into a hit a jump, look for a BIG front of you. Continue straight valley. Sno-Cats wait below, Challenge ahead. It asks you to from here. letting you know this Backcountry pick up a number of Collectibles. Race is finished. If you avoid this BIG Challenge, you can go either left or right of a big ridge in the middle. Take the path to the left, follow the track a bit, then fall into chasm on right. You enter a tunnel.

Another jump offers a Collectible. Keep going over the path for another Collectible. After a short time, you can rail slide on a half-fallen tree. As soon as you do, it tips and puts you into a tunnel. Jump over the small chasm, and head into an area that resembles three Super Pipes. Keep going straight, avoiding the giant snowballs rolling around in the Super Pipes behind you. Avoid the trees on the hillside below, and look for a tree to rail slide. Do so, then immediately go left.

80 PEAKS,EAKS, EVENTSEVENTS && FINISHINGFINISHING THETHE GAMEGAME V V V V

FINAL NOTES anything surprising in any of these Now you should be prepared to except five Collectibles each and take on the two Final events of a whole lot of rails. this enormous mountain. Enjoy Now that you've tackled all of the the ride! peaks and all of the Race and For the Jam portion of the Final Freestyle events, the final Peak event, you go down the mountain Race and Jam open up. As on the same path, except this mentioned, both of these take you time for points. How are you from the top of the mountain all expected to score big points on the way to the bottom. So as you a Race course? For starters, even might expect, the best way to Race courses have their share of make it through all of this is use jumps and rails, so comboing and the particular walkthrough for a getting your Boost Bar into Uber course while you're on it. territory isn't a problem. More For instance, because the final importantly, remember the BIG Race takes you through all of the Challenges on Race courses that Backcountry and Race courses of asked you to score big points? all peaks, simply follow the Well, think of those as training walkthroughs for those areas. You for what you're about to do. have to board through several Those Challenges forced you to Station areas while heading down find the big point areas on the the mountain, but there isn't Race courses.

81 V V V C V BIGBIG ChallengesChallenges

e provided the number and general location for METRO-CITY Weach of the BIG Challenges found in each Event Name Type Description on each Peak in the Event walkthroughs, but we thought it would be handy to have all of them listed Warm-up Gates Multi Make all gates, then again in one place, this time with the proper names, race against the clock descriptions and how each is broken up (if it's a BIG in upper levels Challenge that's broken up into multiple stages it Point Challenge Multi Big points on this says “Multi” in the “Type” category, otherwise it’ll Race Course say “Single”). Flip Flop Fun Single Perform front and back flips Grinding Tin Single Grind sequential rooftops NOTE CROW’S NEST You’re awarded a certain amount of money for Name Type Description each BIG Challenge completed, depending on the Peak. Finish Challenges on Peak 1 and you’ll Pop the Kitty Multi Pop balloon animals, nab walk away with a respectable two-thousand. Win points and do the called Challenges on Peak 2, and four-thousand will be tricks depending on the level your prize. Finally, complete the Challenges on Peak Reach For the Sky Multi Jump a set distance into 3 and you’ll pocket a whopping six-thousand bucks. the air, which increases on each level R&B PEAK 1 Name Type Description

Play Safe Multi Get to the bottom with SNOWJAM no wipeouts, and then Name Type Description get to the bottom with big points and no wipeouts Thread the Multi Jump through hoops, in later levels Needles perform a particular trick Seek and Slide Multi Grind objects of varying or combo logs depending difficulty on the level Time Challenge Single Get to the bottom Point Challenge Multi Grab big points, as fast as possible depending on the level Tight Rope Artist Single Perform the called Camel Backs Single Four grabs off rail tricks of four rollers Loop the Tunnel Single Ride the loop inside THE JUNCTION of the tunnel Name Type Description What Sign? Single Knock over the billboard by grinding it Brash Bash Multi Break various colored Speed Demon Single Race through the gates panes of glass

82 CHALLENGESCHALLENGES

HAPPINESS RUTHLESS Name Type Description Name Type Description

Stay Grounded Single Keep air time under Shoot the Hoops Multi A mixed bag of tricks eight seconds and tasks Danger Single Avoid the falling ice Yard Sale Single Help a skier pick up Dizzy Spells Single Perform the called spin tricks lost equipment Go Spelunking Single Find the items in Ridge Runner Single Grind all 5 objects the tunnels Jump Single Air through five hoops PEAK 3 PEAK 2 GRAVITUDE Name Type Description RUTHLESS RIDGE Name Type Description Giant Slalom Multi A variety of slalom challenges, depending Gate Masters Multi Make it through all gates on the level Point Challenge Single 275,000 points on this Point Challenge Single 350,000 on this Race Course Race Course Cherry Picker Single Collect the icons and learn a new line KICK DOUBT Name Type Description INTIMIDATOR Name Type Description Grinder Multi Perform grinds of set lengths Just Gates Multi Make it through the gates, Play it Safe Single 300,000 with no wipeouts then beat the clock and Time Challenge Multi Beat the timer to get big points the bottom Point Challenge Single 300,000 on this Race Course MUCH-2-MUCH Missing Masonry Single Grind across the left side Name Type Description of the broken bridge No Wings Needed Single Get 23 Seconds LAUNCH TIME of air time Name Type Description Popping Daddy Multi A mixed bag of tasks

Over the Top Single Jump over the rock ledge PERPINDICULOUS and do a spin Name Type Description Big Tricks Multi Perform series of Warm-up called tricks Trick Sergeant Multi Perform a variety of called tricks SCHIZOPHRENIA Name Type Description THE THRONE The Hoopsta Multi Air through hoops of Name Type Description increasing difficulty Combat Training Multi Hit a set number of STYLE MILE punching bags Name Type Description New Line Single Grab the Collectibles Collectibles Rail Wizardry Multi Grind rails and do tricks, Play it Safe Single 250,000 with depending on the level no wipeouts Target Practice Single Hit all of the targets Time Challenge Single Beat the timer to the bottom 83 V V ArtistsArtists The Chemical Brothers V

Heavenly Sunday Social, playing a mixture of monolithic hip hop beats, pounding Euro techno and hands in the air, tears-rolling-down- the-cheeks rock 'n' roll. As the club came to an end, Tom & Ed finished recording their first album. After a swift name change Dust turned to Chemical and Exit Planet Dust was released to rapturous acclaim. But it was The Chemicals second album Dig Your Own Hole that surpassed all expectations by © Virgin Records Ltd. rewriting the formula on virtually every track. The first single "Setting Sun" (with vocals from nce they first met over a How did they get there? Their Oasis' Noel Gallagher) became decade ago, The Chemical story begins in 1989 when Tom their first single to hit the S Brothers (or Tom 'n Ed as Rowlands and Ed Simons met at American charts. they're more affectionately known) Manchester University, both Their third and fourth albums have been on a mission. Their studying Medieval History. In the Surrender and Come With Us saw aims: to find the sounds no one early '90's, Tom & Ed started DJing The Chemicals take their sound had heard before; to push music as under the name The Dust Brothers even further, pushing the musical far as it will go; to make each (temporarily borrowed from the US boundaries to the limit and record fresher and more exciting producers) Their first DJ residency beyond. Their brand new collection than the last. From their first was at a deranged club night in a Singles '93 - '03 compiles their single "Song to the Siren" in 1992, room below a grimy Manchester rocket powered early singles like to the brain-blitzing psychedelia of pub. Initially spurred on by not "Song To The Siren" and "Chemical their last album, Come With Us in being able to find enough records Beats" to the recent psychedelic 2002, that's what they've done. On with the right amount of 'boom', mindblowers "Star Guitar" and "The the way they've invented (and they perfected a sound under Test," as well as two new tracks transcended) big beat, toured the laboratory conditions that they ("The Golden Path" and "Get globe, remixed the world, picked tested out on a handful of remixes. Yourself High"), making it a perfect up a Grammy Award and a Gold The result was the aforementioned example of why The Chemical Record, became the first British first single, "Song To The Siren" Brothers are arguably the most dance act to crack the Billboard which sounded unlike anything else forward looking, mind-expanding Top 20, and basically made some around at the time. The Brothers musical force Britain has produced of the most influential music of continued to DJ at the now in the last 30 years. the decade. infamous London club, The

84 ARTISTSARTISTS

Fatboy Slim

© Malaw 388 ltd. / T/A source UK

udio Bullys are the sound Audio of two young West Londoners A (Simon Franks and Tom Dinsdale) that have grown up Bullys raving to the basslines of hardcore, garage and house. On their first album Ego War, the Bullys take in Come A Long Way, Baby that everything from ska and punk, to catapulted him into the spotlight. funk and rap, making music with The album's two singles, "The the easy lad-ish charm of Squeeze Rockafeller Skank" and "Praise You" or Madness, with sub-bass beats © Astralwerks were radio and MTV mainstays. The that tell you to do more than just album went on to gain Platinum raise your hands. With a raucous status as well as garner three MTV energy and streetwise swagger, atboy Slim is the fun-loving Video Music awards. His next this is a young band that blends guise of Brighton, England album, Halfway Between The the dynamism of The Who with F native Norman Cook. Over Gutter and The Stars, included the the wry social commentary of The the course of his musical career, Billboard Club smash "Star 69 Kinks, and combines it with the he has undergone numerous (What the F***)" with vocals by ribcage-bending thump of UK club musical makeovers. He first began Roland Clarke, and "Weapon of culture. Audio Bullys compel you as the bassist for the eighties Choice" with vocals by Bootsy to rake over the coals of new Brit-pop band, The Housemartins. Collins. The video for "Weapon of wave, ska, and punk for reference Having had enough of the band Choice," featuring the dancing points: it seems odd for a band thing, he switched gears and Christopher Walken, and directed whose members were both barely founded the funky outfit Beats, by Spike Jonze won an unprece- born in 1980. The Bullys create International. Still feeling that dented six MTV Video Music dance music made without recourse his call was more as a DJ and Awards including Breakthrough to the rulebook, reflecting both an producer, Cook began making Video. In addition to his penchant ear for a classic hook and an eye tracks under his own name as for great songs, Fatboy Slim's for the dilemmas of life as a young well as numerous alias, including success can also be attributed to man growing up in London. When Mighty Dub Katz, Freak Power, being one of the most in-demand everyone seems to be proclaiming and Pizzaman. remixers in the world and of course the death of the music industry, His debut album as Fatboy Slim, for his mind-blowing DJ sets, Audio Bullys are two kids still Better Living Through Chemistry spinning dance-floor anthems and refreshingly hooked on both buying was an instant smash featuring old school favorites to create a and making records. On taking a the infectious "Going Out Of My non-stop party that will leave you short lifetime's worth of music Head" which sampled a riff form sweaty and smiling. and recycling it into the freshest the Who song "Can't Explain." But Look for a brand new Fatboy sound you'll get this year. it was his sophomore effort; You've Slim album in 04!

85 K-OS

© Saddle Creek Records

he Faint, from the thriving Omaha music scene, are: The T Todd Baechle (vocals, synthesizer), Clark Baechle (drums), Joel Petersen (bass), Faint and Dapose (guitar). From their beginnings as a low-fi pop band releasing cassettes to the release © EMI Music Canada of their electronically charged new Dance Macabre Remixes album, The Faint have always been istening to k-os is the spiritual journey. k-os' music is a band which is in constant greatest way to understand deliberately contrasted by his evolution. In 1998 they released L him. Kevin Brereton, aka clever and complex lyrics. He's a their first album Media, with songs k-os (pronounced: chaos), is the thinking person's emcee, challenging ranging from dancy, brit-pop answer to the repetitive and listeners to absorb his words and anthems to a collaboration with monotonous hip-hop that plagues seek out truth. He shares life an all-acoustic folk ensemble. today's music because he doesn't lessons acquired from living in In 1999 the new wave themed hide behind a fabricated image or Toronto, Trinidad, Vancouver and Blank-Wave Arcade album put the over-produced beats. On his first L.A., and the wisdom that comes band on an entirely different level. album Exit, his music is raw and with exploring religions such as Being a band relatively new to minimalistic, often embracing the Christianity, Hinduism, Judaism and synthesizers and electronic music concept of musical space. And the Islamic and Rastafari schools of in general, The Faint found while apparently sparse, the thought. Enveloped by the intimacy themselves on the same page organic beats still ring with a of his voice, words pass easily as artists in the early eighties-- boom-bap quality, capable of between song and rap, while looking toward the future of music bringing words to life. K-OS is maintaining provocative and enlight- while at the same time trying to truly a triple threat - rapper, ening content. And his singing voice, come to terms with the new singer and producer. He offers a never classically trained, is so technical aspects of their own unique style of acoustic hip-hop stirring it soars even when accom- work. They amazed audiences and soul that takes listeners on a panied by only an acoustic guitar. across the nation with their

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C V © Virgin Records Ltd.

ake what you will of it, film, "Velvet Goldmine," released in but Placebo thrive on the autumn of 1998. By the time Placebo M ambiguity and confusion; the movie opened, Placebo were a glorious noise which at once both also preparing for the release of confronts and celebrates the uncer- their second album, Without You tainties at the heart of the band. I'm Nothing, which sold over a Placebo is Brian Molko (vocals, million copies worldwide. Placebo guitar), Stefan Olsdal (bass, guitar returned to the studio in 2000 to & keyboards) and Steve Hewitt record their third album, Black (drums). One American, one Swede Market Music, followed by their and one Englishman. Placebo's fourth album, Sleeping With Ghosts explosive live show. first self-titled album, Placebo, was in 2003. This latest effort was Their last studio album, Danse recorded in Dublin and released in produced by Jim Abbiss (The Music, Macabre showcased The Faint in the summer of 1996. & DJ Shadow) and is their a slightly darker, more developed The band was clearly visible most emotionally reflective yet form. It was a contemporary throughout much of 1997: explosive album to date. Sleeping album of dance driven electronic headlining their own UK tour and With Ghosts is a stunning music with the exaggerated supporting U2 on many of the achievement. It weaves furious accents of a rock band. This led Popmart European dates. Placebo scatterbeat electronics into the way to their latest release, were also invited by executive searing, soul-baring elegies that Danse Macabre Remixes, a remix producer Michael Stipe to play are simultaneously dark, maudlin album that spanned the breadth parts alongside Ewan McGregor and riveting. of electronic and dance music and Eddie Izzard in the acclaimed that reinterpreted, mashed up and remixed the Danse Macabre album. Fusing punk urgency with the gadgetry of technology, they are changing the landscape of the underground. The Faint are truly the rock band for the new millennium.

87 V V V Basement Jaxx asement Jaxx are Felix Röyksopp Buxton and Simon B Ratcliffe. The duo has © Labels, a division been honing their unique brand of of EMI Records France "punk garage" for years. Basement Jaxx first started as an ideal, an attempt to get back to the roots of house and the original jack- your-body all night long abandon of the Chicago loft parties. Even © XL Recordings Ltd. before they released their first EP in 1994, Felix and Simon had thrown the first illegal Basement Jaxx parties in a dodgy Mexican restaurant in pre-gentrified them out, using them to make Brixton, London. The dubious music, then taking them back and attentions both of the police and choosing a different sound source. the local crack dealers soon put a Going their separate ways after stop to that, but by then the pair leaving school, the pair reunited were ensconced in Simon's (then in Bergen, Norway (the second literally) bedroom studio, cooking largest city in Norway) in 2000. up their own mix of New York Thus began the creation of house with London club attitude. Röyksopp and the beginnings of The result was their debut album, their first full-length album, Melody Remedy, which led Rolling Stone orbjorn Brundtland and A.M in 2002. and Spin to declare it one of the Svein Berge are partners So how do they describe their "Best Albums of the Year." That T in crime as the Nordic sound? In a sentence, imagine was followed by Rooty whose funksters known as Röyksopp. combining the harmonies of film sheer audacity of merging of R&B No two people are better suited music and of classical composers songs with house tempos, mixing to be releasing the first musical such as Erik Satie with the punk with bone-crunching garage meanderings of the 21st century analogue warmth of Seventies and beats, booming bass with Tijuana than these boys. Brundtland and the fatness of the Eighties trumpets was the kind of album Berge were born and raised in through beat programming. And Prince fans wish their idol could Tromso, Norway (very near the no two people are better suited to still make. The unique Basement Arctic circle). While most kids in be releasing the first musical Jaxx sound, forged in the furnace their school were playing heavy meanderings of the 21st century of their club, is an innovative guitar the two boys were experi- than these boys. Their album mash-up of underground music menting with electronics. Finding twinkles like the Northern Lights, mixed with Latin, with ragga, with the school music room a bit has the warmth of a well-worn hip hop, is the perfect musical lacking in electronic gizmos the Rhodes, and manages to mix up fusion for a pogoing dance party. duo hit on the clever habit of styles like Love Unlimited having a The brand new Basement Jaxx borrowing pieces of equipment snowball fight with Mad Professor album "Kish Kash" is their latest from electronic shops to test over at Brian Eno's pad. stunning musical offering.

88 ARTISTSARTISTS V V V The X-Ecutioners

© Sony Music Entertainment

ounded in 1989, the DJ Underground success led collective then known as inevitably to mainstream notice F The X-Men was originally and critical acclaim, and in 1997, formed by a cadre of teenage The X-Men, now known as The X- New York City turntablists out Ecutioners, signed with renowned to vanquish rival J group The indie hip-hop label Asphodel. The Supermen in turntable battle. fruit of that deal, their premiere Over the years, members came album X-pressions (Asphodel, and went, but with each new 1997), was the first solo album championship title captured by ever released by a DJ group. In the indomitable X-Men it became 1998, Steve Rifkind, CEO of Sony ever more clear: these heirs Music's Loud Records, saw the X- apparent to old-school DJ greats DJs perform live in an L.A. club. Kool Herc, Afrika Bambaataa, and Instantly hooked, he orchestrated Grand Wizzard Theodore were a four-record deal for The X- destined to become legends of Ecutioners, of which their 2002 hip-hop in their own right, heralds hit album Built From Scratch was of a new, unstoppable DJ the first. An as-yet-untitled movement, and the inspiration for upcoming third album is currently a whole generation of fledgling in production, and is slated to be turntablists. released sometime in 2004.

89 V V CV © Virgin Records America, Inc.

© Battleaxe Records

rhythms fueling a unique sonic aesthetic. They've worked with N.E.R.D. current chart toppers (Jay-Z, Mystikal, Backstreet Boys), he Neptunes reign as thuggish hip-hoppers (Noreaga), today's most successful eclectic performers (soulstress hip-hop production team. Kelis, Ol' Dirty Bastard), worked Swollen TOver the last several years, they with longtime superstars (Janet, have helped propel the talents of Mary J Blige, Babyface, Usher) and a number of artists, their punctu- alternative ska icons (No Doubt). Members ating beats and syncopated Together, Pharrell Williams, Chad Hugo and Shay under the name n 1996 Swollen Members N*E*R*D released the album In began recording their first Search Of... mixing everything I tracks as a group as well as from hard hip-hop beats to black collaborating with other talented psychedelic pop to classic rock MCs, DJs, and producers who they The Swollen Members' second to new wave. had linked up and built friendships album, Bad Dreams, showcased Pharrell Williams notes, "We're with. They received praise for the their advancement and maturity, influenced by so much, from quality of the tracks they created, going platinum and spawning three Stevie Wonder to Steely Dan, and it became clear that it was hit singles: "Fuel Injected", "Bring it Donny Hathaway to America. time to start releasing material as Home" and "Take it Back", nabbing That's why N*E*R*D is from the a group. With the release of three the Swollen Members another Juno heart. When I say the heart, it's 12" singles on Mad Child's own and four MuchMusic Video Awards. like, if you spread your arms out independent record label Swollen Members' latest album, and you put hip-hop in one hand, Battleaxe Records, Swollen Monsters in the Closet, takes the all the syncopation and hi-hats Members quickly established raw, heavy substance of Balance and drums, and in the other you themselves with hip hop fans and and combines it with the polished put all the feeling and psyche- built an underground following. maturity of Bad Dreams. Guests delics of classic rock of the '70s. These singles laid the foundation include multi-platinum selling artist Somewhere in the middle, where for the next step, the release of (and long-time friend) Nelly they meet is right near the heart. Swollen Members' debut album, Furtado, Def Jam recording artist That's where you'll find N*E*R*D— Balance, which netted Swollen Saukrates, plus production from the heart. That's a perfect point of Members a Juno Award Evidence (Dilated Peoples), existence for N*E*R*D." Expect a for Best Rap Recording. Saukrates, Kemo and others. new album in 2004.

90 ARTISTSARTISTS V V V C V Kinky C

© Sonic 360 / Nettwerk America LLC

saucy five-piece with a Conference) in August 2000, penchant for creating beating out ten other finalists to A momentous, multi-layered win the contest for outstanding, electro-pop love songs that pulse unsigned Latin American bands. with the energy of live norteno Shortly thereafter and amidst and cumbia sounds, Kinky are vying attention from other labels, charming heartthrobs for an Chris Allison officially signed increasingly global groove Kinky to his London-based conscious public. They're also Sonic360 group of labels and among an all but endangered headed into the studio in breed of bands that are eclectic Monterrey with them to produce without artifice, which is as a their debut, self-titled album. result of their genuine cross- Within the sonic twists and section of musical roots tumbles of their self-titled debut and interests. album, Kinky manage to capture Formed in 1998, Kinky first the peaks and valleys of the caught the ear of U.K. producer clubbing experience. Their focus Chris Allison (whose credits on the universal principles of funk include work with The Beta Band help to serve up a sensual and Coldplay) from an early musical feast that you can't help demo he came across. Allison but devour. Their wildly infectious encouraged them to keep writing stage show, which frequently finds and sending songs to him. Kinky band members swapping instru- then stormed the Battle of the ments, ignites the room (whether Bands in New York at the annual a nightclub or rock venue) into a LAMC (Latin Alternative Music spirited, participatory celebration.

91 V V C V SSXSSX 33 PS2PS2 OnlineOnline At any time, you may access the If you've chosen an existing Membership Agreement by account name, a duplicate name Select pressing o. If you are between the screen will pop up, giving you ages of 13-17, you must provide a suggested account names. Either valid guardian or parent email pick a suggested name or choose Network address, to let them know that a new account name. you have requested registration Once the account has been Configuration for Electronic Arts online service. created, you will be asked whether You must be at least 13 to or not they wish to save this account CREATE register for the online service. information to the memory card. It is NEW/EDIT Accept the terms of the EA online recommended that you do, so you service membership agreement to won't have to manually enter the This should be covered in the finish the account creation. At any user account name and password manual supplied by Sony when the point in the process, press o to each time you wish to play online. user purchases a network adapter. access the Membership You can also use your screen Agreement. name from other services as your SELECT YOUR EA account name: AOL, AOL NETWORK CONFIGURATION FILE

This is simply the menu selection for the Network file you created through the Sony tool. You must have created a Network Config file before you can even start to play SSX 3 Online. You can always press p to bring up the Help pop-up for a quick summary of the controls. Pressing o allows you to refresh the card, just in case you place a new memory card with a different configuration file on it. CREATE NEW ACCOUNT

Create a new account. Both your account name and your password must be 4-16 characters in length.

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Instant Messenger (AIM), Compuserve 2000 or Netscape AOL Instant Messenger. EA Lobby NOTE Messenger You can use an existing EA account or register an existing AOL, AIM, or Netscape name through the website.

Select The lobby is divided into four different channels. Each channel is Login Type geared towards different levels of This is the main communication players (Beginner, Advanced and "Use [Account Name]" is where mode for users. Press o to Elite). The last channel available you'll get online (once an account activate EA Messenger. To add a is the Voice Channel. This channel has been created). If you've buddy to the list, press o to bring is for users that have headsets. forgotten either your account up the keyboard and enter your name or password, hit "Use buddy's name (once EA Messenger Another Account." Request the is up)—it must be the exact name account name by entering your and no wildcards. Once a buddy email address associated with has been added, you can see your account or enter a valid whether or not the buddy is account for password retrieval. offline, online, or playing a "Delete Account" is used if the different EA game. You can also user wishes to delete the current add a buddy from the online account information off the action menu in a chat room, or memory card. when they have sent you a message or challenge. Once a buddy has been selected, you can challenge them to a game (if the The right side of the screen will Select buddy is on SSX 3). Send them a give the user a quick display of message, remove them from the who is in each room within a Messenger, or block them (if they channel. The Right Analog stick is Persona are annoying you). You may have used for scrolling up and down up to 40 buddies in EA Messenger. lists within online play. A persona is a name that is Messenger will pop up icons to Create Room is available to identified with a user, and it is tell the user what action has been create private rooms for you and used to track your online stats. performed by a buddy. A "star your buddies. You have the option You are able to create up to four burst" icon indicates that a of selecting on which channel to personas per account. Press o to challenge has been placed and a create the room and place a delete a selected persona, or you "mail" icon indicates that a password (optional). can use this screen to edit your message has been sent to you. account. You can create your online persona from scratch or carry over an existing one from any other EA sports game.

93 V V C V Inside High The SSX a Room Scores World

This is the main forum where The High Score center allows users will hang out looking for a users to see who is holding the challenge, talk to each other and current record on race courses or make new friends, or discuss SSX freestyle events. You are able to 3 tactics. The top left box is a select the different types of events listing of available players within and the courses by going to either the room. The bar beside the the Race or Freestyle tab. player's name indicates how strong their connection is. More bars mean a faster connection. The bars are color divided, red being the slowest connection and green being the fastest. This menu contains a couple of The top right box will give the sub menus. These include: user a quick summary of stats for the other player. Server News: This is where infor- The bottom box is the Chat box. mation regarding the game or Here, you are able to chat with server will be announced. These other players. To type a message, include special updates, or EA press L to bring up a keyboard news events or server mainte- and type away. nance. Quick Messages: This will allow users to pre-configure Setup messages. Once this is done, NOTE they are able to use the quick There are 10 quick key keys (Q1 - Q10) on their messages; these are pre- Character keyboard to quickly type in made messages designed to messages into the chat help slow typists. In addition This is actually the same flow as windows. Pressing u will bring to the 10 messages, you can the character select in the front up the keyboard and allow the create new ones. end. It allows the user to configure user to change the messages the way they look for online around. Any time you wish to purposes. All those accessories view the Membership you've bought while out conquering Agreement, the whole document the mountain can be taken online. can be accessed here. Options: This allows the user to access SSX 3 game options.

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tracked and if you're good enough, Quick you may even earn a spot in the Log Off High Score tables. Ranked games will take a When you're tired of playing Matchup character and automatically set them online, select Log Off to at a "Level 8". Rule sets are not able disconnect the internet connection Quick Matchup is a simple way to be changed in Ranked Games. and continue back to the Single of connecting users together for a Player game. quick game. The matchup will try and match you with someone close to your skill level and ping Unranked time to server. Games Ranked Unranked Games are games where you are able to bring your characters from Single Event into Games Online play. Ranked Games are games that have standardized rules. The results of these games will be

95 V V C V CHARACTER SELECT WITHIN A Challenge CHALLENGE

You can select which character Pop-up you wish to use from this menu. When you want to challenge How you configure your character, another player, all you have to do or accessorize, will be represented is highlight their name and press once the character is in the game. u (either through the Channel or If you are playing a ranked game, EA Messenger). From this point a you'll notice that your stats are pop-up will show up, and once standardized to "Level 8". Voice "Challenge" is pressed, the over IP is activated at this point. contests that allow you to challenge overlay will appear. This compete for prizes. Now you can is the main challenge window. BRAGGING stay in the thick of things even From here you will be able to set RIGHTS WITHIN when you're not in game. At up the challenge against the other A CHALLENGE home, at work (when the boss player. The first selection is (UNRANKED) isn't looking), or anywhere else "Select Event". This takes you to where you happen to have a the map screen and allows you to This screen will only show up if computer, you will have access to: pick a course on which to the user has selected an unranked challenge the other opponent. For game. These set of rules are the * High Scores and Best Times on Ranked games, the rule sets will same as the multiplayer rule set. the Leaderboard be grayed-out, as ranked games Once both players have accepted * Individual track info with current are standardized. For Unranked their rule sets, it's off to the game leaders games, you're able to modify the they go! * Results from your most recent rule sets such as number of AI game riders, Power-ups, Multipliers and * Detailed stats overview to Point Icons. compare you against your Once the challenge has been Keeping opponents configured, press submit to issue * Personal Bests the challenge. * Personal Leaderboard of buddies up with the from EA Messenger that you can CHALLENGE make public or private for your RECEIVED Competition own tournaments If a challenge has been issued to As an EA SPORTS BIG online Even if you're not a competitor, you, you will notice a "star burst" competitor, you can log into the it's worth a visit just to see how icon beside EA Messenger. Press o website with your username and your performance would match up! to bring up EA Messenger and then any of your personas. There, will press u on the challenger. This will be your personal career page, bring up the Challenge Received which details the matches and SSX3.COM pop-up. If you decide that this is stats for all of the EA SPORTS the challenge in which you wish to games you play. Take your game play, all they have to do is to the next level by keeping up "Accept" the challenge. with the latest news, and find out about upcoming tournaments and

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