MATCH RULES BASIC TM MATCH RULES TECHNIQUESBASIC TECHNIQUES There are different ways to win a round and, ultimately, to win The fighting system of II offers an easy start for combination with the directional buttons, numerous attack and the match. Specific conditions do not need to be fulfilled (as novices as well as complicated actions for more seasoned defense special moves are possible. The basic techniques are in Weapon Master mode). A round will be decided as follows: gamers. Generally speaking, there are two ways to attack, a explained below. Advanced players should turn to the Fighting kick and a defense function (namely a block). Each is School chapter. triggered by means of a control button. When activated in BASICS K.O.: FIGHTING SCHOOL A character’s energy level is reduced to zero and that character Entry Commands and Execution will lose the round. The other character is awarded the round CHARACTERS All entry commands for characters, which appear throughout the screen (e.g. the second player in VS Battle), you will simply have and gains a point. WEAPON MASTER book, are listed on the left side of the screen (this is the normal to swap the directions around: HHA will become GGA and position for the first player). If the character is on the right of the BNHB will become BVGB. SECRETS Ring Out: MOVE LISTS One of the characters is hurled off the stage (or falls off due to Entry command Explanation Controller PlayStation® 2 Controller Xbox™ Controller GameCube™ his own stupidity), and the one remaining in the arena is the h Carry out the move by pressing the Press the appropriate directional Directional pad or Directional buttons or automatic winner irrespective of this character’s remaining directional button button or move the left analog stick left thumbstick control stick CONTROLLER energy level. The winner will gain the point. H Carry out the move by briefly touching Press the appropriate directional Directional pad or Directional buttons or SETTINGS on the directional button button or move the left analog stick left thumbstick control stick GAME MODES Time’s Up: A Horizontal strike w 4-button 1-button AND MENUS If the Round Time has not been set to “≈ ” in the options, a 30 Game Over: to 60 second countdown is activated during the rounds. If there If you lose a fight in the single player modes, B Vertical strike e 5-button 5-button OPTIONS is no outright winner at the end of this period by means of K.O. Game Over appears on the screen and the K Kick r 2-button 4-button GAME SCREEN or Ring Out, the winner of the round is determined by the game is over. In certain game modes G Block q 1-button 2-button respective remaining energy levels. Whoever has the highest you will have the opportunity to MATCH RULES step back into the action by • The directional arrow points in the following eight directions: • The controller settings can be reconfigured at will in Options under level wins the round and gains a point. H N B V G T Z U and h n b v g t z u Controller Settings. BASIC pressing Continue and to fight TECHNIQUES Perfect: against the last opponent once If a character has scored a K.O. and has not suffered a hit in the again. Survival mode: you can process, then that character is rewarded with a Perfect message key in your name after game over Both the strikes and the kick can be carried out in three different Entry command Explanation on the screen. is displayed on the screen in order stages. This is illustrated by the following symbols a b k g Touch button briefly to save your results for the Records (e.g. for A – the horizontal strike): A B K G Press button Double K.O.: list (in the Options). A B K G Keep button pressed If the energy level barometers of both fighters are emptied simultaneously, this is referred to as a double K.O. and is deemed a draw. Each character will receive one point. Attack Levels and Abbreviations Draw and Sudden Death: You will find certain abbreviations in the Command List of the If both fighters have the same energy level at the end of a round Other Abbreviations game and in the Move Lists chapter. by both having scored a K.O. simultaneously or having hurled Abbreviation Explanation their opponent off the stage at the same time with a Ring Out, ! Unblockable: the attack cannot be stopped with a block the round is a Draw. The round will not be repeated. Instead, . This means that the buttons must be pressed one after each character will lose a round, thereby possibly producing the the other and not simultaneously. If there is no dot winner of the match. between the buttons, this generally means that you should key them in quickly and consecutively Example: and Raphael compete in a match which is over in two rounds. Talim wins the first round and the second round * Neutral entry: do not press any button results in a draw. The winner of the match will be Talim. If both AT Attack Throw: a Throw stems from a current attack characters had won a match followed by a draw, then the match GB Guard Break: the attack penetrates a blocked defense would have resulted in a draw. GI Guard Impact: A special kind of defense SP Special: A special action or position Exception: Some game modes have a final round known as ST Stance: A position, see also "Special" sudden death, where a battle is fought for decisive victory and Different Attack Levels the time limit as well as energy level of both characters are T Throw: The opponent is seized and generally thrown to reduced. If this round also ends up in a draw, the winner is Attack level Abbreviation Explanation the ground chosen at random. High H High attack, head level U Unblockable: the attack cannot be stopped by a block Mid M Mid attack, upper body + Press two buttons simultaneously, A+G means that A and G must be pressed simultaneously Low L Low attack, knee or feet level B A S I C S C I S A B S-Mid SM An attack at stomach level, very seldom

14 ®,and its logo are registered trademarks of Todd McFarlane Productions, Inc. The Spawn 15 character is ©1992 Todd McFarlane Productions, Inc. All rights reserved. TM Lesson 4: Launch, Hit and Recover The respective launch and recovery periods of an attack are stages: launch, hit, recovery. Each separate picture is known Short recovery periods ensure quick hits and provide your decisive factors. as a frame. opponent with little opportunity to undertake a Counterattack. Short recovery periods will enable the character to follow up To make the connection between the different stages more Depending on whether you are playing Soulcalibur II in the quickly with, for example, a further attack or move. clear to you, we will firstly show you how an attack is carried 50Hz or 60Hz mode (you can choose which one after starting out. Imagine that the moves of your character during an up PlayStation®2), each second of the game consists of 50 or With special moves, which comprise several attacks or a Combo, the attack are like a flip-book which is subdivided into three 60 frames. next attack must usually be entered during the hit or recovery stage. BASICS FIGHTING SCHOOL Counterattacks If an attack hits while, for CHARACTERS 1 2 3 4 example, your opponent is WEAPON MASTER moving or launching an SECRETS attack, it is termed a Counterattack. The MOVE LISTS Launch Hit Recovery damage will depend on Entry/Start of an attack End of the attack what action has been undertaken beforehand. A BASIC DECISIONS red glow will appear on PRACTICE MODE the screen with a normal (Attack), Counterattack and Back Dash- COMBAT Counterattack – (see screenshot). As a Counterattack, some of the TRAINING special moves have an additional feature – please refer to Notes in the move lists.

Our example shows the character in his basic position. The attack will begin 1 when the command has been entered using the buttons. Type of Counter attack Damage Notes Attack 120% Hit during the launch of an attack, at the start of a Throw or during Soul Charge. Red flash Run 115% During an 8 Way Run (other than t, g, v) or step forward. Also with an attack during Soul Charge level 2 Sidestep 118% During a Sidestep Back Dash 140% During an 8 Way Run towards v, g or t. Also with an attack during Soul Charge level 3. Red flash Break 115% If a vertical strike penetrates a horizontal strike – see Lesson 6 The launch stage or move begins. The character is vulnerable during this 2 The effects of the different types of Counterattacks (except for break) can be simulated in the Practice mode. period and your opponent can stop the attack by starting his or her own Please refer to page 22. attack. This is termed as a Counterattack. Hits From Different Sides and Levels Different factors will affect the damage caused by an attack.

Attack from... Damage Notes ... the front (frontal) 100% Just a normal hit ... the side 105% A hit from the side is 5% more powerful. Use an 8 Way Run to approach your opponent from the side ... behind 110% Attacks from the rear are 10% stronger. You will be facing your opponent’s back with a Guard 3 The next stage is the hit, which is generally the quickest of all three stages. Impact (skids away (G+G) or an 8 Way Run

The opponent... Damage Notes ... is standing 100% Just a normal hit ... is in a crouched 107% Strikes which hit the opponent while he is ducking increase the damage position ... hasn’t blocked correctly 90% The damage is reduced if a strike hits because the opponent has misjudged the level of attack. Example: low strike against a high/mid defence. 4 The recovery period follows, which generally results in the characters ... is lying on the ground 70% If your opponent is lying on the ground, the damage caused by the attack is reduced returning to their basic position. They are certainly vulnerable at this stage, on his back but an attack is not deemed as a Counterattack. Only after this stage will the ... is lying with his face to 75% If your opponent is lying on the ground, the amount of damage caused by the strike is reduced, character begin a new action (e.g. attack or move). Nevertheless, this can the ground but not by as much because you can attack his back F I G H T I N G S C H O O L O O H C S G N I T H G I F already be entered during the recovery period. ... is hit in the air 70%-45% The amount of damage is reduced with multiple attacks in the air (e.g. during a Mid Air Combo). The first hit will result in 70% damage, the second 60%, the third 50% and thereafter 45%

32 33 The Legend of Zelda:© 1986-2003 Nintendo TM

BASICS FIGHTING SCHOOL CHARACTERS WEAPON MASTER SECRETS MOVE LISTS

ASTAROTH CASSANDRA CERVANTES CHARADE HEIHACHI IVY ASTAROTHASTAROTH KILIK LINK MAXI MITSURUGI NECRID NIGHTMARE RAPHAEL SEUNG MINA SPAWN® Age: created seven years ago Birthplace: unknown Height: 202 cm Weight: 130 kg Date of Birth: 3rd September Blood Type: none Weapon: a giant axe referred to as Kulutues Fighting Style: Gyulkus Available: can be played from the start TALIM XIANGHUA , the golem, was created by a high priest, an admirer of Ares, the God of War. Armed with YUNSUNG a giant axe, Astaroth was sent forth to retrieve the sword known as . However, the golem ASSASSIN was defeated in battle and was supposedly killed. BERSERKER He was regenerated years later thanks to some remaining fragments of Soul Edge. LIZARDMAN As a result, his body is now stronger than ever and his will to find the weapon remains unbroken. C H A R A C T E R S R E T C A R A H C

46 47 TM Tactics and Tips Twin Splinters A.A Attack level: H, H Mitsurugi is an excellent all-rounder with both long-range and close- kB may appear to be a good attack at first, but it is relatively range attacks at his disposal. In general, Mitsurugi is able to put his ineffective in so far as your opponent can move around and dodge it Damage: 13, 16 opponent under pressure with fast attacks. with an 8 Way Run. Horizontal attack If the first attack strikes, the second is guaranteed. This move is H If your opponent comes within reach, you will provoke a reaction A.A or A is ideal for close combat. Both are fast attacks and are ideal for close-range battles and against an 8 Way Run. Press G to from him with v or tB.A. Otherwise attack with bB or zB or good tactics against an 8 way run. After landing a hit, press HHK cancel a feigned strike prior to the first attack. HHA+B. or NB or the low attack with uK.B, or opt for a Throw with A+G or B+G. If your opponent attempts to escape with an 8 Way Run, Rising Knee KH BASICS You can go on the offensive over a mid distance with nB or uB or activate another hit from the side with HA. FIGHTING SCHOOL GA, since these attacks have a far reach. If one of these attacks Attack level: M lands a hit, you can follow it with, for instance, HHK or A+G or If A.A or HA is blocked, follow the move quickly with BA. This Damage: 31 CHARACTERS G B+G. If A is blocked, you can either go on the defensive, activate attack is fast but difficult. By and large you should always use these Kick WEAPON MASTER Guard Impact, or attack once again with uA. rapid and short attacks in order to put your opponent under pressure. This attack is quick to launch and you recover from it quickly. SECRETS Consequently, you are safe – even if your opponent blocks the The shift to the Relic position with GA+B is also effective in order move. As a Counterattack, there will be enough time to follow MOVE LISTS to undertake an attack with B, thereby dodging an attack from your on with other attacks. opponent to the greatest possible extent. Relic GA+B ASTAROTH Attack level: - CASSANDRA Guard Impact Damage: - CERVANTES Special If Guard Impact has been successful, continue with NB. This will CHARADE ensure a 100% hit as long as your opponent doesn’t deploy Guard Moves are possible during this attack and can be cancelled with HEIHACHI Impact. If you think he might do so, opt for HHA+B. This attack G. Fire Brand dodges vertical attacks and False Purification has IVY is a good feint, since it begins similarly to NB and can be aborted an automatic Guard Impact against horizontal attacks. Bill of Fire with G. After the following three special moves it will be worth your causes unblockable damage and will hit mid (long hold) or low KILIK (short hold) depending on how long the combination buttons are while planning a Guard Impact, since your opponent will generally held. Mitsurugi assumes the Mist position with B+K. LINK follow on with one of these moves: VA and A.A and B.B. MAXI Mist HA+B MITSURUGI Attack level: - NECRID Damage: - The Main Special Moves Special NIGHTMARE Double Reaver HA.A Heaven Cannon NB Moves are possible during this attack and they are cancelled RAPHAEL Attack level: H, M Attack level: M with G. The attacks beginning with A are very fast. A+B will SEUNG MINA have an automatic Guard Impact against high and mid attacks. SOPHITIA Damage: 16, 23 Damage: 33 Normal Throws, notably A+G or B+G, will also be possible in Horizontal attack Vertical attack this position. SPAWN® If the first attack strikes as a Counterattack, the second is If your opponent is hit, he will fly into the air and you can follow TAKI guaranteed. Only carry out the first attack in order to put your on with a Mid Air Combo. Vary this attack with a Throw in order Mitsurugi’s Combos N TALIM opponent under pressure. As an alternative, activate A now to confuse your opponent. Your character will recover quickly Combo 1st Attack 2nd Attack Approx. damage Notes and again and in the event of a Counterattack, follow this from this strike. VOLDO through with A.A. 1 NB BNHB 66 If necessary, charge 2nd attack for more damage XIANGHUA 2 n or uB During B 56 - Drawn Breath GA Wind Hole (Lower) HBB 3 BH BNHB 70 1st strike must hit as a Counterattack YOSHIMITSU H YUNSUNG Attack level: H Attack level: L 4 A AA 51 1st strike must hit as a Counterattack H N Damage: 28 Damage: 20 5 K B 60 1st strike must hit as a Counterattack ASSASSIN Horizontal attack Vertical attack Mitsurugi’s Weapons in Weapon Master Mode BERSERKER After landing a hit, Mitsurugi will recover more quickly than his This attack is both quick to launch and has a long reach. It is LIZARDMAN opponent and can then attack with a Throw or HHK. As a useful as a mid-range surprise attack. If you key in the buttons Weapon Range Attack Defence Features Location Counterattack: spin 180°. Press H after the move in order to quickly enough – exceedingly difficult – the attack will be Shishi-Oh 100 100 100 - Standard weapon shift to the Mist position. executed more slowly and will inflict greater damage. Korefuji 90 130 100 - Shop, Chapter 1 Two Handed Sword 100 100 100 HV-, SC A+ Shop, Chapter 2 B Forced Prayer Divide B.B Stalk Shaver K.B Shamshir 125 100 100 Counter- Shop, Chapter 3 Attack level: M, M Attack level: L, M Basilard 90 100 130 VH+ Shop, Chapter 4 Damage: 17, 19 Damage: 23, 28 Gassan 100 100 100 Counter+, Atk -3HP Shop, Chapter 6 Vertical attack Kick Tulwar 125 100 65 Guard+ 20% Shop, Chapter 8 C H A R A C T E R S R E T C A R A H C This strike is quick to launch. If the first strike hits, the second is If the first attack hits, your opponent is knocked down and the Masamune 100 130 120 SC Spd+, SC Def- Shop, Chapter 8 guaranteed. Press G to abort the attack, thereby confusing your second hit is guaranteed. This attack is quick to launch and is Soul Edge (Complete) 100 150 100 -3HP, CPU+ Shop, Extra Chapter 1 opponent. After the attack, change to the Mist position with H, difficult for your opponent to dodge. Passive challengers will be or to the Half Moon Death position with u. surprised by the attack. Change to the Mist position with H after Damascus Sword 100 175 150 UB-, CPU+ Shop, Extra Chapter 2 this move. Souvenir Gift 100 80 80 CPU- Shop, Subchapter 2 82 83 146 W E A P O N M A S T E R W Chapter 1-3 – Chapter 1-2 – Bulwark Ruins Chapter 1-1 – Proving Grounds Opponents: Sophitia, Seung Mina, Necrid and the character depending on • Training rounds / time limit: 4 rounds of 50 seconds • Exp / gold: 800 3000 • • Difficulty: Objective: defeat the opponent’s team • Extra Mission: Chapter 2-1 Activated following victory: Opponent(s): Opponents: Ivy, Astaroth and Nightmare • Exp / gold: 800 1800 • • Difficulty: Extra Mission: Activated following victory: Opponent(s): Opponent: character is randomly selected (other than • Training rounds / time limit: 1 round of 50 seconds • Exp / gold: 800 1200 • • Difficulty: T Special features / Objective: T Special features / Objective: Special features / Objective: • Special features: Extra Mission: Activated following victory: Opponent(s): x od Stage: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: raining rounds / time limit: raining rounds / time limit: arrior's Trial Grounds particular console used: (Heihachi, Spawn particular Charade and Inferno) wall damage 0 50Lakeside Coliseum, no walls 400 / 1500 Xiwei Siege Ruins 400 / 900 Lakeside Coliseum 400 / 600 OVERVIEW OF CHAPTERS OVERVIEW OF CHAPTERS LEON or MINERVA Kilik, Xianghua and Maxi EDGAR (Mitsurugi) and self-recovery ground damage Arena Lakeside Coliseum, Chapter 1-3 Game mode Extra Practice, Chapter 1-2 1 round of 50 seconds 3 rounds of 50 seconds Defeat the opponent Defeat the opponent’s team T raining fight, please follow instructions , poetsrecovery opponent’s CHAPTERS ® or Link) Difficulty: Difficulty: Difficulty: , Chapter 2-3 – Minkar Mine Chapter 2-2 – Village of Arche Chapter 2-1 – Thuban Ferry • Opponent: Mitsurugi Exp / gold: 1000 1600 • • Difficulty: x od Stage: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: Opponent(s): T • Extra Mission: Activated following victory: • Opponent: Taki 300% Exp / gold: 1000 800+ • • Difficulty: • Special feature: Extra Mission: Activated following victory: T defeat the boss Special features / Objective: Special features / Objective: T Special features / Objective: Opponent(s): Opponent(s): Activated following victory: Activated following victory: Opponents: Talim, Yunsung and Raphael • Exp / gold: 800 2200 • • Difficulty: Extra Mission: raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: Special features: S 0 60Labyrinth 400 / 1600 Village of the Wind 500 / 800 Imperial Capital Ayutthaya 500 / 400+ Y T V aki, Maxi and CHEROT (Yoshimitsu) unsung oldo 300% fast opponent faster move B Chapter 2-3 Chapter 2-2 Y 1 round of 50 seconds 1 round of 50 seconds 1 round of 20 seconds oshimitsu, Chapter 3-1 and Fight your way through the labyrinth and Wind Survive the battle and gain 20 hits. fast opponent and omlExtra Mission entering each room Full recovery after Normal Key stronger thrust Difficulty: Difficulty: Difficulty: 150% entering each room Full recovery after Chapter 4-2 – Windmill Chapter 4-1 – Al Gieba Ruins Chapter 3-4 – Benetnasch Harbor Entrance to Diphda Temple Chapter 3-3 – Talitha Gambling Den – Chapter 3-2 Chapter 3-1 – Carnival Opponent: 2 x Assassin • Exp / Gold: 1500 2400 • • Difficulty: • Special feature: Extra Mission: weapon Double Crescent Blade, Chapter 4-3 and 4-4 Activated following victory: Opponent(s): T opponent’s team Special features / Objective: Opponent(s): T Y Special features / Objective: Opponent: Ivy, Raphael, Cervantes and Voldo • Training rounds / time limit: 4 rounds of 50 seconds • Exp / Gold: 1500 5000 • • Difficulty: Extra Mission: Activated following victory: Opponent(s): T opponent’s team Special features / Objective: • Opponent: Charade Exp / Gold: 1300 1000 • • Difficulty: Special features: opponent will block permanently, • Extra Mission: Activated following victory: Opponent(s): T Special features / Objective: Activated following victory: Opponent(s): T against the walls, this results in additional damage Special features / Objective: Opponent(s): T Special features / Objective: Opponent(s): three randomly selected characters (other than Charade and Inferno), • Training rounds / time limit: 1 round of 50 seconds • Exp / Gold: 1300 2000 • • Difficulty: Special feature: you control Lizardman. • Extra Mission: x od Stage: Exp / gold: Opponent: character randomly selected • Exp / Gold: 1500 2400 • • Difficulty: Extra Mission: Stage: Activated following victory: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: Opponent: Berserker 1000% • Training rounds / time limit: 1 round of 50 seconds • Exp / gold: 1300 2000 • • Difficulty: • Special feature: Stage: Extra Mission: Activated following victory: Exp / gold: ou win if the opponent still has bomb at end of time limit raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: extensive damage after Guard Break each 500% (other than Charade and Inferno) 1000% 0 20Village of the Wind 800 / 1200 Money Pit with walls 800 / 1200 Pirates' Alcove 800 / 2500 Eurydice Shrine Gallery 700 / 500 Lakeside Coliseum with walls 700 / 1000 Phoenix Court 700 / 1000 Y HOBB (Assassin) 1000% Maxi, Ivy, Voldo and ALFRED (Cervantes) Raphael LEON or MINERVA 300% Charade 2000% oshimitsu and Taki energy level+ wind from below Arena Money Pit, Chapter 4-2 Charade, Chapter 3-2 and 3-3 T Cervantes, Chapter 4-1 Subchapter 1-1 Chapter 2 rounds of 50 seconds 1 round of 20 seconds 4 rounds of 50 seconds 1 round of 99 seconds 1 round of 50 seconds 1 round of 50 seconds alim’s 4th additional Stun gun 50% energy level A hit means that the bomb is passed to opponent. Throws cause more damage than usual If you or your opponent is hurled to the ground or Slippery edge 40 3-4 and . Defeat the opponent with a energy level+ Difficulty: Difficulty: Difficulty: Difficulty: Difficulty: Difficulty: and energy level+ 100. Defeat your 80. Defeat the Ring Out Chapter 5-1 – Nereid Gorge Chapter 4-5 – Charon's Pass Village Chapter 4-4 – Deserted Chapter 4-3 – Merope Monastery x od Stage: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: Stage: Exp / gold: Special features / Objective: Special features / Objective: Special features / Objective: Special features / Objective: Maxi’s 5th additional weapon Fuzoroi • Opponent: a male character (except Charade or Inferno), Yunsung, Kilik, Mitsurugi, • Exp / Gold: 1500 6000 • • Difficulty: Extra Mission: Activated following victory: Opponent(s): T defeat the boss Opponent(s): T attacks. Defeat the opponent’s team vertical Opponent: Mitsurugi, Voldo, Taki, Nightmare and • Training rounds / time limit: 5 rounds. with Start • Exp / Gold: 1500 6000 • • Difficulty: Extra Mission: Activated following victory: Opponent(s): for each victory T time frame Opponent: Necrid and Astaroth • Exp / Gold: 1800 2400 • • Difficulty: Special feature: The opponents prefer • Extra Mission: Activated following victory: Opponent: a team of three comprising randomly • Exp / Gold: 1800 4200 • • Difficulty: Special feature: you will be assigned a team of three • Extra Mission: Activated following victory: Inferno and the character initially selected Opponent(s): T characters. Defeat the opponent’s team of three selected team of three characters whereby you will not have any of the opponent’s raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: raining rounds / time limit: 4: 3: 2: 1: Full recovery after entering each room Normal Key Nightmare, Raphael and GERALD (Maxi) Cervantes - each 200% 20 seconds plus 15 for each victory horizontal attacks. selected opponents (except Inferno and Charade) comprising Lizardman, Assassin and Berserker Ice Opponent’s recovery Fire Sand S and 1234 0 10Egyptian Crypt 900 / 2100 Egyptian Crypt 1500 / 3000 Library 900 / 1200 Ostrheinsburg Chapel 800 / 3000 opponent’s recovery T Mitsurugi and Raphael Y 3 characters except: Seung Mina, Berserker, Lizardman, Charade, alim, Xianghua, Cassandra, Taki, Ivy and LEANA (Sophitia) unsung, Ivy, Mitsurugi, Astaroth and Nightmare Raphael’s 5th additional weapon Schweizer, Chapter 4-5 Sophitia, Chapter 5-1 - Game mode Extra Time Attack (Standard), Chapter 5-2 50 seconds per round 2 rounds of 50 seconds 5 rounds. with 30 seconds plus 15 Start 50 seconds per round Energy level+ Fight your way through the labyrinth and The opponents prefer Opponent’s strikes cause Break. Defeat your opponent’s team within the restricted 44 4: 3: 2: 1: Full recovery after entering each room Extra Mission Key 4B 100. You will be assigned a randomly Difficulty: Difficulty: Difficulty: Difficulty: Ice Opponent’s recovery Fire Sand and opponent’s recovery R DIFFERENT RANKINGS DIFFERENT AND THE SHOPS AND THE SHOPS ALL EXTRAS ALL EXTRAS OF CHAPTERS OF CHAPTERS OVERVIEW OVERVIEW GENERAL GENERAL MOVE LISTS SECRETS WEAPON MASTER WEAPON MASTER CHARACTERS FIGHTING SCHOOL BASICS TM ANKINGS 147 TM Little Secrets...

Various Title Screens There are three different title screens in Soulcalibur II, which will be activated during the course of the game after you have completed the different game modes. You will be able to experience all these wallpapers if you play long and hard enough. BASICS FIGHTING SCHOOL CHARACTERS WEAPON MASTER SECRETS MOVE LISTS

Normal title screen

SECRETSSECRETS

Title screen with weapons

Various Voices on the Title Screen By pressing s on the title screen – or simply by waiting a moment – you will hear a different voice, corresponding to that of the character you play most frequently in the game…

Get Your Character to Speak Before a battle begins, the fighters stand opposite each other in the loading screen. If you press either A, B, K or G, the characters will utter one of their respective sentences or phrases. You will find the final secrets to Soulcalibur II on the following pages as well as the complete Collection History list. S E C R E T S T E R C E S

160 161