Nintendo Entertainment Security
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Bootstomp: on the Security of Bootloaders in Mobile Devices
BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna, UC Santa Barbara https://www.usenix.org/conference/usenixsecurity17/technical-sessions/presentation/redini This paper is included in the Proceedings of the 26th USENIX Security Symposium August 16–18, 2017 • Vancouver, BC, Canada ISBN 978-1-931971-40-9 Open access to the Proceedings of the 26th USENIX Security Symposium is sponsored by USENIX BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna fnredini, machiry, dipanjan, yanick, antoniob, edg, yans, chris, [email protected] University of California, Santa Barbara Abstract by proposing simple mitigation steps that can be im- plemented by manufacturers to safeguard the bootloader Modern mobile bootloaders play an important role in and OS from all of the discovered attacks, using already- both the function and the security of the device. They deployed hardware features. help ensure the Chain of Trust (CoT), where each stage of the boot process verifies the integrity and origin of 1 Introduction the following stage before executing it. This process, in theory, should be immune even to attackers gaining With the critical importance of the integrity of today’s full control over the operating system, and should pre- mobile and embedded devices, vendors have imple- vent persistent compromise of a device’s CoT. However, mented a string of inter-dependent mechanisms aimed at not only do these bootloaders necessarily need to take removing the possibility of persistent compromise from untrusted input from an attacker in control of the OS in the device. -
Nintendo Wii U Guide
Parental controls guide Nintendo Wii U guide Parental Controls information Type of guide Gaming consoles and platforms Features and Benefits The WiiU Parental Controls allow you to set restrictions for each family member, giving control over what games can be played or downloaded and how your children can search and interact online. What specific content can I restrict? Browser Access Chatting Game Ratings Innapropriate content Purchasing Timer What do I need? You will need access to the Wii U console. Nintendo Wii U guide Step by step guide 1 From the Wii U Menu select “Parental Controls” then read the following two messages, tapping “Next” or pressing the A button will dismiss them. Nintendo Wii U guide Step by step guide 2 Enter a 4 digit PIN and then tap “OK”. Nintendo Wii U guide Step by step guide 3 You will now be asked to select a secret question that will be used to help you recover your PIN should you forget. Tap “OK”. Nintendo Wii U guide Step by step guide 4 Select a question and then supply an answer and tap “OK”. Nintendo Wii U guide Step by step guide 5 Finally, you will be asked to register an email address. Tap “Next” or press the A button and complete the email registration. Nintendo Wii U guide Step by step guide 6 You will now be in the “Parental Controls” section. Use the arrows or left and right on the d-pad to navigate to the user who you want to apply restrictions to. Nintendo Wii U guide Step by step guide 7 With the desired user selected press up/down on the d-pad to navigate to the settings you would like to change and tap the setting or press the A button. -
Madden Nfl 13
MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk. -
Wii2hdmi Specification
Wii2HDMI specification Introduction Wii2HDMI is an upscaling video converter for the Wii console. The converter accepts all standard Wii video modes (NTSC 480i and 480p, PAL 576i) and produces a full high-resolution HDMI signal at 720p or 1080p output. This plug and play solution requires no special software or configuration. Just plug it in and start enjoying hi-res Wii gaming! Features Video and audio in full digital HDMI format, no transmission loss! Supports all Wii display modes (NTSC 480i 480p, PAL 576i). HDMI upscaling to 720p or 1080p high definition output. Provides advanced signal processing with exceptional color reproduction. High quality, state of the art motion adaptive de-interlacing for 480i and 576i input. No power adaptor and no messy cords — just one HDMI cable from your Wii to your HDTV. Hassle free, plug and play installation. Just plug it in and start using it right away! Specifications Dimensions: 1.3" x 2.9" x 0.6" (34 x 73 x 14 mm) Weight: 0.5 oz (15g) Power Consumption: less than 2 watts Supported Video input Mode: Includes all the display modes of the Wii console (480i, 480p, 576i) Supported HDMI output Mode: 720p@60Hz, 1080p@60Hz Input Connector: Wii AV Multi Out Plug Output Connectors: 1x HDMI Connector, 1x 3.5mm Stereo Audio Jack 1 Wii2HDMI specification Connecting to a TV/Monitor with HDMI Input 1. Ensure that both your Wii console and HDTV are powered OFF. 2. Insert the AV Multi Out Plug on the Wii2HDMI adapter into the AV Multi Out jack on the back of the Wii console, as shown below. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Mario's Legacy and Sonic's Heritage: Replays and Refunds of Console Gaming History
Mario’s legacy and Sonic’s heritage: Replays and refunds of console gaming history Jaakko Suominen University of Turku / Digital Culture P.O. Box 124 28101 Pori +35823338100 jaakko.suominen at utu.fi ABSTRACT In this paper, I study how three major videogame device manufacturers, Microsoft, Sony and Nintendo use gaming history within their popular console products, Microsoft Xbox 360, Sony PS 3 and Nintendo Wii. These enterprises do not only market new game applications and devices but also recycle classic game themes, game characters as well as classic games themselves. Therefore, these corporations are a part of the phenomenon which can be called retrogaming culture or digital retro economy. The paper introduces the different ways in which the corporations began to use history and how they constructed their digital game market strategies to be compatible with the current retrogaming trend. In addition, the paper introduces a model for different phases of uses of history. The paper is empirically based on literary reviews, recreational computing magazine articles, company websites and other online sources and participatory observation of retrogaming applications and product analyses. Sociological and cultural studies on nostalgia as well as history culture form the theoretical framework of the study. Keywords retrogaming, classic games, history management, uses of history, consoles INTRODUCTION When a game company utilizes its older products to make a new application, when the same company mentions the year it was established in a job advertisement or when it celebrates a game figure’s 20-year anniversary, the company uses history. The use of history can be a discursive act, which underlines continuity and in so doing, for example, the trustworthiness and stability of the firm. -
MINDSTORMS EV3 User Guide
User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................ -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
A Comparative Analysis of Mobile Operating Systems Rina
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-6, Issue-12, Dec 2018 E-ISSN: 2347-2693 A Comparative Analysis of mobile Operating Systems Rina Dept of IT, GGDSD College, Chandigarh ,India *Corresponding Author: [email protected] Available online at: www.ijcseonline.org Accepted: 09/Dec/2018, Published: 31/Dec/2018 Abstract: The paper is based on the review of several research studies carried out on different mobile operating systems. A mobile operating system (or mobile OS) is an operating system for phones, tablets, smart watches, or other mobile devices which acts as an interface between users and mobiles. The use of mobile devices in our life is ever increasing. Nowadays everyone is using mobile phones from a lay man to businessmen to fulfill their basic requirements of life. We cannot even imagine our life without mobile phones. Therefore, it becomes very difficult for the mobile industries to provide best features and easy to use interface to its customer. Due to rapid advancement of the technology, the mobile industry is also continuously growing. The paper attempts to give a comparative study of operating systems used in mobile phones on the basis of their features, user interface and many more factors. Keywords: Mobile Operating system, iOS, Android, Smartphone, Windows. I. INTRUDUCTION concludes research work with future use of mobile technology. Mobile operating system is the interface between user and mobile phones to communicate and it provides many more II. HISTORY features which is essential to run mobile devices. It manages all the resources to be used in an efficient way and provides The term smart phone was first described by the company a user friendly interface to the users. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Nintendo's Logo Evolution
Nintendo’s logo Evolution Most of us know the Nintendo As time went on the brand brand due to its high fame from began to play around with what most Mario games like Mario could be done with the famous kart or even Super Mario Bros. Its word “Nintendo” the brand world wide spread of video games began to focus more on how and systems have given this brand could the word fit in well with a major spotlight in the game the new products being made. world. It would be quit impossible For instance, during the 1950s for anyone not to know what Nintendo introduced a logo that 1960s varations of hand written Nintendo is! After researching fit well with the brands product cursive style logos more about this famous brand of “western playing cards.” http://blog.beforemario. and its logo I found that not only That logo was called the “Ace of com/2012/03/nintendos-logo- was this brand created in 1889 Spades”logo. through-years.html but that the logo its self was changed more then 6 times in its As the mid 1960s approached journey to stardom. the logo took on a less detailed approach . It only focused on the word “Nintendo”. One of the first variations of the word was a hand written cursive style. You would find this logo on many of the brands playing cards. Distinctive features are a big curl starting the letter “Ace of Spades Logo”’ ‘N’ and a star as dot on the ‘i’ Voskuil http://blog.beforemario. Erick (http://blog.beforemario.