Nintendo Wi-Fi Connection Revolution DWC Programming Manual

Total Page:16

File Type:pdf, Size:1020Kb

Nintendo Wi-Fi Connection Revolution DWC Programming Manual Nintendo Wi -Fi Connection Revolution DWC Programming Manual Ver sion 1.3.2 The contents in this document are highly confidential and should be handled accordingly. 2006 -2007 N intendo RVL -06 -0199 -001 -H CONFIDENTIAL Released : July 23, 2007 Nintendo Wi -Fi Connection Revolution DWC Programming Manual Confidential These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd. and are protected by Fede ral copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. RVL -06 -0199 -001 -H 2 2006 -2007 N intendo Rele ased : July 23, 2007 CONFIDENTIAL Nintendo Wi -Fi Co nnection Revolution DWC Programming Manual Table of Contents 1 Introduction ................................ ................................ ................................ ................................ ................... 9 2 Revolution DWC User Management ................................ ................................ ................................ ........... 10 2.1 Managing Wi -Fi User Information ................................ ................................ ................................ ....... 10 2.1.1 User ID and Player ID ................................ ................................ ................................ ................. 10 2.1.2 Differences between User ID and Player ID ................................ ................................ ............... 10 2.1.3 Player Info rmation at the Game Level: Login ID ................................ ................................ ......... 11 2.1.4 Information for Nintendo Wi -Fi Connection Authentication Saved by Games ............................ 11 2.2 Frie nd Management Overview ................................ ................................ ................................ ............ 12 2.2.1 Constructing Friend Relationships ................................ ................................ .............................. 12 2.2.2 Constructing Friend Relationships with Friend Codes ................................ ................................ 13 2.2.3 Linking Wii Friends and Game Friends ................................ ................................ ....................... 13 3 Initializing and Shutting Down DWC ................................ ................................ ................................ ........... 15 3.1 Items to be Considered when Using DWC ................................ ................................ ......................... 15 3.2 Initialization ................................ ................................ ................................ ................................ ......... 15 3.3 Shutdown ................................ ................................ ................................ ................................ ............ 17 4 Creating User Data ................................ ................................ ................................ ................................ ..... 18 5 Connection Processes ................................ ................................ ................................ ................................ 20 5.1 Connecting to the Nintendo Wi -Fi Connection Server ................................ ................................ ........ 20 6 Creating Friend Rosters and Friend Information ................................ ................................ ........................ 23 6.1 Exchanging Friend Codes ................................ ................................ ................................ ................... 23 6.2 Synchronizing Friend Rosters ................................ ................................ ................................ ............. 24 6.3 Friend Information Types ................................ ................................ ................................ .................... 27 6.4 Getting Friend Status ................................ ................................ ................................ .......................... 29 6.5 Friend Codes Notification using WiiConnect24 ................................ ................................ .................. 30 7 Matchmaking ................................ ................................ ................................ ................................ ............... 34 7.1 Peer Matchmaking Without Friend Specification ................................ ................................ ................ 34 7.2 Peer Matchmaking With Friend Specification ................................ ................................ ..................... 35 7.3 Evalu ating Matchmaking Candidates ................................ ................................ ................................ .37 7.4 Server -Client Matchmaking ................................ ................................ ................................ ................. 38 7.5 Increasing Matchmaking Speed ................................ ................................ ................................ .......... 41 7.6 Key Names that Cannot be Used for Matchmaking Indicator Keys ................................ ................... 41 8 Sending and Receiving Data ................................ ................................ ................................ ...................... 42 8.1 Peer -to -Peer Data Sending and Receiving ................................ ................................ ......................... 42 8.2 Terminating a Connection ................................ ................................ ................................ ................... 45 2006 -2007 N intendo 3 RVL -06 -0199 -001 -H CONFIDENTIAL Released : July 23, 2007 Nintendo Wi -Fi Connection Revolution DWC Programming Manual 8.3 Targets for the Buffer Size Specifie d by DWC_InitFriendsMatch ................................ ....................... 45 8.4 Emulations of Packet Loss and Delays ................................ ................................ .............................. 46 8.5 Data Send and Receive Volumes (When Wireless Commun ications Are Used) ............................... 47 9 HTTP Communications ................................ ................................ ................................ .............................. 49 9.1 Preparing to Use the GHTTP Library ................................ ................................ ................................ 49 9.2 Uploading Data ................................ ................................ ................................ ................................ ... 49 9.3 Downloading Data ................................ ................................ ................................ .............................. 51 9.4 Closing the GHTTP Library ................................ ................................ ................................ ................ 53 10 Network Storage Support ................................ ................................ ................................ ......................... 54 11 General Ranking Library ................................ ................................ ................................ ........................... 58 11.1 Introduction ................................ ................................ ................................ ................................ ......... 58 11.2 Using the General Ranking Library ................................ ................................ ................................ .... 58 11.2.1 Process Flow ................................ ................................ ................................ .............................. 58 11.2.2 Initializing the General Ranking Library ................................ ................................ ...................... 59 11.2.3 Uploading Scores ................................ ................................ ................................ ........................ 60 11.2.4 Downloading Scores ................................ ................................ ................................ ................... 61 11.2.5 Closing the General Ranking Library ................................ ................................ .......................... 67 11.2.6 Terminating Processes and Error Processing ................................ ................................ ............ 68 11.2.7 Error Codes ................................ ................................ ................................ ................................ 68 11.2.8 Sample Code (Ranking) ................................ ................................ ................................ .............. 68 11.2.9 Dependency on DWC_GHTTP ................................ ................................ ................................ ... 68 11.2.10 Amount of Memory Used ................................ ................................ ................................ ........ 68 11.3 General Ranking Management Tool ................................ ................................ ................................ ... 68 11.3.1 Overview ................................ ................................ ................................ ................................ ..... 68 11.3.2 File Structure ................................ ................................ ................................ ............................... 69 11.3.3 Run Environment ...............................
Recommended publications
  • Nintendo Wii U Guide
    Parental controls guide Nintendo Wii U guide Parental Controls information Type of guide Gaming consoles and platforms Features and Benefits The WiiU Parental Controls allow you to set restrictions for each family member, giving control over what games can be played or downloaded and how your children can search and interact online. What specific content can I restrict? Browser Access Chatting Game Ratings Innapropriate content Purchasing Timer What do I need? You will need access to the Wii U console. Nintendo Wii U guide Step by step guide 1 ​From the Wii U Menu select “Parental Controls” then read the following two messages, tapping “Next” or pressing the A button will dismiss them. Nintendo Wii U guide Step by step guide 2 Enter a 4 digit PIN and then tap “OK”. Nintendo Wii U guide Step by step guide 3 You will now be asked to select a secret question that will be used to help you recover your PIN should you forget. Tap “OK”. Nintendo Wii U guide Step by step guide 4 Select a question and then supply an answer and tap “OK”. Nintendo Wii U guide Step by step guide 5 Finally, you will be asked to register an email address. Tap “Next” or press the A button and complete the email registration. Nintendo Wii U guide Step by step guide 6 You will now be in the “Parental Controls” section. Use the arrows or left and right on the d-pad to navigate to the user who you want to apply restrictions to. Nintendo Wii U guide Step by step guide 7 With the desired user selected press up/down on the d-pad to navigate to the settings you would like to change and tap the setting or press the A button.
    [Show full text]
  • Madden Nfl 13
    MADDEN NFL 13 CONTENTS TOTAL PAssING CONTROL 1 MADDEN NFL 13 12 CONNEctED CAREERS Lead receivers and put the ball exactly where it needs to be with the 2 WHAT’S NEW IN MADDEN NFL 13 16 EA ONLINE revamped and updated Total Control Passing mechanic. 3 GENERAL MENU NAVIGATION 17 ONLINE GAME MODES 9 UsER INTERFACE 17 MY MADDEN PLAY-ActION ABORT For the first time ever, you can abort out of a play action animation in the 11 PAUSE MENU 19 DISCLAIMERS face of a blitz, allowing your QB to throw a quick pass. NEW UsER CAtcH FUNctIONALITY WHAT’S NEW Madden NFL 13 makes it easier than ever to select the receiver and make a IN MADDEN NFL 13 play on the ball. GRIDIRON CLUB THE CONNEctED CAREER EXPERIENCE Get all the latest Madden features in one place, including Madden Moments You’ve never played a career mode like this. Connected Careers gives you an Live, and updated rosters that match the real NFL Season. unprecedented level of control over your career as a coach or a player. Get ready for the deepest Madden NFL experience ever. TOUCH SCREEN PLAY CALLING GENERAL MENU Call your plays by using the Touch Screen on the GamePad for even more NAVIGATION control and privacy! NOTE: The Nunchuk is required when using the Wii Remote. Controls specific to the Nunchuk will not function when it is not connected to an active TOUCH SCREEN PRE-PLAY ADJUstMENts Wii Remote. If the Nunchuk is removed or disconnected from any active Make Hot Route adjustments during pre-play on both Offense and Defense Wii Remote, the game will display an icon representing the missing Nunchuk.
    [Show full text]
  • Wii2hdmi Specification
    Wii2HDMI specification Introduction Wii2HDMI is an upscaling video converter for the Wii console. The converter accepts all standard Wii video modes (NTSC 480i and 480p, PAL 576i) and produces a full high-resolution HDMI signal at 720p or 1080p output. This plug and play solution requires no special software or configuration. Just plug it in and start enjoying hi-res Wii gaming! Features Video and audio in full digital HDMI format, no transmission loss! Supports all Wii display modes (NTSC 480i 480p, PAL 576i). HDMI upscaling to 720p or 1080p high definition output. Provides advanced signal processing with exceptional color reproduction. High quality, state of the art motion adaptive de-interlacing for 480i and 576i input. No power adaptor and no messy cords — just one HDMI cable from your Wii to your HDTV. Hassle free, plug and play installation. Just plug it in and start using it right away! Specifications Dimensions: 1.3" x 2.9" x 0.6" (34 x 73 x 14 mm) Weight: 0.5 oz (15g) Power Consumption: less than 2 watts Supported Video input Mode: Includes all the display modes of the Wii console (480i, 480p, 576i) Supported HDMI output Mode: 720p@60Hz, 1080p@60Hz Input Connector: Wii AV Multi Out Plug Output Connectors: 1x HDMI Connector, 1x 3.5mm Stereo Audio Jack 1 Wii2HDMI specification Connecting to a TV/Monitor with HDMI Input 1. Ensure that both your Wii console and HDTV are powered OFF. 2. Insert the AV Multi Out Plug on the Wii2HDMI adapter into the AV Multi Out jack on the back of the Wii console, as shown below.
    [Show full text]
  • Nintendo Wi-Fi Connection Concepts and Features
    Nintendo Wi-Fi Connection Concepts and Features Dan Chang Project Lead, Online Technology Support Software Development Support Group Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information Nintendo Wi-Fi Connection: What is it? • Nintendo's unique network platform • Goal: For 90% of people who buy a Nintendo Wi-Fi Connection game to connect to the network at least once • Accomplish this goal by removing and overcoming barriers to connection Nintendo WFC Concepts • The Nintendo Wi-Fi Connection logo represents: – Comfortable – Simple – Free Nintendo WFC Concepts • Comfortable – Protect Users – Concept of Friends and Strangers • Option to play with only your Friends – Profanity filtering Nintendo WFC Concepts • Simple – Simplify setup • Built-in Wi-Fi – Simplify account registration • No login / password required to play Nintendo WFC Concepts • Free – Play for free without limitations on play time – No cost to publishers – No cost to developers Expanding the Concept • New, more expansive definition of which titles may receive logo: – Titles that use only WiiConnect24 – Titles that use only Data Storage – Titles that use only Ranking Server • As long as it remains "Comfortable, Simple, and Free" Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information New Nintendo WFC Pay & Play • The Nintendo Wi-Fi Connection
    [Show full text]
  • Game Console Rating
    Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon
    [Show full text]
  • Nintendo Wii – Connection to Southeast Ethernet
    Nintendo Wii – Connection to Southeast Ethernet The Nintendo Wii does not work on the Southeast Missouri State University Wi-fi, like all consoles, as they do not support encryption. However, the Nintendo Wii can connect via Ethernet with a USB Ethernet Adapter. You can find ones approved for the Wii online, such as this one: HDE (TM) Ethernet LAN Adapter for Nintendo Wii USB Port Simply plug in the USB connector to one of the two ports on the back of the console, and plug in an Ethernet cord into the Ethernet port in your wall and the adapter. Turn on the Wii and follow the steps below. Find your MAC Address 1. From the Wii Channel menu, select Wii Options. (The round "Wii" button in the bottom-left of the screen.) 2. Select Wii Settings. 3. Scroll to the right to "Wii System Settings 2" and select Internet. 4. Select Console Information. 5. The wired MAC address of the Wii console is displayed under the LAN Adapter MAC Address. Nintendo Wii – Connection to Southeast Ethernet Registering the Device 1. Using a computer, browse to http://splat.semo.edu/gameconsoles/. 2. Enter your Southeast Key and Password for the Username and Password, and type the aforementioned MAC address into the MAC address field, and replace the dashes with colons like in the example on the page. 3. If you agree to the User Policies, select “Accept”. 4. Restart the Nintendo Wii, and check to ensure that it is connected. .
    [Show full text]
  • Sue for Mario Bros.: Nintendo Vs. Emulation
    Kyle D. Stedman Sue for Mario Bros.: Nintendo vs. Emulation Introduction: Accessing the Past At the heart of many conversations about sharing copyrighted work is a question of access. That is, when there is no legal way to access a work, to what extent can users feel ethically free to download and distribute that work, even when sharing technically breaks copyright law? To many, the answer is simple: if we can't find an easy-to-access, legal version of the book we're trying to read, or the article we're trying to cite, or the out-of-print software we're trying to test, or the movie we're trying to watch--we know we can find someone online who has digitized the content and is happy to share. Perhaps begrudgingly, perhaps with embarrassment, many of us nevertheless steal the things that are hard or impossible to buy in an updated, accessible format. Of course, content owners know this is happening. And while these companies are within their rights to send cease-and-desist letters to try to stop infringement, another choice is simply to look the other way. After all, the argument goes, infringing users are often still fans who are worth keeping on your side. Yes, I'm talking about Nintendo--a company that I suspect faces this tension between access and piracy often for two overlapping reasons: 1) they're one of the most beloved companies in the world, especially to nostalgia-loving children of the 80s and 90s, and 2) their early, popular content--the games released on the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy, and Nintendo 64--can be shared and played easily and accurately on computers.
    [Show full text]
  • Animal Crossing: City Folk Allows Players to Communicate with Friends in Game Via Real Time Text Chatting and Voice Conversations (Mic Chat)
    NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou appelez le 1-800-255-3700 o llame al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Un nombre d’astuces pré-enregistrées sont Consejos grabados para muchos títulos están Nintendo’s Power Line at (425) 885-7529. disponibles pour de nombreux titres sur la disponibles a través del Power Line de Nintendo This may be a long-distance call, so please ask Power Line de Nintendo au (425) 885-7529. al (425) 885-7529. Esta puede ser una llamada permission from whoever pays the phone bill. Il est possible que l’appel pour vous soit longue de larga distancia, así que por favor pide If the information you need is not on the Power distance, alors veuillez demander la permission permiso a la persona que paga la factura del Line, you may want to try using your favorite de la personne qui paie les factures de teléfono. Si el servicio de Power Line no tiene la Internet search engine to fi nd tips for the game téléphone. Si les informations dont vous información que necesitas, recomendamos que you are playing. Some helpful words to include in avez besoin ne se trouvent pas sur la Power Line, uses el Motor de Búsqueda de tu preferencia the search, along with the game’s title, are: “walk vous pouvez utiliser votre Moteur de Recherche para encontrar consejos para el juego que estás through,” “FAQ,” “codes,” and “tips.” préféré pour trouver de l’aide de jeu.
    [Show full text]
  • Wii Starter Kit on the Charging Station
    Back 2 Place the Wii remotes or battery packs 4 If you want to turn off the decorative FCC Information Wii Starter Kit on the charging station. LED, slide the LED switch to the OFF This device complies with Part 15 of the position. FCC Rules. Operation is subject to the Using the wireless sensor bar following two conditions: (1) this device Congratulations on your purchase Wireless Wii sensor bar may not cause harmful interference, of a Rocketfi sh Wii starter kit. This kit • Easy and convenient to use 1 Insert four AA batteries into the battery compartment located on the bottom and (2) this device must accept any includes 7 essential accessories to help • Power switch and power indicator LED interference received, including you get the most out of your Wii and is • Power-saving mode that extends game play of the sensor bar. Make sure that the + and – symbols on the batteries align interference that may cause undesired designed to give you years of trouble-free • Lets you place the Wii console anywhere 5V IN LED 12V IN 12V OUT operation. performance. • Use wirelessly switch with the + and – symbols in the battery compartment. • 12-foot (3.6 meter) wireless operating Wireless Wii sensor bar ICES-003 Information Package contents Bottom • Wii dual-remote charging station with range Top This Class B digital apparatus complies blue indicator lights includes: Components with Canadian ICES-003. o Ni-MH batteries (2) Charging station Charging indicators One-Year Limited Warranty o AC power adapter (1) The charging indicators light while Visit www.rocketfi shproducts.com for o Wii remote silicon skins (2) SELECT POWER button button the charging station is charging Battery compartment details.
    [Show full text]
  • Should You Buy the Nintendo Switch?
    Should You Buy the Nintendo Switch? By Nathaniel Evans I have been playing Nintendo consoles since I was 6 years old. I first played games offered by Nintendo Game Boy Advance and, as the years went by, I moved on to the Nintendo Ds then the Nintendo Wii. I own every single console ever made by Nintendo, except the Nintendo Wii-U because it would have been redundant. Having been a huge Nintendo fan my entire life and based on my experience with the consoles, I can attest that the Nintendo Switch is well worth the money and just may be the best console that they have ever produced. If you have not bought a Nintendo Switch yet, allow me to share with you why I did. The Nintendo Switch is not any run of the mill console. Yes, it outputs video of your games to a television just like any other console, but it has one added benefit, portability. Haven’t you ever wanted to just take your PS4 or Xbox One anywhere at any time, but cannot because it must be tethered to a television at all times? Well, the Switch has you backed up since the Switch not only outputs to a television screen, but it is also a tablet that allows you to play video games anywhere and at any time on the built in screen. Ever notice how creative Nintendo’s hardware is compared to the competition? They were one of the first to have an analog stick fully integrated into a console in the 90s on the Nintendo 64, they were the first to fully integrate motion control gaming into a console with the Wii, and in the recent past, they were the first to make a console that is fully portable and still have it pack a graphics punch.
    [Show full text]
  • The History of Nintendo: the Company, Consoles and Games
    San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft.
    [Show full text]
  • Super Mario Galaxy How to Download, Wii, Nintendo Switch, ISO, Walkthrough, Game Guide Unofficial
    Super Mario Galaxy How to Download, Wii, Nintendo Switch, ISO, Walkthrough, Game Guide Unofficial Copyright 2017 by Chala Dar Third Edition, License Notes Copyright Info: This book is intended for personal reference material only. This book is not to be re-sold or redistributed to individuals without the consent of the copyright owner. If you did not pay for this book or have obtained it through illicit means then please purchase an authorized copy online. Thank you for respecting the hard work of this author. Legal Info: This book in no way, is affiliated or associated by the Original Copyright Owner, nor has it been certified or reviewed by the party. This is an un-official/non-official book. This book does not modify or alter the game and is not a software program. Presented by HiddenStuffEntertainment.com Table of Contents Super Mario Galaxy How to Download, Wii, Nintendo Switch, ISO, Walkthrough, Game Guide Unofficial Preface FREE GAME GUIDES, TIPS, & EBOOKS Introduction How to Install the Game for Wii U How to Install the Game for Nintendo Switch How to Install for Windows PC 8 or 10 Getting Started Stars & Coins Moves & Battles Professional Strategies Secrets Conclusion FREE GAME GUIDES, TIPS, & EBOOKS Looking for the most up to date strategies for the latest games? Sign-up for free to get these delivered straight to your inbox! Hundreds of the most recent & popular games are covered! Click or visit the URL below to get started. *Signup from the homepage popup or click the “newsletter” link at the top of the page.
    [Show full text]