Mass Effect…? Monster Girl Encyclopedia
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1 Mass Effect…? Welcome to the universe of Mass Effect, a galaxy filled with many strange worlds, diverse races, and dark conspiracies in the shadows. But I know that you’ll come out on top, so let’s get star… What, you’re asking where’s the Monster Girl Encyclopedia option? I told you, that was a gag, you’re not supposed to take that seriously. Trust me, it’s best to leave that dimension well alone. So let’s move on. …You just won’t let it go, will you? Fine. Have it your way! But don’t say I didn’t warn you! Monster Girl Encyclopedia Version 6.5 By Cataquack Warrior 2 In this world, all monsters have been transformed into monster girls (Mamono) who gain energy from semen and sex with males and seek to find husbands (while also turning human women into more of their kind). This world’s demon energy is highly corruptive as it warps things to a more sexualized nature, but your outsider nature will protect you…to a degree. You start out with +1300 Choice Points (CP) and ten years to explore this amazing world (or try to hide from it). Table of Contents Introduction ~ Mass Effect? ................................................................................................................................... 1 True Introduction ~ Monster Girl Encyclopedia ....................................................................................... 1-2 Table of Contents ................................................................................................................................................... 2 Background ............................................................................................................................................................. 3 Affiliation ................................................................................................................................................................ 4 Location .................................................................................................................................................................. 9 Perks ..................................................................................................................................................................... 13 Normal/Background .......................................................................................................................................... 13 Affiliation ........................................................................................................................................................... 19 Items ..................................................................................................................................................................... 59 Normal/Background .......................................................................................................................................... 59 Affiliation ........................................................................................................................................................... 69 Companions .......................................................................................................................................................... 82 Drawbacks ............................................................................................................................................................ 83 Normal ............................................................................................................................................................... 83 Background ........................................................................................................................................................ 92 Affiliation-Tied ................................................................................................................................................... 93 Bonus Scenarios ................................................................................................................................................. 101 Normal/Background ........................................................................................................................................ 101 Location ........................................................................................................................................................... 113 Affiliation ......................................................................................................................................................... 138 Fin ........................................................................................................................................................................ 154 Alternate Ending? ............................................................................................................................................ 155 Notes ................................................................................................................................................................... 156 3 Background To choose your age and gender, pay 50 CP; if not, your gender is the same as it was before, barring special cases. A couple of warnings, though. First, given the corruptive properties and abundance of demon energy, it is quite likely that even if you start out as human you may become a Mamono over the course of the jump. Second, monsterization tends to morph the subject’s mentality to the perspective of the monster they are becoming, such that the Mamono version of a person may be entirely the opposite of how she was as a human. Third, while corrupted human men generally become male Incubi, it is possible for an Incubus to become a female Alp, often without conscious effort. See Demon Energy, Monsterization, and Alping in Notes for further details) Drop-In (0 CP)- You come as you are from the saner worlds beyond this current universe, bringing new ideas to the fray. You are technically considered a Human in the context of the jump for the sake of special requirements for things like affiliations, drawbacks, bonuses, etc. as well as how people in general view you. Even if you are coming in a non-human form, since you are not really a Mamono people will in general treat you like a human or non-corrupted other race like the elves or angels (though some superstitious people might be suspicious of you at first). Local Human (0/+50 CP)- You are a normal human living somewhere in the MGE universe. In other words, monster bait. To get a bonus of +50 CP, you can start out in a lower class, impoverished state (companions may also start in a similar state to get a bonus); if not, you start by default at a fairly average level of living that while not the highest is still relatively stable and secure. Roll a 1d20+10 to determine your age. Please note that you can also choose a uncorrupted version of a non-normally (by pre-corruption standards) monster race like an Angel or Elf and still qualify under the Local Human category. Mamono (100/50 CP)- You are one of the very sexy, eternally youthful monster girls of this universe. As such, you are automatically female. Freely choose from the mass variety of different Mamono species. Incubi (an Incubus is a human corrupted with demon energy) are considered to be Mamono for the context of the jump, so you can freely choose Incubus as your species instead, making you male. Roll a 1d100+5 to determine your starting age. Also, there are admittedly some “monster” races like Angels and Elves that are not normally monsters (though that’s not the case anymore); if you select one of those races, you can choose whether you’re really a Mamono or you are one of the few uncorrupted versions of that species. To halve the cost of the background to 50 CP, the weaknesses and negative traits of the Mamono species you chose will be intensified for you – for instance, if you were a “fire rat” Hinezumi just a small bucket of water would severely weaken your flames and strength for an extended duration, and as a timid Cockatrice you would have an exceptionally fearful personality such that a sudden noise is enough to make you panic and run for your life; companions can have the same apply to them to lower the price. 4 Affiliation There are a lot of different organizations throughout the world with their own causes, and I can set you up on good terms with one of them, if you would like. Please note, though, that many of these groups have certain expectations for their members, and some of them may require you to stay in a specific location indefinitely. The “All” note for some affiliations signifies that all three backgrounds are eligible for the faction. You can only take one affiliation. Unaffiliated (All)- Don’t feel bad if you can’t really connect with any of the groups. A lot of people, both humans and monsters, just want to live out their lives in peace. And there’s plenty for an adventurer to explore around the world. This is the default affiliation you must take if you do not select any other affiliation. The Order (Drop-In/Local Human)- An alliance of various human nations, all united by their faith in the Chief God and drive for a holy crusade against monsters, the Order of the Chief God is the primary opponent to the Demon Lord’s expansion, with battlefronts across the world. Recognizing the dangers of demon energy, the Order’s inquisitorial branches are especially vigilant in rooting out spies, sympathizers, and heretics in general. Demon Army (Mamono)- The core army of the Demon Lord’s forces,