Monster Girl Adventures
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Monster Girl Adventures By: Notepad Anon 1 I’m Blank Because I’m CRAWLING IN MY SKIN NOTEPAD NOTES: Occasionally though the document I may put a text box like this in. This is NOTEPAD’s DEVELOPER NOTES and will most likely cov- er what I intend to have in a certain place more than anything. I am no artist, so if you feel like it, feel free to draw something for the book. If I ever muster the balls to release it commercially, you’ll get a free copy. Or you could just take this document . Er . Whoo! ON FORMATTING STUFF Franklin Gothic Medium Condensed - 48 (Heading 1) Franklin Gothic Medium Condensed - 36 (Heading 2) Franklin Gothic Medium Condensed - 28 (Heading 3) Franklin Gothic Medium Condensed - 16 (Heading 4 - Grey) Franklin Gothic Book—16 BOLD (Oh Fuck This Looks Bad) 2 This game as made by Notepad Anon and is currently not slated to be released commercially. If you paid for this game, then you’ve been bamboozled. Feel free to remix, edit, or change anything. All I ask is that you cite me as your inspiration or baseline. I also ask that you change things significantly if you do plan on releasing something commercially if you do not and simply change names or such around, I’ll just give this out for free to your potential buyers. The Official “Don’t be a Dick” Page 3 Preface Monster Girl Adventure is my foray into two things: Dice Pool systems and the mysterious world of Monster Girl Encyclopedia. I won't say that it's a game designed for anyone except myself, it's my game about monster girls, nothing more, nothing less. It's an exploration into something I enjoy, and that's all I really need to say to justify its existence. It will also be a jumping-off point for another project if I enjoy the key mechanics enough, so consider this the start of Notepad Anon's "Dice Pool Strain" of games. If it works, I'll adapt it further, if it doesn't it'll probably be this product alone. 4 Playing the Game Monster Girl Adventure is played with a series of six-sided dice (D6), three to five players, a Narra- tor, and little to no shame. When a Character attempts an action with a chance of failure, a Check is called. The Char- acter rolls their Attribute + Skill + Modifier in D6's and attempts to score successes by rolling above a 4. The number of successes needed is called a Target Number (TN) set by the Narrator. Target Numbers • Easy 1 • Average 2 • Hard 3 • Very Hard 4 • Incredibly Hard 5 If a Character's combined successes are equal to or greater than the TN, they succeed at the ac- tion and clear the situation. If they roll less than the TN, they fail and suffer the consequences. 5 Character Creation Attributes Attributes represent a Character's innate talents and abilities. For the Uncorrupted these range for 0 to 5, with 0 being excessively Poor and 5 being peak performance. For the Corrupted, these range from 0 to as high as possible, with the Corrupted being able to exceed mortal limits. A new Uncorrupted Char- acter has 10 Attribute Points to distribute, while a Corrupted Character has 14 to distribute. Body (BOD) The Character's physical condition and fitness. A Character with a high Body is physically fit and can take more hits before going down. A Character with a low Body is sickly or has a weak frame, unable to take sustained strain without risk to their health. Strength of Body Skill with Melee Weapons Ability to survive harsh conditions Bravado (BRV) The Character's brute force charisma and daring personality. A Character with high Bravado is confident and a leader, able to convince others of just about anything. A Character with low Bravado is a push-over, able to be manipulated by any force. Skill with words Investigative ability How attractive the Character is. Notepad Note: I’m seeing a series6 here composed of a Mamano and a Uncorrupted Individual “Comparing” to one another, ultimately resulting Scholarship (SCH) The Character's educational history and learned knowledge. A Character with high Scholarship is well trained in the arts of science and magic, able to answer any questions. A Character with low Scholarship is one of weak intellect and brutish ideals. Academic success Learned skills and knowledge Magical Knowledge and Ability Reflexes (REF) The Character's agility, dexterity, and hand-eye coordination. A Character with high Reflexes can react to danger in a flash or sprint away from danger. A Character with low Reflexes is sluggish and is often caught unawares by those of a quicker nature. Reaction speed Ranged Warfare ability Running speed Corruption (COR) The Character's immortal soul being tampered with by Demonic forces. A Character with high Corruption is a living sex machine, able to use their newfound powers for their own perverted ends. A Character with low Corruption is a pure and noble individual, untouched by the vile darkness. Using special abilities Augmenting Skills Making Magics deadlier : I’m seeing a series here composed of a Mamano and a Uncorrupted Individual “Comparing” to one another, ultimately resulting in the Uncorrupted7 being spooked by COR. The Corruption Attribute An Uncorrupted Character cannot have any points into Corruption. If the Player wishes to play a Monstergirl immediately, they must invest at least one point into Corruption. Corruption cannot fall below one for monsters, but it can rise dramatically for the "Mortal" races. Corruption is primarily rolled as an aid to other Attributes, described in the individual Monster's sections or power lists, but can also be rolled independently for their unique powers or magic. 8 Skills Skills represent the Character's acquired abilities and talents over the years of their life, these range from 0 to 10, with 0 being untrained and 10 being a paragon in the skill. Skills are determined by assigning 15 Skill Points for an Uncorrupted Character. But a Corrupted Character only has 10. All Skills have a cap of (Attribute x 2) and cannot exceed it unless otherwise noted. Body • Athletics (ATH) - The Character's innate athleticism. • Melee (MEL) - The Character's training with an assortment of hand-to-hand fighting. • Outdoorsman (OUT) - The Character's skill at surviving hostile climates or navigating terrain. Bravado • Investigation (INV) - The Character's observational skills. • Networking (NET) - The Character's skill of knowing the right people or where to find them. • Words (WRD) - The Character's ability to convince, deceive, and bargain with others. Reflexes • Ranged Weapons (RNG) - The Character’s training with ranged weapons. • Stealth (SNK) - The Character's ability to hide and be stealthy. Scholarship • Academics (ACD) - The Character's scholarly education • Mechanics (MEC) - The Character’s mechanical and handiwork training. Side Note: No Corruption Skills? As noted above Corruption's skill sets are primarily based on the powers bestowed upon the character from being corrupted. Monster Girls develop new abilities to seduce, capture, screw, and completely sexually annihilate their prey, while Incubus become harder, faster, stronger, and more handsome. 9 Personal Skills The Skills above are what is expected of most individuals to have a basic understanding of, the ability to swing a stick, know a person, or even hide, but few individuals know the specific bits of information or have the skills necessary to save the day. That's where Personal Skills come in. A Personal Skill is a particular set of talents and abilities that allow the Character to perform in specialized areas. Uncorrupted Characters start with two Personal Skills and Corrupted Characters start with one Personal Skill. These Skills fall into two categories: Unique Powers or Interesting Abilities - Unique abilities, special talents, and interesting powers. • Flight (FLY) - The Character's ability to soar through the air. (BOD) • Leadership (LDS) - The Character's ability to lead troops and ships into battle. (BRV) • Prehensile Tail (PTL) - The Character's ability to manipulate their tail. (COR/BOD) • Psi Power (PSI) - The Character's ability to manipulate psychic energy. (SCH) Specialties - Specific subsets of a basic Skill, their cap is the Skill in question, meaning they cannot exceed it. • Academics: Monsterology - The Character's study of Monsters and Demon anatomy. • Magic: Healing - The Character's knowledge and ability to cast Healing Magic • Networking: Criminals - The Character's connections to the criminal elements of society. • Outdoorsman: Desert - The Character's ability to survive in hostile desert conditions. 10 11 Broken Pelvis: Health Even the Characters are not immortal, taking too many arrows, sword strikes, or razor sharp tails to the chest can lead to an early grave. A Character's health is measured in six wound tiers, with each tier being equal to the Character's BOD score +1. Each tier in wounds the Character takes, the overall dice rolled by the Character is reduced. • No Wounds - The Character is not wounded or cannot feel the pain. • Light Wounds - The Character has a few flesh wounds. (-1 Die) • Heavy Wounds - The Character has a few major wounds. (-2 Die) • Serious Wounds - The Character's having difficulty standing from the wounds. (-3 Die) • Critical Wounds - The Character's on their last legs, but a surge is keeping them going. (-4 Die) • Mortal Wounds - The Character is on the verge of death, but that won't stop them. (-5 Die) When a Character reaches 0 Mortal Wounds, they are downed and will bleed out in BOD turns un- less they are stabilized by an ally. The Character attempting to stabilize a downed Character has to roll a Scholarship Check (6 - Downed Character's BOD Successes needed) to successfully save them.