XHTML Mobile Profile Reference
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Sample XHTML Code
Sample XHTML Code Docs version: 2.0 Version date 7/29/2009 Contents • Introduction • Home page • General page structure • Tabbed content • Navigation lists • iPhone action links Introduction These code samples illustrate how we designed and developed the user for the MIT Mobile Web. These code samples are taken from the original XHTML design mockups which were the basis of the final implementation of the live MIT Mobile Web. We’re presenting these design mockups here because showing the final functional code with its back-end integration would make it harder to read the actual markup as the web browser sees it – which is what determines what the end user actually sees and interacts with. The XHTML and CSS generated by the functional code is in any case very close to these original design mockups. We’re not presenting every page for every module here. Rather, we’re showing representative pages that illustrate user-interface patterns that appear throughout the MIT Mobile Web. After studying these code snippets and the patterns they represent, you should be able to easily understand how specific pages in the MIT Mobile Web were built, as well as how to go about building new page layouts sharing a consistent basic structure, function and building blocks. For background on why we optimized the UI for three different categories of devices, please read the Introduction to the Mobile Web document. Commented source code, images and other assets for the entire MIT Mobile Web – including functional code for back-end integration – is online as a SourceForge project at http://sourceforge.net/projects/mitmobileweb/. -
Tr 126 907 V14.0.0 (2017-04)
ETSI TR 126 907 V14.0.0 (2017-04) TECHNICAL REPORT Universal Mobile Telecommunications System (UMTS); LTE; HTML5 for a new presentation layer in 3GPP services (3GPP TR 26.907 version 14.0.0 Release 14) 3GPP TR 26.907 version 14.0.0 Release 14 1 ETSI TR 126 907 V14.0.0 (2017-04) Reference RTR/TSGS-0426907ve00 Keywords LTE,UMTS ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice The present document can be downloaded from: http://www.etsi.org/standards-search The present document may be made available in electronic versions and/or in print. The content of any electronic and/or print versions of the present document shall not be modified without the prior written authorization of ETSI. In case of any existing or perceived difference in contents between such versions and/or in print, the only prevailing document is the print of the Portable Document Format (PDF) version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at https://portal.etsi.org/TB/ETSIDeliverableStatus.aspx If you find errors in the present document, please send your comment to one of the following services: https://portal.etsi.org/People/CommiteeSupportStaff.aspx Copyright Notification No part may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying and microfilm except as authorized by written permission of ETSI. -
Sprint PCS® Mobile Browser Technology Paper
Sprint PCS® Mobile Browser Technology Paper Writing Consistent Mobile Browser Content on Sprint PCS Phones Version 1.0 July 2004 ©2004 Sprint and Metrowerks. All rights reserved. Sprint, Sprint PCS, Web, Sprint PCS Phone, Sprint PCS Vision, and the diamond logo are registered trademarks of Sprint Communications Company L. P. All other trademarks are property of their respective owners. Table of Contents Table of Contents..............................................................................................................2 1 Introduction.............................................................................................................3 1.1 Target Audience.....................................................................................................3 1.2 About this document...............................................................................................3 2 Document Conventions..........................................................................................3 3 Overview of Wireless Application Protocol (WAP) 2.0 Markup Language .............3 3.1 XHTML Basic and Mobile Profile............................................................................4 3.2 Key Differences between WML 1.x and XHTML ....................................................5 4 Overview Of Sprint WAP 2.0 Phones and Browsers..............................................7 5 Writing Consistent WAP 2.0 Applications Across Sprint PCS Phones...................8 5.1 Commonly used XHTML Mobile Profile Tags ........................................................8 -
Wap, Xhtml and Android
WAP, XHTML AND ANDROID Jaume Barceló University Carlos III of Madrid Antonio de la Oliva Ruben cuevas Service Engineering Laboratory Ignacio soto BACK IN 1999, • Mobile and Internet communications were separate worlds • Nokia 7110, first mobile phone with a WAP browser. • WAP: Wireless Application Protocol. • Extra-simplified access to the Internet, due to terminal limitations and limited available bandwidth. SMALL LIMITATIONS, • Extremely limited bandwidth • SMS • Circuit-switching • Wait-and-pay • A substantial increase thanks to GPRS (2.5G) ~ 56kbps • Memory and processor limitations • Low resolution monochrome screen • No mouse, 15-keys keyboard WAP PROTOCOL STACK Internet Protocol Stack HTML Wireless Application Environment (WAE) JavaScript 1. Wireless Session Layer (WSP) HTTP 2. Wireless Transaction Protocol (WTP) TLS-SSL 3. Wireless Transport Layer Security (WTLS) 4. Wireless Datagram Protocol (WDP) TCP/IP UDP/IP Bearers: SMS USSD CSD CDMA IS-136 CDPD Etc.. A GW WAS REQUIRED WIRELESS APPLICATION ENVIRONMENT In WAP 1.X Wireless Markup Language (WML) Relies on a card/desk paradigm WMLScript WML EXAMPLE <?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card id="card1" title="Tutorial"> <do type="accept" label="Answer"> <go href="#card2"/> </do> <p><select name="name"> <option value="HTML">HTML Tutorial</option> <option value="XML">XML Tutorial</option> <option value="WAP">WAP Tutorial</option> </select></p> </card> <card id="card2" title="Answer"> <p>You -
An Intruduction to HTML5
Agenda * What is HTML5 -- Its history and motivation * HTML/XHTML as Human / Machine Readable Format * HTML and its related technologies * Brief summary of the changes * Models of HTML5 * Examples and demonstrations What is HTML5 -- Its history and motivation * W3C and HTML * Brief history of HTML * WHATWG and HTML5 * 'Working Draft' and 'Recommendation' * HTML5 as IDL -- Interface Definition via IDL What is HTML5 - W3C and HTML What is HTML5 - W3C and HTML What is HTML5 - Brief history of HTML HTML is born for 'Scientists' at CERN. First website (from archive@cern) Tim Berners Lee What is HTML5 - Brief history of HTML HTML (1989; CERN) HTML = HyperText Markup Language HTML 1.0 (1993; IETF) HTML 2.0 (1995; W3C) HTML 3.2 (1997; W3C) XML 1.0 (1998) HTML 4.0.1 (1999; W3C) XHTML 1.0 (2000) XHTML Basic 1.0 (2000) XHTML 1.1 (2001) XHTML Basic 1.1 (2008) What is HTML5 - Brief history of HTML HTML 4.0.1 (1999; W3C) XML 1.0 (1998) XHTML 1.0 (2000) XHTML 1.1 (2001) Extension to HTML4 (2003;Opera) PositionPaper (2004;Opera/Mozilla) What is HTML5 - Brief history of HTML http://www.w3.org/2004/04/webapps-cdf-ws/papers/opera.html What is HTML5 - Brief history of HTML HTML 4.0.1 (1999; W3C) XML 1.0 (1998) XHTML 1.0 (2000) XHTML 1.1 (2001) Extension to HTML4 (2003;Opera) PositionPaper (2004;Opera/Mozilla) WHATWG (2004;Opera/Mozilla/Apple) What is HTML5 - Brief history of HTML The Web Hypertext Application Technology Working Group (WHATWG) What is HTML5 - Brief history of HTML HTML 4.0.1 (1999; W3C) XML 1.0 (1998) XHTML 1.0 (2000) XHTML 1.1 (2001) Extension -
Web Application Developer's Guide for the Polycom® Soundpoint® IP
Web Application Developer’s Guide for the Polycom® SoundPoint® IP/SoundStation® IP Family SIP 3.1 August, 2008 Edition 1725-17693-310 Rev. A SIP 3.1 Trademark Information Polycom®, the Polycom logo design, SoundPoint® IP, SoundStation®, SoundStation VTX 1000®, ViaVideo®, ViewStation®, and Vortex® are registered trademarks of Polycom, Inc. Conference Composer™, Global Management System™, ImageShare™, Instructor RP™, iPower™, MGC™, PathNavigator™, People+Content™, PowerCam™, Pro-Motion™, QSX™, ReadiManager™, Siren™, StereoSurround™, V2IU™, Visual Concert™, VS4000™, VSX™, and the industrial design of SoundStation are trademarks of Polycom, Inc. in the United States and various other countries. All other trademarks are the property of their respective owners. Patent Information The accompanying product is protected by one or more U.S. and foreign patents and/or pending patent applications held by Polycom, Inc. © 2008 Polycom, Inc. All rights reserved. Polycom Inc. 4750 Willow Road Pleasanton, CA 94588-2708 USA No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Polycom, Inc. Under the law, reproducing includes translating into another language or format. As between the parties, Polycom, Inc. retains title to, and ownership of, all proprietary rights with respect to the software contained within its products. The software is protected by United States copyright laws and international treaty provision. Therefore, you must treat the software like any other copyrighted material (e.g. a book or sound recording). Every effort has been made to ensure that the information in this manual is accurate. Polycom, Inc. is not responsible for printing or clerical errors. -
HTML5 Audio 1 HTML5 Audio
HTML5 Audio 1 HTML5 Audio HTML • HTML and HTML5; HTML editor • Dynamic HTML • XHTML • XHTML Basic (Mobile) • XHTML Mobile Profile and C-HTML • HTML element • Span and div • HTML attribute • Character encodings; Unicode • Language code • Document Object Model • Browser Object Model • Style sheets and CSS • Font family and Web colors • HTML scripting and JavaScript • W3C, WHATWG, and validator • Quirks mode • HTML Frames • HTML5 Canvas, WebGL, and WebCL • HTML5 Audio and HTML5 video • Web storage • Web browser (layout) engine • Comparison of • document markup languages • web browsers • layout engine support for • HTML; Non-standard HTML • XHTML (1.1) • HTML5; HTML5 canvas, • HTML5 media (Audio, Video) • v • t [1] • e HTML5 Audio is a subject of the HTML5 specification, investigating audio input, playback, synthesis, as well as speech to text in the browser. HTML5 Audio 2 <audio> element The <audio> element represents a sound, or an audio stream.[2] It is commonly used to play back a single audio file within a web page, showing a GUI widget with play/pause/volume controls. Supported browsers • PC • Google Chrome • Internet Explorer 9 • Mozilla Firefox 3.5 • Opera 10.5 • Safari 3.1[3] • Mobile • Android Browser 2.3 • Blackberry Browser • Google Chrome for Android • Internet Explorer Mobile 9 • Mobile Safari 4 • Mozilla Firefox for Android • Opera Mobile 11 • Tizen Supported audio codecs This table documents the current support for audio codecs by the <audio> element. Browser Operating Formats supported by different web browsers system Ogg -
Dynamic HTML
From Wikipedia, the free encyclopedia (Redirected from DHTML) Dynamic HTML, or DHTML, is an umbrella term for a collection of HTML technologies used together to create interactive and animated web sites[1] by using a combination of a static markup language (such as HTML), a client-side scripting language (such as JavaScript), a presentation definition language (such as CSS), and the Document Object Model.[2] DHTML allows scripting languages to change variables in a web page's definition language, which in turn affects the look and function of otherwise "static" HTML page content, after the page has been fully loaded and during the viewing process. Thus the dynamic characteristic of DHTML is the way it functions while a page is viewed, not in its ability to generate a unique page with each page load. HTML and HTML5 Dynamic HTML By contrast, a dynamic web page is a broader concept — any web page XHTML generated differently for each user, load occurrence, or specific variable XHTML Mobile Profile and C-HTML values. This includes pages created by client-side scripting, and ones Canvas element created by server-side scripting (such as PHP, Perl, JSP or ASP.NET) Character encodings where the web server generates content before sending it to the client. Document Object Model Font family HTML editor HTML element HTML Frames HTML5 video 1 Uses HTML scripting 2 Structure of a web page Web browser engine 3 Example: Displaying an additional block of text Quirks mode 4 References Style sheets 5 External links Unicode and HTML W3C and WHATWG Web colors WebGL Web Storage Comparison of DHTML allows authors to add effects to their pages that are otherwise document markup languages difficult to achieve. -
(X)HTML Best Practice Cheat Sheet.Pdf 2007-08-13 17:49 236 KB
(X)HTML Best Practice Cheat Sheet All elements are sorted ]able ed T within their /[ lac l y ]ep t groups in ish) [R ues prioritized tional sibili eset eset al/ ance t t s r order. ic nline(- m e er iss r ansitiona am asic ] am r r I or s r ] eaning Recommended transi t Mobile Acc 0 st 0 f 1 B 0 N ice 1 stric 1 f 5.0 h)/[ /[ m appea (X)HTML 2 01 & 1. 1.0 1. 1.1 1. 1.1 2. -is ic 4.0 4.0 act versions are L L L L ML k( ible led pr notes ble brow M ML M ML M ML M T is ty mint-colored. ML 3. ML ML 4. ML T T T O ]loc mant s T T T T HT HT HT HT nv sability est n X)H ] H H H H X XH X XH X XH X ( [B [I Se U B SE Nota U Element Standards Information Document structure <html> N Viewport in XHTML <head> I The main Viewport in HTML. <body> B N content of the Margin: 8px; document The Highly ranked and Make unique for <title> I documents will be the link- Text on the title-bar every page title or name text Only ”name = <meta> I 'description'” is useful Indicates explicit relationship between this <link> I document and other resources. As such there are many good uses! External style <style> I sheets are usually best Unobtrusive Test for Keep scripts Script may have <script> I DOM-scripts, capabilities, not external output please! browsers! Unnecassary with unobtrusive Not ignored by true <noscript> BI I scripting techniques! Forbidden in s XML parsers! XHTML 5. -
An Introduction to Character Encoding Issues in the Mobile Web
An introduction to character encoding 1 (12) issues in the mobile Web Eduardo CASAIS TECHNICAL PAPER 2008-12-08 AN INTRODUCTION TO CHARACTER ENCODING ISSUES IN THE MOBILE WEB Eduardo Casais areppim AG Bern, Switzerland 1. A LINGERING ISSUE Character encoding – the binary representation of every symbol in documents delivered to mobile terminals – is often treated as an afterthought in mobile Web development. Many developers simply rely upon ISO-8859-1; not a bad choice, as this encoding efficiently supports all important Western European languages, has long been available in the mobile and fixed Internet, is widespread among low-end phones, and is the default encoding in the HTTP standard. Astute software engineers prefer UTF-8; this encoding supports Unicode, and hence the widest range of languages and associated glyphs – great for multilingual “world” applications. It is also a default for several application formats, most popular in the WWW, and available in newer mobile terminals. Even in Japan, i-mode gateways may take care of the complex mapping from UTF-8 to Shift_JIS-only capable terminals. Producing content in one of these two major encodings and configuring a WWW server to advertise the content type and encoding properly generally suffices for mainstream applications. There can be complications however – especially when dealing with advanced functions or developing for exotic markets – and it is preferable to be aware of them. The article examines the situation in the context of mobile browsing. 2. THE DOCUMENT CHARACTER SET Let us briefly recapitulate some concepts. A character set is a repertoire of abstract symbols (e.g. -
Track 3: Extending Blackberry Beyond Email Extending Web-Based Applications with the Blackberry Browser Agenda
Track 3: Extending BlackBerry Beyond Email Extending Web-Based Applications with the BlackBerry Browser Agenda • Introduction to BlackBerry® Browser • Mark-Up Language, Security and Connectivity Options • Optimizing Web Content for BlackBerry • Server-Side PUSH Applications • What’s New in BlackBerry Enterprise Server™ and BlackBerry Browser v4.0 •Demo BlackBerry Solution: Architecture Recap .NET Corporate Application Servers J2EE Corporate Application Servers HTTP(S) BlackBerry Corporate Systems Enterprise (ERP, CRM, Databases, etc.) Server Web Servers (IIS, Apache-Tomcat) Extending Browser-Based Solutions to BlackBerry From the developer’s perspective… HTTP HTML / WML BlackBerry Web / App Browser 3DES Encryption Server Push and Pull of Data Network-independent BlackBerry Browser Overview • Main BlackBerry Browser versions include: – BlackBerry Browser v3.6 and v3.7 • All GPRS, iDEN and CDMA Java™-enabled BlackBerry handhelds • Support for color and monochrome screen handhelds – BlackBerry Browser v3.8 and v4.0 • Upgrade from BlackBerry Browser v3.7 with new features (JavaScript, Offline Forms, etc.) – RIM Browser v2.5 and v2.6 • RIM 850™, RIM 857™, RIM 950™ and RIM 957™ handhelds • DataTAC and Mobitex wireless networks in North America Mark-up Connectivity Wireless Browser-Based Security User Experience Solutions in the Enterprise Dynamic Content Push • Key questions for consideration: 1. What mark-up languages are supported? 2. How will I connect to my corporate web servers? 3. Is security important? If so, how can I address this? 4. -
Web Standards.Pdf
BOOKS FOR PROFESSIONALS BY PROFESSIONALS® Sikos, Ph.D. RELATED Web Standards Web Standards: Mastering HTML5, CSS3, and XML gives you a deep understand- ing of how web standards can be applied to improve your website. You will also find solutions to some of the most common website problems. You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with faster download times, accurate rendering, lower development costs, and easy maintenance. Web Standards: Mastering HTML5, CSS3, and XML describes how you can make the most of web standards, through technology discussions as well as practical sam- ple code. As a web developer, you’ll have seen problems with inconsistent appearance and behavior of the same site in different browsers. Web standards can and should be used to completely eliminate these problems. With Web Standards, you’ll learn how to: • Hand code valid markup, styles, and news feeds • Provide meaningful semantics and machine-readable metadata • Restrict markup to semantics and provide reliable layout • Achieve full standards compliance Web standardization is not a sacrifice! By using this book, we can create and maintain a better, well-formed Web for everyone. CSS3, and XML CSS3, Mastering HTML5, US $49.99 Shelve in Web Development/General User level: Intermediate–Advanced SOURCE CODE ONLINE www.apress.com www.it-ebooks.info For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. www.it-ebooks.info Contents at a Glance About the Author................................................................................................