Tr 126 907 V16.0.0 (2021-04)
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Tr 126 907 V14.0.0 (2017-04)
ETSI TR 126 907 V14.0.0 (2017-04) TECHNICAL REPORT Universal Mobile Telecommunications System (UMTS); LTE; HTML5 for a new presentation layer in 3GPP services (3GPP TR 26.907 version 14.0.0 Release 14) 3GPP TR 26.907 version 14.0.0 Release 14 1 ETSI TR 126 907 V14.0.0 (2017-04) Reference RTR/TSGS-0426907ve00 Keywords LTE,UMTS ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice The present document can be downloaded from: http://www.etsi.org/standards-search The present document may be made available in electronic versions and/or in print. The content of any electronic and/or print versions of the present document shall not be modified without the prior written authorization of ETSI. In case of any existing or perceived difference in contents between such versions and/or in print, the only prevailing document is the print of the Portable Document Format (PDF) version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at https://portal.etsi.org/TB/ETSIDeliverableStatus.aspx If you find errors in the present document, please send your comment to one of the following services: https://portal.etsi.org/People/CommiteeSupportStaff.aspx Copyright Notification No part may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying and microfilm except as authorized by written permission of ETSI. -
WAVE Interoperability Boot Camp
Thank You to Our Sponsors WAVE Interoperability Boot Camp October 2nd, 2018 Technology & Standards Forum | Los Angeles, CA AGENDA • Introduction to WAVE – Paul Hearty, Sony Electronics • Presentations: • WAVE Technical Overview – Will Law, Akamai • WAVE Content Specification – Mike Bergman, CTA • WAVE Applications Environment – Mark Vickers, Comcast • WAVE Device Playback Capabilities – Mike Bergman, CTA • WAVE Test Suites – Mike Bergman, CTA • Q&A/Wrap-up – Paul Hearty, Moderator Overview of the WAVE Project Paul Hearty / Sony Electronics, Inc. Introduction to WAVE • What are the problems WAVE is addressing? • What are the WAVE solutions? • WAVE participating companies • WAVE work structure Supporting a fragmented OTT world • Fragmentation impacts content providers and device makers: • Multiple streaming formats (HLS, HDS, DASH, Smooth) • Multiple device types from laptops to phones to gaming consoles • Inconsistent device performance capabilities • Inconsistent device compliance to industry specifications • The result: • Content providers: Increased cost to prepare, store and support OTT • Device makers: Increased test and support costs for devices Commercial OTT Video Issues: WAVE Solution Device Playback Device HTML5 Reference Content Capabilities Platform Content Specification Testable requirements Reference application • Based on MPEG Common • covering most common framework Media Application Format playback interoperability • Based on HTML5 (CMAF) issues. • Provides functional • Compatible with DASH and guidelines for playback HLS. -
Specification for Devices 2020
Certify Devices Specification for Devices 2020 Version: 4.20-r1 Date: 2019-12-19 Specification for Devices 2020, v4.20 © Vewd Software AS 2020. All rights reserved. _____________________________________________________________________________________ CONTENTS 1. REVISION HISTORY 2. INTRODUCTION 2.1. Scope 2.2. Versions for requirements and software 2.2.1. Backward compatibility 2.3. Definitions 2.4. Compliance terminology used in this document 2.4.1. REQUIRED and CONDITIONALLY REQUIRED features 2.4.1.1. DRM 2.4.1.2. Codecs and media formats 2.4.1.3. Keys on the remote control 2.4.1.4. Resolution 3. TECHNICAL REQUIREMENTS 3.1. HTML5 <video> and <audio> 3.1.1. Media element 3.1.1.1. Requirements for video and audio media elements 3.1.1.2. Requirements for video media elements 3.1.1.3. Codec support 3.1.2. Track element 3.1.2.1. Requirements for all track elements 3.1.2.2. Requirements for text track elements 3.2. Media streaming 3.2.1. Transport protocols 3.2.2. Progressive download 3.2.3. Adaptive Bitrate streaming protocols 3.2.3.1. Apple HTTP Live Streaming (HLS) 3.2.3.1.1. Restrictions for HLS content 3.2.3.2. MPEG-DASH 3.2.3.2.1. Restrictions for MPEG-DASH content 3.2.3.3. Microsoft Smooth Streaming (MSSS) 3.2.3.3.1. Restrictions for Smooth Streaming content 3.3. Media Source Extensions (MSE) 3.4. Subtitles and Closed Captioning 3.5. DRM 3.5.1. Content Decryption Modules (CDMs) 3.5.1.1. ClearKey 3.5.1.2. -
Media Source Extensions
static void _f_do_barnacle_install_properties(GObjectClass *gobject_class) { GParamSpec *pspec; Media Source Extensions /* Party code attribute */ pspec = g_param_spec_uint64 (F_DO_BARNACLE_CODE, "Barnacle code.", "Barnacle code", on WebKit using GStreamer 0, G_MAXUINT64, G_MAXUINT64 /* default value */, G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_PRIVATE); g_object_class_install_property (gobject_class, F_DO_BARNACLE_PROP_CODE, Enrique Ocaña González [email protected] Motivation for MSE ● HTML5 video tag: <video src=ºmovie.mp4º type=ºvideo/mp4º /> ● Improvement: Blob URI ● Adaptive streaming and time shift limitations ● Solution: Media Source Extensions (MSE) https://w3c.github.io/media-source/ ● JavaScript can generate and feed video data ● More control on the player state How to use MSE SourceBuffer ● Append API for JavaScript: Data... ● HTMLMediaElement, Blob SourceBuffer ● MediaSource, SourceBuffer MediaSource ● Blob URL {Audio,Video,Text}Track HTMLMediaElement <audio> <video> <video id="video"></video> MediaPlayer <script> var video = document.getElementById(©video©); var ms = new MediaSource(); ms.addEventListener(©sourceopen©, function() { var videoSb = ms.addSourceBuffer(©video/mp4; codecs="avc1.640028"©); var audioSb = ms.addSourceBuffer(©audio/mp4; codecs="mp4a.40.2"©); videoSb.appendData(...); audioSb.appendData(...); }); var blobUrl = URL.createObjectURL(ms); video.src = blobUrl; </script> Design PlatformTimeRanges m_mediaSource m_mediaElement MediaSource SourceBuffer PrivateClient PrivateClient MediaPlayer m_client MediaPlayerClient -
XHTML Mobile Profile Reference
XHTML Mobile Profile Reference Version 1.0 Openwave Systems Inc. 1400 Seaport Boulevard Redwood City, CA 94063 USA http://www.openwave.com Part Number XHRF-10-004 October 2001 LEGAL NOTICE Copyright © 1994–2001, Openwave Systems Inc. Portions copyright © 1994–1999, Netscape Communications Corporation. Portions copyright © 1994–1999, Oracle Corporation. All rights reserved. These files are part of the Openwave Software Developer’s Kit (SDK). Subject to the terms and conditions of the SDK License Agreement, Openwave Systems Inc. (“Openwave”) hereby grants you a license to use the SDK software and its related documentation. OPENWAVE MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THE SDK SOFTWARE, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES THAT THE SDK SOFTWARE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NONINFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LICENSED SOFTWARE IS BORNE BY USER. USER UNDERSTANDS AND ACCEPTS THE SDK SOFTWARE AND ANY SOFTWARE SECURITY FEATURES INCLUDED WITH THE SDK SOFTWARE ARE PROVIDED ON AN “AS IS” BASIS FROM OPENWAVE, AND OPENWAVE DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THE SDK SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. TO THE MAXIMUM EXTENT PERMITTED BY LAW, IN NO EVENT SHALL OPENWAVE OR ITS SUPPLIERS OR DISTRIBUTORS BE LIABLE FOR ANY DAMAGES RESULTING FROM OR ARISING OUT OF USER’S USE OF THE SDK SOFTWARE, INCLUDING, WITHOUT LIMITATION, ANY DIRECT, INDIRECT, SPECIAL, INCIDENTIAL, OR CONSEQUENTIAL DAMAGES OF ANY KIND INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. -
Sprint PCS® Mobile Browser Technology Paper
Sprint PCS® Mobile Browser Technology Paper Writing Consistent Mobile Browser Content on Sprint PCS Phones Version 1.0 July 2004 ©2004 Sprint and Metrowerks. All rights reserved. Sprint, Sprint PCS, Web, Sprint PCS Phone, Sprint PCS Vision, and the diamond logo are registered trademarks of Sprint Communications Company L. P. All other trademarks are property of their respective owners. Table of Contents Table of Contents..............................................................................................................2 1 Introduction.............................................................................................................3 1.1 Target Audience.....................................................................................................3 1.2 About this document...............................................................................................3 2 Document Conventions..........................................................................................3 3 Overview of Wireless Application Protocol (WAP) 2.0 Markup Language .............3 3.1 XHTML Basic and Mobile Profile............................................................................4 3.2 Key Differences between WML 1.x and XHTML ....................................................5 4 Overview Of Sprint WAP 2.0 Phones and Browsers..............................................7 5 Writing Consistent WAP 2.0 Applications Across Sprint PCS Phones...................8 5.1 Commonly used XHTML Mobile Profile Tags ........................................................8 -
W2: Encoding 2017: Codecs & Packaging for Pcs, Mobile
W2: ENCODING 2017: CODECS & PACKAGING FOR PCS, MOBILE, & OTT/STB/SMART TVS Jan Ozer www.streaminglearningcenter.com [email protected]/ 276-235-8542 @janozer Agenda •Fundamentals •Targeting your platforms •Producing and delivering your streams •Configuring your streams Shameless Plug • All tables from this book • Published 12/16 • Retail - $49.95 – print • PDF - $39.95 • Show special: • $40 • PDF included no extra charge • Limited supply available (only books bought at show) Fundamentals • Compression related • Delivery paradigms • Bitrate control (CBR/VBR) • I-, B-, and P-frames • Choosing a codec • Codecs/container formats Compression-Related Fundamentals • Delivery paradigms: Single vs. Adaptive Bitrate (ABR) • Bitrate control techniques • I-, B- and P-frames Adaptive Streaming • Adaptive streaming • Delivered adaptively based upon playback CPU and • Single input file (live or VOD) connection bandwidth • Encoded to multiple outputs • Technically complex, but optimizes experience across all platforms and connection types Illustration courtesy of www.bitmovin.net Single vs. Adaptive • Single file delivers inferior experience • Very simple to achieve via Gen 1 HTML5 (video tag) and support in mobile • This approach excludes adaptive, DRM, live, and advertising support • Resources: • Webinar: Distributing to Desktops and Mobile Devices via HTML5 (bit.ly/Ozer_MSE_EME) • Video tutorial: Supporting HTML5 with Flash Fallback in Squeeze 9 (bit.ly/squeeze_html5) • Our focus is on adaptive delivery ABR Technology Overview • Two types of systems -
Hbbtv 2.0.3 Explained” Hbbtv Specification Naming
What's new in the HbbTV Specification “HbbTV 2.0.3 Explained” HbbTV Specification Naming Informal Name Formal Name HbbTV 1.0 TS 102 796 V1.1.1 HbbTV 1.5 TS 102 796 V1.2.1 HbbTV 2.0 TS 102 796 V1.3.1 HbbTV 2.0.1 TS 102 796 V1.4.1 HbbTV 2.0.2 TS 102 796 V1.5.1 HbbTV 2.0.3 TS 102 796 V1.6.1 (tbc) ??? ??? HbbTV Association | Copyright © HbbTV 2 3 Elements to HbbTV 2.0.3 • Errata to HbbTV 2.0.1/2 – Fixing bugs in the spec • Updates to existing features – Goal for 2.0.3 was “low hanging fruit” that are easy to specify & test • No big new features – these were deferred to the next iteration – Critical updates already widely supported in practice – One small new feature • Removing unused and replaced features – Cannot keep adding features and never removing anything HbbTV Association | Copyright © HbbTV 3 What are Errata? • Fixes to bugs in the spec • HbbTV publishes >1 document for each errata – May be cosmetic release • Punctuation, cross-references, … – A list of the changes to the specification(s) – Might be language that’s unclear or hard to – A version of the specification(s) with the errata understand integrated & changes tracked – May be ambiguities • All HbbTV errata have an issue number • Something that can genuinely be interpreted in – Issue numbers can be used to cross-reference more than one way between the two documents – May be conflicts & inconsistencies – HbbTV members can use the number to lookup • Statements that actually say different things the discussion in our issue tracking system – Things that are hard or even impossible -
Standards for Web Applications on Mobile: Current State and Roadmap
Standards for Web Applications on Mobile: current state and roadmap January 2014 Latest version http://www.w3.org/Mobile/mobile-web-app-state/ This version http://www.w3.org/2014/01/mobile-web-app-state/ (PDF version) Previous version http://www.w3.org/2013/09/mobile-web-app-state/ Web technologies have become powerful enough that they are used to build full-featured applications; this has been true for many years in the desktop and laptop computer realm, but is increasingly so on mobile devices as well. This document summarizes the various technologies developed in W3C that increase the capabilities of Web applications, and how they apply more specifically to the mobile context. A good subset of these technologies are described and explained in the W3C on-line training on programming Web applications. 1. Graphics ...................................................................................................................................................................................3 2. Multimedia.............................................................................................................................................................................10 3. Device Adaptation .................................................................................................................................................................14 4. Forms .....................................................................................................................................................................................17 -
Secure Remote Service Execution for Web Media Streaming
Secure Remote Service Execution for Web Media Streaming vorgelegt von Dipl.-Ing. Alexandra Mikityuk geb. in Leningrad, UdSSR von der Fakultät IV – Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften - Dr.-Ing. - genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr. Thomas Magedanz, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Pierre Seifert, Technische Universität Berlin Gutachter: Prof. Dr. Jean-Claude Dufourd, ParisTech Gutachter: Prof. Dr.-Ing. Ina Schieferdecker, Technische Universität Berlin Tag der wissenschaftlichen Aussprache: 29. August 2017 Berlin 2017 D 83 Abstract Through continuous advancements in streaming and Web technologies over the past decade, the Web has become a platform for media delivery. Web standards like HTML5 have been designed accordingly, allowing for the delivery of applications, high-quality streaming video, and hooks for interoperable content protection. Efficient video encoding algorithms such as AVC/HEVC and streaming protocols such as MPEG-DASH have served as additional triggers for this evolution. Users now employ Web browsers as a tool for receiving streaming media and rendering Web applications, and browsers have been embedded into almost every kind of connected device. The drawback of these technical developments and quick rate of user adoption is that modern Web browsers have introduced significant constraints on devices’ capabilities. First, the computational requirements have risen continuously, resulting in a cycle where modern devices can be nearly outdated after a year or two. Second, as the integration of browser technologies is a complicated matter, not every platform provides the same performance. Different Operating Systems (OSs), chipsets and software engines are the main reasons for this difference in performance. -
Wap, Xhtml and Android
WAP, XHTML AND ANDROID Jaume Barceló University Carlos III of Madrid Antonio de la Oliva Ruben cuevas Service Engineering Laboratory Ignacio soto BACK IN 1999, • Mobile and Internet communications were separate worlds • Nokia 7110, first mobile phone with a WAP browser. • WAP: Wireless Application Protocol. • Extra-simplified access to the Internet, due to terminal limitations and limited available bandwidth. SMALL LIMITATIONS, • Extremely limited bandwidth • SMS • Circuit-switching • Wait-and-pay • A substantial increase thanks to GPRS (2.5G) ~ 56kbps • Memory and processor limitations • Low resolution monochrome screen • No mouse, 15-keys keyboard WAP PROTOCOL STACK Internet Protocol Stack HTML Wireless Application Environment (WAE) JavaScript 1. Wireless Session Layer (WSP) HTTP 2. Wireless Transaction Protocol (WTP) TLS-SSL 3. Wireless Transport Layer Security (WTLS) 4. Wireless Datagram Protocol (WDP) TCP/IP UDP/IP Bearers: SMS USSD CSD CDMA IS-136 CDPD Etc.. A GW WAS REQUIRED WIRELESS APPLICATION ENVIRONMENT In WAP 1.X Wireless Markup Language (WML) Relies on a card/desk paradigm WMLScript WML EXAMPLE <?xml version="1.0"?> <!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml"> <wml> <card id="card1" title="Tutorial"> <do type="accept" label="Answer"> <go href="#card2"/> </do> <p><select name="name"> <option value="HTML">HTML Tutorial</option> <option value="XML">XML Tutorial</option> <option value="WAP">WAP Tutorial</option> </select></p> </card> <card id="card2" title="Answer"> <p>You -
HTML5 MSE Playback of MPEG 360 VR Tiled Streaming Javascript Implementation of MPEG-OMAF Viewport-Dependent Video Profile with HEVC Tiles
HTML5 MSE Playback of MPEG 360 VR Tiled Streaming JavaScript implementation of MPEG-OMAF viewport-dependent video profile with HEVC tiles Dimitri Podborski, Jangwoo Son, Gurdeep Singh Bhullar, Robert Skupin, Yago Sanchez Cornelius Hellge, Thomas Schierl Fraunhofer Heinrich Hertz Institute Multimedia Communications Group Berlin, Germany [email protected] ABSTRACT 1 INTRODUCTION Virtual Reality (VR) and 360-degree video streaming have gained Virtual Reality (VR) and 360-degree video streaming have gained significant attention in recent years. First standards have been popularity among researchers and the multimedia industry in re- published in order to avoid market fragmentation. For instance, cent years. For example, in addition to many published research 3GPP released its first VR specification to enable 360-degree video papers in this area, several standardization organizations such as streaming over 5G networks which relies on several technologies ISO/IEC, MPEG and 3GPP have published their first specifications specified in ISO/IEC 23090-2, also known as MPEG-OMAF. While on VR [1][6]. One such specification is the result of an MPEG some implementations of OMAF-compatible players have already activity and is referred to as the Omnidirectional Media Format been demonstrated at several trade shows, so far, no web browser- (OMAF) that specifies a storage and delivery format for 360-degree based implementations have been presented. In this demo paper multimedia content. OMAF particularly defines the HEVC-based we describe a browser-based JavaScript player implementation of viewport-dependent media profile for video which allows to stream the most advanced media profile of OMAF: HEVC-based viewport- HEVC tiles of different resolutions and finally combine them into dependent OMAF video profile, also known as tile-based streaming, a single bitstream so that only one video is decoded on the client with multi-resolution HEVC tiles.