Konami Recopilatorio

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Konami Recopilatorio Bueno esta vez me toca a mí escribir porque el resto del equipo anda un poco vago, nada que no se arregle con un par de tollinas. En fin que ya vamos por el número 5 sin contar nuestros 11 números editados anteriormente en papel, lo cual nos hace sentirnos orgullosos del camino recorrido. Esperemos y creo que esta aventura como webzine sea del agrado de la gente, evidentemente a no todos les gustara, pero lo único que realmente nos importa es seguir contribuyendo de manera humilde a la comunidad MSX. Al fin hemos logrado que Japón cree de manera oficial una nueva máquina, tal vez no es como más de uno ha soñado, siempre tendrá sus detractores, pero al menos yo y creo que un buen número de usuarios nos sentimos contentos. Es el sueño de una noche de Verano, bueno el de una noche de Verano la verdad es que me lo imagino de otra manera, en la playa con una jarra de cerveza, chicas y blablabla... Siguiendo por la rama MSX este ha sido un año fructífero marcado por la aparición como ya he dicho del OCM y el crecimiento de software de entretenimiento, demos y hardware. Tenemos ante nosotros un futuro excitante y ya toca de una vez por todas y con todo el derecho del mundo de disfrutar a tope de nuestros ordenadores y dejarnos durante un buen tiempo de lamentos y chorradas, aunque siempre habrá escépticos... Larga vida a los usuarios y el sistema. Julio Gracia París Aka: Mesíasmsx “Se alza el alba, el sudor recorre mi rostro pintado de camuflaje. Llevo más de 15 años sirviendo a mi patria, soy el mejor y más preparado soldado, después de años y años de entrenamiento y peligrosas misiones. La luz sale poco a poco, iré avanzando y sin compasión mataré a todos los enemigos, aprovecharé el factor sorpresa y rescataré a los prisioneros. A llegado la hora, es mi momento. ¡Quien arriesga gana!” Este juego de Alligata de 1986 es uno de esos clásicos que tienen el derecho ganado de estar en esta sección. El juego en si es bien sencillo llevamos a un veterano del ejército británico armado con una ametralladora y granadas, y debemos ir sorteando las veintinueve pantallas divididas en ocho fases. El disparo con la barra espaciadora y si queremos soltar una granada la dejamos pulsada. Los disparos van en línea recta en las ocho posibles direcciones en las que podemos encarar a nuestro personaje, son rápidos pero acaban cuando chocan contra un elemento sólido, una barricada, un bidón, una trinchera o cualquier otra cosa donde se pueden parapetar nuestros odiosos enemigos. La granada en cambio recorre una distancia mucho más corta simulando la parábola, y así poder llegar detrás de los objetos donde se protegen los enemigos, también tiene un poder de destrucción mayor que nos servirá para destruir trenes, submarinos y otros vehículos militares, hay que tener cuidado con las grandas ya que podemos morir por nuestras propias granadas, así como el enemigo puede morir con las que él lance. La visión cenital le da emoción y se agradece dado a los pocos juegos de este tipo aparecidos para el sistema. Los gráficos son sencillotes, tanto el protagonista como los enemigos son de un solo color los enemigos de color negro y nosotros azules usando el mismo gráfico, pero se diferencian muy bien, aunque sencillos el resto de gráficos representan con claridad lo que es cada cosa, edificios en ruinas, vías de tren, vayas, etcétera. La música sólo se escucha en la más que modesta pantalla de inicio, pero vamos casi mejor ya que se haría cansina si durara todo el tiempo de juego. Los sonidos son muy simples, creo que en exceso pero cumplen su cometido la verdad es que ni te das cuenta mientras juegas, suficiente tienes con esquivar los disparos y matar al enemigo. Un detalle que me gustó mucho del juego (y aún me gusta), es el tema del fusilamiento de prisioneros, que aparecen por en medio del campo de batalla como si de una guerra real se tratara, si consigues matar al ejecutor antes que este mate al prisionero nos recompensarán con puntos extras. Un juego que os hará (si no lo hizo en su día ya) un rato entretenido. Angel Alonso Quero Aka: Harrison ¡Qué bien! Aquí tenemos otra edición de este concurso, que vuelvo a insistir es un gran acierto y espero que dure muchos años. Este año el ganador a sido Monster Hunter, un muy buen RPG que esperemos a finales de este año podamos disfrutar de su versión definitiva. Felicitaciones a todos los participantes y promotores del concurso. Beepertron Dioniso Curioso programa de simulación en el que tenemos el teclado de un piano y en el que deberemos ir repitiendo las notas que nos indique el juego, como una especie de Simón. En la pantalla de presentación podemos disfrutar de una melodía en plan futurista con samples en psg. Ya una vez pulsamos espacio se nos da la opción de elegir el modo de pantalla y la dificultad. Una v e z hecho esto empiezan a sonar las notas y deberemos ir repitiendo, disponemos de hasta siete errores para coincidir con las notas, no es obligatorio empezar cada vez que te equivocas, es decir si has pulsado una nota correcta y después te equivocas no necesitas volver a pulsar la tecla correcta. Importantísimo es aprendernos las teclas que corresponden a cada nota pues si no, no dejaremos de cometer fallos. Un juego sencillo de manejar y original en MSX. Beez Darkstone Un juego parecido en cuanto a desarrollo a Beepertron. Tenemos un campo de flores de colores distintos colores, el ordenador nos enseña una combinación de colores que hemos de crear. Para ello disponemos de 98 segundos de juego, cuantas más seamos capaces de hacer mayor puntuación. Un juego un tanto escaso ya que no sé si por falta de tiempo solo han incluido una misma pantalla y al acabar el juego se termina la partida, lo cual le resta interés por seguir jugando. Daedalian Opus Karoshi Corp Y va otro juego de habilidad, ahora acabo de ver del todo claro cual es el objetivo del dev. En realidad es una conspiración para acabar conmigo pues saben de mis dificultades en este tipo de juegos. ¡Pues no lo lograreis! Me mantendré firme en ser usuario de MSX y... Juego de habilidad original de Vic Tokai versionado por Karoshi, no sé de que plataforma se trata, podría ser de Nes. El juego en si es una especie de Tetris, llevamos a un personaje que va entrando en edificios. Una vez allí dentro se nos presenta una forma geométrica vacía y unas piezas que deberemos colocar de forma correcta para pasar de pantalla. Para ello disponemos de cursores, espacio, n y m, habrá alguna vez que no sea necesario meter todas las piezas. No tenemos límite de tiempo que yo sepa, lo único que echo en falta es una tecla para salir del juego si te cansas. En cada pantalla que pasamos se nos da un password para continuar la partida y podremos disfrutar de una pequeña escena animada del protagonista cruzando un puente y recibiendo la contraseña. La música es muy repetitiva y se hace cansina, no sé si e s la de la versión original o echa por Karoshi. En general es un juego entretenido y un concepto un tanto original de colocar las piezas que sale del clásico de siempre que nos caen de arriba. Gridwars Emma Six Aquí tengo uno de esos juegos que me ha sorprendido gratamente, es como una mezcla de juego de naves y comecocos. Estamos en una pantalla estática llena de cuadros o raíles por los que nos podemos mover y en la que deberemos comernos toda una serie de piezas que hay repartidas por el interior de la pantalla. Tenemos cuatro enemigos repartidos a los lados de la pantalla que intentaran hacernos la vida imposible para destruirnos. No podemos disparar con lo cual sólo tendremos la habilidad de nuestros dedos en los cursores. El juego no cuenta con música, sólo efectos sonoros, aun así está muy bien, prefiero esto a una música de las que se hacen pesadas. Los gráficos de algunas pantallas o mejor la disposición de las piezas son un tanto repetitivas, pero es muy entretenido de jugar. Este juego me ha recordado a las primeras recreativas de antaño y estoy seguro que de haber salido en aquella época hubiera recibido bastantes monedas. Página 1 de 5 Los jardines de Zee Wang Zu Jos´B Si nunca jugasteis al juego de la serpiente o no lo conocíais ahora tenéis la oportunidad de redimiros de vuestros pecados. En esto se basa este otro juego de habilidad en el que debemos comernos bichos o frutas repartidos por los jardines, en este caso caracteres Japoneses. La velocidad y el manejo del juego van muy bien, el único problema que tendremos dependerá de nosotros a la hora de calcular un acercamiento a la pared o alguno de los obstáculos que iran apareciendo pro dentro. La serpiente y el efecto de rapidez están muy bien, tal vez los gráficos un tanto sosetes, aun así esta entretenido para probar nuestra habilidad al teclado. Malaika Prehistoric Quest Karoshi corp Todo un juegazo por parte de los chicos de Karoshi que ha quedado en un más que merecido segundo lugar. Juego estilo Mario Bros en el que llevamos a una princesa en un mundo prehistórico y debemos liberar a los habitantes que han sido convertidos en diamantes energéticos por unos alienígenas muy malos que quieren destruir el mundo de Malaika.
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