Konami Recopilatorio
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Famicompo Series Composerlist
Famicompo Series ComposerList Famicompo - Famicompo Mini Vol.9ex Release Date : 2012/12/28 (JST) Fixed : 00 COMPOSER NAME SECTION FAMICMP FCM 01 FCM 02 FCM 03 FCM CL FCM 04 FCM 05 FCM 06 FCM 07 FCM 08 FCM 08EX FCM 09 FCM 09EX COVER 8 1 18 ORIGINAL COVER 7 2 9481 ORIGINAL COVER 6 3 (^u^) < KorNiChiWatt ORIGINAL COVER 11 4 [OK] ORIGINAL COVER 5 ◆I9Z3fmx68k ORIGINAL 2 COVER 6 0xabad1dea ORIGINAL 43 COVER 14 7 3-738 ORIGINAL COVER 8 8 Agentflit (Chad Meyer) ORIGINAL COVER 54 9 Akima ORIGINAL COVER 10 Alex Mauer ORIGINAL 19 13 20 COVER 9 11 am192168 ORIGINAL COVER 12 an-cat-max ORIGINAL 33 COVER 13 Anamanaguchi ORIGINAL 2 14 COVER 49 5 14 animalstyle ORIGINAL COVER 15 anonymous ORIGINAL 52 COVER 16 Anthony Armetta ORIGINAL 11 COVER 34 18 17 Archj ORIGINAL 31 COVER 23 18 Ares64 ORIGINAL COVER 19 ass ORIGINAL 46 COVER 68 20 avox ORIGINAL COVER 37 21 B00daW ORIGINAL 49 COVER 22 BaKyun ORIGINAL 6 COVER 22 23 Baron Knoxburry ORIGINAL COVER 24 Basement Skeletor ORIGINAL 18 14 COMPOSER NAME SECTION FAMICMP FCM 01 FCM 02 FCM 03 FCM CL FCM 04 FCM 05 FCM 06 FCM 07 FCM 08 FCM 08EX FCM 09 FCM 09EX COVER 42 25 BEEPBOY ORIGINAL COVER 3 19 8 26 Blitz Lunar ORIGINAL 11 7 19 11 14 COVER 27 Blitz Lunar & Lychee~ ORIGINAL 33 COVER 5 3 1 28 bob ORIGINAL 2 COVER 29 bob OdenVIRT ORIGINAL 48 COVER 28 30 Boldowa ORIGINAL COVER 31 Bolk ORIGINAL 26 COVER 16 30 32 Bow 0 0 ORIGINAL COVER 2 37 33 bradsmith 0 0 ORIGINAL 21 21 COVER 5 16 9 2 17 10 14 56 34 Bun 0 0 ORIGINAL 5 3 15 55 29 COVER 58 35 CAK (Chris Knight) ORIGINAL 29 COVER 2 36 cancel ORIGINAL COVER 37 CapBeard -
Uma Perspectiva Musicológica Sobre a Formação Da Categoria Ciberpunk Na Música Para Audiovisuais – Entre 1982 E 2017
Uma perspectiva musicológica sobre a formação da categoria ciberpunk na música para audiovisuais – entre 1982 e 2017 André Filipe Cecília Malhado Dissertação de Mestrado em Ciências Musicais Área de especialização em Musicologia Histórica Setembro de 2019 I Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Ciências Musicais – Área de especialização em Musicologia Histórica, realizada sob a orientação científica da Professora Doutora Paula Gomes Ribeiro. II Às duas mulheres da minha vida que permanecem no ciberespaço do meu pensamento: Sara e Maria de Lourdes E aos dois homens da minha vida com quem conecto no meu quotidiano: Joaquim e Ricardo III Agradecimentos Mesmo tratando-se de um estudo de musicologia histórica, é preciso destacar que o meu objecto, problemática, e uma componente muito substancial do método foram direccionados para a sociologia. Por essa razão, o tema desta dissertação só foi possível porque o fenómeno social da música ciberpunk resulta do esforço colectivo dos participantes dentro da cultura, e é para eles que direciono o meu primeiro grande agradecimento. Sinto-me grato a todos os fãs do ciberpunk por manterem viva esta cultura, e por construírem à qual também pertenço, e espero, enquanto aca-fã, ter sido capaz de fazer jus à sua importância e aos discursos dos seus intervenientes. Um enorme “obrigado” à Professora Paula Gomes Ribeiro pela sua orientação, e por me ter fornecido perspectivas, ideias, conselhos, contrapontos teóricos, ajuda na resolução de contradições, e pelos seus olhos de revisora-falcão que não deixam escapar nada! Como é evidente, o seu contributo ultrapassa em muito os meandros desta investigação, pois não posso esquecer tudo aquilo que me ensinou desde o primeiro ano da Licenciatura. -
A Whole Different Ball Game: Playing Through 60 Years of Sports Video Games
EXHIBITION OVERVIEW A Whole Different Ball Game: Playing through 60 Years of Sports Video Games Exhibition dates: September 14, 2018–March 10, 2019 Location: Museum of the Moving Image, 36-01 35 Ave, Astoria (Queens), NY 11106 Summary: Ever since the first video game, Tennis for Two, debuted at the Brookhaven National Laboratory’s public exhibition in 1958, video games have sought to recreate, adapt, and build upon the games Americans most regularly encounter: sports. A Whole Different Ball Game presents a selection of 44 playable sports video games spanning the last six decades, examining the complex relationships between game, sport, media, and culture. The exhibition considers what it means for full-body sports to be transposed to screens and controllers in the service of realism, who is or is not represented in sports video games, the ways broadcast sports and video games reflect one another, and the primacy of statistics in professional sports and sports simulators. Contents: The exhibition is organized in seven sections (see below for details and game list) plus a new video installation, an interactive experience, and a video screening area with bleachers. There are 44 playable games, including hand-held devices, arcade games, console and PC games played on monitors and wall projections. Additional games that are not playable are included for historical context. In addition, there is video content in the exhibition for documentation of game play and comparison to televised sports. Curators: Curator of Digital Media Jason Eppink and John Sharp (Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at The New School). -
L'evoluzione Della Relazione Uroborica Fra Videogioco E Musica: Il Singolare Caso Di Transculturalità Dell'industria Videoludica Giapponese
Corso di Laurea magistrale in Economia e Gestione delle Arti e delle Attività culturali Dipartimento di Filosofia e Beni culturali Tesi di Laurea L'evoluzione della relazione uroborica fra videogioco e musica: il singolare caso di transculturalità dell'industria videoludica giapponese Relatore: Giovanni De Zorzi Correlatrice: Maria Roberta Novielli Laureando: Enrico Pittalis Numero di Matricola: 871795 Anno accademico 2018/2019 Sessione Straordinaria Ringrazio Valentina, la persona più preziosa, senza cui questo lavoro non sarebbe stato possibile. Ringrazio i miei relatori, i professori Giovanni De Zorzi e Maria Roberta Novielli, che mi hanno guidato lungo questo percorso con grande serietà. Ringrazio i miei amici per i tanti consigli, confronti e spunti di riflessione che mi hanno dato. Ringrazio il Dott. Tommaso Barbetta per avermi incoraggiato ed aiutato a trovare gli obiettivi e il Prof. Toshio Miyake per avermi suggerito dei materiali di approfondimento. Ringrazio il Prof. Marco Fedalto per avermi dato importantissimi consigli. Ringrazio i miei genitori per avermi sostenuto nelle mie scelte, anche le più stravaganti. Glossario: - Anime: termine con cui si fa riferimento alle serie televisive animate prodotte in Giappone, spesso adattamenti televisivi di romanzi brevi o manga, talvolta videogiochi. - Arcade: prestito linguistico dall’inglese, termine con cui ci si riferisce alle “Macchine da gioco”, costituita fisicamente da un videogioco posto all'interno di un cabinato di grandi dimensioni operabile a monete o gettoni, che normalmente viene posto in postazioni pubbliche come sale giochi, bar, talvolta cinema e centri commerciali. L’Etimologia è incerta, probabilmente derivante da “Arcata” facente riferimento storicamente a lunghi viali sotto i portici dei borghi, dove si trovavano le botteghe e luoghi dediti al divertimento. -
Computer Entertainer / Video Game Update
1 — ComputerEntertainer INCLUDES TiHii ¥iips® Ci ami Update ^ 5916 Lemona Avenue, Van Nuys, CA 9141 © April, 1989 Volume 8, Number 1 $3.50 J In This Issue... CDI Update First Look: NEC PC Engine SunSoft Announcements for 2nd Half Although it's still available for sale only in Japan, the NEC PC Engine is finding its way to the U.S. A Look at the PC Engine in small numbers. The game system has been the subject of much speculation, rumor, and general REVIEWS Include... RoboCop misinformation, including the 1988 prediction by one magazine that it would be available for sale Pro Soccer in the U.S. for Christmas 1988. Although NEC of Japan has not announced firm U.S. marketing ...for Commodore 64 plans, release dates or suggested retail pricing for their PC Engine, the company has admitted to Gold Rush ...for MS-DOS "studying market- Hidden Agenda ing feasibility with ...for Macintosh introduction thuis Bad Dudes ...for Apple II year in mind." We Operation Wolf believe that NEC is Track & Field II likely to show the Tecmo Bowl & J Elway Quarterback Paperboy PC Engine at the ...for Nintendo Summer Consumer Rastan Reggie Jackson Baseball Electronics Show in Poseidon 3D June, which could ...for Sega TOP FIFTEEN COMPUTER GAMES mean a possible 1. Three Stooges (Cin/Co) U.S. release for 2. Jordan Vs. Bird (EA/Co) Christmas 1989. 3. Ultima V (Ori/I) 4. Rocket Ranger (Cin/Co) Diminutive 5. Falcon (Spec/I) Game Console 6. Dungeonmaster (FTL/I) We were delighted 7. Kings Quest IV (Sie/I) 8. -
Nintendo NES
Nintendo NES Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments 10-Yard Fight: 5 Screw - System TM Nintendo 10-Yard Fight: 3 Screw Nintendo 10-Yard Fight: 5 Screw Nintendo 10-Yard Fight: 3 Screw - Part No. Nintendo 1007 Bolts Neodolphino 1942: 5 Screw Capcom 1942: 3 Screw - Round Seal Capcom 1942: 3 Screw - Oval Seal Capcom 1943: The Battle of Midway: Round Seal Capcom 1943: The Battle of Midway: Oval Seal Capcom 3-D WorldRunner: 5 Screw Acclaim 3-D WorldRunner: 3 Screw Acclaim 6 in 1 Caltron 720°: Seal ™ Mindscape 720°: Seal ® Mindscape 8 Bit Xmas 2012 RetroZone 8 Eyes Taxan Abadox: The Deadly Inner War Milton Bradley Action 52: Green Board - Clear Label Active Enterprises Action 52: Black Board Active Enterprises Action 52: Green Board - Blue Label Active Enterprises Action 53 Vol. 3: Revenge of the Twins Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Limited Edition Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Famicom Cart Infinite NES Lives Action 53 Vol. 3: Revenge of the Twins: Contributor Cart Infinite NES Lives Addams Family, The Ocean Addams Family, The: Pugsley's Scavenger Hunt Ocean Advanced Dungeons & Dragons: DragonStrike FCI Advanced Dungeons & Dragons: Heroes of the Lance FCI Advanced Dungeons & Dragons: Hillsfar FCI Advanced Dungeons & Dragons: Pool of Radiance FCI Adventure in Numberland, Mickey's Hi-Tech Expressions Adventure Island 3 Hudson Soft Adventure Island II Hudson Soft Adventure Island, Hudson's: Round Seal Hudson Soft Adventure Island, Hudson's: Oval Seal Hudson Soft Adventures in the Magic Kingdom, Disney's Capcom Adventures of Bayou Billy, The Konami Adventures of Dino Riki, The Hudson Soft Adventures of Gilligan's Island, The Bandai Adventures of Lolo HAL America Adventures of Lolo 2 HAL America Adventures of Lolo 3 HAL America Adventures of Rad Gravity, The Activision Adventures of Rocky and Bullwinkle and Friends, The THQ Adventures of Tom Sawyer Seta After Burner Tengen Air Fortress HAL America Airball RetroZone Airwolf Acclaim Al Unser Jr. -
Paradigm Shift: How the Evolution of Two Generations of Home
PARADIGM SHIFT: HOW THE EVOLUTION OF TWO GENERATIONS OF HOME CONSOLES, ARCADES, AND COMPUTERS INFLUENCED AMERICAN CULTURE, 1985-1995 By Jason Terence Wiley A thesis submitted to the Graduate Faculty in partial fulfillment of the requirements for the degree of MASTER OF ARTS IN HISTORY University of Central Oklahoma Spring, 2016 iii Abstract Author: Jason Terence Wiley Thesis Chair: Dr. Patricia Loughlin Title of Thesis: Paradigm Shift: How the Evolution of Two Generations of Home Consoles, Arcades, and Computers Influenced American Culture, 1985-1995 Abstract: As of 2016, unlike many popular media forms found here in the United States, video games possess a unique influence, one that gained its own a large widespread appeal, but also its own distinct cultural identity created by millions of fans both here stateside and across the planet. Yet, despite its significant contributions, outside of the gaming’s arcade golden age of the early 1980s, the history of gaming post Atari shock goes rather unrepresented as many historians simply refuse to discuss the topic for trivial reasons thus leaving a rather noticeable gap within the overall history. One such important aspect not covered by the majority of the scholarship and the primary focus of thesis argues that the history of early modern video games in the North American market did not originate during the age of Atari in the 1970s and early 1980s. Instead, the real genesis of today’s market and popular gaming culture began with the creation and establishment of the third and fourth generation of video games, which firmly solidified gaming as both a multi-billion dollar industry and as an accepted form of entertainment in the United States. -
Q*Bert's Qubes
The Secrets of ColecoVision Games ColecoVision Q*Bert's Qubes Vital Statistics Original Manufacturer: Mylstar Electronics, Inc. Arcade Release Date: 1984 Related Arcade Games: Q*Bert (Released by D. Gottlieb. and Co.) Manufacturer: Parker Bros. Game Serial Number: 9950 (A9950 Foreign Releases) Home Release Date: 1984 Guide No.: ?? Rarity (Based on CV FAQ): Rare (downgraded from Extremely Rare) Size: 16k Game Background Q*Bert returns in a sequel to match wits against multi-color critters, a wiley "Coily" mouse, and Sam and Slick on a pyramid of "qubes" (cubes). Instead of matching colors with the example at the top of the board for every qube, your goal is to complete "tic-tac-toes" of them. Alas, you will need to make more of them as the game progress, however. With the video game crash of 1984, Q*Bert's sequel was not widely distributed in the arcades or home video game systems. Only two home systems ended up with Qubes: the Atari 2600 and the ColecoVision. It is widely debated on which is the rarer port, but the ColecoVision port is said to be the closest to the actual arcade game. According to the ColecoVision FAQ by Joe Huber, there was a Q*Bert's Qubes arcade machine in Hershey Park in Hershey, Pennsylvania in 1994. Whether or not it's still there is a mystery, but there are other "classic" arcade games there. Q*Bert has been owned by many different companies over the years. The original arcade game was produced by D. Gottlieb and Co. in late 1982 or during 1983. -
Computer Entertainer / Video Game Update
"\ ComputerEntertainer INCLUDES Tihii Video Camis Update 5916Lemona Avenue, Van Nuys, CA 91411 ©May, 1988 Volume 7, Number 2 $3.50 In This Issue... Konami & Ultra announce new Titles Sneak Titles Announced from Konami its subsidiary, Ultra Software, recently announced lineup of titles Questionnaire about Your Konami and an ambitious new Gaming! for the Nintendo Entertainment System, all set for release during the second half of 1988. (Please Rare Game Collectors Forum Debuts check next month's Availability Update for specifics.) Sequels & Original Games from Konami REVIEWS Include... Konami plans sequels to hit games, arcade conversions, and a totally new adventure. The sequels Sneak Preview of are TRACK FIELD II (MSR $39.95), SIMON'S QUEST: CASTLEVANIA II ($39.95), and Legendary Wings & is a follow-up to "Gradius." arcade conversion is ...for Nintendo LIFE FORCE ($36.95), which The BLADES OF BattleDroidz STEEL ($36.95), and the original title is THE ADVENTURES OF BAYOU BILLY ($39.95). The ...for Commodore 64 New Games from Konami TRACK & FIELD II should be a big hit with fans of the original game, Rescue Mission since it provides 15 new events: Triple Jump, Fencing, Freestyle Swimming, Skeet Shooting, ...for Sega Throw, Horizontal Bar, Vault, Archery, Hurdles, Canoeing, High PT-109 Hammer Tae Kwan Do, Pole Air Traffic Control Simulator Dive, Hang Gliding, Gun Firing, and Arm Wrestling. A "training mode" permits one or two players, ...for Macintosh while "Olympic mode" is for one player only. SIMON'S QUEST brings back Simon Belmont, hero GATO of "Castlevania", in a quest to discover the five body parts of Count Dracula and then have a duel ...for Atari XE Game System TOP FIFTEEN COMPUTER to the death with the dreaded vampire. -
Richard (Rick) G. Freedman Wake Forest University/ University Of
Richard (Rick) G. Freedman Wake Forest University/ University of Massachusetts Amherst August 9, 2012 Wake@Hanes Google CS4HS Teacher Workshop: August 9-10, 2012 Rules of Game: One player chooses a number between minimum and maximum. Other players try to guess the number. After each guess, they are told whether their guess is higher or lower than that number. The player who correctly guesses the number wins. If no one is correct after a specified number of guesses, the player who chose the number wins. Teenage Mutant Ninja Turtles Fall of the FootclanTM. Developed by Ultra Games, subsidiary of Konami. Copyright 1991. Rights belong to Ubisoft at present (2012). Strategies: Use the higher/lower hints to change guessed number. Eliminate as many numbers as possible with a single guess and hint. Difficulty comes from number of guesses allowed. (MAX – MIN + 1) guesses is easiest. We can guess every number from MIN to MAX and always win. This is called a linear search. What if we have fewer guesses? Can we still win every time? What are the fewest guesses that we need for this? Consider: If guess is higher, then all numbers higher than guess are also higher. Same for lower. This eliminates some portion of the remaining guesses. What is the largest portion of guesses that we can remove regardless of higher/lower hint? Answer: Half. Perform binary search algorithm (by automation): Begin with MAXGUESS = MAX and MINGUESS = MIN. Guess the number halfway between MAXGUESS and MINGUESS. Perform binary search algorithm (by automation): Begin with MAXGUESS = MAX and MINGUESS = MIN. -
The Ultimate Famicom Software Guide V
--------------------------------------------------------------------------------------------- The Ultimate Famicom Software Guide -- version 2.0 -- Compiled by fcgamer, fcgamer26 [at] gmail [dot] com https://fcgamer.wordpress.com --------------------------------------------------------------------------------------------- INTRODUCTION / AUTHOR'S NOTE: When I first started collecting Famicom games, over three years ago, I had decided to chase after a complete set of the unlicensed software developed for the Famicom. I chose this goal partially because of my location, but also because it was a collection that few people had ever bothered to collect. Aside from a few deleted webpages available through archive.org and the incomplete sources at Famicom World and BootlegGames Wiki, there just wasn't much to go on. Hundreds of hours of searching through auctions around the globe, chatting with other collectors, and just going out and tracking down this obscure corner of Famicom collecting, and I had ended up compiling my own personal list to help aid with my own collecting goals. Since those modest times, the scope of my personal collection has evolved into collecting everything Famicom, from Russian translations to educational cartridges, to official game packs and promos as well. As such, the documents which I use to keep track of my collection / game wants also evolved, and I felt it was time to compile it into a more user-friendly document. Likewise, I would like to offer this document as a gift to all of my collecting buddies out there, who have helped sell / trade / gift me so many carts over the past three years. My collection wouldn't be where it is today without you guys, and without all of the interesting discussions about Famicom, I probably would have also lost interest by now if I were to go at it truly solo. -
Akumajo Dracula Judgment Original Soundtrack
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