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Stairway to Heaven? Geographies of the Space Elevator in Science Fiction
ISSN 2624-9081 • DOI 10.26034/roadsides-202000306 Stairway to Heaven? Geographies of the Space Elevator in Science Fiction Oliver Dunnett Outer space is often presented as a kind of universal global commons – a space for all humankind, against which the hopes and dreams of humanity have been projected. Yet, since the advent of spaceflight, it has become apparent that access to outer space has been limited, shaped and procured in certain ways. Geographical approaches to the study of outer space have started to interrogate the ways in which such inequalities have emerged and sustained themselves, across environmental, cultural and political registers. For example, recent studies have understood outer space as increasingly foreclosed by certain state and commercial actors (Beery 2012), have emphasised narratives of tropical difference in understanding geosynchronous equatorial satellite orbits (Dunnett 2019) and, more broadly, have conceptualised the Solar System as part of Earth’s environment (Degroot 2017). It is clear from this and related literature that various types of infrastructure have been a significant part of the uneven geographies of outer space, whether in terms of long-established spaceports (Redfield 2000), anticipatory infrastructures (Gorman 2009) or redundant space hardware orbiting Earth as debris (Klinger 2019). collection no. 003 • Infrastructure on/off Earth Roadsides Stairway to Heaven? 43 Having been the subject of speculation in both engineering and science-fictional discourses for many decades, the space elevator has more recently been promoted as a “revolutionary and efficient way to space for all humanity” (ISEC 2017). The concept involves a tether lowered from a position in geostationary orbit to a point on Earth’s equator, along which an elevator can ascend and arrive in orbit. -
Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerging Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN). -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
The Mobile Suit Gundam Franchise
The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate. -
Macross TV Series Disc 4 Liner Notes (PDF)
MACROSS DISC 4, EPISODES 13 – 16 Episode 13 - "Blue Wind" (November 2009) According to Kawamori Shoji, the main Studio Nue and Artland staffers didn't work on this episode, although it did introduce the infamous "Lolicon 3." This episode was one of those that Studio Nue and Artland farmed out to Tatsunoko Production studios-- who in turn farmed it out to its offshoot Anime Friend, who farmed it out yet again to Star Pro. If you notice that a certain episode is not quite up to par, chances are good that you'll find Star Pro in the credits .... The “Lolicon 3” is the nickname for the three Zentraedi spies. See the People section of the liner notes for more info on the unusual nickname. Episode 14 - "Gloval Report" (November 2009) Along with Episode 17 "Phantasm," this episode was created to boost the episode count after the series was extended from 23 episodes to 36. During production, these episodes were actually numbered "13.5" and "15.5" respectively. This numbering gave the final episode a production number of 34, instead of the broadcast number of 36. Episode 15 - "China Town" (November 2009) Notice the painted radio call sign and the extra passenger in one of the Valkyries escorting Captain Global's plane. Minmay's manager is supposed to be modeled after Mikimoto Haruhiko. If Minmay is telling the truth, the city of Yokohama opened the New Marine Tower, the world's tallest, in 1993. So far, no one has spotted a 900-meter-tall tower here .... (The real-world Marine Tower in Yokohama was built only 106 meters tall in 1961.) While New Marine Tower may be a figment of the creator's optimistic imagination, the Harbor View Hill Park (Minato-no-Mieru-Oka-Kooen) that Hikaru and Minmay visit is a tourist attraction that actually exists. -
Stairway to Heaven? Geographies of Space Elevators in Science Fiction
Stairway to Heaven? Geographies of Space Elevators in Science Fiction Dunnett, O. (2020). Stairway to Heaven? Geographies of Space Elevators in Science Fiction. Roadsides, 3, 42- 47. https://doi.org/10.26034/roadsides-202000306 Published in: Roadsides Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2020 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-ShareAlike License (https://creativecommons.org/licenses/by-nc-sa/4.0/), which permits use, distribution and reproduction for non-commercial purposes, provided the author and source are cited and new creations are licensed under the identical terms. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:29. Sep. 2021 ISSN 2624-9081 • DOI 10.26034/roadsides-202000306 Stairway to Heaven? Geographies of the Space Elevator in Science Fiction Oliver Dunnett Outer space is often presented as a kind of universal global commons – a space for all humankind, against which the hopes and dreams of humanity have been projected. -
“Astrosociology”: Science Fiction As Classroom Material for Humanities-Based Hypothetical Discourse of Space Exploration and Development (Updated)
Trans. JSASS Aerospace Tech. Japan Vol. 12, No. ists29, pp. Tu_1-Tu_5, 2014 Topics Teaching “Astrosociology”: Science Fiction as Classroom Material for Humanities-Based Hypothetical Discourse of Space Exploration and Development (Updated) By Renato Rivera RUSCA Meiji University, Tokyo Japan (Received July 31st, 2013) This paper will examine applied usages of popular culture works in the classroom for the execution of innovative programmes and will also serve as a progress report on the ongoing course at the Meiji University School of Commerce, titled “Introduction to Astrosociology”, part of the Special Themed Activity Classes (Tokubetsu-teema jissen kamoku). For this purpose I will describe my own lesson plan and ultimately illustrate the importance of not only the usefulness of these works as tools for education, but also the issues which they bring to the mind of the young individual living in our current postmodern age. Key Words: Teaching Environments, Practical Applied Knowledge, Multidisciplinary Approaches, Social Sciences 1. Introduction proposals at Kyoto Seika University, I took the opportunity to create a course which would encompass astrosociological This presentation paper serves two main functions: firstly, themes within the School of Commerce to students who have as my first major oral conference report on my ongoing course never studied astronomy, astrophysics or the like. at the Meiji University School of Commerce, titled The course began in September 2010, at a time when “Introduction to Astrosociology”, part of the Special Themed space-related issues were rarely being picked up by the media Activity Classes (Tokubetsu-teema jissen kamoku), it until the Hayabusa (MUSES-C) spacecraft, which had introduces the concept of the course and its significance completed a miraculous return to Earth, fulfilling its mission within the human sciences. -
Today's Space Elevator
International Space Elevator Consortium ISEC Position Paper # 2019-1 Today's Space Elevator Space Elevator Matures into the Galactic Harbour A Primer for Progress in Space Elevator Development Peter Swan, Ph.D. Michael Fitzgerald ii Today's Space Elevator Space Elevator Matures into the Galactic Harbour Peter Swan, Ph.D. Michael Fitzgerald Prepared for the International Space Elevator Consortium Chief Architect's Office Sept 2019 iii iv Today's Space Elevator Copyright © 2019 by: Peter Swan Michael Fitzgerald International Space Elevator Consortium All rights reserved, including the rights to reproduce this manuscript or portions thereof in any form. Published by Lulu.com [email protected] 978-0-359-93496-6 Cover Illustrations: Front – with permission of Galactic Harbour Association. Back – with permission of Michael Fitzgerald. Printed in the United States of America v vi Preface The Space Elevator is a Catalyst for Change! There was a moment in time that I realized the baton had changed hands - across three generations. I was talking within a small but enthusiastic group of attendees at the International Space Development Conference in June 2019. On that stage there was generation "co-inventor" Jerome Pearson, generation "advancing concept" Michael Fitzgerald and generation "excited students" James Torla and Souvik Mukherjee. The "moment" was more than an assembly of young and old. It was also a portrait of the stewards of the Space Elevator revolution -- from Inventor to Developer to Innovators. James was working a college research project on how to get to Mars in 77 days from the Apex Anchor and Souvik (16 years old) was representing his high school from India. -
10. the Space Elevator
10. The Space elevator http://science.nasa.gov/headlines/y2000/ast07sep_1.htm [Pearson, Acta Astronautica 2 (1975) 785- 799] Probably the wildest nanotechnology idea in addition to self-replicating nanomachines is that of the space elevator. Contrary to self-replicating nanomachines, which we just concluded are to be considered science fiction for the foreseeable future, the space elevator concept is studied seriously and might according to several respected scientists become reality in a century or so. NASA has had a project to study it. Introduction to Nanoscience, 2005 JJ J I II × 1 So let us look a bit more into the concept. - It originated with the famous Russian scientist Konstantin Tsiolkovsky (known for pioneering rocketry ideas) who thought of a ”Celestial Castle” in geosynchronous Earth orbit attached to a tower on the ground. - Later a Leningrad engineer by the name of Yuri Artsutanov, wrote some of the first modern ideas Introduction to Nanoscience, 2005 JJ J I II × 2 about space elevators in 1960 in the Soviet newspaper Pravda. But this paper was the offifical newspaper of the communist party and thus was of course not read by anyone, so the idea did not gain wider recognition. - The popularization of the idea started, though, with the 1975 paper by Pearson, who not only did the basic strength calculation but also considered several complications and how it might be built [Pearson, Acta Astronautica 2 (1975) 785-799]. Inspired by this in 1978 Arthur C. Clarke popularized it to a wider audience in his 1978 science fiction novel, “Fountains of Paradise”. -
Sample File CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
Sample file CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION .......................................................................................................... 4 NEWS STAFF ANIME & MANGA NEWS: Japan / North America ................................................................. 5, 9 Claude J. Pelletier [CJP] — Publisher / Manager ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION ................................................................................. 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 10 Contributing Editors Aaron K. Dawe, Keith Dawe, Neil Ellard Kevin Lillard, Gerry Poulos, James S. Taylor REVIEWS THE TOP SHELF ..................................................................................................................... 16 Layout MANGA Etc. ........................................................................................................................ 17 The Safe House MODELS .............................................................................................................................. 26 ANIME ................................................................................................................................ -
Affetti Mediati La Vita Sociale Dei Videogiochi a Osaka (Giappone)
SCUOLA DI DOTTORATO UNIVERSITÀ DEGLI STUDI DI MILANO-BICOCCA Dipartimento di Scienze mane per !a "ormazione #Riccardo Mas$a” Dottorato di Ricerca in Antropo!o&ia cult rale e $ociale 'DACS( Ciclo )))I Affetti mediati La vita sociale dei videogiochi a Osaka (Giappone) Co&nome Bonaldi Nome Nicola Pietro Matricola n* +,-.-/ T tore Pro12 Leopoldo I3an Bar&na Coordinatore Pro12 Alice Bellagamba Anno accademico 2017/2018 いっしょうにがんばりましょう! Isshōni ganbarimashō! INDICE Nota p2 VII Introd zione 5 I Per un'antropologia dei videogiochi 6 7 I! video&ioco in 8 anto &ioco 6 1.1 Giochi di relazioni 7- 1.2 Liminalità 75 1.3 Stesso gioco, diversi media 7+ 1. !n modello "non) generale per il gioco% -/ 1.& Il posto dei videogiochi tra regole e 'inzione -, - I! video&ioco in 8 anto medi m 5- 2.1 (al giocare )mediante” al gioco come medi+m 5, 2.2 Interattivo% ,7 2.3 ,irt+ale? ,9 2. L'intrinseca transmedialità del videogioco :- 5 S per Mario 0rimo Mini$tro 9/ 3.1 .ediorama 97 3.2 /onvergenza 9, 3.3 /ontinu+m: per +n’antropologia del videogioco 9. II Il contesto: crisi dello Stato!a"ienda giapponese +6 7 0recariet; e con1!itt a!it; dopo " < $=ima ./ - 2apan, Inc. .. 5 Nazione e fami&!ia 6: , A$ce$a e dec!ino de! sarar3man 7/, III #n tipo di spa"io: Nippon$ashi Denden To'n 77: 7 In&re$$o ne! campo 779 1.1 4re-comprensione 77+ 1.2 Lo shoc6 dell’ordinario 7-7 1.3 7ddomesticamenti 7-- V - I! #8 artiere otak+% di Osa<a p2 7-9 2.1 .aid caf8 7-+ 2.2 /ircoscrivere 7-6 2.3 .appe, mascotte e motivetti 755 5 9ta6+ come #$ottoc !t ra% e re&ime di$cor$i3o 756 3.1 4anico morale 7,/ 3.2 /ornici semantiche 7,, 3.3 :em$o libero 7,. -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life.