Giappone E Il Panico Morale Analisi Di Subculture Giovanili Ritenute Problematiche E L’Evoluzione Dell’Immagine Pubblica Attraverso I Media

Total Page:16

File Type:pdf, Size:1020Kb

Giappone E Il Panico Morale Analisi Di Subculture Giovanili Ritenute Problematiche E L’Evoluzione Dell’Immagine Pubblica Attraverso I Media Corso di laurea magistrale in Relazioni Internazionali Comparate (International Relations) Tesi di Laurea Giappone e il panico morale analisi di subculture giovanili ritenute problematiche e l’evoluzione dell’immagine pubblica attraverso i media Relatore Ch. Prof. Roberta Novielli Correlatore Ch. Prof. Davide Giurlando Laureanda Alice Malacarne Matricola 83387 Anno Accademico 2017/2018 Ringraziamenti Nonostante sia una persona che, molto spesso, pensa a quanto è fortunata di essere circondata da persone meravigliose, non amo in maniera particolare i ringraziamenti. Ma in merito a questa tesi, ritengo doveroso ringraziare alcune persone. Naturalmente la prima persona che ci tengo a ringraziare dal profondo del cuore è la professoressa Novielli, sia per avermi accolto con grande entusiasmo, ma anche per essere riuscita a guidarmi in questa prova finale. All'inizio non ero molto sicura su come impostare il lavoro, ma i suoi preziosi consigli hanno saputo spingermi nella direzione giusta. In secondo luogo un ringraziamento dovuto va alla mia famiglia, ossia i miei genitori e mio fratello maggiore. Non siamo una famiglia dal carattere facile, spesso ci scontriamo e abbiamo forti divergenze di opinioni. Nonostante ciò, mia madre e mio padre hanno sempre fatto il possibile e non pur di permettermi di realizzare i miei sogni. Grazie, perché di fronte a una ragazzina che sognava di volare lontano, avete dato anima e corpo per fare in modo che ci riuscisse. Anche mio fratello, con piccoli gesti, mi è stato di grande sostegno in questo difficile periodo. Vi è poi una speciale categoria di persone che devo ringraziare. A cominciare da Federica, che ha avuto la grande pazienza di sopportare ogni dubbio, anche il più sciocco. Non solo, ma anche per tutti i momenti divertenti che ha scelto di passare con me. Vanessa, la mia adorata compagna di stanza, la quale non solo mi ha aiutata nel corso dell'ultimo anno ospitandomi spesso, ma che mi ha consolata in tutti quei momenti in cui pensavo di non farcela. A Arianna, Lorenzo, Chiara, Giada, Elena-Sofia, Farid, e le mie due splendide Alessie, per avere creduto in me, sempre e comunque. Grazie per aver scelto di ridere, di piangere, di festeggiare assieme a me in tutti questi anni. Venezia è stata più che un semplice cammino universitario, mi ha permesso di conoscere e stringere un legame fortissimo, con quella che ormai considero la mia seconda famiglia. Il percorso che ho scelto mi ha permesso di espandere i miei orizzonti fin dove non avrei mai creduto di poter arrivare. Questa tesi è il culmine della mia carriera universitaria, di cui sono profondamente orgogliosa. Spero di avere reso fiere anche tutte queste persone. Ciò non significa che la mia vita si concluda qui, anzi mi aspetta ancora un intero nuovo mondo da scoprire. In qualunque luogo la vita deciderà di condurmi, non smetterò mai di portare con me il ricordo di questi anni meravigliosi. !I Abstract Every developed country has different economies and most importantly, different cultures. Until the globalization, every culture was strictly enclosed in its country. Or, to be more specific, was entirely accepted only in its country. The globalization created a new type of economy and consequently created a new concept of society. In this new world, new things are always welcome, creating a new type of subcultures, or it should be like that. Instead, it is common that different actors every now and then try to use these differences to denigrate these new subcultures. This kind of phenomenon is known as moral panic. This sociological concept was created by Stanley Cohen in his 1972 book titled Folk Devils and Moral Panics. Through his study of fights between the "mod" and "rocker" youth subcultures of the 1960s and '70s and the media and public reaction to them, he realized that a moral panic is a widespread fear, most often an irrational one, that someone or something is a threat to the values, safety, and interests of a community or society at large. Also, he explained that typically is perpetuated by media and in some cases can foster increased social control. Usually, the targets are people who are marginalized for different reasons like, for example, sexuality, race, nationality or religion. This theory is related to the labelling theory of deviance which can be briefly defined as how people come to identify and behave in ways that reflect how others label them. This thesis tries to understand this concept, focusing on his history and evolution and applied to some of the most famous Japanese subcultures. Japan, due to his nature of “conformist society” is particularly suited to generate moral panic. Also, the changes brought by globalization created a sort of crisis of the principal two elements typical of this society: the lifetime employment and the hierarchical system based on the age. In the first chapter is about hikikomori, known as people who withdraw from social life, often seeking extreme degrees of isolation, not leaving their rooms for months, sometimes for years. It is a difficult phenomenon to describe, but one of the most feared by the Japanese society. The numbers are not clear, mostly because this type of people, as said, do not go in public. So, the only way to know if someone is hikikomori is talking with the family, that sometimes succeed into convince their hikikomori son to search !II help. Psychiatrists often argue that this kind of condition is a mental disease, not related to society. However, during the thesis, is amply demonstrated that the major cause is the enormous social pressure felt by these people. Young people in Japan are expected to study a lot during school, after graduation find a good work, probably in some company, get married and start a family. Failing one of these steps is like being a complete disgrace in the eyes of other people. In a society where the most important thing is the appearance, this is the most terrible outcome. The media, at first, described them as potential criminals, focusing the attention on some particular events. However, during the chapter, is highlighted that some types of media, like anime and manga, shifted the image of hikikomori from some kind of psychopaths to normal people, suffering of bullysm or social pressure. The second chapter is focused on two different categories, the NEETS and freeters. The crisis of lifetime employment and hierarchical system is the same cause of the emersion of these two phenomenons. After introducing the concept of precariat and unemployment, important elements to understand both of them, it is necessary to describe NEETS and freeters separately. As for hikikomori, initially, the media and the institutions tried to build a negative image, describing them as young people who lack determination, spoiled brats that want to live depending on their parents. Yet focusing on the media, it is evident that is clear that the distress of these young people that cannot find a stable work has been reached. The third chapter is about the otaku case, a very interesting one because of the change in media perception of this category in just two decades. It can be said that they are an example of how a youth problem can be constructed. During the 1990s they were represented as a group of youth that lacked communication and social skills and as symbols of an individualized, fragmented Japanese society. In the beginning, the term otaku was created only to refer to fans of anime and manga, especially people who gathered around the comic market, but without any negative connotation. Everything changed in 1989 with the Miyazaki's case. Miyazaki Tsutomu was convicted of killing four little girls, sexually molesting and mutilating their bodies. The focus point of this case is that, since the police found in his room several pornographic anime film, the media decided to label not only this man, but the entire category of otaku as something utterly negative, a threat, essentially they spread an otaku moral panic. Since that case not only the media, but even social specialist began to study and define the otaku phenomena. The situation began to change in the mid 1990s, thanks to various actors. The first one !III is Okada Toshio, who tried various strategies to elevate the name of the otaku society. He did some lectures on subculture and multimedia and he tried to create a more internationalized otaku image and associate it with the Japanese national identity, trying to make otaku "cool". The second one is Murakami Takashi, who appropriates otaku culture from an artistic side. Another important factor is the popularity of the otaku culture in Europe and America, making it the symbol of "Cool Japan" . Thanks to all these changes, the negative connotations have significantly decreased, but they are not disappeared. The fourth chapter is about some particular types of otaku, the fandoms. After a brief definition of fandom, it begins with the fujoshi, the famous rotten girls. They are described as rotten because of their passion for homosexual fiction. It is important to highlight their imagination, because they prefer to imagine ambiguous scenarios between their favourite characters, instead of already created fiction. This inclination prompted the development of the amateur manga movement. The second type of fandom is related to the seiyū, the japanese voice actors. In other countries the role of a voice actor is related only to dubbing, but in Japan they are proper tv star, with personal shows and concerts. The third fandom is linked to the idol business. The interesting aspect is that, with the evolution of technology, a new type of idol began to spread, the virtual idol. This type of idol is very appreciated because, if a human idol will get old and betray their fans, a virtual idol will be always young and pure.
Recommended publications
  • Script Variation in Japanese Comics
    Language in Society 49, 357–378. doi:10.1017/S0047404519000794 Script variation as audience design: Imagining readership and community in Japanese yuri comics HANNAH E. DAHLBERG-DODD The Ohio State University, USA ABSTRACT Building on recent work supporting a sociolinguistic approach to orthograph- ic choice, this study engages with paratextual language use in yuri, a subgenre of Japanese shōjo manga ‘girls’ comics’ that centers on same-sex romantic and/or erotic relationships between female characters. The comic magazine Comic Yuri Hime has been the dominant, if not only, yuri-oriented published magazine in Japan since its inception in 2005. Though both written and consumed by a primarily female audience, the magazine has undergone nu- merous attempts to rebrand and refocus the target audience as a means to broaden the magazine’s readership. This change in target demographic is reflected in the stylistic representation of paratextual occurrences of the second-person pronoun anata, indicating the role of the textual landscape in reflecting, and reifying, an imagined target audience. (Script variation, manga, popular media, Japan, yuri manga) INTRODUCTION Building on recent work supporting a sociolinguistic approach to orthographic choice (e.g. Miyake 2007; Bender 2008; Sebba 2009, 2012; Jaffe 2012; Robertson 2017), this study analyzes the indexical potentialities of script variation in Japanese mass media discourse. The stylistic and visual resources that construct the speaking ‘voice’ are many, ranging from aural features such as voice quality (e.g. Teshigawara 2007; Redmond 2016) and structural ones like syntax and semantics (e.g. Sadanobu 2011) to more content-oriented ones like lexical variation (e.g.
    [Show full text]
  • Protoculture Addicts
    PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do.
    [Show full text]
  • Genshiken Season Two 2 Free Ebook
    FREEGENSHIKEN SEASON TWO 2 EBOOK Shimoku Kio | 200 pages | 21 Mar 2013 | Kodansha America, Inc | 9781612622422 | English | New York, United States Genshiken - Wikipedia The Society for the Study of Modern Visual Culture, otherwise known as Genshiken, is now under the charge of a more confident Sasahara. Things have changed in between semesters, and the otaku club now has a new otaku-hating member named Ogiue. Sasahara's initial goal of starting a doujin circle and selling those fan-made magazines at the next Comic Festival becomes a reality, but reality is a cruel master Afterward, the club is abuzz with talk about Tanaka and Ohno's relationship, which takes a hesitant step forward. Source: Media Blasters. Hide Ads Login Sign Up. Genshiken 2. Edit What would you like to edit? Add to My List. Add to Favorites. Buy on Manga Store. Synonyms: Gendai Shikaku Bunka Kenkyuukai 2. Type: TV. Premiered: Fall Licensors: Media Blasters. Studios: Arms. Score: 7. Ranked: 2 2 based on the top anime page. Ranked Popularity Members 71, Fall TV Arms. Preview Manga. More characters. Genshiken Season Two 2 staff. Edit Opening Theme. Edit Ending Genshiken Season Two 2. More reviews Reviews. Jan 1, Overall Rating : Jul 23, Overall Rating : 8. Jun 11, Overall Rating : 7. Mar 27, Overall Rating : 9. More discussions. More featured articles. Your harem or reverse harem anime isn't worth the time of day if it doesn't have a tsundere in it. But what is a tsundere, where did the term originate, and why are they everywhere? Read on to find out! More recommendations.
    [Show full text]
  • Archiving Movements: Short Essays on Materials of Anime and Visual Media V.1
    Contents Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui ………… 2 Utilizing the Intermediate Materials of Anime: Royal Space Force: The Wings of Honnêamise Ishida Minori ………… 17 The Film through the Archive and the Archive through the Film: History, Technology and Progress in Royal Space Force: The Wings of Honnêamise Dario Lolli ………… 25 Interview with Yamaga Hiroyuki, Director of Royal Space Force: The Wings of Honnêamise What Do Archived Materials Tell Us about Anime? Kim Joon Yang ………… 31 Exhibiting Manga: Impulses to Gain from the Archiving/Unearthing Anime Project Jaqueline Berndt ………… 36 Analyzing “Regional Communities” with “Visual Media” and “Materials” Harada Ken’ichi ………… 41 About the Archive Center for Anime Studies in Niigata University ………… 45 Exhibiting Anime: Archive, Public Display, and the Re-narration of Media History Gan Sheuo Hui presumably, the majority are in various storage Background of the Project places after their production cycles. It is not The exhibition “A World is Born: The uncommon that they are forgotten, displaced or Emerg­­ing Arts and Designs in 1980s Japanese eventually discarded due to the expenses incurred Animation” (19-31 March 2018) hosted at DECK, for storage. In many ways, these materials an independent art space in Singapore, is encompass an often forgotten yet significant part of an ongoing research collaboration research resource essential for understanding between the researchers from Puttnam School key aspects of Japanese animation production of Film and Animation in Singapore and the cultures and practices. Archive Center for Anime Studies in Niigata “A World is Born” was an exhibition focusing University (ACASiN).
    [Show full text]
  • BIVIL Uppsatsmall
    Mangabiblioteket i Hiroshima - En plats för läsning Annelie Humble Examensarbete (30 högskolepoäng) i biblioteks- och informationsvetenskap för masterexamen inom ABM-masterprogrammet vid Lunds universitet. Handledare: Olof Sundin År: 2012 © Annelie Humble Title Hiroshima City Manga Library - A Place for Reading Abstract In this master’s thesis I examine the Hiroshima City Manga Library to learn more about public libraries in other cultures and manga in a library environment. The purpose of the study is to investigate the Manga Library as place and the organization of information and the users in that place. The Manga Library was chosen because it is unique - the only public comic's library in Japan. I also have a personal interest in manga, anime, Japanese culture and public libraries. The following questions are used to study these areas: How does the library function as place? What do the library users do in this place? How is the information organized in the library room? To answer the questions I used ethnography as method - observations, interviews and photography, and theories about the library as place. The result and analysis of the study shows that the Manga Library is built as a place for reading in peace and quiet because of the environment both in and outside the library, from the windows and the carpets inside to the park outside. Even if the Manga Library has "everyone" as their target group, men are the main group of users. Men often stay and read manga at the library whereas women tend to borrow and read at home, which can be connected to Ray Oldenburg and his theories about the third place and men.
    [Show full text]
  • Hergé and Tintin
    Hergé and Tintin PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Fri, 20 Jan 2012 15:32:26 UTC Contents Articles Hergé 1 Hergé 1 The Adventures of Tintin 11 The Adventures of Tintin 11 Tintin in the Land of the Soviets 30 Tintin in the Congo 37 Tintin in America 44 Cigars of the Pharaoh 47 The Blue Lotus 53 The Broken Ear 58 The Black Island 63 King Ottokar's Sceptre 68 The Crab with the Golden Claws 73 The Shooting Star 76 The Secret of the Unicorn 80 Red Rackham's Treasure 85 The Seven Crystal Balls 90 Prisoners of the Sun 94 Land of Black Gold 97 Destination Moon 102 Explorers on the Moon 105 The Calculus Affair 110 The Red Sea Sharks 114 Tintin in Tibet 118 The Castafiore Emerald 124 Flight 714 126 Tintin and the Picaros 129 Tintin and Alph-Art 132 Publications of Tintin 137 Le Petit Vingtième 137 Le Soir 140 Tintin magazine 141 Casterman 146 Methuen Publishing 147 Tintin characters 150 List of characters 150 Captain Haddock 170 Professor Calculus 173 Thomson and Thompson 177 Rastapopoulos 180 Bianca Castafiore 182 Chang Chong-Chen 184 Nestor 187 Locations in Tintin 188 Settings in The Adventures of Tintin 188 Borduria 192 Bordurian 194 Marlinspike Hall 196 San Theodoros 198 Syldavia 202 Syldavian 207 Tintin in other media 212 Tintin books, films, and media 212 Tintin on postage stamps 216 Tintin coins 217 Books featuring Tintin 218 Tintin's Travel Diaries 218 Tintin television series 219 Hergé's Adventures of Tintin 219 The Adventures of Tintin 222 Tintin films
    [Show full text]
  • Japanese Animation Guide: the History of Robot Anime
    Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows.
    [Show full text]
  • Elenco Film Dal 2015 Al 2020
    7 Minuti Regia: Michele Placido Cast: Cristiana Capotondi, Violante Placido, Ambra Angiolini, Ottavia Piccolo Genere: Drammatico Distributore: Koch Media Srl Uscita: 03 novembre 2016 7 Sconosciuti Al El Royale Regia: Drew Goddard Cast: Chris Hemsworth, Dakota Johnson, Jeff Bridges, Nick Offerman, Cailee Spaeny Genere: Thriller Distributore: 20th Century Fox Uscita: 25 ottobre 2018 7 Uomini A Mollo Regia: Gilles Lellouche Cast: Mathieu Amalric, Guillaume Canet, Benoît Poelvoorde, Jean-hugues Anglade Genere: Commedia Distributore: Eagle Pictures Uscita: 20 dicembre 2018 '71 Regia: Yann Demange Cast: Jack O'connell, Sam Reid Genere: Thriller Distributore: Good Films Srl Uscita: 09 luglio 2015 77 Giorni Regia: Hantang Zhao Cast: Hantang Zhao, Yiyan Jiang Genere: Avventura Distributore: Mescalito Uscita: 15 maggio 2018 87 Ore Regia: Costanza Quatriglio Genere: Documentario Distributore: Cineama Uscita: 19 novembre 2015 A Beautiful Day Regia: Lynne Ramsay Cast: Joaquin Phoenix, Alessandro Nivola, Alex Manette, John Doman, Judith Roberts Genere: Thriller Distributore: Europictures Srl Uscita: 01 maggio 2018 A Bigger Splash Regia: Luca Guadagnino Cast: Ralph Fiennes, Dakota Johnson Genere: Drammatico Distributore: Lucky Red Uscita: 26 novembre 2015 3 Generations - Una Famiglia Quasi Perfetta Regia: Gaby Dellal Cast: Elle Fanning, Naomi Watts, Susan Sarandon, Tate Donovan, Maria Dizzia Genere: Commedia Distributore: Videa S.p.a. Uscita: 24 novembre 2016 40 Sono I Nuovi 20 Regia: Hallie Meyers-shyer Cast: Reese Witherspoon, Michael Sheen, Candice
    [Show full text]
  • Concordia University Presents
    ConcordiaConcordia UniversityUniversity presentspresents THE 30th ANNUAL SOCIETY FOR ANIMATION STUDIES CONFERENCE | MONTREAL 2018 We would like to begin by acknowledging that Concordia University is located on unceded Indigenous lands. The Kanien’kehá:ka Nation is recognized as the custodians of the lands and waters on which we gather today. Tiohtiá:ke/ Montreal is historically known as a gathering place for many First Nations. Today, it is home to a diverse population of Indigenous and other peoples. We respect the continued connections with the past, present and future in our ongoing relationships with Indigenous and other peoples within the Montreal community. Please clickwww.concordia.ca/about/indigenous.html here to visit Indigenous Directions Concordia. TABLE OF CONTENTS Welcomes 4 Schedule 8-9 Parallel Sessions 10-16 Keynote Speakers 18-20 Screenings 22-31 Exhibitions 33-36 Speakers A-B 39-53 Speakers C-D 54-69 Speakers E-G 70-79 Speakers H-J 80-90 Speakers K-M 91-102 Speakers N-P 103-109 Speakers R-S 110-120 Speakers T-Y 121-132 2018 Team & Sponsors 136-137 Conference Map 138 3 Welcome to Concordia! On behalf of Concordia’s Faculty of Fine Arts, welcome to the 2018 Society for Animation Studies Conference. It’s an honour to host the SAS on its thirtieth anniversary. Concordia University opened a Department of Cinema in 1976 and today, the Mel Hoppenheim School of Cinema is the oldest film school in Canada and the largest university-based centre for the study of film animation, film production and film studies in the country.
    [Show full text]
  • 40M+ of the Iconic, Animatronic, Plush Pet "Furby" Sold Worldwide!
    Over 40 million For Immediate Release sold worldwide! The American Sensation is Back! The Amazing Pet with “a Mind of its Own” Animatronic Plush Pet with English Version on Sale Next Generation Technology Furby in Japan Oct. 20 (Sat.) LCD Eyes for Amazing Expression! More Furbish & English than Ever! Furby, there’s an App for that! Pop Idol Group, “Momoiro Clover Z” Tapped for TV Commercials & Original Theme Song Note: This release updates our September 4 release, clarifying that Furby’s eyes are lighted LCD displays, which was unclear in some portions of the earlier release. Tokyo, Japan, September 7, 2012: On October 20, 2012 TOMY Company, Ltd. (President & CEO, Kantaro Tomiyama) will launch the new Furby in Japan, with the up-to-date digital technology. Furby will be available at the SRP of JPY 7,140 (incl. 5% tax), in ten color-design variations, wherever toys are sold throughout Japan. Furby in 10 different designs: Each JPY 7,140 (incl. tax) Furby was first introduced by Hasbro in 1998 and was launched in Japan by TOMY in 1999. It became a popular sensation as a huggable pet you can talk to and play with that chats and matures, speaking more and more words as you play with it, and in its first year on sale in Japan it sold 3.3 million units. The beloved electronic plush pet went on to sell an incredible 40 million+ units worldwide over the first three years. Now, Furby is back, with the tagline, “a mind of its own.” It will be available in a wide range of 10 colorful designs along with other new features including: changing personalities depending on how it is treated and how much attention it gets from its owner; a wide and entertaining vocabulary of Furbish and English across the many personalities; a penchant for singing and dancing along with music; its own smartphone application; and super-expressive lighted LCD eyes, rounding out the up-to-date technology.
    [Show full text]
  • … … Mushi Production
    1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod.
    [Show full text]
  • The Mobile Suit Gundam Franchise
    The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan Akinori (Aki) Nakamura College of Image Arts and Sciences, Ritsumeikan University 56-1 Toji-in Kitamachi, Kita-ku, Kyoto 603-8577 [email protected] Susana Tosca Department of Arts and Communication, Roskilde University Universitetsvej 1, P.O. Box 260 DK-4000 Roskildess line 1 [email protected] ABSTRACT The present study looks at the Mobile Suit Gundam franchise and the role of digital games from the conceptual frameworks of transmedia storytelling and the Japanese media mix. We offer a historical account of the development of “the Mobile Suit Gundam” series from a producer´s perspective and show how a combination of convergent and divergent strategies contributed to the success of the series, with a special focus on games. Our case can show some insight into underdeveloped aspects of the theory of transmedial storytelling and the Japanese media mix. Keywords Transmedia Storytelling, Media mix, Intellectual Property, Business Strategy INTRODUCTION The idea of transmediality is now more relevant than ever in the context of media production. Strong recognizable IPs take for example more and more space in the movie box office, and even the Producers Guild of America ratified a new title “transmedia producer” in 2010 1. This trend is by no means unique to the movie industry, as we also detect similar patterns in other media like television, documentaries, comics, games, publishing, music, journalism or sports, in diverse national and transnational contexts (Freeman & Gambarato, 2018). However, transmedia strategies do not always manage to successfully engage their intended audiences; as the problematic reception of a number of works can demonstrate.
    [Show full text]