BELT 9 – BLACK BELT/WHITE STRIPE Minimum 12 months till next Grade

Produce the basic rule differences of Point Fighting, Continuous , Full Contact & K1rules in writing. . Must be regularly helping teach or assisting a class (Seniors Only)  Must be competing regularly in approved tournaments.  Must be assisting with Referee/Judging at approved Tournaments (min Semi/Light)  Must be able to do all in Both stances  Must Hold at Minimum a Basic 1st AID Certificate

ARM TECHNIQUES  Over arm (Over opponents guards)  Jump Ridge hand (Rear)  Jump Spinning back Fist (K1-Rules)  Jump Cross Punch (superman punch)  Jump lead Back fist.  Step cross punch

KICKS  Push (Lead)  Jump roundhouse (Rear)  Jump (Rear to front) (K1-Rules)  One step Axe Kick (Outwards)(Lead)  Jump Turning Side Kick  Spinning hook kick (to head)  Jump spinning crescent

COMBINATIONS  Snap front kick (lead), Jab, Cross  Jab, Cross, Hook Punch  One Step Snap Roundhouse Kick, back Fist. Cross  Jab, Cross, Hook, Uppercut  Roundhouse (Rear –Head)(Re coil), Turning Side Kick (Body)  Axe Kick (Rear)(Land Forward), Hook (Body)(Rear), Hook (Head)(Lead) (will be in opp stance from kick)  Sliding Jab, Hook punch (Lead) Uppercut (rear) Front Knee Strike (Rear)  Crescent Kick (lead – Out wards), Roundhouse (Rear) (Landing forward) Side kick (step – in) (Lead) Hook kick (Lead)

PHYSICAL CONDITIONING DEMONSTRATION Participant will stand in a Horse stance for 10 minutes. Arms out stretched in punch positions. Participant will stand in a Forward leaning stance for 10 minutes each leg. Arm positions will be directed. During this time he/she may receive some checks from the examiners to inspect the strength of the stance and the condition of the body. These may include strikes to the arms/legs. The participant may use meditation during this exercise if they wish. Juniors will be the same exercises but of 5minutes each.

PADWORK

Punch Kick combinations: (6) Examiners instruction Thai Pad Kicking (2 Min) (Rear Leg)(both stances) Knee to Pads (2 Min) (Lead to Rear switch)

DEFENCES (Freestyle)

Defend against 4 Unknown Knife attacks. (Juniors exempt) Must defend against the attack, by stopping the attack, and disarming or disabling the attacker, Use of Force law to be considered

SPARRING

3 x 2min rounds of Sparring, Semi-Contact continuous: Controlled sparring against 2 attackers, (At once using senior grades) Lineup of five different competitors 30 seconds each continuous.

 Minimum of 50 press ups. Chest to fist level. Hands & feet to floor, no knees.  Minimum of 50 Sit ups. Ankles may be held.  Minimum of 85 Squats. Legs to 90degrees.  Minimum of 30leg raises  Minimum of 30 Burpies  Duck walk.  Bunny Hops.  Examiners choice of exercises.(maximum of 6 senior grades 1-2 min each)

Grading will take approximately 4 hours. Participants should drink regularly and the changing of Training clothes during the session is permitted.

JUNIOR/SENIOR

A person under the age of 16 will grade as a Junior and will be re-assessed when ready after the age of 16 years old. Unless they wish to be graded as a senior(at the chief examiners approval) To be graded as a senior, the student must perform as an Adult, using speed and power of an adult. A Junior must be re-assessed between 16 & 18 years old to be awarded the senior rank. Assessment will depend on the students present training/competition performance.

If you have passed, Your Grading for Black belt starts today, within the next 12 months you will have The following expected from you

 ATTENDANCE 90%  COMPETITION 90%  HELPING TO INSTRUCT  LEARNING TO REFEREE  YOUR NEXT GRADE FOR 1ST DEGREE BLACK BELT WILL BE 12MONTHS

GRADING FOR YOUR 1ST DEGREE IS NOT JUST WHAT YOU WILL HAVE TO DO ON THE DAY IT IS HOW YOU CONDUCT YOURSELF OVER THE NEXT 12 MONTHS IF YOU SLIP AWAY WE WILL NOTICE AND YOU WILL NOT GRADE, 1. COMMITMENT 2. DEDICATION 3. RESILIANTS 4. RESPECT 5. DETERMINATION 6. CONCENTRACTION 7. APPLICATION 8. SKILL 9. WILL 10. ENJOYMENT

ARM TECHNIQUES  Jab  Jab (sliding)  Jab (Sliding)( Double)  Cross  Cross (Sliding)  Cross (Stepping forward)  Cross (Jump) (Superman punch)  Over arm Cross punch (Over opponents guards)  Hook Punch (Lead)  Hook Punch (Rear)  Hook (Body) (Lead)  Hook (Body) (Rear)  Uppercut (Lead)

 Uppercut (Rear)  Back-fist (Lead)  Back-fist (Rear)  Jump Back- fist (Lead)  Spinning back-fist (K1 Rules)  Jump Spinning back Fist (K1-Rules)  BackFist into Ridge (Lead)  Ridge hand (Lead)  Ridge Hand (Rear)  Jump Ridge hand (Rear)  Roundhouse (Lead)  Roundhouse Elbow (Rear)

KICKS  Snap Front kick (Lead leg – Body)  Snap Front Kick (Rear leg – Body)  One step Snap Front Kick (Lead)  Jump front Kick (Rear -body)  Push-Kick (Lead)  Push-Kick (Rear)  Snap Roundhouse kick (Lead – Body & Head)  Snap Roundhouse kick (Rear - (Body &Head)  Round house (Lead Switch to Rear)  Jump Round house (Rear)  One step Snap Roundhouse (Lead)  Side Kick (Lead)  Side Kick (Rear – Body &Head)  One step Side Kick (Lead)  Turning Side Kick (body & Head)  Jump Turning Side Kick  Hook Kick (Lead) (Body & Head)  Hook kick (Lead) (Body & Head)  Spinning hook kick (Head)  Jump Spinning Hook Kick (Head)  Crescent Kick (Lead - outwards)  Crescent Kick (Rear – outwards)  Spinning Crescent  Jump spinning crescent  Axe Kick (Lead) (Outwards)  Axe Kick (Rear) (Outwards)  Axe Kick (Lead – Outwards) (Step)  Front Knee Strike (Lead)

 Front Knee Strike (Rear)  Jump Knee strike (Rear to front) (K1-Rules) COMBINATIONS

Beginner Level

 Jab, Cross, Hook Punch (Lead).  Jab, Cross, Roundhouse Kick (Lead leg – Body).  Snap front kick (lead), Jab, Cross.  Snap Front kick (Lead) Snap Roundhouse (Rear).  Back Fist, Cross, Ridge hand (Lead).  Front Kick (Rear, land forward), Roundhouse Kick (Rear).  One Step Snap Roundhouse Kick, back Fist, Cross.  Jab, Cross, Hook, Uppercut.  Jab (sliding), Uppercut (Lead), Cross.  Crescent Kick (Lead – Outwards), Side Kick (Rear).  Jab (sliding), Cross (stepping forward)), Hook Kick (Lead – Body).  Snap Front Kick (Lead), crescent (Rear – Outwards), Snap Roundhouse (Lead).

COMBINATIONS

Intermediate Level

 Roundhouse (Rear –Head)(Re coil), Turning Side Kick (Body).  Roundhouse (Lead-Head) Turning Side Kick (Body).  Axe Kick (Lead) Jab, Cross, Hook (Lead) (Body), Hook (Rear) (Body).  Axe Kick (Rear)(Land Forward), Hook (Body)(Rear), Hook (Head)(Lead) (will be in opp stance from kick).  Push kick (Lead) Cross (Step forward) (will now be in opp stance) Over arm Cross, Uppercut (Lead).  Axe kick (Lead – outwards) (sliding), Over arm cross, Hook (head – Lead), Uppercut (Rear).  Outside Knee block, Front Kick (Lead), Spinning Crescent.  Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev).  Roundhouse Kick (Rear), Spinning Hook Kick.  Push Kick (Lead), Roundhouse Kick (Rear) (Landing forward) One step Hook Kick.

COMBINATIONS

Advanced

 Jump Lead Back Fist, Jump Ridge hand (rear) (strike in one jump).

 Jab, Hook punch (Rev) Uppercut (Lead) Snap Roundhouse Kick (Lead) Roundhouse (Rear).  Four straight punches (from Jab), Hook (Lead) Snap round house, follow through Spinning Hook kick.  Roundhouse (Lead), Crescent (Rear) (Outward) Roundhouse (Lead), Crescent (spinning).  Jab, Hook punch (Rev) Uppercut (Lead) Front Knee Strike (Rev) (K1-Rules).  Double roundhouse elbow (Lead + Rear) Jump Knee strike to head.  Roundhouse Kick (Rear) Hook Kick (same Leg).  Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev).