How to Design a Model Compatible with 3D Printing?
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Key Aspects in 3D File Format Conversions
Key Aspects in 3D File Format Conversions Kenton McHenry and Peter Bajcsy Image Spatial Data Analysis Group, NCSA Presented by: Peter Bajcsy National Center for Supercomputing Applications University of Illinois at Urbana-Champaign Outline • Introduction • What do we know about 3D file formats? • Basic Archival Questions • Is there an optimal format to convert to? • Can we quantify 3D noise introduced during conversions? • NCSA Polyglot to Support Archival Processes • Automation of File Format Conversions • Quality of File Format Conversions • Scalability with Volume • Conclusions • Live demonstration Introduction Introduction to 3D File Format Reality *.k3d *.pdf (*.prc, *.u3d) *.ma, *.mb, *.mp *.w3d *.lwo *.c4d *.dwg *.blend *.iam *.max, *.3ds Introduction: Our Survey about 3D Content • Q: How Many 3D File Formats Exist? • A: We have found more than 140 3D file formats. Many are proprietary file formats. Many are extremely complex (1,200 and more pages of specifications). • Q: How Many Software Packages Support 3D File Format Import, Export and Display? • A: We have documented about 16 software packages. There are many more. Most of them are proprietary/closed source code. Many contain incomplete support of file specifications. Examples of Formats and Stored Content Format Geometry Appearance Scene Animation Faceted Parametric CSG B-Rep Color Material Texture Bump Lights Views Trans. Groups 3ds √ √ √ √ √ √ √ √ √ igs √ √ √ √ √ √ √ lwo √ √ √ √ √ √ obj √ √ √ √ √ √ √ ply √ √ √ √ √ stp √ √ √ √ √ √ wrl √ √ √ √ √ √ √ √ √ √ √ u3d √ √ √ √ √ -
How to Use the 3D Printer STEP 1: Design Your 3D Part on a CAD
How to use the 3D Printer STEP 1: Design your 3D part on a CAD software What is it CAD Software? CAD (computer-aided design) software allows you to create 3D objects to print. Where can I get CAD Software? SolidWorks is a professional CAD software available free for SDSU students. Download SolidWorks at: http://engineering.sdsu.edu/support/ If you are a beginner, you can create 3D models using simple free software online. Among the most popular are: Google Sketchup, Wings 3D, Blender, and Sculptris. Optional step only if you are printing more than one part at a time? If you are printing more than one part you need to designate where you want the part printed on the printable platform. 1. Download and install the Makerbot Makerware Software found at http://www.makerbot.com/makerware/ 2. Open the MakerWare 3. Click “Add” to upload each of your parts. Upload the original file format (e.g. SolidWorks file format), not an .stl file 4. Move your parts until they are located in the desired spot. 5. Click “Make” to save your parts as an .stl file 6. Skip to STEP 3 STEP 2: Save your part as an stl. file using your CAD software. What is an .stl file? An .stl file is a language that 3D printers can read. If you try to print a SolidWorks or Google Sketchup file the 3D printer will not recognize it. STEP 3: Insert your .stl file on the 3D printer SD Card. The SD Card is plugged in near the control panel of the 3D Printer. -
Additive Manufacturing Technologies
ADDITIVE MANUFACTURING TECHNOLOGIES NOVEMBER 15, 2014 Contents What is 3D Printing/Additive Manufacturing? ....................................................................................... 2 Technologies used for 3D Printing .......................................................................................................... 2 Powder Bed Fusion Technology .................................................................................................. 2 1. Selective Laser Sintering (SLS) ................................................................................................. 2 2. Selective Laser Melting (SLM) ................................................................................................. 4 3. Direct Metal Laser Sintering (DMLS) ....................................................................................... 6 4. Electron Beam Melting (EBM) ................................................................................................. 7 5. Selective Heat Sintering (SHS) ................................................................................................. 9 Light Polymerization Technology .............................................................................................. 11 1. Stereolithography (SLA) ........................................................................................................ 11 2. Digital Light Processing (DLP) ................................................................................................ 13 Fused Deposition Modelling -
Blender 3D: Noob to Pro/Printable Version
Blender 3D : Noob to Pro. For latest version visit http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro/Printable Version From Wikibooks, the open-content textbooks collection < Blender 3D: Noob to Pro Contents 1 Beginner Tutorials 2 Note on Editing 3 Quick Installation Guide 4 Weblinks 5 Tutorial Syntax 6 Keyboard 7 3-button Mouse 8 Apple 1-button Mouse substitutions 9 Path menu 10 Become Familiar with the Blender Interface 11 Learn the Blender Windowing System 12 The 3D Viewport 13 Resizing the Windows 14 User Preferences 15 Joining and Splitting Windows 16 Window Headers 17 Changing/Selecting Window Types 18 The Buttons Window 19 The 3D Viewport Window 20 Rotating the view 20.1 For laptop users: the num lock 21 Panning the View 22 Zooming the View 23 Pro Tip 24 Placing the 3D cursor 25 Adding and Deleting Objects 26 Other Windows 27 Learn to Model 28 Beginners Tips 29 Starting with a box 30 Subdivision Surfaces 30.1 But I want a box! 31 Quickie Model 32 Quickie Render 33 Mesh Modeling 34 Modeling a Simple Person 35 Creating a New Project 36 Learning about Selection 36.1 1. Box Selecting 36.2 2. Circle Selecting 36.3 3. Lasso Selecting 36.4 4. One By One Selecting 36.5 5. Face Selecting 37 Learning Extrusion 38 Placing Geometry 39 Summary: Keys & Commands 39.1 Detailing Your Simple Person I 39.2 Subsurfaces 39.3 Smooth Surfaces 39.4 Detailing Your Simple Person II 39.5 Selection modes 39.6 Scaling with axis constraint 39.7 Modeling the arms 39.8 Modeling the legs 39.9 Modeling the head 39.10 Creating a Simple Hat 1 Blender 3D : Noob to Pro. -
Implementierung Eines Interaktiven Charakters Im Rahmen Einer Multi-Touch-Anwendung
Implementierung eines interaktiven Charakters im Rahmen einer Multi-Touch-Anwendung Fachbereiche IEM und MND der Fachhochschule Gießen-Friedberg Bachelorarbeit vorgelegt von Hans Christian Arlt geb. in Frankfurt am Main Alexander Ehrlich geb. in Ciili (Kasachstan) durchgefuhrt¨ bei NewMedia Yuppies GmbH Kreativagentur fur¨ Neue Kommunikation Referent der Arbeit: Prof. Dr.-Ing. Cornelius Malerczyk Korreferentin der Arbeit: Dipl.-Math. (FH) Sabine Langkamm Firmeninterner Betreuer: Dipl.-Inform. (FH) Peter Eschler Fachbereiche Informationstechnik-Elektrotechnik-Mechatronik IEM und Mathematik, Naturwissenschaften und Datenverarbeitung MND Friedberg, 2010 F¨ur unsere Eltern, Johanna und Hartmut Arlt sowie Natalja und Alexander Ehrlich. Danksagung Verschiedene Personen haben zum Gelingen dieser Arbeit beigetragen, bei denen wir uns an dieser Stelle ganz herzlich fur¨ die Unterstutzung¨ bedanken wollen. Unser besonderer Dank gilt unseren Eltern, die uns w¨ahrend des Studiums sowie w¨ahrend der Zeit, in der wir diese Arbeit verfasst haben, unterstutzt¨ haben. Wir bedanken uns bei den beiden Gesch¨aftsfuhrern¨ der NewMedia Yuppies, Peter Eschler und Sebastian Demmerle, dass wir diese Arbeit bei den NewMedia Yuppies schreiben durften. Besonders wollen wir uns bei Peter Eschler bedanken, der uns von Beginn dieser Arbeit an als Betreuer durchgehend zur Seite stand. Neben der Hilfe bei Programmierproblemen danken wir ihm auch fur¨ seine Geduld beim Korrekturlesen dieser Arbeit. Ein Dank geht auch an den Mitarbeiter Wolfram Kresse, fur¨ die Unterstutzung¨ bei der Programmierung sowie an den Praktikanten Bruno Heller, der uns in der konzeptio- nellen Phase mit kreativen Ideen unterstutzt¨ hat. Julia Grim, Melanie Schwenk, Johanna und Hartmut Arlt danken wir ganz herzlich fur¨ die Zeit, die sie sich genommen haben, um diese Arbeit Korrektur zu lesen. -
Makerbot in the Classroom
COMPILED BY MAKERBOT EDUCATION Copyright © 2015 by MakerBot® www.makerbot.com All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. The information in this document concerning non-MakerBot products or services was obtained from the suppliers of those products or services or from their published announcements. Specific questions on the capabilities of non-MakerBot products and services should be addressed to the suppliers of those products and services. ISBN: 978-1-4951-6175-9 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 Compiled by MakerBot Education MakerBot Publishing • Brooklyn, NY TABLE OF CONTENTS 06 INTRODUCTION TO 3D PRINTING IN THE CLASSROOM 08 LESSON 1: INTRODUCTION TO 3D PRINTING 11 MakerBot Stories: Education 12 MakerBot Stories: Medical 13 MakerBot Stories: Business 14 MakerBot Stories: Post-Processing 15 MakerBot Stories: Design 16 LESSON 2: USING A 3D PRINTER 24 LESSON 3: PREPARING FILES FOR PRINTING 35 THREE WAYS TO MAKE 36 WAYS TO DOWNLOAD 40 WAYS TO SCAN 46 WAYS TO DESIGN 51 PROJECTS AND DESIGN SOFTWARE 52 PROJECT: PRIMITIVE MODELING WITH TINKERCAD 53 Make Your Own Country 55 Explore: Modeling with Tinkercad 59 Investigate: Geography and Climates 60 Create: -
Openscenegraph 3.0 Beginner's Guide
OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson -
Proceedings of the 4Th Annual Linux Showcase & Conference, Atlanta
USENIX Association Proceedings of the 4th Annual Linux Showcase & Conference, Atlanta Atlanta, Georgia, USA October 10 –14, 2000 THE ADVANCED COMPUTING SYSTEMS ASSOCIATION © 2000 by The USENIX Association All Rights Reserved For more information about the USENIX Association: Phone: 1 510 528 8649 FAX: 1 510 548 5738 Email: [email protected] WWW: http://www.usenix.org Rights to individual papers remain with the author or the author's employer. Permission is granted for noncommercial reproduction of the work for educational or research purposes. This copyright notice must be included in the reproduced paper. USENIX acknowledges all trademarks herein. The State of the Arts - Linux Tools for the Graphic Artist Atlanta Linux Showcase 2000 by Michael J. Hammel - The Graphics Muse [email protected] A long time ago, in a nerd’s life far, far away.... I can trace certain parts of my life back to certain events. I remember how getting fired from a dormitory cafeteria job forced me to focus more on completing my CS degree, which in turn led to working in high tech instead of food service. I can thank the short, fat, bald egomaniac in charge there for pushing my life in the right direction. I can also be thankful he doesn’t read papers like this. Like that fortuitous event, the first time I got my hands on a Macintosh and MacPaint - I don’t even remember if that was the tools name - was when my love affair with computer art was formed. I’m not trained in art. In fact, I can’t draw worth beans. -
3.1.4 Pov-Ray
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TVORBA 3D SCÉNY S VYUŽITÍM OPEN-SOURCE NÁSTROJŮ BAKALÁŘSKÁ PRÁCE BACHELOR´S THESIS AUTOR PRÁCE PETR VAŠÁK AUTHOR BRNO 2008 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TVORBA 3D SCÉNY S VYUŽITÍM OPEN-SOURCE NÁSTROJŮ 3D SCENE COMPOSITION WITH OPEN-SOURCE TOOLS BAKALÁŘSKÁ PRÁCE BACHELOR´S THESIS AUTOR PRÁCE PETR VAŠÁK AUTHOR VEDOUCÍ PRÁCE ING. VÁCLAV ŠIMEK SUPERVISOR BRNO 2008 Abstrakt Práce se zabývá vytvořením komplexní 3D scény pomocí open-source nástrojů. Je zde popsán postup vytváření 3D modelů, úprav scény a následný převod do renderovacího programu PovRay, kde je za pomoci úpravy kódu a přidáním vlastností vytvořen výsledný obraz. Cílem je vyrenderovaná scéna metodou Ray-tracing. Klíčová slova 3D scéna, render, ray tracing, Rhino3d, Pov-ray Abstract The work deals with the creation of complex 3D scenes using open-source tools. It describes how to create 3D models, adjustments to the scene and subsequent transfer to renderer program PovRay, where with the help of regulation code and adding features created by the resulting image. The aim is to render scene with Ray-tracing method. Keywords 3D scene, render, ray tracing, Rhino3d, Pov-ray Citace Vašák Petr: Tvorba 3D scény s využitím open-source nástrojů. Brno, 2008, bakalářská práce, FIT VUT v Brně. Tvorba 3D scény s využitím open-source nástrojů Prohlášení Prohlašuji, že jsem tuto bakalářskou práci vypracoval samostatně pod vedením Ing. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
An Overview of 3D Data Content, File Formats and Viewers
Technical Report: isda08-002 Image Spatial Data Analysis Group National Center for Supercomputing Applications 1205 W Clark, Urbana, IL 61801 An Overview of 3D Data Content, File Formats and Viewers Kenton McHenry and Peter Bajcsy National Center for Supercomputing Applications University of Illinois at Urbana-Champaign, Urbana, IL {mchenry,pbajcsy}@ncsa.uiuc.edu October 31, 2008 Abstract This report presents an overview of 3D data content, 3D file formats and 3D viewers. It attempts to enumerate the past and current file formats used for storing 3D data and several software packages for viewing 3D data. The report also provides more specific details on a subset of file formats, as well as several pointers to existing 3D data sets. This overview serves as a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D data files. 1 Introduction 3D data represents information in several applications, such as medicine, structural engineering, the automobile industry, and architecture, the military, cultural heritage, and so on [6]. There is a gamut of problems related to 3D data acquisition, representation, storage, retrieval, comparison and rendering due to the lack of standard definitions of 3D data content, data structures in memory and file formats on disk, as well as rendering implementations. We performed an overview of 3D data content, file formats and viewers in order to build a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D files.