Educational Innovations and Applications- Tijus, Meen, Chang ISBN: 978-981-14-2064-1

Gornik, M. H. Gewitz, et al. “American heart association Utility of Digital Technologies for Sustainability of ICH in rheumatic fever, endocarditis, and kawasaki disease committee of the council on cardiovascular disease in the Young, council on Seulah Kim1,a, Jongoh Lee1,b epidemiology and prevention, council on peripheral vascular disease, and council on clinical cardiology. Periodontal disease 1 and atherosclerotic vascular disease: does the evidence support an Department of Global Culture and Contents, Hankuk University of Foreign Studies Graduate School, 107 Imun-ro, independent association?,” A scientific statement from the Dongdaemun-gu, Seoul, Republic of Korea American Heart Association. Circulation., 2012, Vol. 125(20), pp. [email protected], [email protected] 2520–2544. [22] E. S. Ford, M. B. Schulze, T. Pischon, M. M. Bergmann, H. G. Abstract Although the researches above successfully pointed out the Joost, H. Boeing. “Metabolic syndrome and risk of incident importance of ICH and digital exhibitions, not many discussed diabetes: findings from the European Prospective Investigation The importance of preserving intangible cultural heritage about developing digital exhibitions on ICH. In this sense, this into Cancer and Nutrition-Potsdam Study,” Cardiovasc Diabetol., (henceforth ICH) for sustainable development has been widely paper explores the possibility of digital technologies being 2008, Vol. 7, pp. 35. acknowledged by international society. Various cooperation applied to museum contents on ICH in order to promote its [23] J. Chen, P. Muntner, L. L. Hamm, D. W. Jones, V. Batuman, V. has taken place to prevent deterioration and destruction due to sustainability. It begins with exploring the idea of ICH and Fonseca, P. K. Whelton, J. He. “The metabolic syndrome and chronic kidney disease in U.S. adults,” Ann Intern Med., 2004, its inherent characteristic of “intangibleness”. Public defining the role of museums in terms of public engagement. Vol. 140(3), pp. 167–174. engagement, however, has largely been excluded from the The convergence between the two ideas is presented in the next [24] W. L. Chen, C. C. Wang, L. W. Wu, T. W. Kao, J . Y. Chan, Y. J . system in spite of its significance in safeguarding ICH. In this section where possible digital exhibitions on ICH are Chen, Y. H. Yang, Y. W. Chang, T. C. Peng. “Relationship respect, this paper discusses about and emphasises the suggested; the scope of study is confined to the case of Korean between lung function and metabolic syndrome,” PLoS One., necessity of public engagement in safeguarding ICH. To this ICH and the use of Virtual Reality (henceforth VR) technology. 2014, Vol. 9(10), pp. 37. end, it suggests the use of digital technologies to create museum Specific examples of Jultagi and Daemokjang are provided. [25] , B. Holtfreter, D. R. Jacobs Jr, H. Wallaschofski, M. Nauck, H. contents to encourage public involvement with and learning of The ultimate aim of this article is to contribute to the Völzke, T. Kocher. “Periodontal status and A1C change: ICH. Focusing on ICH in Korea, digital exhibitions on Jultagi sustainability of the world intangible cultural heritage for longitudinal results from the study of health in Pomerania and Daemokjang utilising virtual reality technology are humanity through digital exhibitions. (SHIP),” Diabetes Care., 2010, Vol. 33(5), pp. 1037–1043. proposed. The ultimate aim of this article is to contribute to the [26] R. T. Demmer, D. R. Jacobs Jr, M. Desvarieux. “Periodontal sustainability of the world intangible cultural heritage for the disease and incident type 2 diabetes: results from the First Theoretical Background National Health and Nutrition Examination Survey and its humanity through digital exhibitions. epidemiologic follow-up study,” Diabetes Care., 2008, Vol. 31(7), As seen from the literature review, the idea of developing pp. 1373–1379. Keywords: intangible cultural heritage (ICH), digital museum contents on ICH utilising digital technologies has yet [27] P. M. Preshaw, A. L. Alba, D. Herrera, S. Jepsen, A. technology, digital museum, , been widely discussed. Rather, researches on ICH, museum Konstantinidis, K. Makrilakis, R. Taylor. “Periodontitis and studies and practices, and digital technologies have conducted diabetes:a two-way relationship,” Diabetologia., 2012, Vol. 55(1), Introduction separately. This section is devoted to explore the concepts and pp. 21–31. issues concerning the subjects and to lead to the convergence of [28] R. J Genco, S. G Grossi, A. Ho, F. Nishimura, Y. Murayama. “A In recent years, the international society has acknowledged ICH and digital exhibitions in the next chapter. proposed model linking inflammation to obesity, diabetes, and the importance of safeguarding intangible cultural heritage periodontal infections,” J Periodontol., 2005, Vol. 76(11), pp. (henceforth ICH). Unfortunately, however, ICH is at risk of Intangible Cultural Heritage (ICH) 2075–2084. deterioration and destruction due to its inherent characteristic The Republic of Korea is one of the first countries that has [29] A. Gorman, E. K. Kaye, M. Nunn, R. I. Garcia. “Changes in body weight and adiposity predict periodontitis progression in of ‘intangibleness’. In order to cope with the threats and acknowledged the importance of cultural heritage. Since 1962, men,” J Dent Res., 2012, Vol. 91(10), pp. 921–926. promote its sustainability, states and international institutions the government has taken care of national cultural heritage [30] M. Jimenez, F. B. Hu, M. Marino, Y. Li, K. J. Joshipura. have cooperated to safeguard ICH worldwide. These activities according to the Cultural Heritage Protection Act which “Prospective associations between measures of adiposity and demonstrate the issue of governance: the relationship between defined ICH as: ‘traditional performing arts and arts; traditional periodontal disease,” Obesity (Silver Spring)., 2012, Vol. 20(8), ICH (and its holder) and (trans)national government is skills concerning crafts, art, etc.; traditional knowledge pp. 1718–1725. highlighted, while public engagement is marginalised in spite concerning Korean medicine, agriculture, fishery, etc.; oral of its significance in safeguarding ICH. Equally important is traditions and expressions; traditional ways of life concerning the roles of museums and digital technologies, which has also food, cloth, shelter, etc.; social rituals such as folk religion; been neglected from the discourse on ICH. traditional games, festivals, and practical and martial arts’ [12]. Since the late 1990s, many have suggested the potential of Act on the Safeguarding and Promotion of Intangible Cultural utilising digital technologies and museum contents to facilitate Heritage aims for creative inheritance of traditional culture safeguarding tangible and intangible cultural heritage (see Karp through preservation and promotion of ICH to promote cultural (2004) [1], King et al. (2016) [2], and ICOM (2004) [3]). improvement [13]. It states that the Administrator of Cultural Others have dealt with diverse issues regarding ICH protection Heritage Administration (CHA) is in charge of the designation in particular (see Kono et al. (2009) [4], Stefano et al. (2012) of national ICH and its holder(s), and specifies that the [5], and Alivizatou (2012) [6]). In the meantime, many articles Administration may provide financial aid and privileges to the discussed about digital exhibitions and museums. In general, holder(s) for artistic, technical, and scientific research; Park (2014) defined the concept and role of digital museums discovery of successors; successor training and activities for [7], while Lee (2016) emphasised the importance of digital transmitting ICH; and documentation of the heritage [ 14]. technologies to enhance the social functions of museums [8]. Thanks to this well-organised system, Korea has succeeded in Recent studies suggested application of the newest digital safeguarding heritage that would have otherwise disappeared technologies such as Virtual Reality on museum contents (see [ 15 ]. As of November 2018, 140 heritages are under Bruno et al. (2010) [9], Mortara et al. (2013) [10], and Lee governmental care and support as national ICH [16]. (2018) [11]). According to the statutes, it is implied that the systems of

https://doi.org/10.35745/ecei2019v2.042 163 Educational Innovations and Applications- Tijus, Meen, Chang ISBN: 978-981-14-2064-1

safeguarding ICH underline the close relationship between the resulting in their active participation and considerable reality may speak to the user either by voice through the audio wooden architecture in the middle of a city without having to go official organisation and the specific ICH or its holders and educational effect [ 24 ]. Wearing a head-mounted device system or by text on the screen; the user can communicate with to the woods to get materials. Although it all happens in the successors. This is because the critical aspect of safeguarding (henceforth HMD), the user is completely immersed into a them by choosing options on the screen. Depending on her virtual reality, the users may actually feel like they have ICH is the transmission and communication over generations whole new world, apart from the reality, where s/he can interact choice, they may respond to or intervene in the conversation become traditional architects who have considerable [17]. The close ties between the two parties exclude general with the environment as h/she wishes [25]. The VR not just through laughing, joking, and commenting. As the user reaches knowledge and skills to deal with wood in traditional ways. public from the system naturally and inevitably; however, the realises the very same environment as the reality; it goes further the other end of the tightrope, she slowly comes down the stairs While processing the wooden materials and assembling them public exclusion is problematic as public understanding is to create a virtual reality where people can experience what and takes the device off on the ground. into an architecture, the users learn from ancestor’s necessary in the process of preserving and safeguarding ICH. they cannot experience in the real life. In this sense, if the VR Overall, this experience is expected to provide users with wisdom—they understand the principles of wooden Its significance can be analysed in two dimensions: on one hand, technology is applied to digital exhibitions on ICH, general immersive and exciting experience on the tightrope. While construction and learn about the simple yet wise use of wooden the government needs public support to execute its national public will be able to experience and interact with ICH in the experiencing the contents, the user realises that Jultagi is more pieces. Furthermore, the experience enables the user to display budget for safeguarding the ICH and promoting its digital world in an easier yet more interesting way. than just acrobatic movements and tricks; it is a kind of their artistic abilities. Although they can only choose from the sustainability; on the other hand, ICH enables the general comprehensive performing arts which consists not only of provided options, the users are able to mix and match the public “to choose a full, satisfying, valuable, and valued way of Proposal on ICH Exhibition Utilising VR Technologies aerial stunts but also of music, jokes, and two-way options, leading to recreation of tradition. This allows users to living together” with a sense of identity and sense of belonging communications with the audience. The user may understand explore the potential and future of the heritage.

that it creates [18]. In this sense, public understanding and one feature of traditional Korean performing art, including Jultagi engagement are required for ICH. Jultagi, is the active communication and interaction between Conclusion Jultagi was designated as the Important Intangible Cultural the performer and the audience that blur the distinction between Heritage in 1976 by the Korean government and enlisted in the Museums and Digital Exhibitions the two, allowing the audience to affect and change the course To sum up, there has been worldwide cooperation to save UNESCO Intangible Cultural Heritage in 2011. It is a kind of According to ICOM, a museum “acquires, conserves, of the performance. Through this experience, users are ICH of humanity, which has overlooked the importance of traditional performing art of tightrope walking that an aerialist researches, communicates and exhibits the tangible and attracted to learn more about the heritage itself, and move on to public involvement. The fact is, however, public engagement is performs, doing acrobatics, singing, and dancing. Besides its intangible heritage of humanity and its environment for the further exploration in the world of Jultagi and possibly of other vital in safeguarding ICH in terms of execution of national long history, what differentiates Jultagi from other tightrope purposes of education, study and enjoyment” [19]. In the early intangible heritages. budget and quality of life of individuals. In this respect, this tricks is that the performer not only does acrobatic tricks but stage of the development of museum studies and practice, the paper suggested utilisation of digital exhibitions to encourage also interactively communicates with and entertains the institution was mainly regarded as a space for storage, and later, Daemokjang, traditional wooden architecture public education and engagement in the attempt to safeguard audience. As it is often performed at conventional markets and for exhibition; in recent years, museums cover public education ICH. As examples, it explained possible exhibitions on Jultagi in the regional festivals, Koreans are easily exposed to the Daemokjang was designated as Important Intangible and engagement [20]. Being a place where people can learn and Daemokjang, utilising VR technology. traditional performance, which allows them to strengthen their Cultural Heritage in 1982 and enlisted at the UNESCO World about history, culture, and other subjects through exhibitions, It is true that digital exhibitions do have limits. One of its identity as Korean. Also, the active communication not only Heritage in 2010. Daemokjang refers to two concepts: museums should provide individuals with a wealth of drawbacks is that it is not able to deliver the aura and originality makes the event more entertaining but also enables the viewers traditional wooden buildings, and the master craftsman who information in diverse fields. Based on the people-focused and that the actual heritage has in that the programme only exists in to have indirect experience of flying in the sky and to feel the takes care of the maintenance, restoration and reconstruction of audience-centred perspective, the information here should be the virtual world. Similarly, the true value of ICH may be sense of freedom. Today, the Committee for the Preservation of these buildings. The artisan is responsible not only for planning, offered in a way that interests users and audiences, not in a way degraded if the entertaining aspect is emphasised excessively. Tight-rope Walking and Kim Dae-Gyun, the only official designing, and constructing the buildings but also for managing that satisfies the organisation [21]. Furthermore, it has to deal with the issue of cost due to the holder, are responsible for the preservation and transmission and supervising the assistant carpenters. Daemokjang as ICH Digital technologies can be utilised to maximise educational high-priced VR facilities and programme development. Unless through apprenticeship and public education [26]. refers to the latter concept of traditional wooden architecture. values of museum exhibitions. Recent emphasis on extensive study is conducted and carefully designed, VR To realise Jultagi as a VR exhibition, a hand controller and a To construct Daemokjang requires artistic creativity with edutainment indicates that while the end of an exhibition should exhibitions may degenerate into ‘expensive furniture’ [28]. block where the user stands on are necessary. The hand scientific and technological abilities to recreate the tradition. be educative and informative, the process of learning should be Despite its constraints, digital exhibitions have infinite controller, in the virtual reality, will appear to be a hand The skills and knowledge on Daemokjang is universally fun and dramatic [22]. Digital technologies are good means to potential to contribute to safeguarding ICH. First, the audience holding a folding fan that an aerialist uses in a performance. acknowledged for its traditional beauty and practicality as seen reinforce the edutainmental aspects of museum practice in can learn about cultural heritages while enjoying but not The block may be made of either plastic or wood, but should be from Changdeokgung Palace and Bulguksa Temple that are on several ways: the application of digital technologies simply noticing they are actually ‘learning’ it, and they may naturally high enough to build stairs with several steps on both ends and UNESCO World Heritage Site. Regarding transmission, three draws public attention; it enriches visitors’ museum experience realise that ICH is worth protecting. This experience may result long enough so that the user can come up the stairs from one holders and two successors are officially acknowledged [27]. through visual impacts and abundant information provided by in the audience getting interested in the original heritage itself, end, walk along the block, and come down the stairs to the other For the exhibition, two hand controllers, one for each hand, digital media; it allows hands-on experience and enhances which may encourage them to explore more about it. Moreover, end. Also, it should be covered with a sponge-like material so are required which appear programme. In the virtual world, the interactivity in museums, thus reinforcing educational effects; their perception of museums may change and they may begin to that the user would feel like the ground, or the tightrope in the user plays a role of an assistant carpenter following the lead of and it appeals to the younger generation in particular who are think that museums are fun places to visit where they can virtual reality, is shaking and moving, feeling the elasticity of the master craftsman. The user can decide which part of which familiar with and willing to utilising digital technologies. experience interesting programmes and feel the joy of learning. the rope and slight dizziness of walking on it. The user’s safety building to work on among famous Korean wooden buildings. Overall, digital technologies enable audiences not only to There are, still, a lot more to think about to improve digital should be guaranteed by setting cushions besides the block and Upon choosing which activity to try, the artisan gives a appreciate the objects but also to actually feel and experience exhibitions on ICH. To begin with, collaboration with heritage providing the user with safety pads. demonstration on how to process the wooden pieces. The user them through communication and interaction within a holders is suggested in order to deliver the authenticity of the The programme begins as the user puts on the HMD. Besides follows the artisan’s guidelines to make building materials of comfortable and enjoyable setting that increases motivation for actual heritage; the holders may give a demonstration to the the user is a tightrope which, in reality, is the block that she can wood using hand controllers; he can choose an option from learning and its durability [23]. public on a regular basis or lead education and experience climb up the stairs. On the tightrope—block— she looks down cutting, trimming, carving, and chiselling and move the So far, digital media used in museums have been restricted to programmes to teach the participants how to create or perform at an assistant clown, musicians, and the crowd on the ground. controllers to process the wooden piece in the virtual reality. relatively simple and one-way technologies such as digital the heritage. The contents of exhibitions may be affiliated with As she moves on the tightrope, the musicians begins to play The user can work along with other carpenters and can listen to kiosks, mobile devices, and virtual museums. In the era of school education so that it encourages active participation of traditional Korean music to which she can listen through the the sound effect of processing the wood, which adds realism to fourth industrial revolution, however, state-of-the-art students. The technologies used in digital exhibitions may be speakers on the HMD. She can try acrobatic movements, the experience and enhances presence of the user. When all the technologies have unlimited potential of improving museum diversified to enhance the educational effects. Augmented including jumping and walking back and forth, without the materials are prepared, the artisan shows how to assemble these exhibitions. These technologies includes: the Virtual Reality Reality and media façade are useful technologies to increase worries of falling down from the rope. It is critical to adapt the pieces to complete the chosen structure. In this phase, texts (VR), Augmented Reality, three-dimensional printing system, the sense of immersion while Big Data may be used to user’s point of view while actively moving so that she can appear on the screen to explain about principle of using wooden and media façade. Among them, the VR has led to the customise the programme for individual visitors. More identify her location within the virtual reality and feel that she is joint to put bigger pieces together to create the ‘joint that lasts innovation in museum environment as it dramatically increases ‘traditional’ technologies such as the social networking system actually walking and flying in the air and feels the thrill and for thousands of years’. audience’s concentration on and immersion into the exhibition, (SNS) may be used to promote the exhibitions to a larger public. excitement. During the experience, characters in the virtual This experience is unique in that users can build their own

164 Educational Innovations and Applications- Tijus, Meen, Chang ISBN: 978-981-14-2064-1

safeguarding ICH underline the close relationship between the resulting in their active participation and considerable reality may speak to the user either by voice through the audio wooden architecture in the middle of a city without having to go official organisation and the specific ICH or its holders and educational effect [ 24 ]. Wearing a head-mounted device system or by text on the screen; the user can communicate with to the woods to get materials. Although it all happens in the successors. This is because the critical aspect of safeguarding (henceforth HMD), the user is completely immersed into a them by choosing options on the screen. Depending on her virtual reality, the users may actually feel like they have ICH is the transmission and communication over generations whole new world, apart from the reality, where s/he can interact choice, they may respond to or intervene in the conversation become traditional architects who have considerable [17]. The close ties between the two parties exclude general with the environment as h/she wishes [25]. The VR not just through laughing, joking, and commenting. As the user reaches knowledge and skills to deal with wood in traditional ways. public from the system naturally and inevitably; however, the realises the very same environment as the reality; it goes further the other end of the tightrope, she slowly comes down the stairs While processing the wooden materials and assembling them public exclusion is problematic as public understanding is to create a virtual reality where people can experience what and takes the device off on the ground. into an architecture, the users learn from ancestor’s necessary in the process of preserving and safeguarding ICH. they cannot experience in the real life. In this sense, if the VR Overall, this experience is expected to provide users with wisdom—they understand the principles of wooden Its significance can be analysed in two dimensions: on one hand, technology is applied to digital exhibitions on ICH, general immersive and exciting experience on the tightrope. While construction and learn about the simple yet wise use of wooden the government needs public support to execute its national public will be able to experience and interact with ICH in the experiencing the contents, the user realises that Jultagi is more pieces. Furthermore, the experience enables the user to display budget for safeguarding the ICH and promoting its digital world in an easier yet more interesting way. than just acrobatic movements and tricks; it is a kind of their artistic abilities. Although they can only choose from the sustainability; on the other hand, ICH enables the general comprehensive performing arts which consists not only of provided options, the users are able to mix and match the public “to choose a full, satisfying, valuable, and valued way of Proposal on ICH Exhibition Utilising VR Technologies aerial stunts but also of music, jokes, and two-way options, leading to recreation of tradition. This allows users to living together” with a sense of identity and sense of belonging communications with the audience. The user may understand explore the potential and future of the heritage. that it creates [18]. In this sense, public understanding and one feature of traditional Korean performing art, including Jultagi engagement are required for ICH. Jultagi, is the active communication and interaction between Conclusion Jultagi was designated as the Important Intangible Cultural the performer and the audience that blur the distinction between Heritage in 1976 by the Korean government and enlisted in the Museums and Digital Exhibitions the two, allowing the audience to affect and change the course To sum up, there has been worldwide cooperation to save UNESCO Intangible Cultural Heritage in 2011. It is a kind of According to ICOM, a museum “acquires, conserves, of the performance. Through this experience, users are ICH of humanity, which has overlooked the importance of traditional performing art of tightrope walking that an aerialist researches, communicates and exhibits the tangible and attracted to learn more about the heritage itself, and move on to public involvement. The fact is, however, public engagement is performs, doing acrobatics, singing, and dancing. Besides its intangible heritage of humanity and its environment for the further exploration in the world of Jultagi and possibly of other vital in safeguarding ICH in terms of execution of national long history, what differentiates Jultagi from other tightrope purposes of education, study and enjoyment” [19]. In the early intangible heritages. budget and quality of life of individuals. In this respect, this tricks is that the performer not only does acrobatic tricks but stage of the development of museum studies and practice, the paper suggested utilisation of digital exhibitions to encourage also interactively communicates with and entertains the institution was mainly regarded as a space for storage, and later, Daemokjang, traditional wooden architecture public education and engagement in the attempt to safeguard audience. As it is often performed at conventional markets and for exhibition; in recent years, museums cover public education ICH. As examples, it explained possible exhibitions on Jultagi in the regional festivals, Koreans are easily exposed to the Daemokjang was designated as Important Intangible and engagement [20]. Being a place where people can learn and Daemokjang, utilising VR technology. traditional performance, which allows them to strengthen their Cultural Heritage in 1982 and enlisted at the UNESCO World about history, culture, and other subjects through exhibitions, It is true that digital exhibitions do have limits. One of its identity as Korean. Also, the active communication not only Heritage in 2010. Daemokjang refers to two concepts: museums should provide individuals with a wealth of drawbacks is that it is not able to deliver the aura and originality makes the event more entertaining but also enables the viewers traditional wooden buildings, and the master craftsman who information in diverse fields. Based on the people-focused and that the actual heritage has in that the programme only exists in to have indirect experience of flying in the sky and to feel the takes care of the maintenance, restoration and reconstruction of audience-centred perspective, the information here should be the virtual world. Similarly, the true value of ICH may be sense of freedom. Today, the Committee for the Preservation of these buildings. The artisan is responsible not only for planning, offered in a way that interests users and audiences, not in a way degraded if the entertaining aspect is emphasised excessively. Tight-rope Walking and Kim Dae-Gyun, the only official designing, and constructing the buildings but also for managing that satisfies the organisation [21]. Furthermore, it has to deal with the issue of cost due to the holder, are responsible for the preservation and transmission and supervising the assistant carpenters. Daemokjang as ICH Digital technologies can be utilised to maximise educational high-priced VR facilities and programme development. Unless through apprenticeship and public education [26]. refers to the latter concept of traditional wooden architecture. values of museum exhibitions. Recent emphasis on extensive study is conducted and carefully designed, VR To realise Jultagi as a VR exhibition, a hand controller and a To construct Daemokjang requires artistic creativity with edutainment indicates that while the end of an exhibition should exhibitions may degenerate into ‘expensive furniture’ [28]. block where the user stands on are necessary. The hand scientific and technological abilities to recreate the tradition. be educative and informative, the process of learning should be Despite its constraints, digital exhibitions have infinite controller, in the virtual reality, will appear to be a hand The skills and knowledge on Daemokjang is universally fun and dramatic [22]. Digital technologies are good means to potential to contribute to safeguarding ICH. First, the audience holding a folding fan that an aerialist uses in a performance. acknowledged for its traditional beauty and practicality as seen reinforce the edutainmental aspects of museum practice in can learn about cultural heritages while enjoying but not The block may be made of either plastic or wood, but should be from Changdeokgung Palace and Bulguksa Temple that are on several ways: the application of digital technologies simply noticing they are actually ‘learning’ it, and they may naturally high enough to build stairs with several steps on both ends and UNESCO World Heritage Site. Regarding transmission, three draws public attention; it enriches visitors’ museum experience realise that ICH is worth protecting. This experience may result long enough so that the user can come up the stairs from one holders and two successors are officially acknowledged [27]. through visual impacts and abundant information provided by in the audience getting interested in the original heritage itself, end, walk along the block, and come down the stairs to the other For the exhibition, two hand controllers, one for each hand, digital media; it allows hands-on experience and enhances which may encourage them to explore more about it. Moreover, end. Also, it should be covered with a sponge-like material so are required which appear programme. In the virtual world, the interactivity in museums, thus reinforcing educational effects; their perception of museums may change and they may begin to that the user would feel like the ground, or the tightrope in the user plays a role of an assistant carpenter following the lead of and it appeals to the younger generation in particular who are think that museums are fun places to visit where they can virtual reality, is shaking and moving, feeling the elasticity of the master craftsman. The user can decide which part of which familiar with and willing to utilising digital technologies. experience interesting programmes and feel the joy of learning. the rope and slight dizziness of walking on it. The user’s safety building to work on among famous Korean wooden buildings. Overall, digital technologies enable audiences not only to There are, still, a lot more to think about to improve digital should be guaranteed by setting cushions besides the block and Upon choosing which activity to try, the artisan gives a appreciate the objects but also to actually feel and experience exhibitions on ICH. To begin with, collaboration with heritage providing the user with safety pads. demonstration on how to process the wooden pieces. The user them through communication and interaction within a holders is suggested in order to deliver the authenticity of the The programme begins as the user puts on the HMD. Besides follows the artisan’s guidelines to make building materials of comfortable and enjoyable setting that increases motivation for actual heritage; the holders may give a demonstration to the the user is a tightrope which, in reality, is the block that she can wood using hand controllers; he can choose an option from learning and its durability [23]. public on a regular basis or lead education and experience climb up the stairs. On the tightrope—block— she looks down cutting, trimming, carving, and chiselling and move the So far, digital media used in museums have been restricted to programmes to teach the participants how to create or perform at an assistant clown, musicians, and the crowd on the ground. controllers to process the wooden piece in the virtual reality. relatively simple and one-way technologies such as digital the heritage. The contents of exhibitions may be affiliated with As she moves on the tightrope, the musicians begins to play The user can work along with other carpenters and can listen to kiosks, mobile devices, and virtual museums. In the era of school education so that it encourages active participation of traditional Korean music to which she can listen through the the sound effect of processing the wood, which adds realism to fourth industrial revolution, however, state-of-the-art students. The technologies used in digital exhibitions may be speakers on the HMD. She can try acrobatic movements, the experience and enhances presence of the user. When all the technologies have unlimited potential of improving museum diversified to enhance the educational effects. Augmented including jumping and walking back and forth, without the materials are prepared, the artisan shows how to assemble these exhibitions. These technologies includes: the Virtual Reality Reality and media façade are useful technologies to increase worries of falling down from the rope. It is critical to adapt the pieces to complete the chosen structure. In this phase, texts (VR), Augmented Reality, three-dimensional printing system, the sense of immersion while Big Data may be used to user’s point of view while actively moving so that she can appear on the screen to explain about principle of using wooden and media façade. Among them, the VR has led to the customise the programme for individual visitors. More identify her location within the virtual reality and feel that she is joint to put bigger pieces together to create the ‘joint that lasts innovation in museum environment as it dramatically increases ‘traditional’ technologies such as the social networking system actually walking and flying in the air and feels the thrill and for thousands of years’. audience’s concentration on and immersion into the exhibition, (SNS) may be used to promote the exhibitions to a larger public. excitement. During the experience, characters in the virtual This experience is unique in that users can build their own

165 Educational Innovations and Applications- Tijus, Meen, Chang ISBN: 978-981-14-2064-1

More interests and efforts should be put in order to improve t on Exploring Interisciplinar Ecating digital exhibitions and to encourage public involvement so that Korea. . 2010 it can contribute to the safeguarding of ICH for humanity. [18] Kono, T. Intangible Cultural Heritage and Intellectual Property, Intersentia: Antwerp, Belgium. 2009. in ang, Shuyi Wang [19] International Council of Museums(ICOM), Development of the Museum Definition according to ICOM Statutes School of Art and Design, Heilongjiang Institute of Technology, alice.99hotmail.com (2007-1946); ICOM, 2007; Available Online: 999 Hongqi Street, Harbin, China,10010 References http://archives.icom.museum/hist_def_eng.html (accessed on 25 November 2018). [1] Karp, C. Digital heritage in digital museum. Museum [20] Alexander, E. P; Alexander, M. “What is Museum?” In and more emphasized and, integration of Interdisciplinary International, 2004, 56, 45-51. Museums in motion – an introduction to the history and bstract [2] King, L.; Stark, J. F.; Cooke, P. Experiencing the digital world: functions of museums, edited by E. P. Alexander and M. teaching into traditional teaching mode are becoming a new the cultural value of digital engagement with heritage. Heritage Alexander, 1-19. 2nd ed. Lanham: AltaMira Press, 2008. The concept of inter-discipline is no longer unfamiliar under trend. and Society, 2016, 9, 76-101. [21] Lee, J. A study on the utilization of digital cultural heritage for the background of trans-boundary integration. Interdisciplinary [3] International Council of Museums. ICOM 2004 extending social roles of a museum. Journal of Museum teaching has its advantages in several aspects such as quality ntedisilina teahing based on geneal eletie General Conference; Available Online: Studies, 2016, 67-91. education, subject assistance. This paper focus on discussion ouses http://archives.icom.museum/general-conference2004.html [22] Lee, N. Museology; Samhwa: Seoul. 2008. on several aspects of interdisciplinary education: educational With the goal of expanding students horizons and promoting (accessed 25 November 2018). [23] David, D. Museum exhibition: theory and practice; Routledge: function, subject system, mechanism and implementation. The their comprehensive development, general elective courses [4] Kono, T. Intangible Cultural Heritage and Intellectual London. 1994. aim is to reveal the existing problems during interdisciplinary play an important role in colleges and universities. Students of Property, Intersentia: Antwerp. 2009. [24] Hong, I. Application of Digital Exhibition Technology and educating activities and seek for the solutions. By studying the different majors can choose courses of different majors and [5] Stefano, M. et al. New Solution of Museums. Journal of Museum Studies, 2017, Safeguarding Intangible Cultural Heritage, Boydell Press: 32, 47-67. cross-disciplinary education system this study tries to seek the have certain requirements on elective credits, thus promoting Woodbridge, Suffolk. 2012. [25] Milgram, P.; Takemura, H; Utsumi, A; Kishino, F. Augmented suitable training mode of interdisciplinary educating for China, students learning of interdisciplinary subjects. In addition, [6] Alivizatou, M. Intangible Heritage and the Museum: New Reality: A class of displays on the reality-virtuality continuum. so that it can play a more active and role in in higher institution elective course is relatively flexible and easier to implement Perspectives on Cultural Preservation, Left Coast Press: Telemanipulator and Telepresence Technologies, 1995, and universities. since it depends on students will to choose, thus could help Walnut Creek, California. 2012. Proceedings Volume 2351, 282-292. reduce students pressure on. urthermore, the MOOC platform [7] Park, J. Study on Storytelling of Digital Museum’s Exhibition [26] Korea National Commission for UNESCO. Jultagi, tightrope e ors interdisciplinary educating, education, teaching and various online teaching sources also make interdisciplinary Content. Humanities Contents. 2014, 33, 149-183. walking. Available online: research learning more accessible and feasible. [8] Lee, J. A study on the utilization of digital cultural heritage for http://heritage.unesco.or.kr/ichs/jultagi-tightrope-walking/ extending social roles of a museum. Journal of Museum (accessed on 28 November 2018). Introction ntedisilina teahing and dual degee Studies, 2016, 31, 67-91. [27] Korea National Commission for UNESCO. Daemokjang,

[9] Bruno, F. et al. From 3D reconstruction to virtual reality: A traditional wooden architecture. Available online: complete methodology for digital archaeological exhibition. http://heritage.unesco.or.kr/ichs/daemokjang-traditional-wood Inter-discipline concept is no longer unfamiliar in the era of ntedisilina teahing beteen simila disilines Journal of Cultural Heritage, 2010, 11, 42-49. en-architecture/ (accessed on 28 November 2018). rapid development and innovation of science and technology, [10] Mortara, M. et al. Learning cultural heritage by serious games [28] King, L.; Stark, J. F.; Cooke, P. Experiencing the digital world: inter-discipline combines two or more disciplines, which oshobased shottem atial to sole oblems Journal of Cultural Heritage, 2014, 15, 318-325. the cultural value of digital engagement with heritage. Heritage transcends the depth of the original discipline and extends the using intedisilina noledge [11] Lee, J. VR system environment technologies and user input and Society, 2016, 9, 76-101. research field from different perspectives. Interdisciplinary elements, The Korean Society of Design Culture, 2018, 24, cooperation has become the future development trend in Probles in the ipleentation o interisciplinar 585-595. solving complex problems. New emerging industries need to teaching [12] Korea Legislation Research Institute. Cultural Heritage cooperate with inter-discipline know-how to solve complex Protection Act; Available Online: problems, thus it is key to cultivate and integrate the concept of As interdisciplinary education constantly growing, there are https://elaw.klri.re.kr/kor_mobile/viewer.do?hseq=48663&typ e=lawname&key=Cultural+Heritage+Protection+Act Interdisciplinary educating method into traditional teaching also some problems during the development process which (accessed 25 November 2018). structure in order to meet the job market requirement. worth more attention and reflection, such as the effectiveness of [13] Korea Legislation Research Institute. Act on the Safeguarding Interdisciplinary higher education was put forward and interdisciplinary teaching, it may stay on the level of primary and Promotion of Intangible Cultural Heritage s. 1.1; highly valued by educators in 190s. Take United States as an understanding and lack of practical ability to solve the real-life Available Online: example, in 2000, 60 first-level interdisciplinary disciplines problem with their interdisciplinary knowledge, which may https://elaw.klri.re.kr/kor_mobile/viewer.do?hseq=46327&typ were established, accounting for 21 percent of the total number ascribe to lacking systematic construction of interdisciplinary e=sogan&key=26 (accessed 25 November 2018). of subjects. In addition, there are interdisciplinary education in disciplines so that the interdisciplinary teaching still stay on [14] Korea Legislation Research Institute. Act on the Safeguarding similar subject groups and within disciplines. Independent relatively surface level. and Promotion of Intangible Cultural Heritage s. 3.12-17; interdisciplinary research institutions were established, joint Available online: https://elaw.klri.re.kr/kor_mobile/viewer.do?hseq=46327&typ teaching between teaching institutions and enterprises and a o sstemati onstution o intedisilina e=sogan&key=26 (accessed 25 November 2018). institutions were also carried out in many fields like medicine, disilines [15] Yim, D. Living Human Treasures and the Protection of computer science, mechanics, Design etc. Cross-disciplinary education is likely confined to the level of Intangible Culture Heritage: Experiences and Challenges: contact and understanding at the moment. It is still a problem Paper presented at the 20th General Conference of Integrate interisciplinar teaching into traitional such as lacking independent first-level discipline and its own International Council for Museums, Seoul, Korea, 2004, 10-12. teaching oe cross-disciplinary teaching group apart from the general Available online: elective courses. Therefore, there is no real construction of a http://archives.icom.museum/pdf/E_news2004/p10_2004-4.p The development of interdisciplinary disciplines has formed cross-disciplinary teaching system; besides, courses such as df (accessed 25 November 2018). a certain educational model and has been widely used in the dual degrees, professional elective courses and general elective [16] Cultural Heritage Administration. Typology – Intangible Cultural Heritage; Available online: teaching system of colleges and universities. Recently, there courses have not formed an effective inclusion in the sense of http://www.heritage.go.kr/heri/cul/culDivView4.do?tabGubun have been attempts in general elective courses and mutual understanding. =4 (accessed 25 November 2018). postgraduate teaching, especially in medicine, computer [17] Cultural Heritage Administration. Understanding intangible science, physics, mechanics and design, in which the a o onsiousness and initiatie cultural heritage; Cultural Heritage Administration: Daejeon, importance of interdisciplinary knowledge teaching is more

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