Microscope Explorer Is Loaded with Tools and Strategies to Get the Most out of Your Games
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Take Microscope Farther… Whole new ways to play Microscope, the fractal role-playing game of epic histories! Microscope Explorer is loaded with tools and strategies to get the most out of your games. Need an idea for your history? More than a dozen step-by-step SEEDS can get you playing quickly, or use an ORACLE to randomly generate one of over forty-thousand possible histories to spark your imagination. Want to try something diferent? Play one of three new Microscope spin-of games. Explore family history with UNION. Tell the story of a single city or a sword of power with CHRONICLE. Or travel back in time and re-write history with ECHO. There’s much, much more, like tips for improving play, techniques for collaborative WORLD-BUILDING, and experimental variants like reincarnation histories. Lots of new stuf for you to try out! Microscope Explorer: History will never be the same. Requires the Microscope role-playing game. an expansion for Microscope, by Ben Robbins BEN ROBBINS ISBN 978-0-9832779-2-7 52499 > Lame Mage Productions www.lamemage.com 9 780983 277927 Copyright © 2015 by Ben Robbins All rights reserved. No part of this document may be copied in any form without the express written permission of the author. Written by Ben Robbins Edited by Carole Robbins Published by Lame Mage Productions www.lamemage.com First Edition 2015 ISBN 978-0-9832779-2-7 CONTENTS INTRODUCTION Oracles ............................................................... 50 How to Use This Book ...................................... 8 Swords & Sorcery................................................... 53 To the Stars.............................................................. 55 Cradle of Civilization ............................................ 57 IMPROVING YOUR GAME Apocalypse .............................................................. 59 Golden Rules .................................................... 11 Lurking Darkness................................................... 61 We Have No Dice, But We Must Roll . 62 Improving Setup ............................................. 12 Relax & Read Aloud............................................... 12 Using Source Material.................................... 63 Clarify & Tighten Your Big Picture ..................... 12 Canon or Reboot ................................................... 63 The Big Picture Is Only the Beginning............. 13 Alternate History & Real History ....................... 64 Bookends: Flint to Fusion ................................... 14 Establish Landmarks............................................. 65 Palette Is a Discussion .......................................... 14 The Downside: Slave to the Source ................. 66 No Surprises After the Palette ........................... 15 A Palette of Concepts ........................................... 16 Retroactive Palette ................................................ 17 WORLD-BUILDING: Improving Play ................................................. 17 GAMES COLLIDE Zoom In .................................................................... 17 A World Is Its History ...................................... 68 Make People ........................................................... 18 Knowledge Is Power ....................................... 69 Paint a Complete Picture .................................... 18 The Downside .................................................. 70 Name Things ........................................................... 19 Pre-Game: Setting Goals ............................... 71 Always Explain Light or Dark ............................. 19 Just Play Normally .......................................... 72 I Don’t Know What to Make!............................... 20 Don’t GM Microscope ..................................... 73 Start With Nuking Atlantis .................................. 21 If It Fails, Call a Do-Over ................................. 73 Talk Before You Write ............................................ 21 Enforce the Rules & Watch Post-Game: Translating ................................. 74 for Contradictions ............................................ 22 Polish & Place ......................................................... 77 We Never Push! ...................................................... 22 Embrace Your Destiny .......................................... 77 Push Concede ......................................................... 23 Expand an Existing World ............................. 78 Legacies Are Mini-Focuses ................................. 23 The Hero’s Journey ......................................... 79 You Can Keep Your Legacy ................................. 24 Adventure Ouroboros:Back and Forth . 80 Listen Charitably: We Aren’t All Poets ............. 24 Sharing Your History ...................................... 25 There Are Two Stories to Tell .............................. 25 UNION Introduction ..................................................... 84 What You Need to Play ........................................ 85 STARTING YOUR HISTORY Setup .................................................................. 86 Seeds .................................................................. 29 Step 1: Family Tree ................................................ 86 After Lemuria Sinks ............................................... 31 Step 2: The Hero’s Deed ....................................... 87 Battle of the Planets ............................................. 32 Step 3: The Necessity............................................ 88 Blood of Monsters ................................................. 33 Step 4: The Hero’s Traits ....................................... 90 Boom Town / Ghost Town ................................... 34 Step 5: Make Your Palette ................................... 91 Brave New World ................................................... 35 Step 6: First Pass, Make Ancestors .................... 91 The Dark Lord ......................................................... 36 Play ...................................................................... 92 The Essence ............................................................. 37 Family History......................................................... 93 From Twilight Lands ............................................. 38 Scenes ....................................................................... 94 Golems of Eden ...................................................... 39 Legacy ...................................................................... 95 House of the Dragon,House of the Unicorn . 40 The Hero in Play ..................................................... 95 Humanity Uplifted ................................................ 41 Generations & Siblings ........................................ 95 The Imperium ......................................................... 42 Ending the Game ............................................ 96 Kaiju Century .......................................................... 43 Afterword .......................................................... 97 Legacy of Heroes ................................................... 44 Nature & Nurture ................................................... 97 Rising Tide ............................................................... 45 Child of Two Worlds .............................................. 97 The Round Table .................................................... 46 Adventure Games: Tell Me Stars Collide ............................................................ 47 About Your Character… ................................. 98 Who Watches the Watchmen? ........................... 48 Rise of Nations, Evolution of Ideas . 98 Group Decisions ............................................... 49 CHRONICLE EXPERIMENTS Introduction ................................................... 100 Reincarnation ................................................. 137 What You Need to Play ...................................... 101 Divided History: Now & Then .................... 138 Setup ................................................................ 102 Parallel Histories ............................................ 139 Step 1: Your Chronicle ........................................ 102 Territory Not Time ......................................... 139 Step 2: Bookends ................................................. 102 Journey ............................................................ 140 Step 3: Palette ...................................................... 102 Micro-Histories .............................................. 140 Step 4: First Pass .................................................. 102 Threaded Events ............................................ 141 Play .................................................................... 104 Making Periods .................................................... 104 Mega-Periods ................................................. 142 Making Events & The Anchor ........................... 105 Long Focus ...................................................... 142 Making Scenes ..................................................... 105 Afterword ........................................................ 108 AFTERWORD Focus vs Freedom: A Tighter Microscope.....108 Why Doesn’t the Period- Leap of Faith ................................................... 144 Maker Create the Anchor?...........................108 A Diferent Future ......................................... 144 Thanks .............................................................