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Kane & Lynch 2: Dog Days © 2010 Square Enix Ltd. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co. Ltd. Kane & Lynch 2: Dog Days, Eidos and the Eidos logo are registered trademarks of Square Enix Ltd. IO and the IO logo are trademarks of IO Interactive A/S. Uses Havok®. © Copyright 1999-2008 Havok.com, Inc (and its Licensors). See www. havok.com for details. Uses Bink Video. Copyright © 1997-2008 by RAD Game Tools, Inc. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks and copyrights are the property of their respective owners. All rights reserved. KINECT, , , Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. 800110 Contents

GAME CONTROLS ...... 2 THE STORY ...... 3 MAIN MENU ...... 4 XBOX LIVE...... 4 IN-GAME DISPLAY ...... 5 MAIN CHARACTERS...... 6 MULTIPLAYER CHARACTERS ...... 7 ARCADE MODE ...... 7 MULTIPLAYER MODES ...... 8 CREDITS...... 9 LIMITED WARRANTY...... 13

ON FRONT ON BACK VIDEO GAME

E GAME CONTROLS GAME CONTROLS

Action Control ] Aim x Fire Movement (Walk/Run) L stick ` Reload Camera C stick _ S print (hold while moving) Sprint Hold _ button while moving Action X Y Change Weapon

Cover A Action L Movement X Crouch (toggle) Click L Stick (Walk/Run) B Human Shield Swap Side (toggle) Click C Stick < Score Display (Multiplayer)/ Cover Human Shield B Briefing A (Story Mode) Fire x  Up - Display Names > Pause Aim ] Camera  Right - Point of Interest C Change Weapon Y  Down - Weapon Locator Reload `  Xbox Guide Weapon Locator D-pad ‘Down’ Point of Interest D-pad ‘Right’ Display Names D-Pad ‘Up’ Pause > THE STORY Score Display (Multiplayer) < Kane & Lynch are in China delving into the grit and grime of ’s criminal underworld. After a simple job goes wrong, they find themselves wanted by every lawless Briefing (Story Mode) < thug in the city, and despite their differences, they have to rely on each other for back-up. Once together, they set off a chain of devastating events over a period of two days. As things rapidly start to fall apart, Kane and Lynch face the consequences of their actions the hard way.

2 3 MAIN MENU IN-GAME DISPLAY

STORY MODE 5 Start a single player campaign, a split-screen CO-OP campaign, or test your skills with an Xbox LIVE CO-OP game. ARCADE MODE An offline single-player arcade version of the Fragile Alliance Multiplayer game. MULTIPLAYER MODE 3 Play multiplayer in Fragile Alliance, Undercover Cop or Cops & Robbers game modes. Connect to Xbox LIVE, get acquainted with the Game Rules and see your Stats. 1 2 ACHIEVEMENTS 4 Track your progress. OPTIONS Set your preferences for Video, Audio, Controls and Layout. Select your Save device and view game Credits. 1. DAMAGE INDICATOR Shows from which direction you’re under fire. Enable the ‘steady-cam’ effect. 2. INVENTORY Shows your primary and secondary weapon. 3. CROSS HAIRS Xbox LIVE Expand and narrow depending on whether you’re running or not. Xbox LIVE® is your connection to more games, more entertainment, more fun. 4. USE ICON Go to www.xbox.com/live to learn more. Appears when you can pick up a gun or an object. 5. ON-SCREEN BLOOD Connecting Splatters the lens when you’ve been hit. Before you can use Xbox LIVE, connect your Xbox 360 console to a highspeed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/countries. Family Settings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

4 5 MAIN CHARACTERS MULTIPLAYER CHARACTERS LYNCH THE EX-PATS In the eyes of the world Lynch is a lunatic. However, if you ask Lynch A motley crew of thugs, they all have a different reason for being in Shanghai. Some came he’ll give you a different story. According to him, he’s “in control” of his from a criminal background, while others were forced into it. But one thing they have in situation. He has a new life, an easy job and a patient loving girlfriend. common is they are desperate, which makes them very dangerous men. After escaping death row for the murder of his wife, he’s found his feet in Though they never do any planning themselves, they will execute any heist, no matter how Shanghai — a city that has opened its doors to the seductive capitalism dangerous, as long as the money’s right. Tactics are not their forte — aggression and brute of the West — and he’s right there taking advantage of it. He’s making force are. They are the kind of guys that get pulled in when the boss needs a job to be money and is about to make a big fat deal where the pay is beyond his done in a hurry. They are perfect for that because they are either without family or without wildest dreams. Nothing and nobody is about to get in his way. morals. They’re all about getting the job done. KANE Kane is a tragic and disillusioned figure. He is carrying a lot of remorse after the death of his wife and son and, still estranged from his daughter, ARCADE MODE he doesn’t have much to live for. Kane’s relationship to Lynch has gone A single player offline Fragile Alliance mode. sour and partnering up again is the last thing he needs. That is, until Lynch tracks him down with an offer he can’t refuse. Players are part of an alliance of criminals on a heist, and are paid if they survive to the end of the round and escape. Players continue as long as they survive with 3 lives, with levels becoming progressively more difficult.

GLAZER A small time has-been who couldn’t hack it back in London. Shanghai seems a much better place for him. Here, he is the big-shot he always wanted to be; doing business on either side of the law and using his imported gang of thugs to get ahead. When he met Lynch by chance, he immediately saw his potential and hired him as his main collector. Glazer is paranoid man who trusts no one, but do your job and he’ll take good care of you. XIU Xiu fell for Lynch for the simplest of reasons — because he was kind to her. He was a gentleman and she has genuine feelings for him. She knows that Lynch is mixed up in an unsavory business but she doesn’t know exactly what he does, or what he has done for that matter. As long as Lynch believes that she loves him and looks after her, nothing else matters.

6 7 MULTIPLAYER MODES CREDITS FRAGILE ALLIANCE SQUARE ENIX, INC. Sales, Project Communications and A Game of Greed, Betrayal and Revenge. Merchandise Kanji Romeo Tashiro Senior Quality Assurance Manager Get in, steal the loot, and get out in 4 minutes. Trust no one. David “Ribs” Carrillo Events Wilbur Lin All players start together as an alliance of criminals that have to pull off a heist. Assistant QA Manager Aaron J. Adams Project Communications Yuka Kayukawa, The winner of Fragile Alliance is the player that leaves the heist with the most money. Emi Bliss, Ami Funaki QA Administrator Keith P. Martz All surviving criminals in the alliance share their score. But when greed takes Merchandise Patrick Lofstrom QA Associate Joshua D. Boden over, the alliance breaks. Traitors do not share with anyone, but are shown with Interactive Services Maiko Sakurai a yellow card and are fighting alone with a reward on their head. It’s not about if you QA Team Kythera Contreras, Eric Lea Creative Services Michael Bannon become a traitor, but when. Assistant TQA Manager Mark Okamoto Vice President of Marketing Ami Blaire Players who die will respawn as a Cop, trying to prevent the heist with a reward for TQA Associate Analyst Juvé Quiroz Senior Vice President Shinji Hashimoto retrieving the loot, and a reward for taking revenge on their killer. Surviving Cops share Localization & QA Director Yutaka Sano 10% of the total recovered loot. President & CEO John Yamamoto Senior Director of Community & Service Only with eyes in the back of your head can you keep the cash long enough to spend it. Yasu Kurosawa Up to 8 players. Assistant Director of Operations EIDOS INTERACTIVE, INC. Franko F. Fonseca SALES & MARKETING Information Center Manager Micah Bravo Executive Vice President Robert Lindsey UNDERCOVER COP Information Center Supervisors National Sales Manager Holly Robinson Undercover Cop adds an extra layer of paranoia to Fragile Alliance multiplayer. Carl Hidalgo, Jereme Skelton Manager, Sales and Operations An Undercover Cop, chosen at random, has infiltrated the alliance. To receive a reward, the Information Center Representatives Lena Sparks-Anderson Undercover Cop must stop the heist and prevent any criminals from escaping, while acting Neil “Tak” Herrera, James Massey, like a member of the gang. If the Undercover Cop survives, they receive 10% of the total Gene Messerschmitt Marketing Director Karen Conroe recovered loot. Operations Support Manager Sean Michael Marketing Services Cristina McClanahan Up to 8 players. Operations Support Supervisor Dana Kwon Graphic Designer Julie Giles Operations Support Agents Jesse Fuller, OPERATIONS Chris Ichikawa, Jose Osio Director of Finance & Operations COPS & ROBBERS VP Legal & Business Affairs, General Counsel Michael Poon In team-based Cops & Robbers, the Robbers try to steal the loot and escape, the Cops try Clinton Foy IT Director Brian Venturi to retrieve the loot and protect it. The winning team is the one that ends the session with Legal & Business Affairs Steve Ross, Legal & Business Affairs Manager the most money in total. Players stay in the same team for the entire game but teams Desiree Rosales, Adam Sullivan Clint Waasted change sides each round. Brand Marketing Damian Garcia, Senior Manager of Human Resources Up to 12 players. Adrian Chen Michael Wharton Assistant Director of Public Relations STAFF Visit www.KaneandLynch.com for information on Multiplayer game modes, Game Stats Sonia Im Mike Birincioglu, Chris Bruno, Robert and leaderboards Public Relations Amelia Cantlay, Klee Kuo, Hernandez, Stephen Pedersen, Andre Stanley Phan, Laura Shiraishi, Maliha Fariz Rodriguez,Travis Rogers Sales Ron Kurtz, Pete Spiegelman, Eric Special Thanks to Hammer Creative, JVST, Rosenberger, Johnny Lam, Jennifer Park CCCP, and Visionworks

8 9 CREDITS CREDITS

IO Interactive Technical Artist & Environment Art Testers Lars Druedal Sørensen, C reative S ervices QA Compliance Lead Models Wen Rui Zhang, Lin Kun Daniel Ben-Noon Gisli Njalsson, Kristina Reum Head of Creative Services Houman Sadaghiani Wu, Hie Soo Moon, Xiaoging D evelopment T eam Visual Effects Artist Martin Olesen, Henrik Holm Antonsen, Charlotte Delran QA Compliance Team Basil Li, Lotus Ladegaard, Thomas Producers Mads Prahm, Bjarke Kragh Nielsen Martin Tuxen Grandeville, Director Jens Peter Kurup Pesin, Jean-François Gauthier, Hwan, Masaki Sato, Chin Hakan Abrak, Luke Valentine, Staffan Andersson, Kasper Wong, Xie Wu Zhang, Arnold Character Artists Peter von Artists Balàzs Kiss, Birgitte Bay Gokhan Calislar, Guillaume Frederik Fusager Skovgaard Kristensen, Paw Linstow, Johan Flod, Marusia Overgaard, Mads Jakobsen, Fortin-Debigaré, Michael Rodriguez Liwanag Simonsen, Silvia Erghilan, Game Directors Karsten Lund, Predut Nita, Guy Robinson, Niels Ole Sørensen, Simon Lemme, Patrick Butler, Make–up Artist Sisse Julin Jon Grinde, Thorbjørn Münter, Kim Krogh Oskar Lundqvist Boscaro, Adrian Lazar, Martin Paul Gordon Model Casting Gizmo Cast Art Directors Rasmus Poulsen, Jonas Busk, Todd Mobley, QA Testers Adam Djourian, Concept Artists Martin Emborg, Emborg, Jakob Rød O riginal S core Anders Poulsen, Marek Bogdan Anders Lauge Madsen, Jakob Alexandre Paré, Anael Chandra Larsson, Anton Liep Sound Production Thomas Written, produced and performed Rød, Brian Engqvist Johansen, Pearson-Tremblay, Anousack Script Writer Oliver Winding Lead Level Designers Markus “Tomzen” Dietl by Mona Mur Stine Munch, Peter van Aller Senekangna, Blake Marsh, Technical Producers Henrik Friedl, Christian Elverdam, Rydmann, Nikolaj Hansen, Outsourcing Coordinators Contributing Musician En Esch Edwards, Nis Haller Baggesen Jamie Benson Petronela Cimpoesu, Peter van Carl Chin, Diane Ng, Didier Jesper Bo Callesen, Asaf Leroy, Frédéric Mac Sayasith, Programmers Jesper Bloch- Level Designers Michael Aller Rydmann O riginal S ongs Cohen, Haukur Sigurjónsson, Frédérick April, Guy Gilbert, Christiansen, Morten Heiberg Heilemann, Allan Schiøtz, Produced by Dynamedion Pål Øivind Christiansen, Simon Administration Staff Mette Heindrick Nelson, James O’Neil, Rasmussen, Athanasios Ole Steiness, Morten ‘Mazy’ Represented by EMI Music Oded Weil, Ragnar Djurhuus, Ruby Agerbæk, Sys Vecht, Ole Jamieson Gillespie, Jean- Kastanidis, Martin Harring, Hedegren, Jesper Hylling, Publishing Scandinavia Jacki Ngo Anker, Else Andersen, Lars Mathieu Foisy, Jessica Morin, James Lee, Henrik Schlichter, Soenke ‘Warby’ Seidel, Ulrik Hanberg, Anders Nielsen, Ulla Jonathan Darsigny, Joseph Music written by Tilman Ole Ciliox, Christian Steinbauer, Hauen-Limkilde, Michael I O u S E R R esearch L ab Andersen, Jannik Kølbæk, Serrao, Julie Hallé, Justin Sillescu, Christian Hartung, Oleksiy Yakovenko, Asger ‘Zacker’ Schmidt, Thomas User Research Manager Line Bundgaard, Tatiana Alguire, Justin Bulman, Laurie Daniel Barbosa, Alexander Friis-Vigh, Thomas Riisbjerg, Løfgren Janus Rau Møller Sørensen Højengaard, June Bonke Matthews, Marc Bonsaint, Pfeffer, Markus Schmidt Rasmus Hartvig, Kasper Storm Sound Director Frank Lindeskov User Research Specialists Nielsen, Lars Bryde Hansen, Vocals by Xingyu Mao, Na Li, Ann-Britt Viola Samuelsen, Marc-André Chérilus, Martin Engelstoft, Jon Rocatis Lead Sound Designers Simon Gitte Kristensen Shen Shen, Gang Wang, Martin Gundtoft Frappier, Martin Prégent, Lead Animator Martin Madsen Holm List, Ivan Brandt IT Team Fredrik Ax, Ulf Mathieu Pinsonnault, Matthew Christian Koops Metrics Programmer Animators Thomas Peter Sound Designers Michael Maagaard, Cristina Vega, Thomas-Labelle, Maxime Direction by Pierre Langer Jakob Mygind Jensen Theede Neubert, Michael Ziegler, Peter Wendelboe Martin Schröder, Chris Edgar, Binette, Maxime Picotin-Talbot, Special Thanks Tobias Biehl, Lapitskiy, Mads Johansen, Hansen, Mikkel Christiansen M anagement René Heegaard, Gustav Lembke Maxime Roy, Melanie Mistrot, Rasmus Hjarup, Tom Isaksen, Anthony Morales, Michael Assistant Producer General Manager Cantina Team Søren Reinhold Melissa Costanzo, Nathaël Søren E. Jakobsen, Thomas Helmuth Hansen, Karsten Petronela Cimpoesu Niels Jørgensen Jensen, Foad Mojib, Leonard Goudreau, Patrick Butler, D. Pedersen, Andreas Öberg, Madsen Creative Director Rasmus Kjær Campbell, Torben Wennergen, Patrick Rocheleau, Philip Jaqub Ajmal, Robin Hansson, Additional Animators Søren E ngine S u pport T eam Anni Greve Campbell, Philippe Cadieux, Julie Houlberg Michaelsen, Programmers Peder Holdgaard Production Directors Hannes Lumholtz, Martin Poulsen, Seifert, Jonas Eneroth E idos S hanghai Pierre-Luc Grenon, Scott Rob Fleischer, John Kopp, Bert Zierfuss, Frederik Pedersen, Theo Engell Mckay, Sergio Edwin Oliva, World Wide Studio Outsourcing Sandbox Strategies, Daniel Budolph-Larsen Finance Director Christoffer Kay Victor White, Victoria Turner, O nline T echnolog y Manager Christine Thaarup Heeris, William Nilsson, Micky Mocap Technician T eam G lobal B rand T eam Wendel James, Yan Mongrain, Kelager, Snake & Jet’s Amazing Producer Doris Dong Sebastian Froger Online Development Manager Brand Director Justin Hills Yannick Chassay Bullit Band, Marco Germinario, Art Director Lead Environment Artists Peter Thomas Hagen Johansen Senior Brand Manager Niklas Højlund, Helena Martin Kramme Guldbæk C ast Eide Paulsen, Thomas Storm Programmers Carsten Amanda Cuthbert Voice Actors Brian Bloom, Lindberg, He Dan, Kasper Høy Lead Technical Artist Nielsen, Imagination Studios, Environment Artists Miklos Sørensen, Villads Bønding Brand Manager Marc Skouborg Jason Connery, Robin Atkins Sean Zhang Technicolor Interactive, Büte, Alan Cameron Boyle, Einfeldt Community Manager Nick Price Downes, Matt King, Ben Lin, Burbank, Mastermind Svend Christensen, Israfel Q A T eam Coordinator Oliver Oxfeldt E idos M ontreal Lydia Look, Tom Lowe, Jarion ‘Raffy’ Abainza, Michael Rud Ian Rowsell Monroe, Jen Sung Outerbridge, Production, Mineloader QA Manager Bjørn Meldal Studio PR & Communications QA Manager Jakobsen, Søren Pødenphant Robin Sachs, Gideon Emery, Shanghai, Mineloader Tianjin, QA Leads Mark Parker, Manager Tom Stratton QA Supervisor XPEC Entertainment, Healsing Andersen, Thorbjørn Mangaard, Emmanuel-Yvan Ofoé Kirk Thornton, Liam Obrien Nigel Zabiela, Camilla Jonas Carlsson Digital Entertainment Inc., VMC QA Leads Brent Tighe, Frédéric Motion Capture Actors Fredrik Game Labs, Testronic Labs Volkersen, Thomas Finn Lead Testers Jakob Vestergaard Hallgren, Emil Hermansson, Pedersen, Patrick Mozaffari Comtois, Gregory Ian Bowes, Larsen, Marit Abrahamsen, Jacob Young, Jessica Morin Nik Dahlström, Andreas Baras, Iryna Pshenychna Groth-Brodersen, Klavs Kofod Joakim Sikberg, Matti Boustedt

10 11 The GriTTy, BesT-sellinG Video LIMITED WARRANTY

Game comes To comics! Limited Warranty Some states and jurisdictions do not allow the You are aware and agree that use of the Game exclusion of, or limitations on, limited or implied Software and the media on which it is recorded warranties, and in such states and jurisdictions, is at your sole risk. Square Enix warrants to the Square Enix’s and its licensors’ liability shall be original consumer purchaser of the Game Software limited in duration and effect to the maximum that the recording medium on which the Game extent permitted by law. You may have other rights Software is recorded shall be free from defects in that vary from state-to-state or from jurisdiction- material and workmanship for a period of ninety to-jurisdiction. (90) days from the original date of purchase (the “Limited Warranty”). If a defect covered by the Limitations on Damages ™ Limited Warranty occurs during this ninety (90) IN NO EVENT SHALL SQUARE ENIX OR ITS day period, the defective Game Software shall be LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, a six-issue limited series replaced by the retailer from which you purchased OR CONSEQUENTIAL DAMAGES RESULTING FROM the Game Software, free of charge. Please retain POSSESSION, USE OR MALFUNCTION OF THE GAME the original or a photocopy of your dated sales SOFTWARE, INCLUDING WITHOUT LIMITATION receipt to establish the date of purchase for in- ANY LOSSES OR DAMAGES CONNECTED WITH warranty replacement. For replacement, return the OR CONSISTING OF LOST PROFITS, DAMAGE TO product, with its original packaging and receipt, to PROPERTY, LOST OR CORRUPTED DATA OR FILES, the retailer from which the software was originally LOSS OF GOODWILL, CONSOLE, COMPUTER OR purchased. In the event that you cannot obtain HANDHELD DEVICE FAILURE, ERRORS AND LOST a replacement from the retailer, please contact BUSINESS OR OTHER INFORMATION AS A RESULT Square Enix at (310) 846-0345. OF POSSESSION, USE OR MALFUNCTION OF THE GAME SOFTWARE, OR PERSONAL INJURIES, THE FOREGOING IS YOUR SOLE AND EXCLUSIVE EVEN IF SQUARE ENIX HAS BEEN ADVISED OF REMEDY FOR THE EXPRESS LIMITED WARRANTY SET THE POSSIBILITY OF SUCH LOSS OR DAMAGES. Written by FORTH IN THIS SECTION. FURTHERMORE, IN NO EVENT SHALL SQUARE ENIX OR ITS LICENSORS BE LIABLE FOR SPECIAL, ian Exclusions and Disclaimers CONSEQUENTIAL OR INCIDENTAL DAMAGES This Limited Warranty does not apply if the defects RESULTING FROM THE BREACH OF ANY EXPRESS OR have been caused by your negligence, accident, IMPLIED WARRANTIES OR ANY OTHER TERMS OF edGinTon unreasonable use, modification, tampering, or any THIS AGREEMENT. SQUARE ENIX’S TOTAL LIABILITY other causes not related to defective materials or IN ALL CASES SHALL NOT EXCEED THE ACTUAL manufacturing workmanship, and Square Enix and PRICE PAID FOR THE GAME SOFTWARE. THE its licensors shall not be held liable for any damage, FOREGOING APPLIES EVEN IF ANY REMEDY FAILS art by injury or loss if caused as a result of any of these OF ITS ESSENTIAL PURPOSE. reasons. The Limited Warranty does not apply to used Game Software or to Game Software acquired chrisToPher through private transactions between individuals or purchased from online auction sites, which transactions and purchases are not authorized by miTTen Square Enix. The provisions of this Limited Warranty are valid in the United States and Canada only. covers by OTHER THAN EXPRESSLY SET FORTH IN THIS For information and support DOCUMENT, THE GAME SOFTWARE IS PROVIDED by Square Enix, Inc., “AS IS,” WITHOUT WARRANTY OF ANY KIND, go to www.square-enix.com/na Ben TemPlesmiTh EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, and marTin emBorG MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT. NO ORAL OR WRITTEN ADVICE OR INFORMATION GIVEN BY SQUARE ENIX OR ANY OF ITS AUTHORIZED aUGUsT 2010 REPRESENTATIVES SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS LIMITED mature comics for mature readers WARRANTY. Comic Shop Locator Service: 1-888-COMIC BOOK KANE & LYNCH © 2010 Square Enix Ltd. KANE & LYNCH, Square Enix Ltd. and logo are trademarks of Square Enix Holdings Co. Ltd. WildStorm and logo are trademarks of DC Comics. All Rights Reserved. ™ 13

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